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- PlayOperation = {
- LOGOUT = "登出游戏",
- GO_TO_ATLANTIS = "前往亚特兰蒂斯",
- GO_TO_DEVIL_SQUARE = "进入恶魔广场",
- GO_TO_BLOODY_CASTLE = "进入血色城堡",
- GO_TO_BRAVE_CHALLENGE = "进入勇气试炼",
- MINUTE_HEART = "分钟心跳",
- }
- RoleScriptLog = {}
- local this = {}
- function RoleScriptLog.RoleMinuteHeart(actor)
- RoleScriptLog.Log(actor, PlayOperation.MINUTE_HEART, 1)
- end
- function RoleScriptLog.RoleLevelUp(actor, level)
- local needLevelCfg = ConfigDataManager.getTableValue("cfg_global", "value", "id", 400)
- local needLevelSplit = string.split(needLevelCfg, "#")
- local needLevel = tonumber(needLevelSplit[1])
- local mailId = tonumber(needLevelSplit[2])
- if tonumber(level) >= needLevel then
- local record = getplaydef(actor, PlayerDefKey.LEVEL_UP_TEST_MAIL_RECORD)
- if record == nil or type(record) ~= "table" then
- record = {}
- end
- local contains = table.contains(record, needLevel)
- if not contains then
- local itemStr = ConfigDataManager.getTableValue("cfg_global", "value", "id", 401)
- local itemMap = string.toIntIntMap(itemStr, "#", "|")
- sendconfigmailbyrid(actor, actor:toString(), mailId, itemMap)
- table.insert(record, needLevel)
- setplaydef(actor, PlayerDefKey.LEVEL_UP_TEST_MAIL_RECORD, record)
- end
- end
- end
- function RoleScriptLog.CreateRole(actor)
- local now = getbaseinfo("now")
- setplaydef(actor, PlayerDefKey.LAST_LOG_RECORD_TIME, now)
- setplaydef(actor, PlayerDefKey.ONLINE_DURATION, 0)
- end
- function RoleScriptLog.RoleLogin(actor)
- -- local now = getbaseinfo("now")
- local oldDuration = getplaydef(actor, PlayerDefKey.ONLINE_DURATION)
- if tonumber(oldDuration) == nil then
- setplaydef(actor, PlayerDefKey.ONLINE_DURATION, 0)
- end
- -- setplaydef(actor, PlayerDefKey.LAST_LOG_RECORD_TIME, now)
- end
- function RoleScriptLog.RoleLogout(actor)
- --todo 记录GM压测日志
- RoleScriptLog.Log(actor, PlayOperation.LOGOUT)
- end
- function RoleScriptLog.EnterMap(actor, lastMapCfgId, mapCfgId)
- if mapCfgId == 1008 or mapCfgId == 1108 then
- RoleScriptLog.Log(actor, PlayOperation.GO_TO_ATLANTIS)
- end
- end
- function RoleScriptLog.Log(actor, operation, timeAdd)
- if timeAdd == nil then
- timeAdd = 0
- end
- local oldDuration = getplaydef(actor, PlayerDefKey.ONLINE_DURATION)
- oldDuration = tonumber(oldDuration)
- if oldDuration == nil or oldDuration <= 0 then
- oldDuration = 0
- end
- -- local now = getbaseinfo("now")
- -- local lastLoginMills = getplaydef(actor, PlayerDefKey.LAST_LOG_RECORD_TIME)
- -- if tonumber(lastLoginMills) == nil then
- -- lastLoginMills = now
- -- end
- -- local thisDuration = math.round(math.max(0, (now - lastLoginMills) / 60000))
- local newDuration = oldDuration + timeAdd
- setplaydef(actor, PlayerDefKey.ONLINE_DURATION, newDuration)
- -- setplaydef(actor, PlayerDefKey.LAST_LOG_RECORD_TIME, now)
- logplayoperation(actor, operation, newDuration)
- end
- -- 注册等级提升事件
- -- LevelUpEventListerTable:eventLister("0", "压测日志", RoleScriptLog.RoleLevelUp, 5000)
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