ActTotalRecharge.lua 5.4 KB

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  1. -- 活动 - 七日累充
  2. ActTotalRecharge = {}
  3. ActTotalRecharge.__index = ActTotalRecharge
  4. local function _rechargeType()
  5. return "1003"
  6. end
  7. local function _playerDbKey()
  8. return "T$act_recharge_days_total_data"
  9. end
  10. -- 获取活动奖励
  11. local function _get_reward_items(id)
  12. local reward = ConfigDataManager.getTableValue("cfg_Activity_firstRecharge", "reward", "id", id)
  13. jprint("七日累充活动奖励", id, reward)
  14. local tmp = string.toIntIntMap(reward, "#", "|")
  15. if table.notNullOrEmpty(tmp) then
  16. local list = {}
  17. for k, v in pairs(tmp) do
  18. table.insert(list, {id = k, count = v})
  19. end
  20. return list
  21. end
  22. return {}
  23. end
  24. function ActTotalRecharge.getData(actor)
  25. local var = getplaydef(actor, _playerDbKey())
  26. local data = setmetatable(var or {}, ActTotalRecharge)
  27. -- 累计充值
  28. if not data.count then
  29. data.count = 0
  30. end
  31. -- 已领取奖励id
  32. if not data.rewardList then
  33. data.rewardList = {}
  34. end
  35. -- 结束时间
  36. local currTime = getbaseinfo("nowsec")
  37. if not data.endTime or data.endTime >= currTime then
  38. ActTotalRecharge.onEnd(actor)
  39. local weekSecs = 3600 * 24 * 7
  40. local openTimeSec = math.ceil(getbaseinfo(actor, "serveropentime") / 1000)
  41. local weeks = math.floor((currTime - openTimeSec) / weekSecs)
  42. data.endTime = openTimeSec + (weeks + 1) * weekSecs
  43. ActTotalRecharge.saveData(data, actor)
  44. end
  45. return data
  46. end
  47. -- 活动结束
  48. function ActTotalRecharge.onEnd(actor)
  49. -- 未领取奖励,邮件发放
  50. local var = getplaydef(actor, _playerDbKey())
  51. local data = setmetatable(var or {}, ActTotalRecharge)
  52. if data.count and data.count > 0 then
  53. jprint("ActTotalRecharge.onEnd count:", data.count)
  54. local playerCareer = tonumber(getbaseinfo(actor, "getbasecareer"))
  55. local mapItems = {}
  56. local confs = ConfigDataManager.getTable("cfg_Activity_daysTotalRecharge")
  57. for i = 1, #confs do
  58. if
  59. data.count >= tonumber(confs[i].totalRecharge) and
  60. not (data.rewardList and table.contains(data.rewardList, confs[i].id))
  61. then
  62. local tmp = string.toIntIntMap4Career(playerCareer, confs[i].reward, "#", "|")
  63. if table.notNullOrEmpty(tmp) then
  64. for k, v in pairs(tmp) do
  65. if not mapItems[k] then
  66. mapItems[k] = v
  67. else
  68. mapItems[k] = mapItems[k] + v
  69. end
  70. end
  71. end
  72. end
  73. end
  74. if table.notNullOrEmpty(mapItems) then
  75. -- 发放补充奖励邮件
  76. sendconfigmailbyrid(actor, getbaseinfo(actor, "rid"), MailConfig.ACT_DAYS_RECHARGES, mapItems, "")
  77. end
  78. end
  79. end
  80. function ActTotalRecharge:saveData(actor)
  81. setplaydef(actor, _playerDbKey(), self)
  82. end
  83. ---充值回调触发事件
  84. function ActTotalRecharge.rechargeEvent(actor, cfg_recharge, count, amount, ext, outRewards)
  85. local data = ActTotalRecharge.getData(actor)
  86. data.count = data.count + amount
  87. ActTotalRecharge.saveData(data, actor)
  88. jprint("更新[七日累充活动]数据 count:", data.count)
  89. -- 前端同步累充金额
  90. ActTotalRecharge.sendModuleInfo(actor)
  91. end
  92. function ActTotalRecharge.gainReward(actor, reqParameter)
  93. local id = reqParameter["id"]
  94. local recharge = ConfigDataManager.getTableValue("cfg_Activity_daysTotalRecharge", "totalRecharge", "id", id)
  95. if recharge == nil then
  96. tipinfo(actor, "无此档位")
  97. return
  98. end
  99. local data = ActTotalRecharge.getData(actor)
  100. -- 未充值
  101. if data.count < tonumber(recharge) then
  102. tipinfo(actor, "未达标")
  103. return
  104. end
  105. -- 已领取
  106. if data.rewardList and table.contains(data.rewardList, id) then
  107. tipinfo(actor, "已领取")
  108. return
  109. end
  110. -- 发放奖励
  111. local reward = ConfigDataManager.getTableValue("cfg_Activity_daysTotalRecharge", "reward", "id", id)
  112. local playerCareer = tonumber(getbaseinfo(actor, "getbasecareer"))
  113. local tmp = string.toIntIntMap4Career(playerCareer, reward, "#", "|")
  114. if table.notNullOrEmpty(tmp) then
  115. --奖励进入背包
  116. Bag.sendRewards(actor, tmp, "七日累充活动奖励")
  117. end
  118. -- 改变状态
  119. table.insert(data.rewardList, id)
  120. ActTotalRecharge.saveData(data, actor)
  121. -- jprint("领奖豪礼数据",data)
  122. ActTotalRecharge.sendModuleInfo(actor)
  123. end
  124. -- 获取活动信息
  125. function ActTotalRecharge.getInfo(actor, msgData)
  126. ActTotalRecharge.sendModuleInfo(actor)
  127. end
  128. -- 推送活动模块数据
  129. function ActTotalRecharge.sendModuleInfo(actor, isStartShow)
  130. local data = ActTotalRecharge.getData(actor)
  131. jprint("ActTotalRecharge sendModuleInfo count:", data.count)
  132. sendluamsg(
  133. actor,
  134. LuaMessageIdToClient.RES_ACT_DAYS_RECHARGE_INFO,
  135. {
  136. count = data.count,
  137. rewardList = data.rewardList,
  138. endTime = data.endTime
  139. }
  140. )
  141. end
  142. function ActTotalRecharge.login(actor)
  143. ActTotalRecharge.sendModuleInfo(actor)
  144. end
  145. --TODO 一定要放到文件最后
  146. EventListerTable.registerType("七日累充活动", _rechargeType(), _playerDbKey())
  147. --注册充值事件
  148. RechargeEventListerTable:eventLister("0", "七日累充活动", ActTotalRecharge.rechargeEvent)