QFunction-0.lua 77 KB

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  1. local this = {}
  2. local envDebug = nil
  3. function handlerequest(actor, uid, msgID, msgData)
  4. info("handlerequest-msgid", actor, msgID, msgData)
  5. envDebug = envDebug or getenv("debug")
  6. if envDebug then
  7. local last_lua_message = {
  8. ["uid"] = uid,
  9. ["msgID"] = msgID,
  10. ["msgData"] = msgData
  11. }
  12. setplaydef(actor, "J$gm_last_lua", last_lua_message)
  13. end
  14. --error("角色加成方式")
  15. --error(msgID)
  16. -- 发送客户端GM指令 SL:SendLuaNetMsg(1,{}) 可运行到这里
  17. if msgID == 1 then
  18. -- rolelist = getrolelist(actor,uid)
  19. -- print(rolelist)
  20. elseif msgID == 2 then
  21. -- setsysvar("G1",100)
  22. -- result = getsysvar("G1")
  23. -- print(result)
  24. -- 装备相关
  25. elseif msgID == LuaMessageIdToSever.SETTING_EQUIP_APPEAR then
  26. EquipAndAppear.settingequipappear(actor, msgData) -- 保存装备外观|幻化
  27. elseif msgID == LuaMessageIdToSever.GET_EQUIP_APPEAR then
  28. EquipAndAppear.getequipappear(actor, msgID) -- 获取装备外观
  29. elseif msgID == LuaMessageIdToSever.EQUIP_FASHION then
  30. EquipAndAppear.equipfashion(actor, msgData) -- 装备幻化
  31. elseif msgID == LuaMessageIdToSever.ACT_EQUIP_COLOR then
  32. EquipAndAppear.actquipcolor(actor, msgData) -- 装备染色
  33. elseif msgID == LuaMessageIdToSever.GET_EQUIP_COLOR then
  34. EquipAndAppear.getequipcolor(actor, msgID) -- 获取装备染色信息
  35. elseif msgID == LuaMessageIdToSever.SETTING_EQUIP_COLOR then
  36. EquipAndAppear.settingequipcolor(actor, msgData) -- 保存装备染色
  37. elseif msgID == LuaMessageIdToSever.REQ_ITEM_DECOMPOSITION then
  38. ItemRecycling.decompositionlua(actor, msgID, msgData) -- 装备分解
  39. elseif msgID == LuaMessageIdToSever.GET_TITLE then
  40. EquipAndAppear.gettitleinfo(actor, msgID) -- 获取称号信息
  41. elseif msgID == LuaMessageIdToSever.SET_TITLE then
  42. EquipAndAppear.settingtitleappear(actor, msgID, msgData) -- 设置当前称号
  43. elseif msgID == LuaMessageIdToSever.GET_SHAPE_RING then
  44. EquipAndAppear.getshapering(actor, msgID) -- 获取变身戒指信息
  45. elseif msgID == LuaMessageIdToSever.GET_GUARD_APPEAR then
  46. EquipAndAppear.getguardappear(actor, msgID) -- 获取守护皮肤信息
  47. elseif msgID == LuaMessageIdToSever.SET_SHAPE_RING then
  48. EquipAndAppear.wearshapering(actor, msgData) -- 穿戴变身戒指
  49. elseif msgID == LuaMessageIdToSever.REQ_STRENGTH_EQUIP then
  50. EquipAndAppear.luastrengthequip(actor, msgData) -- 请求装备强化
  51. elseif msgID == LuaMessageIdToSever.REQ_APPEND_EQUIP then
  52. EquipAndAppear.luaappendequip(actor, msgData) -- 请求装备追加
  53. elseif msgID == LuaMessageIdToSever.REQ_EQUIP_FASHION then
  54. EquipAndAppear.getallequipfashion(actor) -- 请求已激活幻化外观
  55. elseif msgID == LuaMessageIdToSever.REQ_UPDATE_EQUIP_ORNAMENTS then
  56. EquipAndAppear.ssupdate(actor, msgData) -- 请求首饰升级
  57. elseif msgID == LuaMessageIdToSever.REQ_EQUIP_REGENERATION then
  58. EquipAndAppear.regeneration(actor, msgData) -- 请求装备再生
  59. elseif msgID == LuaMessageIdToSever.REQ_UP_EQUIP_REGENERATION then
  60. EquipAndAppear.getupregenerationattr(actor, msgData) -- 请求装备上次洗练数据
  61. elseif msgID == LuaMessageIdToSever.REQ_REPLACE_REGENERATION_ATTR then
  62. EquipAndAppear.confirmreplaceentry(actor, msgData) -- 请求替换装备再生属性
  63. elseif msgID == LuaMessageIdToSever.REQ_STRENGTH_REGENERATION_ATTR then
  64. EquipAndAppear.strengthregenerationattr(actor, msgData) -- 请求强化装备再生属性
  65. elseif msgID == LuaMessageIdToSever.REQ_ACT_EQUIP_ORNAMENTS then
  66. EquipAndAppear.actssattr(actor, msgData) -- 请求首饰属性激活
  67. elseif msgID == LuaMessageIdToSever.REQ_TRANSFER_EQUIP then
  68. -- 装备相关结束
  69. EquipAndAppear.luatransferequip(actor, msgData) -- 请求装备属性转移
  70. elseif msgID == LuaMessageIdToSever.GET_TEAM_RECRUIT then
  71. Team.getteamrecruitlua(actor, msgID) -- 获取组队喊话信息
  72. elseif msgID == LuaMessageIdToSever.LEADER_AGREE_APPLY then
  73. Team.leaderAgreeApply(actor, msgID) -- 队长一键同意申请记录
  74. elseif msgID == LuaMessageIdToSever.GET_RESET_FRUIT_COUNT then
  75. FruitScript.toGetResetCount(actor) -- 获取重置果实次数
  76. elseif msgID == LuaMessageIdToSever.S_RESET_FRUIT then
  77. FruitScript.resetFruit(actor, msgData) -- 重置果实
  78. elseif msgID == LuaMessageIdToSever.GET_MOUNSTER_COUNT_BY_MAP then
  79. DuplicateCommon.getmonstercountbymap(actor, msgData) -- 根据地图信息获取怪物数量
  80. elseif msgID == LuaMessageIdToSever.SET_FRIEND_DEGREE then
  81. Friend.sendflower(actor, msgID, msgData) -- 好友送花
  82. elseif msgID == LuaMessageIdToSever.GET_DEVIL_SQUARE_PANEL then
  83. DevilSquare.ReqGetPanelInfo(actor, msgData)
  84. elseif msgID == LuaMessageIdToSever.REQ_RECIVE_DEVIL_SQUARE_REWARD then
  85. DevilSquare.ReqReciveRewardDevilSquare(actor, msgData)
  86. elseif msgID == LuaMessageIdToSever.REQ_ENTER_DUPLICATE then
  87. DuplicateCommon.ReqEnterDupLicate(actor, msgData)
  88. elseif msgID == LuaMessageIdToSever.REQ_QUIT_DUPLICATE then
  89. DuplicateCommon.ReqQuitDuplicate(actor, msgData)
  90. elseif msgID == LuaMessageIdToSever.REQ_CHANGE_DUPLICATE_STATE then
  91. DuplicateCommon.ReqChangeDupState(actor, msgData)
  92. elseif msgID == LuaMessageIdToSever.GET_DAILY_ACTIVITY_INFO then
  93. DailyActivity.getActivityInfo(actor)
  94. elseif msgID == LuaMessageIdToSever.GET_DAILY_ACTIVITY_REWARD then
  95. DailyActivity.receiveBoxReward(actor, msgData)
  96. elseif msgID == LuaMessageIdToSever.GET_DAILY_ACTIVITY_ACTIVITY_LIST then
  97. DailyActivity.getActivityList(actor)
  98. elseif msgID == LuaMessageIdToSever.OPEN_OR_CLOSE_AUTO_BUY_POTION then
  99. AutoBuyPotionScript.openOrCloseAutoBuyPotion(actor) -- 开启或关闭自动购买药水
  100. elseif msgID == LuaMessageIdToSever.GET_CURRENT_AUTO_BUY_POTION then
  101. AutoBuyPotionScript.getCurrentOpenState(actor) -- 当前自动购买药水状态
  102. elseif msgID == LuaMessageIdToSever.LOAD_RANK_DATA then
  103. RankScript.loadRankData(actor, msgData) -- 请求排行榜数据
  104. elseif msgID == LuaMessageIdToSever.STOP_REFRESH_RANK_DATA then
  105. RankScript.stopRefreshData(actor) -- 停止自动刷新排行榜数据
  106. elseif msgID == LuaMessageIdToSever.PLAYER_IS_ON_LINE_REQ then
  107. Chat.playerIsOnLineReq(actor, msgData) -- 玩家是否在线
  108. elseif msgID == LuaMessageIdToSever.RECRUIT_INFO_REQ then
  109. Chat.reqRecruitInfo(actor, msgData) -- 发送招募信息
  110. elseif msgID == LuaMessageIdToSever.GET_GOLD_TASK_INFO then
  111. GoldTask.SendTaskInfo(actor)
  112. elseif msgID == LuaMessageIdToSever.FLUSH_GOLD_TASK_POOL then
  113. GoldTask.FlushGoldTaskPool(actor)
  114. elseif msgID == LuaMessageIdToSever.ACCEPT_GOLD_TASK then
  115. GoldTask.AcceptTask(actor, msgData)
  116. elseif msgID == LuaMessageIdToSever.SUBMIT_GOLD_TASK then
  117. GoldTask.SubmitTask(actor, msgData)
  118. elseif msgID == LuaMessageIdToSever.GIVE_UP_GOLD_TASK then
  119. GoldTask.GiveUpTask(actor, msgData)
  120. elseif msgID == LuaMessageIdToSever.GET_PRIVILEGES then
  121. PrivilegeCardScript.getHasPrivileges(actor)
  122. elseif msgID == LuaMessageIdToSever.BRAVE_TEST_PANEL_INFO then
  123. BraveTest.ReqBraveTestPanelInfo(actor)
  124. elseif msgID == LuaMessageIdToSever.REQ_BLOODY_CASTLE_PANEL then
  125. BloodyCastle.ReqGetPanelInfo(actor, msgData) -- 请求血色城堡面板
  126. elseif msgID == LuaMessageIdToSever.BRAVE_TEST_REWARD then
  127. BraveTest.ReqBraveTestReward(actor)
  128. elseif msgID == LuaMessageIdToSever.REQ_GET_ACTIVITY_COUNT then
  129. DuplicateCommon.ReqGetActivityLeftCount(actor, msgData) -- 请求活动剩余次数
  130. elseif msgID == LuaMessageIdToSever.REQ_EQUIP_OVERLAY then
  131. EquipOverlay.reqEquipOverlay(actor, msgData)
  132. elseif msgID == LuaMessageIdToSever.REQ_ENTER_SECRET_REALM then
  133. SecretRealm.reqEnterSecretRealm(actor, msgData) -- 请求进入秘境副本
  134. elseif msgID == LuaMessageIdToSever.REQ_EXIT_SECRET_REALM then
  135. SecretRealm.reqExitSecretRealm(actor) -- 请求退出秘境副本
  136. elseif msgID == LuaMessageIdToSever.REQ_GET_SECRET_REALM_COUNT then
  137. SecretRealm.sendRemainingChallenges(actor) -- 发送秘境副本挑战次数
  138. elseif msgID == LuaMessageIdToSever.GET_SECRET_REALM_MONSTER_COUNT then
  139. SecretRealm.getMonsterCount(actor, msgData) -- 获取秘境副本怪物数量
  140. elseif msgID == LuaMessageIdToSever.GET_ALREADY_USE_POINTS then
  141. FruitScript.toGetAlreadyUsePoints(actor) -- 获取已经使用的点数
  142. elseif msgID == LuaMessageIdToSever.REQ_BLOODY_CASTLE_GIVE_NPC then
  143. BloodyCastle.ReqGive2NPC(actor) -- 给武器给NPC
  144. elseif msgID == LuaMessageIdToSever.REQ_GET_UNION_INFO then
  145. UnionChangeLeader.sendUnionInfo(actor)
  146. elseif msgID == LuaMessageIdToSever.REQ_UNION_ACTIVITY_DATA then
  147. Union.UnionActivity.getUnionActivity(actor)
  148. elseif msgID == LuaMessageIdToSever.REQ_RECIVE_BLOODY_CASTLE_SETTLEMENT then
  149. BloodyCastle.ReqReciveReward(actor, msgData)
  150. elseif msgID == LuaMessageIdToSever.MONSTER_ATTACK_BOSS_INFO then
  151. MonAtk.monsterInfo(actor, msgData)
  152. elseif msgID == LuaMessageIdToSever.REQ_CHANGE_DUPLICATE_TEAM_STATE then
  153. DuplicateCommon.ChangeTeamPrepareState(actor, msgData) -- 修改副本队伍状态
  154. elseif msgID == LuaMessageIdToSever.REQ_UNION_RUN_FOR_LEADER_DATA then
  155. UnionChangeLeader.RunForLeader.getRunForLeaderData(actor)
  156. elseif msgID == LuaMessageIdToSever.REQ_PLAYER_RUN_FOR_LEADER then
  157. UnionChangeLeader.RunForLeader.actorRunForLeader(actor)
  158. elseif msgID == LuaMessageIdToSever.REQ_PLAYER_RUN_FOR_LEADER_VOTE then
  159. UnionChangeLeader.RunForLeader.actorVoteRunForLeader(actor, msgData)
  160. elseif msgID == LuaMessageIdToSever.REQ_DUPLICATE_TEAM_ENTER then
  161. DuplicateCommon.DoTeamEnterDup(actor) -- 组队进入副本
  162. elseif msgID == LuaMessageIdToSever.REQ_SET_ROLE_ATT_ADD_WAY then
  163. RoleAttr.setRoleAttAddWay(actor, msgData) -- 设置角色属性加成方式
  164. elseif msgID == LuaMessageIdToSever.REQ_GET_ROLE_ATT_ADD_WAY then
  165. RoleAttr.getRoleAttAddWay(actor) -- 获取角色属性加成方式
  166. elseif msgID == LuaMessageIdToSever.BRAVE_TEST_STAGE_REWARD then
  167. BraveTest.ReqBraveTestStageReward(actor)
  168. elseif msgID == LuaMessageIdToSever.GET_SECRET_REALM_MONSTER_LIST then
  169. SecretRealm.ReqBossList(actor, msgData) -- 请求秘境副本中boss列表信息
  170. elseif msgID == LuaMessageIdToSever.REQ_ITEM_SYNTHESIS then
  171. ItemSynthesis.synthesis(actor, msgData) -- 装备合成
  172. elseif msgID == LuaMessageIdToSever.REQ_SECRET_REALM_HURT_TOP1 then
  173. SecretRealm.getTop1HurtInfo(actor, msgData) -- 装备合成
  174. elseif msgID == LuaMessageIdToSever.REQ_GET_UNION_ARMBAND_INFO then
  175. UnionArmbands.sendArmbandInfo(actor) -- 获取ArmBand信息
  176. elseif msgID == LuaMessageIdToSever.REQ_UNION_ARMBAND_LEVEL_UP then
  177. UnionArmbands.levelupUnionArmband(actor) -- 升级ArmBand
  178. elseif msgID == LuaMessageIdToSever.REQ_UNION_ARMBAND_STRONG then
  179. UnionArmbands.strongArmband(actor) -- 强化ArmBand
  180. elseif msgID == LuaMessageIdToSever.REQ_TRADE_LISTING_GOODS then
  181. Trade.worldTradeListing(actor, msgData) -- 交易行上架商品
  182. elseif msgID == LuaMessageIdToSever.REQ_TRADE_OFF_GOODS then
  183. Trade.worldOffShelfGoods(actor, msgData) -- 交易行下架商品
  184. elseif msgID == LuaMessageIdToSever.REQ_GET_TRADE_GOODS then
  185. Trade.getTradeWorldGoods(actor, msgData) -- 交易行搜索商品信息
  186. elseif msgID == LuaMessageIdToSever.REQ_TRADE_PUBLICITY_GOODS then
  187. Trade.getPublicityGoods(actor, msgData) -- 交易行获取公示区域商品
  188. elseif msgID == LuaMessageIdToSever.REQ_TRADE_MY_PRE_GOODS then
  189. Trade.getPreBuyGoods(actor, msgData) -- 交易行获取预购
  190. elseif msgID == LuaMessageIdToSever.REQ_TRADE_BUY_GOODS then
  191. Trade.bugWorldGoods(actor, msgData) -- 交易行购买商品
  192. elseif msgID == LuaMessageIdToSever.REQ_TRADE_RECORD then
  193. Trade.getWorldTradeRecord(actor) -- 交易行交易记录
  194. elseif msgID == LuaMessageIdToSever.REQ_TRADE_MY_SHELVES then
  195. Trade.getWorldMyListing(actor) -- 交易行上架商品信息
  196. elseif msgID == LuaMessageIdToSever.REQ_TRADE_PRE_ORDER then
  197. Trade.preWorldGoods(actor, msgData) -- 交易行预购商品
  198. elseif msgID == LuaMessageIdToSever.REQ_GET_UNION_IMPEACH_INFO then
  199. UnionChangeLeader.Impeach.sendImpeachInfo(actor) -- 获取弹劾信息
  200. elseif msgID == LuaMessageIdToSever.REQ_UNION_IMPEACH_LEADER then
  201. UnionChangeLeader.Impeach.actorImpeach(actor) -- 弹劾盟主
  202. elseif msgID == LuaMessageIdToSever.REQ_UNION_IMPEACH_VOTE then
  203. UnionChangeLeader.Impeach.actorVoteImpeach(actor, msgData) -- 弹劾投票
  204. elseif msgID == LuaMessageIdToSever.TRIPLE_INCOME_PANEL then
  205. TripleIncome.PanelInfo(actor) --三倍收益时间信息
  206. elseif msgID == LuaMessageIdToSever.TRIPLE_INCOME_RECEIVE then
  207. TripleIncome.ReceiveTime(actor, msgData)
  208. elseif msgID == LuaMessageIdToSever.TRIPLE_INCOME_RETURN then
  209. TripleIncome.ReturnTime(actor)
  210. elseif msgID == LuaMessageIdToSever.REQ_BOSS_BOUNTY_DATA then
  211. BossBounty.GetBountyInfo(actor)
  212. elseif msgID == LuaMessageIdToSever.REQ_BOUNTY_MONSTER_REWARD then
  213. BossBounty.ReqReceiveMonsterAward(actor, msgData)
  214. elseif msgID == LuaMessageIdToSever.REQ_BOUNTY_GROUP_REWARD then
  215. BossBounty.ReqReceiveGroupAward(actor, msgData)
  216. elseif msgID == LuaMessageIdToSever.REQ_ALL_MOUNT_INFO then
  217. Mount.allMountInfo(actor)
  218. elseif msgID == LuaMessageIdToSever.REQ_RIDING_MOUNT then
  219. Mount.ridingMount(actor, msgData)
  220. elseif msgID == LuaMessageIdToSever.REQ_CANCEL_RIDING_MOUNT then
  221. Mount.cancelRidingMount(actor, msgData)
  222. elseif msgID == LuaMessageIdToSever.REQ_MOUNT_STORE_TO_BAG then
  223. Mount.mountStoreToBag(actor, msgData)
  224. elseif msgID == LuaMessageIdToSever.REQ_MOUNT_BAG_TO_STORE then
  225. Mount.mountBagToStore(actor, msgData)
  226. elseif msgID == LuaMessageIdToSever.REQ_TRADE_GOODS_INFO then
  227. Trade.getGoodsInfo(actor, msgData)
  228. elseif msgID == LuaMessageIdToSever.REQ_WAR_ALLIANCE_PANEL_INFO then
  229. WarAlliance.GetWarAlliancePanelInfo(actor, msgData)
  230. elseif msgID == LuaMessageIdToSever.REQ_WAR_ALLIANCE_GOODS_DETAIL then
  231. Auction.GetGoodsDetailInfo(actor, msgData)
  232. elseif msgID == LuaMessageIdToSever.REQ_WAR_ALLIANCE_BID_GOODS then
  233. Auction.PlayerBidOnItem(actor, msgData)
  234. elseif msgID == LuaMessageIdToSever.REQ_WAR_ALLIANCE_BUY_NOW then
  235. Auction.PlayerBuyNow(actor, msgData)
  236. elseif msgID == LuaMessageIdToSever.REQ_WAR_ALLIANCE_UPDATE_GOODS then
  237. Auction.GetSomeGoods(actor, msgData)
  238. elseif msgID == LuaMessageIdToSever.REQ_KING_ROAD_TASK_INFO then
  239. KingRoad.SendKingRoadTask(actor)
  240. elseif msgID == LuaMessageIdToSever.REQ_SUBMIT_KING_ROAD_TASK then
  241. KingRoad.SubmitChapterTask(actor, msgData)
  242. elseif msgID == LuaMessageIdToSever.REQ_RECEIVE_KING_ROAD_CHAPTER_AWARD then
  243. KingRoad.ReceiveChapterAward(actor, msgData)
  244. elseif msgID == LuaMessageIdToSever.REQ_PRIVILEGE_BOSS_PANEL then
  245. -- 请求特权BOSS信息
  246. PrivilegeBoss.ReqPrivilegeBossPanel(actor, msgData)
  247. elseif msgID == LuaMessageIdToSever.REQ_MOUNT_PUT_ON_ITEM then
  248. Mount.putOnItem(actor, msgData) -- 坐骑穿戴装备
  249. elseif msgID == LuaMessageIdToSever.REQ_MOUNT_TAKE_OFF_ITEM then
  250. Mount.takeOffItem(actor, msgData) -- 坐骑脱下装备
  251. elseif msgID == LuaMessageIdToSever.REQ_MOUNT_DETAIL_INFO then
  252. Mount.mountDetail(actor, msgData) -- 获取坐骑详细信息
  253. elseif msgID == LuaMessageIdToSever.REQ_OFFLINE_ON_HOOK_INFO then
  254. onHook.getOffLineOnHookInfo(actor) -- 请求获取离线挂机信息
  255. elseif msgID == LuaMessageIdToSever.REQ_RECEIVE_OFFLINE_ON_HOOK_EXP then
  256. onHook.reqReceiveOfflineOnHookExp(actor) -- 请求领取离线挂机经验
  257. elseif msgID == LuaMessageIdToSever.REQ_MASTER_INFO then
  258. Master.reqMasterInfo(actor, msgData) -- 请求:大师信息
  259. elseif msgID == LuaMessageIdToSever.REQ_OPEN_MASTER_TYPE then
  260. Master.reqOpenMasterType(actor, msgData) -- -- 请求:启用大师系列
  261. elseif msgID == LuaMessageIdToSever.REQ_EXCHANGE_MASTER_EXP then
  262. Master.reqExchangeMasterExp(actor, msgData) -- 请求:兑换大师经验
  263. elseif msgID == LuaMessageIdToSever.REQ_RESET_MASTER then
  264. Master.reqResetMaster(actor, msgData) -- 请求:重置大师天赋
  265. elseif msgID == LuaMessageIdToSever.REQ_UPGRADE_MASTER_TALENT then
  266. Master.reqUpgradeMasterTalent(actor, msgData) -- 请求:升级大师天赋
  267. elseif msgID == LuaMessageIdToSever.REQ_ENTER_WAR_ALLIANCE then
  268. WarAlliance.ReqEnterWarAlliance(actor, msgData) -- 请求进入战盟boss副本
  269. elseif msgID == LuaMessageIdToSever.REQ_GET_MONTHCARD_INFO then
  270. MonthCard.getmonthcardinfo(actor) -- 请求获取月卡信息
  271. elseif msgID == LuaMessageIdToSever.REQ_RECEIVE_MONTHCARD_THREETIME then
  272. MonthCard.receivemonthcardthreetime(actor) -- 请求领取月卡三倍收益时间
  273. elseif msgID == LuaMessageIdToSever.REQ_UP_SHELF_MONTHCARD then
  274. MonthCard.upshelfmonthcard(actor, msgData) -- 请求上架月卡
  275. elseif msgID == LuaMessageIdToSever.REQ_GET_MONTH_PRIVILEGE_DATA then
  276. PrivilegeMonth.sendPrivilegeData(actor)
  277. elseif msgID == LuaMessageIdToSever.REQ_CHECK_MONTH_PRIVILEGE_IS_OPEN then
  278. PrivilegeMonth.sendHasPrivilege(actor, msgData)
  279. elseif msgID == LuaMessageIdToSever.REQ_EXCHANGE_MONTH_PRIVILEGE then
  280. PrivilegeMonth.monthCardExchangePrivilege(actor, msgData)
  281. elseif msgID == LuaMessageIdToSever.REQ_EXIT_WAR_ALLIANCE then
  282. WarAlliance.reqExitWarAlliance(actor)
  283. elseif msgID == LuaMessageIdToSever.REQ_MAP_INFO then
  284. GoldLine.GetGoldMapInfo(actor, msgData)
  285. elseif msgID == LuaMessageIdToSever.REQ_SET_MOUNT_IS_SHOW then
  286. Mount.mountShow(actor, msgData)
  287. elseif msgID == LuaMessageIdToSever.REQ_GET_ROLE_ATTR_POINT_PROGRAMME then
  288. RoleAttr.getPrivilegeAttrPointProgramme(actor)
  289. elseif msgID == LuaMessageIdToSever.REQ_SET_ROLE_ATTR_POINT_PROGRAMME then
  290. RoleAttr.setPrivilegeAttrPointProgramme(actor, msgData)
  291. elseif msgID == LuaMessageIdToSever.REQ_CHANGE_ROLE_ATTR_POINT_PROGRAMME then
  292. RoleAttr.changePrivilegeAttrPointProgramme(actor, msgData)
  293. elseif msgID == LuaMessageIdToSever.REQ_OPEN_SERVER_FIRST_KILL_INFO then
  294. OpenServerAct.SendFirstKillInfo(actor)
  295. elseif msgID == LuaMessageIdToSever.RECEIVE_GLOBAL_FIRST_KILL_AWARD then
  296. OpenServerAct.ReceiveGlobalFirstKill(actor, msgData)
  297. elseif msgID == LuaMessageIdToSever.RECEIVE_PERSONAL_FIRST_KILL_AWARD then
  298. OpenServerAct.ReceivePersonalFirstKill(actor, msgData)
  299. elseif msgID == LuaMessageIdToSever.PRIVILEGE_BOSS_COUNT_INIT then
  300. PrivilegeBoss.initCount(actor, msgData)
  301. elseif msgID == LuaMessageIdToSever.REQ_SET_MOUNT_RANK then
  302. Mount.setMountRank(actor, msgData)
  303. elseif msgID == LuaMessageIdToSever.REQ_OTHER_MOUNT_RANK then
  304. Mount.sendOtherMountRank(actor, msgData)
  305. elseif msgID == LuaMessageIdToSever.REQ_OPEN_SERVER_ACT_TYPE_RANK_INFO then
  306. OpenServerAct.SendSubRankInfo(actor, msgData)
  307. elseif msgID == LuaMessageIdToSever.REQ_OPEN_SERVER_ACT_PERSONAL_REWARD then
  308. OpenServerAct.ReceiveNewAreaPersonalReward(actor, msgData)
  309. elseif msgID == LuaMessageIdToSever.REQ_OPEN_SERVER_ACT_RANK_REWARD then
  310. OpenServerAct.ReceiveGlobalRankReward(actor, msgData)
  311. elseif msgID == LuaMessageIdToSever.REQ_WAR_ALLIANCE_HAS_QUALIFY then
  312. Auction.ShowAutionPanel(actor)
  313. elseif msgID == LuaMessageIdToSever.REQ_UNION_TASK_DATA then
  314. UnionMemberTask.sendUnionTaskData(actor)
  315. elseif msgID == LuaMessageIdToSever.REQ_SUBMIT_UNION_TASK then
  316. UnionMemberTask.submitUnionTask(actor, msgData)
  317. elseif msgID == LuaMessageIdToSever.REQ_MONSTER_COUNT_BY_ID then
  318. DuplicateCommon.getmonstercountbyid(actor, msgData)
  319. elseif msgID == LuaMessageIdToSever.REQ_GOTO_CROSS_MAP then
  320. CrossMap.Enter(actor)
  321. elseif msgID == LuaMessageIdToSever.REQ_SCHEME_INFO then
  322. EquipGem.schemeInfo(actor, msgData)
  323. elseif msgID == LuaMessageIdToSever.REQ_GEM_PUT_ON then
  324. EquipGem.putOnGemOrSlabstone(actor, msgData)
  325. elseif msgID == LuaMessageIdToSever.REQ_GEM_TAKE_OFF then
  326. EquipGem.takeOffGemOrSlabstone(actor, msgData)
  327. elseif msgID == LuaMessageIdToSever.REQ_SCHEME_SWITCH then
  328. EquipGem.schemeSwitch(actor, msgData)
  329. elseif msgID == LuaMessageIdToSever.REQ_OPEN_SERVER_ACT_RANK_ALL_REWARD then
  330. OpenServerAct.ReceivePlayerRankReward(actor, msgData)
  331. elseif msgID == LuaMessageIdToSever.REQ_KUNDUN_ENTER then
  332. KunDun.EnterKunDun(actor, msgData)
  333. elseif msgID == LuaMessageIdToSever.REQ_GODS_DESCENDED_DATA then
  334. GodsDescended.sendMonsterStateData(actor)
  335. elseif msgID == LuaMessageIdToSever.REQ_WOLF_SOUL_SUMMON then
  336. WolfSoul.ReqSummonWarder(actor, msgData)
  337. elseif msgID == LuaMessageIdToSever.REQ_STALL_POSITION then
  338. Stall.stallPosition(actor, msgData) -- 获取摆摊信息
  339. elseif msgID == LuaMessageIdToSever.REQ_START_STALL then
  340. Stall.startStall(actor, msgData) -- 开始摆摊
  341. elseif msgID == LuaMessageIdToSever.REQ_END_STALL then
  342. Stall.endStall(actor, msgData) -- 结束摆摊
  343. elseif msgID == LuaMessageIdToSever.REQ_STALL_GOODS then
  344. Stall.getStallGoods(actor, msgData) -- 获取摊位商品信息
  345. elseif msgID == LuaMessageIdToSever.REQ_DELETE_BAG_ITEM then
  346. Stall.deleteItem(actor, msgData) -- 减少背包内道具的数量
  347. elseif msgID == LuaMessageIdToSever.REQ_SET_PATROL then
  348. onHook.setOfflineState(actor, msgData) -- 设置离线挂机状态
  349. elseif msgID == LuaMessageIdToSever.REQ_ITEM_RECOVERY then
  350. ItemRecycling.recovery(actor, msgData) -- 装备回收
  351. elseif msgID == LuaMessageIdToSever.REQ_CANCEL_FSPREVIEW then
  352. FaceShootPreview.ReqCancelTodayPreview(actor, msgData) -- 拍照预告取消今日提醒
  353. elseif msgID == LuaMessageIdToSever.REQ_RECHARGE then
  354. Recharge.request(actor, msgData) -- 充值请求
  355. elseif msgID == LuaMessageIdToSever.REQ_CHANGE_ROLE_NAME then
  356. Player.changeRoleName(actor, msgData) -- 修改角色名字
  357. elseif msgID == LuaMessageIdToSever.REQ_CHANGE_UNION_NAME then
  358. Union.changeUnionName(actor, msgData) -- 修改战盟名字
  359. elseif msgID == LuaMessageIdToSever.REQ_ROLE_IS_FIRST_CHANGE_NAME then
  360. Player.getRoleChangeNameInfo(actor) -- 获取角色是否为首次改名
  361. elseif msgID == LuaMessageIdToSever.REQ_RECHARGE_TRADE_INFO then
  362. Trade.sendRecharge(actor) -- 发送月卡充值信息
  363. elseif msgID == LuaMessageIdToSever.REQ_COMBO_SKILL_UP then
  364. Skill.ComboSkillUp(actor) -- 升级连击技能
  365. elseif msgID == LuaMessageIdToSever.REQ_TRANSFER_CARD_PART_INFO then
  366. TransferCard.ReqGetHoleInfo(actor, msgData) --变身卡牌请求部位信息
  367. elseif msgID == LuaMessageIdToSever.REQ_TRANSFER_CARD_UNLOCK then
  368. local part = msgData[1]
  369. local idx = msgData[2]
  370. local type = msgData[3]
  371. TransferCard.ReqUnlockHole(actor, part, idx, type)
  372. elseif msgID == LuaMessageIdToSever.REQ_OTHER_GEM_EQUIP_INFO then
  373. EquipGem.getOtherGemScheme(actor, msgData)
  374. elseif msgID == LuaMessageIdToSever.REQ_RECHARGE_ACTION then
  375. Recharge.requestAction(actor, msgData)
  376. elseif msgID == LuaMessageIdToSever.REQ_ALL_SERVER_FIRST_KILL_INFO then
  377. GoldFirstKill.getFirstKillInfo(actor)
  378. elseif msgID == LuaMessageIdToSever.REQ_RECEIVE_FIRST_KILL_ENVELOPE then
  379. GoldFirstKill.receiveFirstKillAward(actor, msgData)
  380. elseif msgID == LuaMessageIdToSever.REQ_RECEIVE_PERSONAL_FIRST_KILL_AWARD then
  381. GoldFirstKill.SubmitTask(actor, msgData)
  382. elseif msgID == LuaMessageIdToSever.REQ_ANGLE_BENEFIT_INFO then
  383. AngelBenefit.getAllAngleBenefitInfo(actor)
  384. elseif msgID == LuaMessageIdToSever.REQ_RECEIVE_ANGLE_BENEFIT_REWARD then
  385. AngelBenefit.receiveScoreReward(actor, msgData)
  386. elseif msgID == LuaMessageIdToSever.REQ_SUBMIT_ANGLE_BENEFIT_TASK then
  387. AngelBenefit.submitTask(actor, msgData)
  388. elseif msgID == LuaMessageIdToSever.REQ_RECEIVE_LOGIN_REWARD then
  389. SevenLogin.receiveLoginReward(actor, msgData)
  390. elseif msgID == LuaMessageIdToSever.REQ_RECEIVE_RECHARGE_LOGIN_REWARD then
  391. RechargeSevenReceive.receiveLoginReward(actor, msgData)
  392. elseif msgID == LuaMessageIdToSever.REQ_RECEIVE_ANGEL_WEAPON_REWARD then
  393. AngelWeapon.receiveTaskReward(actor, msgData)
  394. elseif msgID == LuaMessageIdToSever.REQ_PERSONAL_LEVEL_REWARD_INFO then
  395. LevelReward.getLevelRewardInfo(actor)
  396. elseif msgID == LuaMessageIdToSever.REQ_RECEIVE_LEVEL_REWARD then
  397. LevelReward.receiveLevelReward(actor, msgData)
  398. elseif msgID == LuaMessageIdToSever.REQ_TRANSFER_CARD_BAG then
  399. TransferCard.ReqGetAllBagCard(actor)
  400. elseif msgID == LuaMessageIdToSever.REQ_TRANSFER_CARD_EXCHANGE then
  401. local cfgId = tonumber(msgData[1])
  402. local count = tonumber(msgData[2])
  403. TransferCard.ReqExchangeCards(actor, cfgId, count)
  404. elseif msgID == LuaMessageIdToSever.REQ_GENERATE_VERIFICATION_CODE then
  405. DailyLotteryDraw.generateVerificationCode(actor, msgData)
  406. elseif msgID == LuaMessageIdToSever.REQ_BIND_PHONE then
  407. DailyLotteryDraw.bindPhone(actor, msgData)
  408. elseif msgID == LuaMessageIdToSever.REQ_LUCK_DRAW then
  409. DailyLotteryDraw.luckDraw(actor)
  410. elseif msgID == LuaMessageIdToSever.REQ_LUCK_DRAW_INFO then
  411. DailyLotteryDraw.sendInfo(actor)
  412. elseif msgID == LuaMessageIdToSever.REQ_TRANSFER_CARD_SYNTHESIS then
  413. TransferCard.ReqSynthesisCard(actor, msgData)
  414. elseif msgID == LuaMessageIdToSever.REQ_TRANSFER_CARD_RECOVER then
  415. TransferCard.ReqRecoveryCard(actor, msgData)
  416. elseif msgID == LuaMessageIdToSever.REQ_TRANSFER_CARD_INLAY then
  417. local part = msgData[1]
  418. local idx = msgData[2]
  419. local id = msgData[3]
  420. TransferCard.ReqInlayCard(actor, part, idx, id)
  421. elseif msgID == LuaMessageIdToSever.REQ_TRANSFER_CARD_PUTOFF then
  422. local part = msgData[1]
  423. local idx = msgData[2]
  424. TransferCard.ReqPutOffCard(actor, part, idx)
  425. elseif msgID == LuaMessageIdToSever.REQ_BUY_TIME_LIMIT_GIFT then
  426. TimeLimitGift.reqBuyTimeLimitGift(actor, msgData)
  427. elseif msgID == LuaMessageIdToSever.REQ_SAVE_EFFECIENCY_RED_DOT then
  428. Efficiency.SaveReDot(actor, msgData)
  429. elseif msgID == LuaMessageIdToSever.REQ_GET_EFFECIENCY_REWARD then
  430. Efficiency.GetReward(actor, msgData)
  431. elseif msgID == LuaMessageIdToSever.REQ_CHECK_EFFECIENCY_ACTIVE then
  432. Efficiency.CheckActive(actor, msgData)
  433. elseif msgID == LuaMessageIdToSever.REQ_SINGLE_CHALLENGE_INFO then
  434. OpenServerCompetition.reqSingleChallengeInfo(actor, msgData)
  435. elseif msgID == LuaMessageIdToSever.REQ_SINGLE_CHALLENGE_AWARD then
  436. OpenServerCompetition.reqSingleChallengeAward(actor, msgData)
  437. elseif msgID == LuaMessageIdToSever.REQ_BUY_DISCOUNTS_GIFT then
  438. OpenServerCompetition.reqBuyDiscountsGift(actor, msgData)
  439. elseif msgID == LuaMessageIdToSever.REQ_TRANSFORMATION then
  440. local group = tonumber(msgData)
  441. if group == nil or group == 0 then
  442. TransferCard.ReqCancelTransfermation(actor)
  443. else
  444. TransferCard.ReqTransformation(actor, group)
  445. end
  446. elseif msgID == LuaMessageIdToSever.REQ_COMPETITION_RANK_INFO then
  447. OpenServerCompetition.sendCompetitionRankInfo(actor, msgData)
  448. elseif msgID == LuaMessageIdToSever.REQ_WINGS_TASK_INFO then
  449. Wings.SendWingsTask(actor)
  450. elseif msgID == LuaMessageIdToSever.REQ_SUBMIT_WINGS_TASK then
  451. Wings.SubmitChapterTask(actor, msgData)
  452. elseif msgID == LuaMessageIdToSever.REQ_RECEIVE_WINGS_CHAPTER_AWARD then
  453. Wings.ReceiveChapterAward(actor)
  454. elseif msgID == LuaMessageIdToSever.REQ_BREAK_ANGEL_EQUIP then
  455. AngelMajorEquipment.breakEquipment(actor, msgData)
  456. elseif msgID == LuaMessageIdToSever.REQ_ANGEL_TALENT then
  457. AngelMajorTalent.getTalentInfo(actor)
  458. elseif msgID == LuaMessageIdToSever.REQ_ADD_ANGEL_TALENT_POINT then
  459. AngelMajorTalent.addTalentPoint(actor, msgData)
  460. elseif msgID == LuaMessageIdToSever.REQ_RESET_ANGEL_TALENT_POINT then
  461. AngelMajorTalent.resetTalentPoint(actor)
  462. elseif msgID == LuaMessageIdToSever.REQ_ACTIVE_ANGEL_TALENT then
  463. AngelMajorTalent.activateTalent(actor, msgData)
  464. elseif msgID == LuaMessageIdToSever.REQ_NPC_CHEST_GOODS_INFO then
  465. NpcChest.sendShopGoodsInfoList(actor, msgData)
  466. elseif msgID == LuaMessageIdToSever.REQ_BUY_NPC_CHEST then
  467. NpcChest.buyGoods(actor, msgData)
  468. elseif msgID == LuaMessageIdToSever.REQ_ANGEL_EQUIP_ATTR then
  469. AngelMajorEquipment.getEquipAttrById(actor, msgData)
  470. elseif msgID == LuaMessageIdToSever.COMBO_TEST_PANEL_INFO then
  471. ComboTest.ReqComboTestPanelInfo(actor)
  472. elseif msgID == LuaMessageIdToSever.COMBO_TEST_REWARD then
  473. ComboTest.rewardByLevel(actor, msgData)
  474. elseif msgID == LuaMessageIdToSever.REQ_SWEEP_THROUGH_DUNGEONS then
  475. DuplicateCommon.sweepThroughDungeons(actor, msgData[1], msgData[2])
  476. elseif msgID == LuaMessageIdToSever.REQ_BIG_SECRET_REALM_PANEL_INFO then
  477. BigSecretRealm.getPanelInfo(actor)
  478. elseif msgID == LuaMessageIdToSever.REQ_BIG_SECRET_REALM_CHANGE_RECEIVE_STATUS then
  479. BigSecretRealm.setReceiveStatus(actor)
  480. elseif msgID == LuaMessageIdToSever.REQ_BIG_SECRET_REALM_KEY_LEVEL_UP then
  481. BigSecretRealm.keyLevelUp(actor, msgData)
  482. elseif msgID == LuaMessageIdToSever.REQ_BIG_SECRET_REALM_RECEIVE_REWARD then
  483. BigSecretRealm.receiveReward(actor, msgData)
  484. elseif msgID == LuaMessageIdToSever.REQ_TRANSFER_WITHIN_MAP then
  485. MapMoveTransfer.transferWithinMap(actor, msgData)
  486. elseif msgID == LuaMessageIdToSever.REQ_SETTING_RECYCLING_TYPE then
  487. ItemRecycling.setItemRecyclingType(actor, msgData)
  488. elseif msgID == LuaMessageIdToSever.REQ_GET_RECYCLING_TYPE then
  489. ItemRecycling.getItemRecyclingType(actor)
  490. elseif msgID == LuaMessageIdToSever.REQ_BIG_SECRET_REALM_SWEEP then
  491. BigSecretRealm.sweep(actor, msgData)
  492. elseif msgID == LuaMessageIdToSever.REQ_SANCTUARY_BOSS_ENTER_MAP then
  493. SanctuaryBoss.enterMap(actor, msgData)
  494. elseif msgID == LuaMessageIdToSever.REQ_CROSS_MAP_TRANSFER_TO_NPC then
  495. CrossMap.Transfer2NPC(actor, msgData)
  496. elseif msgID == LuaMessageIdToSever.REQ_INLAY_ANGEL_GRAIL then
  497. AngelMajorGrail.inlayGrail(actor, msgData)
  498. elseif msgID == LuaMessageIdToSever.REQ_UNLOAD_ANGEL_GRAIL then
  499. AngelMajorGrail.unloadGrail(actor, msgData)
  500. elseif msgID == LuaMessageIdToSever.REQ_GET_EQUIP_ALL_ENTRY_INFO then
  501. AngelMajorGrail.getEquipAllEntryInfo(actor, msgData)
  502. elseif msgID == LuaMessageIdToSever.REQ_STRENGTHEN_ANGEL_GRAIL then
  503. AngelMajorGrail.strengthenGrail(actor, msgData)
  504. elseif msgID == LuaMessageIdToSever.REQ_ANGEL_GRAIL_DECOMPOSE then
  505. AngelMajorGrail.grailDecompose(actor, msgData)
  506. elseif msgID == LuaMessageIdToSever.REQ_USE_SELF_CHOICE_BOX then
  507. UseSelfChoiceBox.use(actor, msgData)
  508. elseif msgID == LuaMessageIdToSever.REQ_OTHER_ANGE_EQUIP_INFO then
  509. AngelMajorEquipment.getPlayerAngelEquipInfo(actor, msgData)
  510. elseif msgID == LuaMessageIdToSever.REQ_OTHER_ANGE_GRAIL_INFO then
  511. AngelMajorGrail.getPlayerAngelGrailInfo(actor, msgData)
  512. elseif msgID == LuaMessageIdToSever.REQ_MONSTER_HUNT_RANK then
  513. MonsterHunt.RankList(actor)
  514. elseif msgID == LuaMessageIdToSever.REQ_SYNTHESIS_ALL_CARD then
  515. local type = tonumber(msgData[1])
  516. local level = tonumber(msgData[2])
  517. TransferCard.ReqSynthesisAll(actor, type, level)
  518. elseif msgID == LuaMessageIdToSever.REQ_BREAKTHROUGH_CARD then
  519. TransferCard.ReqBreakthrough(actor, msgData)
  520. elseif msgID == LuaMessageIdToSever.REQ_BREAKTHROUGH_CARD_ALL then
  521. local type = tonumber(msgData[1])
  522. local quality = tonumber(msgData[2])
  523. TransferCard.ReqBreakthroughAll(actor, type, quality)
  524. elseif msgID == LuaMessageIdToSever.REQ_MONSTER_HUNT_INFO then
  525. MonsterHunt.Info(actor)
  526. elseif msgID == LuaMessageIdToSever.REQ_TRANSFER_CARD_HANG_UP_SETTING then
  527. TransferCard.ReqUpdateTransferSetting(actor, msgData)
  528. elseif msgID == LuaMessageIdToSever.REQ_MAIN_ACTIVE_INFO then
  529. OperationalActivities.openSubActive(actor, msgData)
  530. elseif msgID == LuaMessageIdToSever.REQ_CHANGE_SKIP_ANIMATION then
  531. TurntableRaffle.changeSkipAnimation(actor, msgData)
  532. elseif msgID == LuaMessageIdToSever.REQ_TURNTABLE_RAFFLE_DRAWING then
  533. TurntableRaffle.drawing(actor, msgData)
  534. elseif msgID == LuaMessageIdToSever.REQ_RECEIVE_TURNTABLE_RAFFLE_REWARD then
  535. TurntableRaffle.receiveAccumulateReward(actor, msgData)
  536. elseif msgID == LuaMessageIdToSever.REQ_TURNTABLE_REWARD_COUNT_INFO then
  537. TurntableRaffle.getRewardCountInfo(actor, msgData)
  538. elseif msgID == LuaMessageIdToSever.REQ_WEEK_CHANGE_SKIP_ANIMATION then
  539. WeekTurntableRaffle.changeSkipAnimation(actor, msgData)
  540. elseif msgID == LuaMessageIdToSever.REQ_WEEK_TURNTABLE_RAFFLE_DRAWING then
  541. WeekTurntableRaffle.drawing(actor, msgData)
  542. elseif msgID == LuaMessageIdToSever.REQ_WEEK_RECEIVE_TURNTABLE_RAFFLE_REWARD then
  543. WeekTurntableRaffle.receiveAccumulateReward(actor, msgData)
  544. elseif msgID == LuaMessageIdToSever.REQ_WEEK_TURNTABLE_REWARD_COUNT_INFO then
  545. WeekTurntableRaffle.getRewardCountInfo(actor, msgData)
  546. elseif msgID == LuaMessageIdToSever.REQ_ROLAND_SEIGE_GET_MAIN_PANEL then
  547. RolandSeige.ReqMainPanel(actor)
  548. elseif msgID == LuaMessageIdToSever.REQ_ANGEL_GRAIL_RANKING_INFO then
  549. AngelMajorGrail.getGrailRankingInfo(actor, msgData)
  550. elseif msgID == LuaMessageIdToSever.REQ_WORSHIP_ANGEL_GRAIL_RANKING then
  551. AngelMajorGrail.worshipGrail(actor, msgData)
  552. elseif msgID == LuaMessageIdToSever.REQ_PLAYER_EQUIP_GRAIL_INFO then
  553. AngelMajorGrail.getPlayerAllAngelEquipAndGrail(actor, msgData)
  554. elseif msgID == LuaMessageIdToSever.REQ_REMAINING_ANGE_GRAIL_INFO then
  555. AngelMajorGrail.sendGrailInfo(actor, false)
  556. elseif msgID == LuaMessageIdToSever.REQ_KUN_DUN_AUCTION_BIDDING then
  557. KunDunAuction.PlayerBidding(actor, msgData)
  558. elseif msgID == LuaMessageIdToSever.REQ_UPDATE_ROLE_SETTING then
  559. RoleSetting.updateState(actor, msgData)
  560. elseif msgID == LuaMessageIdToSever.REQ_CUSTOME_TRANSFER then
  561. CustomTransmit.DoTransmit(actor, msgData)
  562. elseif msgID == LuaMessageIdToSever.REQ_TARGET_VIP_LV then
  563. RoleSetting.getTargetVipLv(actor, msgData)
  564. elseif msgID == LuaMessageIdToSever.REQ_CLOSE_DEMON_HERMIT_SKILL then
  565. Skill.closeDemonHermitSkill(actor)
  566. elseif msgID == LuaMessageIdToSever.REQ_CAREER_TRANSFER then
  567. PlayerCareerTransfer.careerTransfer(actor, msgData)
  568. elseif msgID == LuaMessageIdToSever.REQ_WEEKEN_ACTIVE_INFO then
  569. WeekActives.openSubActive(actor, msgData)
  570. else
  571. --请放到最后,其余消息在上面追加
  572. error(actor, "收到无法处理的消息", "玩家", actor, "消息ID", msgID, "params", msgData)
  573. end
  574. end
  575. function login(play)
  576. -- local info = getrolelist(play,getbaseinfo(play, "uid"))--local 自定义变量 = 接口事件名称(默认参数【自定义名称】,参数1,参数2...)
  577. -- error(info)--打印返回数据
  578. gameDebug.debug(CountManager.login, play)
  579. gameDebug.debug(DailyActivity.login, play)
  580. gameDebug.debug(Activity.LogIn, play)
  581. gameDebug.debug(Mount.sendCurrentRideMount, play)
  582. gameDebug.debug(Mount.sendMountLogo, play)
  583. gameDebug.debug(EquipGuard.login, play)
  584. gameDebug.debug(GoldTask.Login, play)
  585. gameDebug.debug(GoldFirstKill.login, play)
  586. gameDebug.debug(SecretRealm.login, play)
  587. gameDebug.debug(Union.sendLeaderOnlineStateMsg, play)
  588. gameDebug.debug(KingRoad.Login, play)
  589. gameDebug.debug(Wings.Login, play)
  590. gameDebug.debug(PrivilegeMonth.login, play)
  591. gameDebug.debug(Master.login, play)
  592. gameDebug.debug(MonthCard.login, play)
  593. gameDebug.debug(onHook.login, play)
  594. gameDebug.debug(CrossMap.EnterView, play, play)
  595. gameDebug.debug(GodsDescended.sendMonsterStateData, play)
  596. --gameDebug.debug( EquipAndAppear.playerequipstrength(play,0)
  597. --gameDebug.debug( Trade.sendRecharge, play)
  598. gameDebug.debug(TaskHandler.sendTaskState, play)
  599. gameDebug.debug(Efficiency.CheckRedDot, play)
  600. gameDebug.debug(PreferentialGift.CheckPreferentialGift, play)
  601. LoginEventListerTable:triggerEvent("0", play)
  602. gameDebug.debug(ExpBoost.login, play)
  603. gameDebug.debug(DailyLotteryDraw.login, play)
  604. gameDebug.debug(AngelBenefit.login, play)
  605. gameDebug.debug(SevenLogin.login, play)
  606. gameDebug.debug(RechargeSevenReceive.login, play)
  607. gameDebug.debug(LevelReward.login, play)
  608. gameDebug.debug(AngelWeapon.login, play)
  609. gameDebug.debug(AngelMajorEquipment.login, play)
  610. gameDebug.debug(AngelMajorTalent.sendActiveTalentInfo, play)
  611. gameDebug.debug(Mount.checkMountTime, play)
  612. gameDebug.debug(ComboTest.login, play)
  613. gameDebug.debug(BigSecretRealm.login, play)
  614. gameDebug.debug(RankScript.updateOnline, play, true)
  615. gameDebug.debug(AngelMajorGrail.sendGrailInfo, play, true)
  616. gameDebug.debug(Player.UpdateFightValue, play)
  617. gameDebug.debug(Trade.login, play)
  618. gameDebug.debug(HpMpRecover.recover, play)
  619. gameDebug.debug(RoleSetting.login, play)
  620. gameDebug.debug(EquipAndAppear.login, play)
  621. gameDebug.debug(FruitScript.toGetAlreadyUsePoints, play)
  622. --gameDebug.debug( OperationalActivities.openActive, play)
  623. end
  624. function exit(actor)
  625. local time = getbaseinfo("now")
  626. setplaydef(actor, "T$offlinetime", time)
  627. Skill.closeDemonHermitSkill(actor)
  628. end
  629. function logout(actor)
  630. onHook.logout(actor)
  631. RankScript.updateOnline(actor, false)
  632. gameDebug.debug(Player.UpdateFightValue, actor)
  633. gameDebug.debug(LogManager.RoleLogout, actor)
  634. gameDebug.debug(Skill.closeDemonHermitSkill, actor)
  635. end
  636. function run(actor)
  637. end
  638. function walk(actor)
  639. end
  640. function jump(actor)
  641. end
  642. function removeskillevent(actor, removeSkillList)
  643. end
  644. function releaseskill(actor, skillid, skilllevel, targetlist)
  645. -- --Buffer.OnReleaseSkill(actor,targetlist)
  646. --end
  647. --
  648. --function releaseskillafter(actor, skillid, skilllevel, targetlist, finalTargetList, targetHurt, targetTotal)
  649. -- -- targetlist : 伤害目标列表
  650. -- -- finalTargetList: 伤害目标结果列表,包含了未产生伤害的对象,也就是被powersource=0过滤掉的目标
  651. -- -- targetHurt: 总伤害值
  652. -- -- targetTotal: 受到伤害目标的数量,等于size(targetlist)
  653. Skill.releaseSkill(actor,skillid)
  654. end
  655. function triggertaskrefresh(actor, type, param)
  656. --统一走lua触发任务刷新接口
  657. TaskHandler.TriggerTaskGoal(actor, type, param)
  658. end
  659. function levelup(actor, level, oldlevel)
  660. LevelUpEventListerTable:triggerEvent("0", actor, level)
  661. gameDebug.debug(LogManager.RoleLevelUp, actor)
  662. RoleAttr.levelup(actor, level, oldlevel)
  663. --处理职业解锁
  664. CareerUnlock.unlock(actor, level)
  665. --检查王者任务初始化
  666. KingRoad.TryInitKingRoadTask(actor)
  667. Wings.TryInitWingsTask(actor)
  668. Master.levelup(actor, level, oldlevel)
  669. -- Mail.levelUp(actor, level)
  670. OpenServerAct.UpdateRankValue(actor, OpenServerAct.RealTimeRank.ROLE_LEVEL, level)
  671. Buffer.levelUp(actor, level)
  672. Efficiency.CheckRedDot(actor, level)
  673. PreferentialGift.CheckPreferentialGift(actor)
  674. GoldFirstKill.AcceptTask(actor)
  675. AngelBenefit.AcceptTask(actor)
  676. SevenLogin.updateLoginInfo(actor)
  677. BraveTest.refreshRedDot(actor)
  678. RechargeSevenReceive.updateLoginInfo(actor)
  679. end
  680. function taskprogresscomplete(actor, taskId)
  681. Mail.taskComplete(actor, taskId)
  682. Buffer.taskProgressComplete(actor, taskId)
  683. end
  684. function taskcomplete(actor, taskId)
  685. FaceShootPreview.TaskCompleted(actor, taskId)
  686. end
  687. -- @description 玩家活动改变事件
  688. -- @param 玩家对象;活动id;1-开启,0-关闭
  689. -- @return
  690. function activitychange(actor, activityId, action)
  691. Activity.ActivityChange(actor, activityId, action)
  692. GodsDescended.actorActivityChange(actor, activityId, action)
  693. end
  694. -- @description 开启活动,系统执行
  695. -- @param 系统对象,id和mapid均为0;活动id;1-开启,0-关闭
  696. -- @return
  697. function systemactivitychange(system, activityId, action)
  698. if tonumber(activityId) == DuplicateType.MONSTER_ATTACK then
  699. MonAtk.run(activityId, action)
  700. elseif tonumber(activityId) == DuplicateType.WAR_ALLIANCE and tonumber(action) == 0 then
  701. WarAlliance.ClearThisTimeGameData()
  702. elseif tonumber(activityId) == DuplicateType.WOLF_SOUL and tonumber(action) == 1 then
  703. WolfSoul.OpenDuplicate(system)
  704. elseif tonumber(activityId) == DuplicateType.GODS_DESCENDED then
  705. GodsDescended.sysActivityChange(activityId, action)
  706. elseif tonumber(activityId) == DuplicateType.KUN_DUN then
  707. KunDun.Run(action)
  708. elseif activityId == DuplicateType.ROLAND_SEIGE and action == 1 then
  709. -- 罗兰峡谷攻城战活动开启
  710. RolandSeige.OpenDuplicate(system)
  711. end
  712. end
  713. -- 怪物进入战斗状态触发
  714. function monsterenterattack(actor, monstercfgid, enemyid)
  715. MonAtk.monAtkMonsterEnterAttack(actor, monstercfgid)
  716. end
  717. -- 怪物脱离战斗状态触发
  718. function monsterleaveattack(actor, monstercfgid)
  719. MonAtk.monAtkMonsterLeaveAttack(actor, monstercfgid)
  720. end
  721. ---击杀玩家事件
  722. ---@param actor any 攻击玩家对象
  723. ---@param diePlayer any 死亡玩家对象
  724. function killplayer(actor, diePlayer)
  725. pk.killplayerpkvaluehandle(actor, diePlayer) -- 击杀玩家PK值处理
  726. Friend.enemyaddbefore(diePlayer, actor)
  727. RedFortress.KillPlayer(actor, diePlayer)
  728. UnionTask.killPlayerEvent(actor, diePlayer)
  729. KunDun.KillPlayer(actor, diePlayer)
  730. RolandSeige.KillPlayer(actor, diePlayer)
  731. end
  732. ---玩家被攻击事件
  733. ---@param actor any 玩家对象
  734. ---@param fightParam any 被攻击参数 caster:攻击者对象、target:被攻击者对象、mapid:地图id、skillid:技能id、skilllevel:技能等级、castertype:攻击者类型、targettype:被攻击者类型
  735. function underattack(actor, fightParam)
  736. pk.underattackpkvaluehandle(actor, fightParam) -- 被攻击PK值防卫时间处理
  737. EquipGem.setGemRecovery(actor, fightParam)
  738. MonsterScript.OnUnderAttack(actor, fightParam)
  739. end
  740. ---击杀怪物事件
  741. ---@param actor any 玩家对象
  742. ---@param monsterId any 怪物唯一ID
  743. ---@param monsterCfgId number 怪物configId
  744. ---@param monsterName string 怪物名称
  745. ---@param pointX number 怪物X坐标
  746. ---@param pointY number 怪物Y坐标
  747. ---@param activityId number 活动id
  748. ---@param monsterLevel number 怪物等级
  749. function killmon(actor, monsterId, monsterCfgId, monsterName, pointX, pointY, activityId, monsterLevel, mongenCfgId)
  750. gameDebug.debug(LogManager.KillMonster,actor,monsterCfgId)
  751. pk.killmonsterpkvaluehandle(actor, monsterCfgId, monsterLevel) -- 击杀怪物PK值处理
  752. UnionTask.killMonsterEvent(actor, monsterCfgId)
  753. end
  754. ---使用道具事件
  755. ---@param actor any 玩家对象
  756. ---@param itemConfigId number 道具configId
  757. ---@param count number 使用数量
  758. function useitemtrigger(actor, itemConfigId, count)
  759. gameDebug.debug(CareerChange.useItemChangeCareer, actor, itemConfigId)
  760. pk.exonerationcharmpkvaluehnadle(actor, itemConfigId, count) -- 免罪符使用减少PK值处理
  761. --PrivilegeCardScript.setPrivilegeCardInfos(actor, itemConfigId, count) -- 特权卡使用后处理
  762. FruitScript.handleUseFruit(actor, itemConfigId, count) -- 果实使用后处理
  763. MonthCard.usemonthcard(actor, itemConfigId, count) -- 使用月卡后处理
  764. RandomChest.generateChestItem(actor, itemConfigId, count) -- 随机宝箱生成道具
  765. ExpBoost.useExperienceBoostItem(actor, itemConfigId, count) -- 经验加成道具处理
  766. PrivilegeMonth.usePrivilegeCard(actor, itemConfigId, count) -- 特权卡使用处理
  767. AngelMajorEquipment.useExperienceBoostItem(actor, itemConfigId, count) -- 大天使经验药水使用处理
  768. end
  769. ---玩家转职事件
  770. ---@param actor any 玩家对象
  771. ---@param transferCareerNum number 转职次数
  772. ---@param careerName string 转职名称
  773. function transfercareer(actor, transferCareerNum, careerName)
  774. RoleAttr.transferCareer(actor, careerName)
  775. local roleName = getrolefield(actor, "role.basic.name")
  776. -- 转职成功发送公告消息
  777. noticeTip.noticeinfo(actor, StringIdConst.JOB_CHANGE, roleName, transferCareerNum, careerName)
  778. end
  779. ---玩家进入视野事件
  780. ---@param actor any 玩家对象
  781. ---@param targetPlayer any 进入视野的玩家对象
  782. function playerenterview(actor, targetPlayer)
  783. pk.sendenterviewpkvalue(actor, targetPlayer) -- 进入视野发送PK值
  784. DuplicateCommon.PlayerEnterView(actor, targetPlayer) -- 副本中玩家进入视野
  785. EquipAndAppear.playerequipview(actor, targetPlayer)
  786. CrossMap.EnterView(actor, targetPlayer)
  787. SceneMap.playerEnterView(actor, targetPlayer)
  788. Skill.playerequipview(actor, targetPlayer)
  789. TransferCard.PlayerEnterView(actor, targetPlayer)
  790. -- EquipAndAppear.playerequipstrength(actor, targetPlayer) --玩家进入视野发送装备强化信息
  791. end
  792. --- 怪物进入视野事件
  793. ---@param actor any 玩家对象
  794. ---@param monsterActor any 怪物对象
  795. ---@param monsterCfgId number 怪物configId
  796. function monsterenterview(actor, monsterActor, monsterCfgId)
  797. MonsterScript.MonsterEnterView(actor, monsterActor, monsterCfgId)
  798. end
  799. --- 穿戴装备后触发
  800. function takeonequip(actor, pos, oldItemId, itemId, itemCfgId)
  801. gameDebug.debug(LogManager.RolePutOnEquip, actor)
  802. EquipGuard.putGuardEquip(actor, itemCfgId)
  803. -- 转移装备属性
  804. EquipAndAppear.checkCanTransfer(actor, oldItemId, itemId)
  805. EquipMaster.triggerEquipMaster(actor)
  806. EquipAndAppear.updateluaextattr(actor)
  807. EquipGem.schemeEffectByBoolean(actor, { pos }, true)
  808. -- EquipAndAppear.playerequipstrength(actor, 0) --发送玩家装备强化信息
  809. -- 刷新装备任务进度
  810. this.equipchangeflushtask(actor, pos, itemId)
  811. TransferCard.EquipChange(actor)
  812. OpenServerCompetition.updateSuitStageNum(actor)
  813. AngelWeapon.updateTaskInfo(actor)
  814. -- 穿戴大天使装备后操作
  815. AngelMajorEquipment.afterPutOnAngelEquipment(actor, oldItemId, itemId, itemCfgId)
  816. end
  817. --- 脱下装备后触发
  818. function takeoffequip(actor, pos, itemId, itemCfgId)
  819. EquipGuard.takeOffGuardEquip(actor, itemCfgId)
  820. EquipMaster.triggerEquipMaster(actor)
  821. EquipAndAppear.updateluaextattr(actor)
  822. EquipGem.schemeEffectByBoolean(actor, { pos }, false)
  823. -- EquipAndAppear.playerequipstrength(actor, 0) --发送玩家装备强化信息
  824. -- 刷新装备任务进度
  825. this.equipchangeflushtask(actor, pos, itemId)
  826. TransferCard.EquipChange(actor)
  827. AngelWeapon.updateTaskInfo(actor)
  828. -- 脱下大天使装备后操作
  829. AngelMajorEquipment.afterTakeOffAngelEquipment(actor, itemId, itemCfgId)
  830. end
  831. function weaponchange(actor, oldIndex, newIndex, itemId)
  832. local res = { oldIndex = oldIndex, newIndex = newIndex, itemId = itemId }
  833. sendluamsg(actor, LuaMessageIdToClient.RES_WEAPON_CHANGE_AUTO, res)
  834. end
  835. function this.equipchangeflushtask(actor)
  836. TaskHandler.TriggerTaskGoal(actor, TaskTargetType.EQUIP_APPEND)
  837. TaskHandler.TriggerTaskGoal(actor, TaskTargetType.PARTS_STRENGTHEN_LV)
  838. TaskHandler.TriggerTaskGoal(actor, TaskTargetType.JEWELRY_LV_UP)
  839. TaskHandler.TriggerTaskGoal(actor, TaskTargetType.EXCELLENCE_ATTR)
  840. TaskHandler.TriggerTaskGoal(actor, TaskTargetType.EQUIP_EXCELLENCE_ATTR_COUNT)
  841. TaskHandler.TriggerTaskGoal(actor, TaskTargetType.EQUIP_APPEND_TOTAL_LV)
  842. TaskHandler.TriggerTaskGoal(actor, TaskTargetType.SPECIFIC_STAGE_EQUIP)
  843. TaskHandler.TriggerTaskGoal(actor, TaskTargetType.INLAID_GEMSTONES)
  844. TaskHandler.TriggerTaskGoal(actor, TaskTargetType.TAKE_ON_GRAIL_COUNT)
  845. TaskHandler.TriggerTaskGoal(actor, TaskTargetType.STRENGTHEN_GRAIL)
  846. end
  847. -- 装备生效事件 是否生效 通过参数的布尔值判断
  848. function equipeffectbyboolean(actor, map, effect)
  849. -- 获取影响的装备位置
  850. local effectPos = {}
  851. for k, v in pairs(map) do
  852. table.insert(effectPos, gameequip.pos(k))
  853. end
  854. EquipGem.schemeEffectByBoolean(actor, effectPos, effect)
  855. -- sendluamsg(actor, LuaMessageIdToClient.RES_GEM_SCHEME, { ["触发了生效事件"] = map })
  856. end
  857. --- 物品变化
  858. function itemchange(actor, ids, cfgId, oldCount, newCount, change)
  859. EquipGuard.initGuardEquip(actor, ids, cfgId, oldCount, newCount)
  860. Master.masterItemChange(actor, ids, cfgId, oldCount, newCount)
  861. -- 任务进度刷新
  862. if tonumber(oldCount) < tonumber(newCount) then
  863. local count = tonumber(newCount) - tonumber(oldCount)
  864. TaskHandler.TriggerTaskGoal(actor, TaskTargetType.RE_GET_ITEM, { cfgId, count })
  865. end
  866. AutoBuyPotionScript.coinChange(actor, cfgId)
  867. end
  868. function addmonthcardbefore(actor, cfgId, count)
  869. if cfgId ~= 30030305 then
  870. return
  871. end
  872. --直接加月卡时间
  873. MonthCard.buymonthcardgoods(actor, cfgId, count)
  874. end
  875. -- 怪物进入战斗状态触发
  876. function monsterenterattack(actor, monstercfgid, enemyid)
  877. MonAtk.monAtkMonsterEnterAttack(actor, monstercfgid)
  878. end
  879. -- 怪物脱离战斗状态触发
  880. function monsterleaveattack(actor, monstercfgid)
  881. MonAtk.monAtkMonsterLeaveAttack(actor, monstercfgid)
  882. end
  883. -- 不入包的道具获取
  884. function nobagitemchange(actor, itemList)
  885. for _, itemInfo in pairs(itemList) do
  886. EquipAndAppear.titleenterbag(actor, itemInfo.cfgid)
  887. end
  888. TransferCard.NotEnterBagItemAdd(actor, itemList)
  889. end
  890. -- @description 副本阶段更新
  891. -- @param 系统id;地图唯一id;副本类型;副本阶段(1-准备 2-战斗 3-结算);下一阶段开始时间戳;配置id(cfg_rep的id)
  892. -- @return
  893. function dupstateupdate(system, id, dupType, state, nextStateStartTime, configId)
  894. if dupType == DuplicateType.DEVIL_SQUARE then
  895. -- 恶魔广场
  896. DevilSquare.DevilSquareStateUpdate(system, id, state, nextStateStartTime, configId)
  897. elseif dupType == DuplicateType.BLOODY_CASTLE then
  898. -- 血色城堡
  899. BloodyCastle.BloodyCastleStateUpdate(system, id, state, nextStateStartTime, configId)
  900. elseif dupType == DuplicateType.BRAVE_TEST then
  901. -- 勇者试炼
  902. BraveTest.BraveTestStateUpdate(system, id, state, nextStateStartTime, configId)
  903. elseif dupType == DuplicateType.RED_FORTRESS then
  904. -- 赤色要塞
  905. RedFortress.RedFortressStateUpdate(system, id, state, nextStateStartTime, configId)
  906. elseif dupType == DuplicateType.WAR_ALLIANCE then
  907. -- 战盟boss
  908. WarAlliance.WarAllianceStateUpdate(system, id, state, nextStateStartTime, configId)
  909. elseif dupType == DuplicateType.PRIVILEGE_BOSS then
  910. PrivilegeBoss.PrivilegeBossStateUpdate(system, id, state, nextStateStartTime, configId)
  911. elseif dupType == DuplicateType.WOLF_SOUL then
  912. WolfSoul.DupStateUpdate(system, id, state, nextStateStartTime, configId)
  913. elseif dupType == DuplicateType.KUN_DUN then
  914. KunDun.DupStateUpdate(system, id, state, nextStateStartTime, configId)
  915. elseif dupType == DuplicateType.COMBO_TEST then
  916. ComboTest.ComboStateUpdate(system, id, state, nextStateStartTime, configId)
  917. elseif dupType == DuplicateType.BIG_SECRET_REALM then
  918. BigSecretRealm.DupStateUpdate(system, id, state, nextStateStartTime, configId)
  919. elseif dupType == DuplicateType.ROLAND_SEIGE then
  920. RolandSeige.DupStateUpdate(system, id, state, nextStateStartTime, configId)
  921. end
  922. end
  923. -- @description 副本秒钟心跳
  924. -- @param
  925. -- @return
  926. function duplicatesecondheart(system)
  927. local mapId = getbaseinfo(system, "unimapid")
  928. local dupInfo = getduplicate(mapId)
  929. if dupInfo == nil then
  930. return
  931. end
  932. local dupType = dupInfo["type"]
  933. local state = dupInfo["state"]
  934. local dupConfig = dupInfo["dupcfgid"]
  935. if dupType == DuplicateType.WOLF_SOUL then
  936. WolfSoul.SecondHeart(mapId, dupConfig, state)
  937. elseif dupType == DuplicateType.ROLAND_SEIGE then
  938. RolandSeige.DupSecondHeart(mapId, dupConfig, state)
  939. elseif dupType == DuplicateType.KUN_DUN then
  940. KunDun.DupSecondHeart(mapId, dupConfig, state)
  941. end
  942. end
  943. -- 副本3秒钟心跳
  944. function duplicate3secondheart(system)
  945. local mapId = getbaseinfo(system, "unimapid")
  946. local dupInfo = getduplicate(mapId)
  947. if dupInfo == nil then
  948. return
  949. end
  950. local dupType = dupInfo["type"]
  951. local state = dupInfo["state"]
  952. local dupConfig = dupInfo["dupcfgid"]
  953. if dupType == DuplicateType.ROLAND_SEIGE then
  954. RolandSeige.Dup3SecondHeart(mapId, dupConfig, state)
  955. end
  956. end
  957. -- 副本5秒钟心跳
  958. function duplicate5secondheart(system)
  959. local mapId = getbaseinfo(system, "unimapid")
  960. local dupInfo = getduplicate(mapId)
  961. if dupInfo == nil then
  962. return
  963. end
  964. local dupType = dupInfo["type"]
  965. local state = dupInfo["state"]
  966. local dupConfig = dupInfo["dupcfgid"]
  967. if dupType == DuplicateType.RED_FORTRESS then
  968. RedFortress.Dup5SecondHeart(mapId, dupConfig, state)
  969. end
  970. end
  971. -- @description 怪物死亡掉落经验事件,归属者触发,主要处理怪物经验
  972. -- @param 归属者;默认掉落经验;怪物配置id;x坐标;y坐标
  973. -- @return 经验值
  974. function monsterdieexp(actor, exp, monCfgId, monsterId, x, y)
  975. local mapId = getbaseinfo(actor, "unimapid")
  976. SecretRealm.recordMonsterDie(actor, mapId, monCfgId, monsterId)
  977. local mapInfo = getmapinfobyid(mapId)
  978. -- 指定地图增加经验倍率
  979. local map_exp_rate = ConfigDataManager.getTableValue("cfg_map_info", "exprate", "id", mapInfo.cfgid)
  980. if tonumber(map_exp_rate) > 0 then
  981. exp = exp * (1 + map_exp_rate / 100)
  982. end
  983. --经验衰减倍率
  984. local decayRate = MonsterScript.GetExpDecayRate(actor, monCfgId)
  985. -- 判断是不是副本
  986. if mapInfo["isdup"] == false then
  987. return exp * TripleIncome.GetRate(actor) * decayRate
  988. end
  989. local dupInfo = getduplicate(mapId)
  990. local dupType = dupInfo["type"]
  991. if dupType == DuplicateType.DEVIL_SQUARE then
  992. DevilSquare.KillMonterInDevilSquare(actor, mapId, exp, monCfgId)
  993. elseif dupType == DuplicateType.BLOODY_CASTLE then
  994. BloodyCastle.KillMonterInBloodyCastle(actor, mapId, exp, monCfgId)
  995. end
  996. return exp * TripleIncome.GetRate(actor) * decayRate
  997. end
  998. -- @description 玩家进入副本事件
  999. -- @param 玩家对象;地图唯一id;副本类型;副本阶段(1-准备 2-战斗 3-结算);下一阶段开始时间戳;配置id(cfg_rep的id)
  1000. -- @return
  1001. function afterenterduplicate(actor, mapId, dupType, state, nextStateStartTime, configId)
  1002. if dupType == DuplicateType.DEVIL_SQUARE then
  1003. -- 恶魔广场
  1004. DevilSquare.AfterPlayerEnterDevilSquare(actor, mapId, state, nextStateStartTime, configId)
  1005. elseif dupType == DuplicateType.BLOODY_CASTLE then
  1006. -- 血色城堡
  1007. BloodyCastle.AfterPlayerBloodyCaster(actor, mapId, state, nextStateStartTime, configId)
  1008. elseif dupType == DuplicateType.BRAVE_TEST then
  1009. -- 勇者试炼
  1010. BraveTest.BraveTestEnter(actor, mapId, state, nextStateStartTime, configId)
  1011. elseif dupType == DuplicateType.RED_FORTRESS then
  1012. -- 赤色要塞
  1013. -- 如果是变身状态,取消变身
  1014. local notExpired = TransferCard.CheckTransfermationExpired(actor, false)
  1015. if notExpired then
  1016. TransferCard.ReqCancelTransfermation(actor)
  1017. end
  1018. RedFortress.AfterRedFortressEnter(actor, mapId, state, nextStateStartTime, configId)
  1019. elseif dupType == DuplicateType.WAR_ALLIANCE then
  1020. -- 战盟boss
  1021. WarAlliance.AfterEnterWarAlliance(actor, mapId, state, nextStateStartTime, configId)
  1022. elseif dupType == DuplicateType.PRIVILEGE_BOSS then
  1023. -- 特权BOSS
  1024. PrivilegeBoss.afterEnterPrivilegeBoss(actor, mapId, state, nextStateStartTime, configId)
  1025. elseif dupType == DuplicateType.WOLF_SOUL then
  1026. -- 狼魂要塞
  1027. WolfSoul.AfterEnterWolfSoul(actor, mapId, state, nextStateStartTime, configId)
  1028. elseif dupType == DuplicateType.COMBO_TEST then
  1029. -- 连击试炼
  1030. ComboTest.AfterEnterComboTest(actor, mapId, state, nextStateStartTime, configId)
  1031. elseif dupType == DuplicateType.BIG_SECRET_REALM then
  1032. -- 大秘境副本
  1033. BigSecretRealm.AfterEnterBigSecretRealm(actor, mapId, state, nextStateStartTime, configId)
  1034. elseif dupType == DuplicateType.ROLAND_SEIGE then
  1035. -- 罗兰峡谷攻城战
  1036. RolandSeige.AfterEnterRoland(actor, mapId, state, nextStateStartTime, configId)
  1037. elseif dupType == DuplicateType.KUN_DUN then
  1038. -- 昆顿
  1039. KunDun.AfterEnterKunDun(actor, mapId, state, nextStateStartTime, configId)
  1040. end
  1041. -- 进入副本后 刷新战盟任务
  1042. UnionTask.enterDuplicate(actor, configId)
  1043. end
  1044. -- @description 退出副本事件
  1045. -- @param 玩家对象;地图唯一id;副本类型;副本阶段(1-准备 2-战斗 3-结算);下一阶段开始时间戳;配置id(cfg_rep的id)
  1046. -- @return
  1047. function afterquitduplicate(actor, mapId, dupType, state, nextStateStartTime, configId)
  1048. sendluamsg(actor, LuaMessageIdToClient.RES_QUIT_DUPLICATE, configId)
  1049. if dupType == DuplicateType.RED_FORTRESS then
  1050. -- 赤色要塞
  1051. RedFortress.AfterRedFortressQuit(actor, mapId, state, nextStateStartTime, configId)
  1052. elseif dupType == DuplicateType.BRAVE_TEST then
  1053. -- 勇者试炼
  1054. BraveTest.onQuitDup(actor, configId)
  1055. elseif dupType == DuplicateType.ROLAND_SEIGE then
  1056. -- 罗兰攻城战
  1057. RolandSeige.OnQuitDup(actor, mapId, state, nextStateStartTime, configId)
  1058. end
  1059. end
  1060. -- @description 玩家进入地图事件(所有地图,包括普通地图)
  1061. -- @param 玩家对象;上一个地图配置id;当前地图配置id
  1062. -- @return
  1063. function entermap(actor, lastMapCfgId, mapCfgId)
  1064. gameDebug.debug(RankScript.updateOnline, actor, true)
  1065. gameDebug.debug(TaskHandler.TriggerTaskGoal, actor, TaskTargetType.ENTER_MAP_LINE)
  1066. gameDebug.debug(DevilSquare.EnterAllMapDS, actor, lastMapCfgId, mapCfgId)
  1067. gameDebug.debug(BloodyCastle.EnterAllMapDS, actor, lastMapCfgId, mapCfgId)
  1068. gameDebug.debug(SecretRealm.afterEnterSecretRealm, actor, lastMapCfgId, mapCfgId)
  1069. gameDebug.debug(RedFortress.EnterAllMap, actor, lastMapCfgId, mapCfgId)
  1070. gameDebug.debug(CrossMap.CheckEnterCrossMap, actor, lastMapCfgId, mapCfgId)
  1071. gameDebug.debug(TaskHandler.sendTaskState, actor)
  1072. gameDebug.debug(RoleAttr.enterMap, actor, mapCfgId)
  1073. gameDebug.debug(onHook.enterMap, actor)
  1074. end
  1075. function leavemap(actor, reason)
  1076. gameDebug.debug(HpMpRecover.record, actor)
  1077. end
  1078. -- @description 地图怪物死亡事件,此时怪物还未从副本中移除
  1079. -- @param 系统对象;地图唯一id;击杀者对象;死亡怪物的配置id
  1080. -- @return
  1081. function mapmonsterdie(system, mapId, killer, monCfgId, monActor)
  1082. -- 昆顿怪物死亡
  1083. KunDun.MonsterDie(mapId, killer, monCfgId, monActor)
  1084. -- 减少秘境挑战次数
  1085. SecretRealm.reduceCount(killer, monCfgId, mapId)
  1086. if table.getKey(CountDownMonsterIds, monCfgId) then
  1087. setsysvar(monActor, "G$_monsterDieTime" .. tostring(monCfgId), os.time())
  1088. end
  1089. local mapInfo = getmapinfobyid(mapId)
  1090. if mapInfo["isdup"] == true then
  1091. -- 是副本
  1092. local dupInfo = getduplicate(mapId)
  1093. local dupType = dupInfo["type"]
  1094. if dupType == DuplicateType.DEVIL_SQUARE then
  1095. elseif dupType == DuplicateType.BLOODY_CASTLE then
  1096. BloodyCastle.BloodyCastleOnMonsterDie(mapId, killer, monCfgId)
  1097. elseif dupType == DuplicateType.BRAVE_TEST then
  1098. BraveTest.BraveTestMonsterDie(mapId, killer, monCfgId, monActor)
  1099. elseif dupType == DuplicateType.WAR_ALLIANCE then
  1100. callonserial(killer, "waralliancemonsterdie", mapId, killer, monCfgId)
  1101. elseif dupType == DuplicateType.PRIVILEGE_BOSS then
  1102. PrivilegeBoss.PrivilegeBossMonsterDie(mapId, killer, monCfgId)
  1103. elseif dupType == DuplicateType.COMBO_TEST then
  1104. ComboTest.ComboTestMonsterDie(mapId, killer, monCfgId, monActor)
  1105. elseif dupType == DuplicateType.BIG_SECRET_REALM then
  1106. BigSecretRealm.BigSecretRealmMonsterDie(mapId, killer, monCfgId, monActor)
  1107. end
  1108. end
  1109. end
  1110. function waralliancemonsterdie(killer, mapId, acotr, monCfgId)
  1111. WarAlliance.OnKillWarAllianceMonster(mapId, acotr, monCfgId)
  1112. end
  1113. -- @description 地图怪物死亡事件,此时怪物已经从副本中移除
  1114. -- @param 系统对象;地图唯一id;击杀者对象;死亡怪物的配置id
  1115. -- @return
  1116. function mapmonsterremove(system, mapId, killer, monCfgId)
  1117. local mapInfo = getmapinfobyid(mapId)
  1118. if mapInfo["isdup"] == true then
  1119. -- 是副本
  1120. local dupInfo = getduplicate(mapId)
  1121. local dupType = dupInfo["type"]
  1122. if dupType == DuplicateType.RED_FORTRESS then
  1123. RedFortress.OnMonsterDie(mapId, killer)
  1124. elseif dupType == DuplicateType.WOLF_SOUL then
  1125. WolfSoul.MapMonsterRemove(mapId, killer, monCfgId)
  1126. elseif dupType == DuplicateType.ROLAND_SEIGE then
  1127. RolandSeige.MapMonsterRemove(mapId, killer, monCfgId)
  1128. end
  1129. end
  1130. end
  1131. -- @description 用药之后触发自动买药
  1132. -- @param 玩家对象
  1133. -- @return
  1134. function autobuydrug(actor)
  1135. -- 触发自动买药
  1136. AutoBuyPotionScript.autoBuyPotions(actor)
  1137. end
  1138. ---跑马灯事件
  1139. ---@param actor any 玩家对象
  1140. ---@param stringId number cfg_string表配置id
  1141. ---@param text string 跑马灯消息文本
  1142. function horselampevent(actor, stringId, ...)
  1143. noticeTip.noticeinfo(actor, stringId, ...)
  1144. end
  1145. -- 物品拾取前触发
  1146. function pickupitemfrontex(actor, items)
  1147. local allow = MonAtk.pickUpItem(actor, items)
  1148. if allow ~= nil then
  1149. return allow
  1150. end
  1151. return nil
  1152. end
  1153. -- 怪物死亡掉落物品
  1154. function monsterdiedropitem(actor, data)
  1155. MonAtk.monsterDieDrop(actor, data)
  1156. end
  1157. -- @description 背包变化事件
  1158. -- @param 玩家对象 索引 放入或 取出
  1159. -- @return
  1160. function bagchange(actor, index, state)
  1161. -- 取出物品触发自动买药
  1162. if state == 0 then
  1163. AutoBuyPotionScript.autoBuyPotions(actor)
  1164. end
  1165. end
  1166. -- 玩家死亡
  1167. function playdie(actor, dieInfo, killInfo)
  1168. Pet.ClearPet(actor)
  1169. BraveTest.playerDie(actor)
  1170. ComboTest.playerDie(actor)
  1171. RedFortress.PlayerDie(actor)
  1172. Mail.playerDie(actor, dieInfo, killInfo)
  1173. SecretRealm.playerDie(actor)
  1174. pk.PlayerDie(actor, dieInfo, killInfo)
  1175. end
  1176. ---装备回收事件
  1177. function recovery(actor, data, reward)
  1178. ItemRecycling.recyclingRateReward(actor, reward)
  1179. TaskHandler.TriggerTaskGoal(actor, TaskTargetType.RECOVERY, data)
  1180. TaskHandler.TriggerTaskGoal(actor, TaskTargetType.RECOVERY_GET_APPOINT_ITEM, reward)
  1181. end
  1182. --获取经验事件
  1183. function getexp(actor, exp, fromType, expAddRate)
  1184. bubblePointGetExp(actor, exp, fromType, expAddRate)
  1185. end
  1186. ---攻击触发,攻击对象掉血之后触发
  1187. function attack(actor, fightData)
  1188. --local caster = fightData["caster"]
  1189. --local target = fightData["target"]
  1190. --local mapId = fightData["mapid"]
  1191. --local skillId = fightData["skillid"]
  1192. --local skillLevel = fightData["skilllevel"]
  1193. --local casterType = fightData["castertype"]
  1194. --local targetType = fightData["targettype"]
  1195. local targetHurt = fightData["targethurt"]
  1196. --local mapCfgId = fightData["mapcfgid"]
  1197. --local targetCfgId = fightData["targetcfgid"]
  1198. --Buffer.OnAttack(actor, fightData["target"])
  1199. EquipGem.setSpeedBonus(actor)
  1200. EquipGuard.guardHpChange(actor, targetHurt)
  1201. if fightData.castertype == MapObjectType.PLAYER then
  1202. KunDun.Attack(actor, fightData)
  1203. PlayerFight.AttackTrigger(actor, fightData)
  1204. -- 增加大天使装备经验
  1205. AngelMajorEquipment.attack(actor, fightData)
  1206. end
  1207. RolandSeige.Attack(actor, fightData)
  1208. end
  1209. -- @description 玩家复活事件
  1210. -- @param 玩家对象
  1211. -- @return
  1212. function revival(actor, type)
  1213. RedFortress.PlayerRelive(actor)
  1214. PrivilegeBoss.playerRelive(actor)
  1215. WarAlliance.playerRelive(actor,type)
  1216. RolandSeige.PlayerRelive(actor)
  1217. end
  1218. -- @description 不管大退,小退还是断开连接都会执行
  1219. -- @param 玩家对象
  1220. -- @return
  1221. function quit(actor)
  1222. DuplicateCommon.OfflineQuitGame(actor)
  1223. -- Union.sendLeaderOnlineStateMsg(play)
  1224. Chat.onQuitGame(actor)
  1225. end
  1226. -- 创建角色事件
  1227. function creatrole(actor)
  1228. RankScript.addNewRole(actor)
  1229. end
  1230. -- 玩家加入战盟前
  1231. function guildaddmember(actor)
  1232. -- UnionArmbands.onEnterUnion(actor)
  1233. end
  1234. function guildaddmemberafter(actor, union_id)
  1235. UnionArmbands.onEnterUnion(actor)
  1236. end
  1237. -- 玩家退出战盟前
  1238. function guilddelmemberbefore(actor)
  1239. UnionArmbands.onQuitUnion(actor)
  1240. UnionChangeLeader.clearRunForLeaderMember(actor)
  1241. end
  1242. ---通知刷新外置任务目标
  1243. function updateexternaltaskgoal(actor, taskModule, taskId, type, goalId, goalCount, realParam)
  1244. jprint("updateexternaltaskgoal", type, goalId, goalCount, realParam)
  1245. local count = TaskGoal.FlushTaskCount(actor, type, goalId, goalCount, realParam)
  1246. if count ~= goalCount then
  1247. onlyupdatetaskgoal(actor, taskModule, taskId, goalId, count)
  1248. end
  1249. end
  1250. -- 交易行预购成功
  1251. function preoredrsuccess(actor, ownId, itemId)
  1252. Trade.changeItemInfo(actor, ownId, itemId)
  1253. end
  1254. --充值事件
  1255. function recharge(actor, rechargeData)
  1256. Recharge.OnRecharge(actor, rechargeData)
  1257. end
  1258. --1秒心跳
  1259. function rolesecondheart(actor)
  1260. --秒级心跳尽量不要加东西
  1261. PassiveSkill.RoleSecondHeart(actor)
  1262. end
  1263. --3秒心跳
  1264. function role3secondheart(actor)
  1265. TransferCard.CheckTransfermationExpired(actor, true)
  1266. -- 玩家泡点
  1267. SecondHeartBP(actor)
  1268. -- 安全区buff
  1269. Buffer.safetyAreaBuff(actor)
  1270. -- 经验药水过期检测,防止角色退出,时间间隔函数失效
  1271. ExpBoost.expBoostExpireCheck(actor)
  1272. end
  1273. --5秒心跳
  1274. function role5secondheart(actor)
  1275. -- 角色PK值处理
  1276. pk.SecondHeartPkValue(actor)
  1277. --玩家称号过期检查
  1278. EquipAndAppear.checktitleovertime(actor)
  1279. --玩家变身戒指过期检查
  1280. EquipAndAppear.checkringovertime(actor)
  1281. end
  1282. --10秒心跳
  1283. function role10secondheart(actor)
  1284. -- 检测玩家特权卡过期
  1285. PrivilegeCardScript.checkPrivilegeExpire(actor)
  1286. --检测玩家月卡过期
  1287. MonthCard.checkmonthcardtime(actor)
  1288. -- 记录玩家离线挂机的最后时间
  1289. onHook.recordLastTime(actor)
  1290. TimeLimitGift.checkTimeLimitGiftTime(actor)
  1291. end
  1292. --分钟心跳
  1293. function roleminuteheart(actor)
  1294. local now = getbaseinfo("nowsec")
  1295. local lastTime = now - 60
  1296. if not TimeUtil.isSameDay(now, lastTime) then
  1297. MonthCard.receivemonthcardthreetime(actor)
  1298. end
  1299. Mount.checkMountTime(actor)
  1300. end
  1301. --小时心跳
  1302. function rolehourheart(actor)
  1303. DailyLotteryDraw.flushDailyLotteryDraw(actor)
  1304. local seconds = getbaseinfo("nowsec")
  1305. if TimeUtil.isDayZero(seconds) then
  1306. --每天凌晨事件
  1307. MonthCard.limitCount(actor, MonthCard.monthcardtype.DAY)
  1308. ZeroEventListerTable:triggerEvent("0", actor)
  1309. SevenLogin.midNightUpdate(actor)
  1310. AngelWeapon.updateTaskInfo(actor)
  1311. RechargeSevenReceive.midNightUpdate(actor)
  1312. end
  1313. if TimeUtil.isMondayZero(seconds) then
  1314. --每周一凌晨事件
  1315. MonthCard.limitCount(actor, MonthCard.monthcardtype.WEEK)
  1316. end
  1317. if TimeUtil.isMonthZero(seconds) then
  1318. --每月1号凌晨事件
  1319. MonthCard.limitCount(actor, MonthCard.monthcardtype.MONTH)
  1320. end
  1321. -- 连击试炼增加副本次数
  1322. ComboTest.roleHourHeart(actor)
  1323. end
  1324. --- 活动次数重置后触发
  1325. ---@param actor table 玩家对象
  1326. ---@param activityId number 活动ID
  1327. ---@param count number 重置后次数
  1328. function afteractivitycountreset(actor, activityId, count)
  1329. VipPrivilege.entryCountHandler(actor, activityId)
  1330. end
  1331. -- @description 脚本计算角色最终属性
  1332. -- @param 玩家对象
  1333. -- @return
  1334. function calcplayfinalattr(actor)
  1335. return RoleAttr.CalcPlayFinalAttr(actor)
  1336. end
  1337. -- @description 内置传送拦截事件,做自定义传送
  1338. -- @param 玩家对象 当前x坐标 当前y坐标 原目标x坐标 原目标y坐标
  1339. -- @return 拦截结果 {result= true,reason = "ttt", ignoreNotice = false}
  1340. -- true标识拦截,执行脚本内逻辑,放弃原传送,false 标识放行,执行原传送; reason为拦截原因说明; ignoreNotice为是否忽略向客户端发送拦截提示,默认发送
  1341. function customtotransmit(actor, targetMap, targetLine, currX, currY, x, y, fromMapMove)
  1342. return CustomTransmit.CustomToTransmit(actor, targetMap, targetLine, currX, currY, x, y, fromMapMove)
  1343. end
  1344. --次事件触发的时候玩家还未进入地图,所以使用actor作为参数的命令还无法使用
  1345. function enterscene(actor, srcMapId, targetMapId)
  1346. local srcMapCfgId, _ = gamemap.parseMapKey(srcMapId)
  1347. local targetMapCfgId, _ = gamemap.parseMapKey(targetMapId)
  1348. jprint("玩家进入场景", actor, srcMapCfgId, targetMapCfgId)
  1349. local srcServerType = ConfigDataManager.getTableValue("cfg_map_info", "servertype", "id", srcMapCfgId)
  1350. local targetServerType = ConfigDataManager.getTableValue("cfg_map_info", "servertype", "id", targetMapCfgId)
  1351. --从跨服进入本服的时候执行这个
  1352. if srcServerType ~= nil and targetServerType ~= nil and srcServerType ~= targetServerType then
  1353. if tonumber(targetServerType) == 1 then
  1354. local x, y = CustomTransmit.GetPointFromMapMove(targetMapCfgId)
  1355. return {
  1356. x = x,
  1357. y = y
  1358. }
  1359. end
  1360. end
  1361. return nil
  1362. end
  1363. --- 怪物死亡事件(掉落之前触发计算掉落道具)
  1364. ---@param monsterActor table 怪物对象
  1365. ---@param dieParam table 怪物死亡参数
  1366. function monsterdie(monsterActor, monsterCfgId, killerId, ownerId, maxHurtRid, mapId, mongenCfgId, dieParam)
  1367. jprint("怪物死亡", monsterActor, dieParam)
  1368. --怪物死亡触发活动、任务等功能数据更新
  1369. MonsterScript.MonsterDieTrigger(monsterActor, dieParam)
  1370. --计算怪物掉落道具
  1371. local dropResult = MonsterScript.MonsterDieCulDrop(monsterActor, dieParam)
  1372. return dropResult
  1373. end
  1374. --宠物召唤后触发
  1375. function callpetafter(actor, petCfgId, petId)
  1376. Pet.onCall(actor, petCfgId, petId)
  1377. end
  1378. --- 传送后事件
  1379. function aftertransmit(actor)
  1380. onHook.afterTransmit(actor)
  1381. end
  1382. ---物品进背包后触发
  1383. ---@param actor 玩家对象
  1384. ---@param itemId 道具唯一id
  1385. ---@param itemCfgId 道具配置id
  1386. ---@param index 背包索引
  1387. function addbag(actor, itemId, itemCfgId, index)
  1388. EquipAndAppear.ItemAdd(actor, itemId, itemCfgId)
  1389. OpenServerAct.UpdateEquipFirstDropRank(actor, tonumber(itemCfgId))
  1390. -- 大天使装备初始化成长属性
  1391. AngelMajorEquipment.initAngelEquipmentAttr(actor, itemId, itemCfgId)
  1392. -- 大秘境钥匙等级初始化
  1393. BigSecretRealm.initKeyLevel(actor, itemCfgId)
  1394. -- 大天使圣杯初始化
  1395. AngelMajorGrail.initGrailEntry(actor, itemId, itemCfgId)
  1396. end
  1397. --- 战盟创建后触发,初始化战盟数据
  1398. function loadguild(actor)
  1399. UnionTask.onUnionCreate(actor)
  1400. end
  1401. --- 战盟解散后触发,清理战盟数据
  1402. function guildclosebefore(actor)
  1403. UnionTask.onUnionClose(actor)
  1404. end
  1405. function createmap(sys, uniqueMapId)
  1406. local mapCfgId, mapLine = gamemap.parseMapKey(uniqueMapId)
  1407. jprint("地图被创建", uniqueMapId, mapCfgId, mapLine)
  1408. GameMapHeart.AddMap(uniqueMapId)
  1409. end
  1410. function destroymap(sys, uniqueMapId)
  1411. local mapCfgId, mapLine = gamemap.parseMapKey(uniqueMapId)
  1412. jprint("地图被销毁", uniqueMapId, mapCfgId, mapLine)
  1413. GameMapHeart.RemoveMap(uniqueMapId)
  1414. end
  1415. function attrupdate(actor, mapobjecttype)
  1416. if mapobjecttype == nil then
  1417. mapobjecttype = getbaseinfo(actor, "mapobjecttype")
  1418. end
  1419. if mapobjecttype == MapObjectType.PLAYER then
  1420. local attackSpeedBonus = getattrinfo(actor, "attackSpeedBonus")
  1421. local attackSpeedBonusValue = attackSpeedBonus * 10000
  1422. attackSpeedBonusValue = 10000 + attackSpeedBonusValue
  1423. updateparam(actor, 4, attackSpeedBonusValue)
  1424. elseif mapobjecttype == MapObjectType.MONSTER or mapobjecttype == MapObjectType.PET then
  1425. local monsterMoveSpeed = getattrinfo(actor, "monsterMoveSpeed")
  1426. if monsterMoveSpeed ~= 0 then
  1427. local monInfo = getmonsterinfo(actor)
  1428. local monsterId = monInfo["cfgid"]
  1429. local aiId = ConfigDataManager.getTableValue("cfg_monster", "ai", "id", monsterId)
  1430. local strWalkTime = ConfigDataManager.getTableValue("cfg_monster_ai", "walktime", "id", aiId)
  1431. if not string.isNullOrEmpty(strWalkTime) then
  1432. local walkTime = tonumber(strWalkTime)
  1433. --monsterMoveSpeed 值是负数的
  1434. local newWalkTime = walkTime - walkTime * monsterMoveSpeed
  1435. --jprint("monster attrupdate", monsterId, aiId, walkTime, newWalkTime)
  1436. setmonsterwalktime(actor, newWalkTime)
  1437. end
  1438. end
  1439. end
  1440. end
  1441. -- 角色删除后触发
  1442. function afterdeleterole(actor)
  1443. RankScript.removeRole(actor)
  1444. UnionChangeLeader.clearRunForLeaderMember(actor)
  1445. end
  1446. --地图心跳事件,lua内部触发
  1447. function lua_mapsecondheart(uniMapId, mapId)
  1448. end
  1449. --地图3秒心跳事件,lua内部触发
  1450. function lua_map3secondheart(uniMapId, mapId)
  1451. SecretRealm.UpdateHurtTopRank(uniMapId, mapId)
  1452. end
  1453. --地图5秒心跳事件,lua内部触发
  1454. function lua_map5secondheart(uniMapId, mapId)
  1455. end
  1456. --- 离线挂机战斗获得经验事件
  1457. ---@param actor 玩家对象
  1458. ---@param exp 经验值
  1459. function getofflineexp(actor, exp)
  1460. onHook.saveOfflineFightExp(actor, exp)
  1461. end
  1462. -- 获取摆摊位置
  1463. function stallmapinfo(actor, stallPosition)
  1464. Stall.sendStallPosition(actor, stallPosition)
  1465. end
  1466. function buffeffect(targetActor, buffCfgId, casterActor, hurtTotal, targetTotal, layers)
  1467. Buffer.buffeffect(targetActor, buffCfgId, layers)
  1468. PassiveSkill.BuffEffect(targetActor, casterActor, buffCfgId)
  1469. end
  1470. function bufflose(actor, buffCfgId)
  1471. Buffer.bufflose(actor, buffCfgId)
  1472. end
  1473. --- 商城购买道具后触发
  1474. function buymallgoodsafter(actor, is_success, goods_id)
  1475. local SUCCESS_STATE = 1
  1476. -- 触发任务刷新
  1477. if tonumber(is_success) == SUCCESS_STATE then
  1478. TaskHandler.TriggerTaskGoal(actor, TaskTargetType.MALL_BUY_GOODS, goods_id)
  1479. end
  1480. end
  1481. --- 购买NPC商城道具后触发 is_success 是否购买成功,1:成功,0:失败 item_id 和 item_count在购买成功后才会返回
  1482. function buynpcshopgoodsafter(actor, is_success, item_id, item_count)
  1483. if tonumber(is_success) == 1 then
  1484. TaskHandler.TriggerTaskGoal(actor, TaskTargetType.NPC_MALL_BUY_GOODS, item_id)
  1485. end
  1486. end
  1487. --- 分配属性点后触发
  1488. function afterdeployattrpoint(actor)
  1489. TaskHandler.TriggerTaskGoal(actor, TaskTargetType.DEPLOY_ATTR_POINT, true)
  1490. end
  1491. -- 进入地图后初始化怪物
  1492. function initmonster(monster, monsterCfgId)
  1493. MonsterAttribute.Initmonster(monster, monsterCfgId)
  1494. end
  1495. function showgetrewardpanel(actor, items)
  1496. sendluamsg(actor, LuaMessageIdToClient.COMMON_REWARD_PANEL, items)
  1497. end
  1498. function setcombovaluebefore(actor, skillCfgId, skillLevel, skill)
  1499. return Skill.calculationComboValue(actor, skillCfgId, skillLevel, skill)
  1500. end
  1501. -- 内置任务状态改变
  1502. function taskchange(actor, taskId, state, data)
  1503. TaskHandler.onTaskChange(actor, taskId, state)
  1504. end
  1505. --- 销毁物品触发
  1506. ---@param actor table 玩家对象
  1507. ---@param cfgId number 道具配置id
  1508. ---@param itemId number 道具唯一id
  1509. function destroyitem(actor, cfgId, itemId)
  1510. AngelMajorEquipment.destroyAngelEquip(actor, cfgId, itemId)
  1511. AngelMajorGrail.destroyAngelGrail(actor, cfgId, itemId)
  1512. end
  1513. --- 怪物复活
  1514. function monsterrelive(monster, monsterCfgId)
  1515. SanctuaryBoss.monsterRelive(monster)
  1516. MonsterAttribute.Initmonster(monster, monsterCfgId)
  1517. end
  1518. --- 自动回收道具
  1519. function autorecoverybefore(actor)
  1520. return ItemRecycling.autoRecycling(actor)
  1521. end
  1522. -- 玩家设置改变
  1523. function settingchange(actor, type, oldValue, value)
  1524. gameDebug.debug(KunDun.FightModelChange, actor, type, value)
  1525. RolandSeige.RolandSettingChange(actor, tonumber(type), tonumber(value))
  1526. end
  1527. --- 获取跨服玩家变量异步回调
  1528. ---@param actor table 玩家对象
  1529. ---@param varName string 变量名
  1530. ---@param varValue string 变量值
  1531. function getplaydefasyncres(actor, varName, varValue, params)
  1532. jprint("获取其他服玩家数据", actor, varName, varValue, params)
  1533. if string.equalsIgnoreCase(varName, PlayerDefKey.angel.ANGEL_EQUIPMENT_ATTR_DATA) then
  1534. AngelMajorEquipment.sendPlayerAngelEquipInfo(actor, varValue, params)
  1535. end
  1536. end
  1537. --- 世界聊天成功触发
  1538. function worldchatsuccess(actor)
  1539. jprint("世界聊天发送成功")
  1540. sendluamsg(actor, LuaMessageIdToClient.RES_WORLD_CHAT_SUCCESS, true)
  1541. end
  1542. --- 外置聊天频道触发事件
  1543. function outversionchatevent(actor, param)
  1544. Chat.OutVersionChant(actor, param)
  1545. end
  1546. --- 技能升级事件
  1547. function levelupskillevent(actor,skillInfo)
  1548. info(skillInfo)
  1549. Skill.levelUp(actor,skillInfo)
  1550. end