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- UseSelfChoiceBox = {}
- function UseSelfChoiceBox.use(actor, data)
- local result = useselfchoicebox(actor, data)
- if not result then
- tipinfo(actor, "使用自选宝箱失败")
- sendluamsg(actor, LuaMessageIdToClient.RES_USE_SELF_CHOICE_BOX, {ok= 0})
- else
- sendluamsg(actor, LuaMessageIdToClient.RES_USE_SELF_CHOICE_BOX, {ok= 1})
- end
- end
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