EventCfg.lua 4.1 KB

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  1. EventCfg = {}
  2. EventCfg.onStarUp = "onStarUp" --服务器启动
  3. EventCfg.onHandlereQuest = "HandlereQuest" --客户端请求 actor msg_id data
  4. EventCfg.onCreatrole = "onCreatrole" --玩家创角 actor
  5. EventCfg.onLogin = "onLogin" --玩家登录 actor
  6. EventCfg.onLoginEnd = "onLoginEnd" --玩家登录结束 actor
  7. EventCfg.onExitGame = "onExitGame" --玩家退出游戏
  8. EventCfg.onClicknpc = "onClicknpc" --点击npc actor npc_id
  9. EventCfg.onNewDay = "onNewDay" -- 新的一天
  10. EventCfg.onNewWeek = "onNewWeek" -- 新的一周
  11. EventCfg.onNewMonth = "onNewMonth" -- 新的一月
  12. EventCfg.onNewMin = "onNewMin" -- 新的一分钟
  13. EventCfg.onNewHour = "onNewHour" -- 新的小时
  14. EventCfg.onReloadScript = "onReloadScript" -- 重载脚本 actor
  15. EventCfg.onKillMon = "onKillMon" -- 杀死怪物 actor monsterId monsterCfgId monsterName monsterLevel
  16. EventCfg.onPlayLevelUp = "onPlayLevelUp" -- 玩家升级
  17. EventCfg.onPlayerEnterView = "onPlayerEnterView" -- 玩家进入视野
  18. EventCfg.onPlayerEnterView = "onNPCEnterView" -- NPC进入视野
  19. EventCfg.onComboskillUp = "onComboskillUp" -- 连击技能升级
  20. EventCfg.onTakeOnEquip = "onTakeOnEquip" -- 穿装备触发
  21. EventCfg.onTakeOffEquip = "onTakeOffEquip" -- 脱装备触发
  22. EventCfg.onCombineServer = "onCombineServer" -- 合服触发
  23. EventCfg.onHuoYueDuChange = "onHuoYueDuChange" -- 活跃度变化 actor add_num
  24. EventCfg.onUseItem = "onUseItem" -- 道具使用后回调
  25. EventCfg.onBagItemChange = "onBagItemChange" -- 不入包道具获取回调
  26. EventCfg.onEnterUnion = "onEnterUnion" --加入战盟后触发
  27. EventCfg.onQuitUnion = "onQuitUnion" --退出战盟前触发
  28. EventCfg.onAttack = "onAttack" --攻击后
  29. EventCfg.underattack = "underattack" --受到攻击后
  30. EventCfg.addbag = "addbag" --物品进入玩家背包后
  31. EventCfg.AttackDamage = "AttackDamage" --损血前回调
  32. EventCfg.onPlaydie = "onPlaydie" --玩家死亡
  33. EventCfg.onRevival = "onRevival" --玩家复活
  34. EventCfg.onMonsterDie = "onMonsterDie" --怪物死亡
  35. EventCfg.onMonsterRevival = "onMonsterRevival" --怪物复活
  36. EventCfg.OnCareerChange = "OnCareerChange" --转职
  37. EventCfg.OnGmUnlockLianji = "OnGmUnlockLianji" --gm强制解锁连击
  38. EventCfg.onActivityChange = "onActivityChange" --玩家活动发生变化
  39. EventCfg.onSysTemActivityChange = "onSysTemActivityChange" --系统活动发生变化
  40. EventCfg.move = "move" --移动后回调
  41. EventCfg.onCommonShopBuy = "onCommonShopBuy" --通用商品购买
  42. EventCfg.onAttrChange = "onAttrChange" --属性变化触发
  43. EventCfg.onRoleseCond = "onRoleseCond" --每秒心跳
  44. EventCfg.onAttackAGAndSD = "onAttackAGAndSD" --伤害后AG和SD操作执行
  45. EventCfg.onMonseterDrop = "onMonseterDrop" --怪物掉落前回调 actor_id(归属玩家id),drop_item(掉落的道具),monstercfg_id(怪物id),mapid(地图id)