1234567891011121314151617181920212223242526272829303132 |
- ScriptFightModel = {}
- local this = {}
- ScriptFightModel.FlagId = {
- KunDun = "1000"
- }
- local FightModelSettingId = 1
- local OutScriptFightModelValue = 13
- -- 设置攻击模式为外置攻击模式
- function ScriptFightModel.setScriptFightModel(actor)
- setplayersetting(actor, FightModelSettingId, OutScriptFightModelValue)
- end
- -- 设置攻击模式阵营标识以及友军阵营
- function ScriptFightModel.setPlayerFightModelValue(actor, flagId, atkFlag, friendTable)
- local flag, friendFlag = this.buildFlagAndFriendFlag(flagId, atkFlag, friendTable)
- setplayeroutfightmodelvalue(actor, flag, friendFlag)
- end
- -- 拼接副本标识
- function this.buildFlagAndFriendFlag(flagId, atkFlag, friendTable)
- local flag = flagId .. atkFlag
- local arrTable = {}
- for _, v in ipairs(friendTable) do
- table.insert(arrTable, flagId .. v)
- end
- return flag, arrTable
- end
|