MainUIProcess.lua 1.6 KB

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  1. -- function sdandagchange(actor, name, value)
  2. -- -- 重置护盾和技能值为零
  3. -- if tonumber(value) == 0 then
  4. -- return
  5. -- end
  6. -- restSdAndAgToZero(actor)
  7. -- end
  8. -- function revival(actor)
  9. -- -- 重置护盾和技能值为零
  10. -- restSdAndAgToZero(actor)
  11. -- end
  12. -- -- 角色升级事件触发
  13. -- function levelup(actor)
  14. -- -- 重置护盾和技能值为零
  15. -- restSdAndAgToZero(actor)
  16. -- end
  17. -- function performerbasicfieldchange(actor,fieldType, value)
  18. -- if tonumber(fieldType) == 1 or tonumber(fieldType) == 2 then
  19. -- local level = getbaseinfo(actor, "level")
  20. -- if level == nil or level <= 0 then
  21. -- return 0
  22. -- end
  23. -- local levelLimit = ConfigDataManager.getTableValue("cfg_global", "value", "id", 10000)
  24. -- -- logInfo(21, "mainui", "levelLimit", levelLimit)
  25. -- if levelLimit == "" or levelLimit == nil or tonumber(levelLimit) <= 0 then
  26. -- return value
  27. -- end
  28. -- if tonumber(level) < tonumber(levelLimit) then
  29. -- return 0
  30. -- end
  31. -- end
  32. -- return value
  33. -- end
  34. -- function restSdAndAgToZero(actor)
  35. -- local level = getbaseinfo(actor, "level")
  36. -- local levelLimit = ConfigDataManager.getTableValue("cfg_global", "value", "id", 10000)
  37. -- logInfo(21, "mainui", "levelLimit", levelLimit)
  38. -- -- if levelLimit == "" or levelLimit == nil or levelLimit <= 0 then
  39. -- -- return
  40. -- -- end
  41. -- if level < 300 then
  42. -- updateattr(actor, "shield", 0, "agSto", 0)
  43. -- end
  44. -- -- if level < levelLimit then
  45. -- -- updateattr(actor, "shield", 0, "agSto", 0)
  46. -- -- end
  47. -- end