ActFirstRecharge.lua 4.6 KB

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  1. -- 活动 - 首充
  2. ActFirstRecharge = {}
  3. ActFirstRecharge.__index = ActFirstRecharge
  4. local function _rechargeType()
  5. return "1001"
  6. end
  7. local function _playerDbKey()
  8. return "T$act_recharge_first_data"
  9. end
  10. -- 获取活动奖励
  11. local function _get_reward_items(id)
  12. local reward = ConfigDataManager.getTableValue("cfg_Activity_firstRecharge", "reward", "id", id)
  13. jprint("首充活动奖励", id, reward)
  14. local tmp = string.toIntIntMap(reward, "#", "|")
  15. if table.notNullOrEmpty(tmp) then
  16. local list = {}
  17. for k, v in pairs(tmp) do
  18. table.insert(list, {id = k, count = v})
  19. end
  20. return list
  21. end
  22. return {}
  23. end
  24. function ActFirstRecharge.getData(actor)
  25. local var = getplaydef(actor, _playerDbKey())
  26. local data = setmetatable(var or {}, ActFirstRecharge)
  27. -- 充值事件
  28. if not data.payTime then
  29. data.payTime = 0
  30. end
  31. -- 领奖状态
  32. if not data.rewardStatus then
  33. data.rewardStatus = 0
  34. end
  35. -- 开始展示时间
  36. if not data.showTime then
  37. data.showTime = 0
  38. end
  39. return data
  40. end
  41. function ActFirstRecharge:saveData(actor)
  42. setplaydef(actor, _playerDbKey(), self)
  43. end
  44. ---充值回调触发事件
  45. function ActFirstRecharge.rechargeEvent(actor, cfg_recharge, count, amount, ext, outRewards)
  46. local data = ActFirstRecharge.getData(actor)
  47. -- 已充值
  48. if data.payTime > 0 then
  49. return
  50. end
  51. data.payTime = getbaseinfo("nowsec")
  52. data.rewardStatus = 1
  53. ActFirstRecharge.saveData(data, actor)
  54. ActFirstRecharge.sendPanel(actor, data)
  55. -- jprint("更新豪礼数据",data,config)
  56. ActFirstRecharge.gainReward(actor, {})
  57. end
  58. ---统一的请求消息处理
  59. function ActFirstRecharge.reqAction(actor, type, action, reqParameter)
  60. if action == "panel" then
  61. local data = ActFirstRecharge.getData(actor)
  62. ActFirstRecharge.sendPanel(actor, data)
  63. elseif action == "reward" then
  64. ActFirstRecharge.gainReward(actor, reqParameter)
  65. end
  66. end
  67. function ActFirstRecharge.gainReward(actor, reqParameter)
  68. local data = ActFirstRecharge.getData(actor)
  69. -- 未充值
  70. if data.payTime == 0 then
  71. tipinfo(actor, "未充值")
  72. return
  73. end
  74. -- 已领取
  75. if data.rewardStatus ~= 1 then
  76. tipinfo(actor, "已领取")
  77. return
  78. end
  79. -- 发放奖励
  80. local reward = ConfigDataManager.getTableValue("cfg_Activity_firstRecharge", "reward", "id", 1)
  81. local tmp = string.toIntIntMap(reward, "#", "|")
  82. if table.notNullOrEmpty(tmp) then
  83. --奖励进入背包
  84. Bag.sendRewards(actor, tmp, "充值奖励")
  85. end
  86. -- 改变状态
  87. data.rewardStatus = 2
  88. ActFirstRecharge.saveData(data, actor)
  89. -- 发送奖励
  90. ActFirstRecharge.sendPanel(actor, data)
  91. -- jprint("领奖豪礼数据",data)
  92. ActFirstRecharge.sendModuleInfo(actor)
  93. end
  94. -- 主线任务状态变化
  95. function ActFirstRecharge.onTaskChange(actor, taskId, taskStatus)
  96. local mainTaskId = ConfigDataManager.getTableValue("cfg_Activity_firstRecharge", "mainTaskId", "id", 1)
  97. if taskStatus == TaskHandler.Status.FINISH and taskId >= 0 then
  98. local data = ActFirstRecharge.getData(actor)
  99. data.showTime = getbaseinfo("nowsec")
  100. ActFirstRecharge.saveData(data, actor)
  101. -- 通知前端弹窗
  102. ActFirstRecharge.sendModuleInfo(actor, true)
  103. end
  104. end
  105. function ActFirstRecharge.sendPanel(actor, data)
  106. Recharge.resAction(actor, _rechargeType(), "panel", data)
  107. end
  108. -- 获取活动信息
  109. function ActFirstRecharge.getInfo(actor, msgData)
  110. ActFirstRecharge.sendModuleInfo(actor)
  111. end
  112. -- 推送活动模块数据
  113. function ActFirstRecharge.sendModuleInfo(actor, isStartShow)
  114. local data = ActFirstRecharge.getData(actor)
  115. jprint("ActFirstRecharge sendModuleInfo showTime:", data.showTime)
  116. if data.showTime > 0 then
  117. sendluamsg(
  118. actor,
  119. LuaMessageIdToClient.RES_ACT_FIRST_CHARGE_INFO,
  120. {
  121. payTime = data.payTime,
  122. showTime = data.showTime,
  123. rewardStatus = data.rewardStatus,
  124. awards = _get_reward_items(1),
  125. isStartShow = isStartShow or false
  126. }
  127. )
  128. end
  129. end
  130. function ActFirstRecharge.login(actor)
  131. ActFirstRecharge.sendModuleInfo(actor)
  132. end
  133. --TODO 一定要放到文件最后
  134. EventListerTable.registerType("首充活动", _rechargeType(), _playerDbKey())
  135. --注册充值事件
  136. RechargeEventListerTable:eventLister("0", "首充活动", ActFirstRecharge.rechargeEvent)
  137. -- 注册请求消息监听
  138. RechargeMessageEventListerTable:eventLister(_rechargeType(), "首充活动", ActFirstRecharge.reqAction)