ActFirstRecharge.lua 4.3 KB

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  1. -- 活动 - 首充
  2. ActFirstRecharge = {}
  3. ActFirstRecharge.__index = ActFirstRecharge
  4. local function _rechargeType()
  5. return "1001"
  6. end
  7. local function _playerDbKey()
  8. return "T$act_recharge_first_data"
  9. end
  10. -- 获取活动奖励
  11. local function _get_reward_items(id)
  12. local reward = ConfigDataManager.getTableValue("cfg_Activity_firstRecharge", "reward", "id", id)
  13. local tmp = string.toIntIntMap(reward, "#", "|")
  14. if table.notNullOrEmpty(tmp) then
  15. local list = {}
  16. for k, v in pairs(tmp) do
  17. table.insert(list, {k, v})
  18. end
  19. end
  20. return {}
  21. end
  22. function ActFirstRecharge.getData(actor)
  23. local var = getplaydef(actor, _playerDbKey())
  24. local data = setmetatable(var or {}, ActFirstRecharge)
  25. -- 充值事件
  26. if not data.payTime then
  27. data.payTime = 0
  28. end
  29. -- 领奖状态
  30. if not data.rewardStatus then
  31. data.rewardStatus = 0
  32. end
  33. -- 开始展示时间
  34. if not data.showTime then
  35. data.showTime = 0
  36. end
  37. return data
  38. end
  39. function ActFirstRecharge:saveData(actor)
  40. setplaydef(actor, _playerDbKey(), self)
  41. end
  42. ---充值回调触发事件
  43. function ActFirstRecharge.rechargeEvent(actor, cfg_recharge, count, amount, ext, outRewards)
  44. local data = ActFirstRecharge.getData(actor)
  45. -- 已充值
  46. if data.payTime > 0 then
  47. return
  48. end
  49. data.payTime = getbaseinfo("nowsec")
  50. data.rewardStatus = 1
  51. ActFirstRecharge.saveData(data, actor)
  52. ActFirstRecharge.sendPanel(actor, data)
  53. -- jprint("更新豪礼数据",data,config)
  54. ActFirstRecharge.getInfo(actor, {})
  55. end
  56. ---统一的请求消息处理
  57. function ActFirstRecharge.reqAction(actor, type, action, reqParameter)
  58. if action == "panel" then
  59. local data = ActFirstRecharge.getData(actor)
  60. ActFirstRecharge.sendPanel(actor, data)
  61. elseif action == "reward" then
  62. ActFirstRecharge.gainReward(actor, reqParameter)
  63. end
  64. end
  65. function ActFirstRecharge.gainReward(actor, reqParameter)
  66. local data = ActFirstRecharge.getData(actor)
  67. -- 未充值
  68. if data.payTime == 0 then
  69. tipinfo(actor, "未充值")
  70. return
  71. end
  72. -- 已领取
  73. if data.rewardStatus > 0 then
  74. tipinfo(actor, "已领取")
  75. return
  76. end
  77. -- 发放奖励
  78. local reward = ConfigDataManager.getTableValue("cfg_Activity_firstRecharge", "reward", "id", 1)
  79. local tmp = string.toIntIntMap(reward, "#", "|")
  80. if table.notNullOrEmpty(tmp) then
  81. --奖励进入背包
  82. Bag.sendRewards(actor, tmp, "充值奖励")
  83. end
  84. -- 改变状态
  85. data.rewardStatus = 2
  86. ActFirstRecharge.saveData(data, actor)
  87. -- 发送奖励
  88. ActFirstRecharge.sendPanel(actor, data)
  89. -- jprint("领奖豪礼数据",data)
  90. ActFirstRecharge.getInfo(actor, {})
  91. end
  92. -- 主线任务状态变化
  93. function ActFirstRecharge.onTaskChange(actor, taskId, taskStatus)
  94. local mainTaskId = ConfigDataManager.getTableValue("cfg_Activity_firstRecharge", "mainTaskId", "id", 1)
  95. if taskStatus == TaskHandler.Status.FINISH and taskId >= 0 then
  96. local data = ActFirstRecharge.getData(actor)
  97. data.showTime = getbaseinfo("nowsec")
  98. ActFirstRecharge.saveData(data, actor)
  99. -- 通知前端弹窗
  100. ActFirstRecharge.getInfo(actor, {})
  101. end
  102. end
  103. function ActFirstRecharge.sendPanel(actor, data)
  104. Recharge.resAction(actor, _rechargeType(), "panel", data)
  105. end
  106. -- 获取活动信息
  107. function ActFirstRecharge.getInfo(actor, msgData)
  108. local data = ActFirstRecharge.getData(actor)
  109. if data.showTime > 0 then
  110. sendluamsg(
  111. actor,
  112. LuaMessageIdToClient.RES_ACT_FIRST_CHARGE_INFO,
  113. {
  114. payTime = data.payTime,
  115. showTime = data.showTime,
  116. rewardStatus = data.rewardStatus,
  117. awards = _get_reward_items(1)
  118. }
  119. )
  120. end
  121. end
  122. -- 角色登录
  123. function ActFirstRecharge.login(actor)
  124. ActFirstRecharge.getInfo(actor, {})
  125. end
  126. --TODO 一定要放到文件最后
  127. EventListerTable.registerType("首充活动", _rechargeType(), _playerDbKey())
  128. --注册充值事件
  129. RechargeEventListerTable:eventLister("0", "首充活动", ActFirstRecharge.rechargeEvent)
  130. -- 注册请求消息监听
  131. RechargeMessageEventListerTable:eventLister(_rechargeType(), "首充活动", ActFirstRecharge.reqAction)