ActTotalRecharge.lua 5.7 KB

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  1. -- 活动 - 七日累充
  2. ActTotalRecharge = {}
  3. ActTotalRecharge.__index = ActTotalRecharge
  4. local function _rechargeType()
  5. return "1003"
  6. end
  7. local function _playerDbKey()
  8. return "T$act_recharge_days_total_data"
  9. end
  10. -- 获取活动奖励
  11. local function _get_reward_items(id)
  12. local reward = ConfigDataManager.getTableValue("cfg_Activity_firstRecharge", "reward", "id", id)
  13. jprint("七日累充活动奖励", id, reward)
  14. local tmp = string.toIntIntMap(reward, "#", "|")
  15. if table.notNullOrEmpty(tmp) then
  16. local list = {}
  17. for k, v in pairs(tmp) do
  18. table.insert(list, {id = k, count = v})
  19. end
  20. return list
  21. end
  22. return {}
  23. end
  24. function ActTotalRecharge.getData(actor)
  25. local var = getplaydef(actor, _playerDbKey())
  26. local data = setmetatable(var or {}, ActTotalRecharge)
  27. -- 累计充值
  28. if not data.count then
  29. data.count = 0
  30. end
  31. -- 已领取奖励id
  32. if not data.rewardList then
  33. data.rewardList = {}
  34. end
  35. -- 结束时间
  36. local currTime = getbaseinfo("nowsec")
  37. if not data.endTime or data.endTime >= currTime then
  38. ActTotalRecharge.onEnd(actor)
  39. local weekSecs = 3600 * 24 * 7
  40. local openTimeSec = math.ceil(getbaseinfo(actor, "serveropentime") / 1000)
  41. local weeks = math.floor((currTime - openTimeSec) / weekSecs)
  42. data.endTime = openTimeSec + (weeks + 1) * weekSecs
  43. ActTotalRecharge.saveData(data, actor)
  44. end
  45. return data
  46. end
  47. -- 活动结束
  48. function ActTotalRecharge.onEnd(actor)
  49. -- 未领取奖励,邮件发放
  50. local var = getplaydef(actor, _playerDbKey())
  51. local data = setmetatable(var or {}, ActTotalRecharge)
  52. if data.count and data.count > 0 then
  53. jprint("ActTotalRecharge.onEnd count:", data.count)
  54. local playerCareer = tonumber(getbaseinfo(actor, "getbasecareer"))
  55. local mapItems = {}
  56. local confs = ConfigDataManager.getTable("cfg_Activity_daysTotalRecharge")
  57. for i = 1, #confs do
  58. jprint("ActTotalRecharge.onEnd count:", data.count)
  59. jprint("ActTotalRecharge.onEnd id:", confs[i].id)
  60. jprint("ActTotalRecharge.onEnd totalRecharge:", confs[i].totalRecharge)
  61. if confs[i].totalRecharge and confs[i].id then
  62. if
  63. data.count >= tonumber(confs[i].totalRecharge) and
  64. not (data.rewardList and table.contains(data.rewardList, confs[i].id))
  65. then
  66. local tmp = string.toIntIntMap4Career(playerCareer, confs[i].reward, "#", "|")
  67. if table.notNullOrEmpty(tmp) then
  68. for k, v in pairs(tmp) do
  69. if not mapItems[k] then
  70. mapItems[k] = v
  71. else
  72. mapItems[k] = mapItems[k] + v
  73. end
  74. end
  75. end
  76. end
  77. end
  78. end
  79. if table.notNullOrEmpty(mapItems) then
  80. -- 发放补充奖励邮件
  81. sendconfigmailbyrid(actor, getbaseinfo(actor, "rid"), MailConfig.ACT_DAYS_RECHARGES, mapItems, "")
  82. end
  83. end
  84. end
  85. function ActTotalRecharge:saveData(actor)
  86. setplaydef(actor, _playerDbKey(), self)
  87. end
  88. ---充值回调触发事件
  89. function ActTotalRecharge.rechargeEvent(actor, cfg_recharge, count, amount, ext, outRewards)
  90. local data = ActTotalRecharge.getData(actor)
  91. data.count = data.count + amount
  92. ActTotalRecharge.saveData(data, actor)
  93. jprint("更新[七日累充活动]数据 count:", data.count)
  94. -- 前端同步累充金额
  95. ActTotalRecharge.sendModuleInfo(actor)
  96. end
  97. function ActTotalRecharge.gainReward(actor, reqParameter)
  98. local id = reqParameter["id"]
  99. local recharge = ConfigDataManager.getTableValue("cfg_Activity_daysTotalRecharge", "totalRecharge", "id", id)
  100. if recharge == nil then
  101. tipinfo(actor, "无此档位")
  102. return
  103. end
  104. local data = ActTotalRecharge.getData(actor)
  105. -- 未充值
  106. if data.count < tonumber(recharge) then
  107. tipinfo(actor, "未达标")
  108. return
  109. end
  110. -- 已领取
  111. if data.rewardList and table.contains(data.rewardList, id) then
  112. tipinfo(actor, "已领取")
  113. return
  114. end
  115. -- 发放奖励
  116. local reward = ConfigDataManager.getTableValue("cfg_Activity_daysTotalRecharge", "reward", "id", id)
  117. local playerCareer = tonumber(getbaseinfo(actor, "getbasecareer"))
  118. local tmp = string.toIntIntMap4Career(playerCareer, reward, "#", "|")
  119. if table.notNullOrEmpty(tmp) then
  120. --奖励进入背包
  121. Bag.sendRewards(actor, tmp, "七日累充活动奖励")
  122. end
  123. -- 改变状态
  124. table.insert(data.rewardList, id)
  125. ActTotalRecharge.saveData(data, actor)
  126. -- jprint("领奖豪礼数据",data)
  127. ActTotalRecharge.sendModuleInfo(actor)
  128. end
  129. -- 获取活动信息
  130. function ActTotalRecharge.getInfo(actor, msgData)
  131. ActTotalRecharge.sendModuleInfo(actor)
  132. end
  133. -- 推送活动模块数据
  134. function ActTotalRecharge.sendModuleInfo(actor, isStartShow)
  135. local data = ActTotalRecharge.getData(actor)
  136. jprint("ActTotalRecharge sendModuleInfo count:", data.count)
  137. sendluamsg(
  138. actor,
  139. LuaMessageIdToClient.RES_ACT_DAYS_RECHARGE_INFO,
  140. {
  141. count = data.count,
  142. rewardList = data.rewardList,
  143. endTime = data.endTime
  144. }
  145. )
  146. end
  147. function ActTotalRecharge.login(actor)
  148. ActTotalRecharge.sendModuleInfo(actor)
  149. end
  150. --TODO 一定要放到文件最后
  151. EventListerTable.registerType("七日累充活动", _rechargeType(), _playerDbKey())
  152. --注册充值事件
  153. RechargeEventListerTable:eventLister("0", "七日累充活动", ActTotalRecharge.rechargeEvent)