ActFirstRecharge.lua 4.1 KB

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  1. -- 活动 - 首充
  2. ActFirstRecharge = {}
  3. ActFirstRecharge.__index = ActFirstRecharge
  4. local function _rechargeType()
  5. return "1001"
  6. end
  7. local function _playerDbKey()
  8. return "T$act_recharge_first_data"
  9. end
  10. function ActFirstRecharge.getData(actor)
  11. local var = getplaydef(actor, _playerDbKey())
  12. local data = setmetatable(var or {}, ActFirstRecharge)
  13. -- 充值事件
  14. if not data.payTime then
  15. data.payTime = 0
  16. end
  17. -- 领奖状态
  18. if not data.rewardStatus then
  19. data.rewardStatus = 0
  20. end
  21. -- 开始展示时间
  22. if not data.showTime then
  23. data.showTime = 0
  24. end
  25. return data
  26. end
  27. function ActFirstRecharge:saveData(actor)
  28. setplaydef(actor, _playerDbKey(), self)
  29. end
  30. ---充值回调触发事件
  31. function ActFirstRecharge.rechargeEvent(actor, cfg_recharge, count, amount, ext, outRewards)
  32. local data = ActFirstRecharge.getData(actor)
  33. -- 已充值
  34. if data.payTime > 0 then
  35. return
  36. end
  37. data.payTime = getbaseinfo("nowsec")
  38. data.rewardStatus = 1
  39. ActFirstRecharge.saveData(data, actor)
  40. ActFirstRecharge.sendPanel(actor, data)
  41. -- jprint("更新豪礼数据",data,config)
  42. sendluamsg(
  43. actor,
  44. LuaMessageIdToClient.RES_ACT_FIRST_CHARGE_INFO,
  45. {payTime = data.payTime, showTime = data.showTime, rewardStatus = data.rewardStatus}
  46. )
  47. end
  48. ---统一的请求消息处理
  49. function ActFirstRecharge.reqAction(actor, type, action, reqParameter)
  50. if action == "panel" then
  51. local data = ActFirstRecharge.getData(actor)
  52. ActFirstRecharge.sendPanel(actor, data)
  53. elseif action == "reward" then
  54. ActFirstRecharge.gainReward(actor, reqParameter)
  55. end
  56. end
  57. function ActFirstRecharge.gainReward(actor, reqParameter)
  58. local data = ActFirstRecharge.getData(actor)
  59. -- 未充值
  60. if data.payTime == 0 then
  61. tipinfo(actor, "未充值")
  62. return
  63. end
  64. -- 已领取
  65. if data.rewardStatus > 0 then
  66. tipinfo(actor, "已领取")
  67. return
  68. end
  69. -- 发放奖励
  70. local reward = ConfigDataManager.getTableValue("cfg_Activity_firstRecharge", "reward", "id", 1)
  71. local tmp = string.toIntIntMap(reward, "#", "|")
  72. if table.notNullOrEmpty(tmp) then
  73. --奖励进入背包
  74. Bag.sendRewards(actor, tmp, "充值奖励")
  75. end
  76. -- 改变状态
  77. data.rewardStatus = 2
  78. ActFirstRecharge.saveData(data, actor)
  79. -- 发送奖励
  80. ActFirstRecharge.sendPanel(actor, data)
  81. -- jprint("领奖豪礼数据",data)
  82. sendluamsg(
  83. actor,
  84. LuaMessageIdToClient.RES_ACT_FIRST_CHARGE_INFO,
  85. {payTime = data.payTime, showTime = data.showTime, rewardStatus = data.rewardStatus}
  86. )
  87. end
  88. -- 主线任务状态变化
  89. function ActFirstRecharge.onTaskChange(actor, taskId, taskStatus)
  90. local mainTaskId = ConfigDataManager.getTableValue("cfg_Activity_firstRecharge", "mainTaskId", "id", 1)
  91. if taskStatus == TaskHandler.Status.FINISH and taskId == mainTaskId then
  92. local data = ActFirstRecharge.getData(actor)
  93. data.showTime = getbaseinfo("nowsec")
  94. ActFirstRecharge.saveData(data, actor)
  95. -- 通知前端弹窗
  96. sendluamsg(
  97. actor,
  98. LuaMessageIdToClient.RES_ACT_FIRST_CHARGE_INFO,
  99. {payTime = data.payTime, showTime = data.showTime, rewardStatus = data.rewardStatus}
  100. )
  101. end
  102. end
  103. function ActFirstRecharge.sendPanel(actor, data)
  104. Recharge.resAction(actor, _rechargeType(), "panel", data)
  105. end
  106. -- 获取活动信息
  107. function ActFirstRecharge.getInfo(actor, msgData)
  108. local data = ActFirstRecharge.getData(actor)
  109. sendluamsg(
  110. actor,
  111. LuaMessageIdToClient.RES_ACT_FIRST_CHARGE_INFO,
  112. {payTime = data.payTime, showTime = data.showTime, rewardStatus = data.rewardStatus}
  113. )
  114. end
  115. --TODO 一定要放到文件最后
  116. EventListerTable.registerType("首充活动", _rechargeType(), _playerDbKey())
  117. --注册充值事件
  118. RechargeEventListerTable:eventLister("0", "首充活动", ActFirstRecharge.rechargeEvent)
  119. -- 注册请求消息监听
  120. RechargeMessageEventListerTable:eventLister(_rechargeType(), "首充活动", ActFirstRecharge.reqAction)