DuplicateConst_1.lua 6.5 KB

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  1. -- 副本类型
  2. DuplicateType = {
  3. DEVIL_SQUARE = 10001,
  4. BLOODY_CASTLE = 11001,
  5. BRAVE_TEST = 12001,
  6. MONSTER_ATTACK = 13001,
  7. MONSTER_ATTACK_GOLD1 = 13002,
  8. MONSTER_ATTACK_GOLD2 = 13003,
  9. WAR_ALLIANCE = 14001,
  10. WOLF_SOUL = 15001,
  11. RED_FORTRESS = 17001,
  12. PRIVILEGE_BOSS = 18001,
  13. BIG_SECRET_REALM = 19001,
  14. KUN_DUN = 21001,
  15. DIVINE_TRADE_ROUTE = 22001,
  16. GODS_DESCENDED = 23001,
  17. COMBO_TEST = 24001,
  18. ROLAND_SEIGE = 16001,
  19. SECRET_REALM_BOSS = 26001,
  20. ITEM_BOSS = 27001,
  21. WORLD_BOSS = 30001,
  22. }
  23. -- 副本阶段
  24. DuplicateState = {
  25. PREPARE = 1, --准备阶段
  26. FIGHT = 2, --战斗阶段
  27. FINISH = 3, --结算阶段
  28. CLOSED = 4, -- 副本销毁
  29. }
  30. -- 设置副本阶段
  31. SetDuplicateStateConst = {
  32. TO_FIGHT = 1, --转为战斗阶段
  33. TO_FINISH = 2, --转为结算阶段
  34. TO_CLOSED = 3 --副本关闭并销毁
  35. }
  36. -- 限制进入检查结果
  37. EnterLimitResultConst = {
  38. ALLOW = 1, -- 允许
  39. LEVEL = 2, -- 等级不足
  40. COUNT = 3, -- 活动次数不足
  41. ITEM = 4, -- 道具不足
  42. REFUSE = 5 --拒绝
  43. }
  44. -- 副本全局表id
  45. RepGlobalConfig = {
  46. PREPARE_MAX_COUNT = 10001001,
  47. DEVIL_SQUARE_SCORE_EXP = 10001003,
  48. DEVIL_SQUARE_MULTIPLE_REWARD = 10001005,
  49. BLOODY_CASTLE_GATE_MONSTER = 11001003,
  50. BLOODY_CASTLE_CRYSTAL_MONSTER = 11001005,
  51. BLOODY_CASTLE_MULTIPLE_REWARD = 11001006,
  52. BRAVE_TEST_LEVEL = 12001001,
  53. -- 特权BOSS黄金特权玩家额外增长次数
  54. PRIVILEGE_BOSS_GOLD_CARD = 18001001,
  55. -- 特权BOSS钻石特权玩家额外增长次数
  56. PRIVILEGE_BOSS_DIAMOND_CARD = 18001002,
  57. -- 特权BOSS畅玩特权玩家额外增长次数
  58. PRIVILEGE_BOSS_ENJOY_CARD = 18001004,
  59. -- 特权BOSS特权玩家增长次数
  60. PRIVILEGE_BOSS_PRIVILEGE_COUNT = 18001003,
  61. --@Deprecated WOLF_SOUL_ALL_REPID = 15001001,
  62. WOLF_SOUL_HATE_TO_PLATFORM = 15001002,
  63. bigSecretRealm = {
  64. -- 大秘境钥匙itemID
  65. KEY_ID = 19001001,
  66. -- 通关后,钥匙默认升级时间,单位秒
  67. KEY_LEVEL_UP_TIMEOUT = 19001002,
  68. -- 奖励领取次数
  69. REWARD_COUNT = 19001003,
  70. -- 通关后,奖励默认不领取时间,单位秒
  71. REWARD_TIMEOUT = 19001004,
  72. -- 大秘境挑战刷新时间:1#X,每天X点刷新;2#X,每周一早上X点刷新
  73. REFRESH_TIME = 19001005,
  74. -- 大秘境开启扫荡条件
  75. SWEEP_CONDITION = 19001006,
  76. },
  77. ROLAND_SEIGE = {
  78. FIRST_OPEN_TIME = 16001001,
  79. NEED_UNION_SIZE = 16001002,
  80. TRANSFER_POINT = 16001003,
  81. FIRST_TASK = 16001005,
  82. AOE_DAMAGE_FIX = 16001006,
  83. DEFEND_RELIVE_POINT = 16001007,
  84. ATTACK_RELIVE_POINT = 16001008,
  85. OCCUPY_PROGRESS_TIME = 16001012,
  86. OCCUPY_AREA = 16001013,
  87. PERSONAL_REWARD = 16001014,
  88. LEADER_REWARD = 16001015,
  89. WIN_UNION_REWARD = 16001016,
  90. FAIL_UNION_REWARD = 16001017,
  91. PERSONAL_LIMIT_SCORE = 16001020,
  92. ATTACK_BUILDING_SCORE = 16001022,
  93. KILL_SCORE = 16001023,
  94. HURT_SCORE = 16001024,
  95. OCCUPY_SCORE = 16001025,
  96. STAY_SCORE = 16001026,
  97. }
  98. }
  99. -- 副本对象数据的key(结合setenvirvar命令使用)
  100. DuplicateVarConst = {
  101. DEVIL_SQUARE_MONSTER_GEN_CONFIG = "1001", -- 恶魔广场刷怪配置id
  102. DEVIL_SQUARE_STATE_KILL_COUNT = "1002", -- 恶魔广场当前波次的击杀数量
  103. DEVIL_SQUARE_STATE = "1003", -- 恶魔广场当前波次
  104. DEVIL_SQUARE_STATE_NEXT_TIME = "1004", -- 恶魔广场下一波次开始时间
  105. BLOODY_CASTLE_TASK_INFO = "2001", -- 血色城堡当前任务数据
  106. BLOODY_CASTLE_TASK_PHASE = "2002", -- 血色城堡当前任务阶段
  107. RED_FORTRESS_FIGHT_AREA = "7001", -- 赤色要塞战斗区域
  108. RED_FORTRESS_PHASE = "7002", -- 赤色要塞阶段
  109. WOLF_SOUL_GEN_MONSTER = "15001", -- 狼魂要塞刷怪信息
  110. WOLF_SOUL_ALL_PLAYERS = "15002", -- 狼魂要塞参与玩家信息
  111. WOLF_SOUL_WARDER_COUNT = "15003", -- 狼魂要塞召唤物数量
  112. WOLF_SOUL_STATUE = "15004", -- 狼魂要塞神狼雕像
  113. BIG_SECRET_REALM_TASK_INFO = "19001", -- 大秘境当前任务数据
  114. COMBO_TEST_TASK_INFO = "20001", -- 连击试炼当前任务数据
  115. ROLAND_SEIGE = {
  116. PLAYER_KEY_PREFIX = "ROLAND_RID_", -- 罗兰攻城战玩家积分前缀
  117. UNION_SCORE_PREFIX = "ROLAND_UNION_", -- 罗兰攻城战战盟积分前缀
  118. DEFEND_TASK = "16001", -- 罗兰攻城战守方任务
  119. ATTACK_TASK = "16002", -- 罗兰攻城战攻方任务
  120. DEFEND_UNION = "16003", -- 罗兰攻城战守方战盟ID
  121. ALL_MONSTER = "16004", -- 罗兰攻城战所有怪物
  122. },
  123. ITEM_BOSS_MONSTER_GEN_CONFIG = "27001", -- 道具boss刷怪配置id
  124. }
  125. -- 道具boss玩家变量
  126. ItemBossPlayerConst = {
  127. ITEM_BOSS_MAP_INFO = "T$当前参与道具Boss的信息",
  128. }
  129. -- 恶魔广场玩家变量
  130. DevilSquarePlayerConst = {
  131. DEVIL_SQUARE_MAP_INFO = "T$当前参与恶魔广场的信息",
  132. KILL_MONSTER_COUNT = "T$恶魔广场击杀怪物数量",
  133. KILL_MONSTER_EXP = "T$恶魔广场杀怪经验"
  134. }
  135. -- 血色城堡玩家变量
  136. BloodyCastlePlayerConst = {
  137. BLOODY_CASTLE_MAP_INFO = "T$当前参与血色城堡的信息",
  138. KILL_MONSTER_COUNT = "T$血色城堡击杀怪物数量",
  139. KILL_MONSTER_EXP = "T$血色城堡杀怪经验",
  140. ARCHANGEL_SWORD_ID = "T$大天使宝剑ID"
  141. }
  142. --赤色要塞玩家变量
  143. RedFortressPlayerConst = {
  144. MAP_INFO = "T$当前参与赤色要塞的信息",
  145. RELIVE_TIMES = "T$赤色要塞复活次数",
  146. KILL_SCORES = "T$赤色要塞击杀积分",
  147. KILL_COUNT = "T$赤色要塞击杀数量",
  148. PLAYER_RANK = "T$赤色要塞排名",
  149. }
  150. -- 血色城堡当前任务阶段
  151. BloodyCastleTaskPhase = {
  152. ONE = 1,
  153. TWO = 2,
  154. THREE = 3,
  155. FOUR = 4,
  156. FIVE = 5
  157. }
  158. -- 大天使秘境当前任务阶段
  159. BigSecretRealmTaskPhase = {
  160. ONE = 1,
  161. TWO = 2,
  162. THREE = 3,
  163. }
  164. -- 副本任务类型
  165. DuplicateTaskType = {
  166. KILL_MONSTER_COUNT = 1, -- 击杀指定数量的怪
  167. KILL_TARGET_MONSTER = 2, -- 击杀指定id的怪
  168. PICK_TARGET_ITEM = 3, -- 血色拾取道具
  169. ROLAND_SEIGE_OCCUPY = 5 -- 罗兰攻城战占点
  170. }
  171. -- Boss类型
  172. BossType = {
  173. GOLD_BOSS = 1, -- 黄金boss
  174. FIELD_BOSS = 2, -- 野外boss
  175. SECRET_REALM_BOSS = 3 -- 秘境boss
  176. }
  177. -- 副本刷新类型
  178. FlushType = {
  179. DAY = 1, -- 按天刷新
  180. WEEK = 2 -- 安周刷新
  181. }
  182. RolandConst = {
  183. CAMP_TYPE = {
  184. ATTACK = 1,
  185. DEFEND = 2,
  186. }
  187. }