EquipTaskGoal.lua 11 KB

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  1. ---
  2. --- Generated by EmmyLua(https://github.com/EmmyLua)
  3. --- Created by zhangkai.
  4. --- DateTime: 2024/8/28 下午8:31
  5. ---
  6. EquipTaskGoal = {}
  7. ---@see 合成次数
  8. function EquipTaskGoal.FlushSynthesisCount(actor, type, goal_id, goal_count, param)
  9. if table.isNullOrEmpty(param) then
  10. return goal_count
  11. end
  12. local synthesisId = param["synthesisid"]
  13. local num = param["num"]
  14. local needCount = ConfigDataManager.getTableValue("cfg_task_target", "goalcount", "id", goal_id)
  15. if needCount == nil or goal_count >= tonumber(needCount) then
  16. return goal_count
  17. end
  18. local goalParam = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam", "id", goal_id)
  19. if goalParam == nil or tonumber(goalParam) ~= tonumber(synthesisId) then
  20. return goal_count
  21. end
  22. --local synthesisCount = tonumber(getplaydef(actor,"T$_ItemSynthesisCount"))
  23. return goal_count + num
  24. end
  25. ---@see 回收次数
  26. function EquipTaskGoal.FlushRecoveryCount(actor, type, goal_id, goal_count, param)
  27. if table.isNullOrEmpty(param) then
  28. return
  29. end
  30. local needCount = ConfigDataManager.getTableValue("cfg_task_target", "goalcount", "id", goal_id)
  31. if needCount == nil or goal_count >= tonumber(needCount) then
  32. return goal_count
  33. end
  34. return goal_count + 1
  35. end
  36. ---@see 指定部位强化到达指定等级
  37. function EquipTaskGoal.FlushPartsStrengthenLv(actor, type, goal_id, goal_count, param)
  38. --local needCount = ConfigDataManager.getTableValue("cfg_task_target", "goalcount", "id", goal_id)
  39. --if goal_count >= tonumber(needCount) then
  40. -- return goal_count
  41. --end
  42. ----local part = param["part"]
  43. ----local level = param["level"]
  44. --local goalPart = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam", "id", goal_id)
  45. --local goalLv = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam2", "id", goal_id)
  46. ----jprint("强化任务刷新,",goalPart, goalLv,goal_count)
  47. --if not string.isNullOrEmpty(goalPart) then
  48. -- local goalPartArray = string.split(goalPart, "#")
  49. -- for _, part in pairs(goalPartArray) do
  50. -- local pass = EquipAndAppear.CheckPartEquipStrengthLv(actor, tonumber(part), tonumber(goalLv))
  51. -- if pass then
  52. -- return math.min(goal_count + 1, tonumber(needCount))
  53. -- end
  54. -- end
  55. --else
  56. -- local ok = EquipAndAppear.CheckPartEquipStrengthLv(actor, nil, tonumber(goalLv))
  57. -- if ok then
  58. -- return math.min(goal_count + 1, tonumber(needCount))
  59. -- end
  60. --end
  61. --return goal_count
  62. return CommonTaskGoal.EquipAppendAndStrengthen(actor, goal_id, goal_count, "strengthlv")
  63. end
  64. ---@see 首饰升级
  65. function EquipTaskGoal.FlushJewelryLvUp(actor, _, goal_id, _, param)
  66. local target_type_str = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam", "id", goal_id)
  67. local target_lv_str = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam2", "id", goal_id)
  68. local target_type = string.isNullOrEmpty(target_type_str) and 0 or tonumber(target_type_str)
  69. local target_lv = string.isNullOrEmpty(target_lv_str) and 0 or tonumber(target_lv_str)
  70. local equip_data = EquipAndAppear.getLuaItemExtData(actor)
  71. if table.isEmpty(equip_data) then
  72. return 0
  73. end
  74. local max_count = 0
  75. local function checkEquip(equip, cfg_id)
  76. if table.isEmpty(equip) then
  77. return 0
  78. end
  79. local level = equip.ssuplv or 0
  80. local subtype_str = ConfigDataManager.getTableValue("cfg_item", "subtype", "id", cfg_id)
  81. local subtype = string.isNullOrEmpty(subtype_str) and 0 or tonumber(subtype_str)
  82. if target_type == tonumber(subtype) and level >= target_lv then
  83. return 1
  84. end
  85. return 0
  86. end
  87. if not table.isEmpty(param) then
  88. local id = param[1]
  89. local cfg_id = param[2]
  90. local equip = equip_data[id]
  91. max_count = max_count + checkEquip(equip, cfg_id)
  92. else
  93. local all_equip = getputonequipinfo(actor)
  94. if table.isEmpty(all_equip) then
  95. return 0
  96. end
  97. for _, v in pairs(all_equip) do
  98. max_count = max_count + checkEquip(equip_data[v.id], v.cfgid)
  99. end
  100. end
  101. return max_count
  102. end
  103. ---@see 指定部位追加到达指定等级
  104. function EquipTaskGoal.FlushPartsAppendLv(actor, _, goal_id, goal_count, _)
  105. return CommonTaskGoal.EquipAppendAndStrengthen(actor, goal_id, goal_count, "appendlv")
  106. end
  107. ---@see 重新获取一个指定道具
  108. function EquipTaskGoal.FlushReGetItem(_, _, goal_id, goal_count, param)
  109. if table.isEmpty(param) then
  110. return goal_count
  111. end
  112. local cfg_id = param[1]
  113. local count = param[2]
  114. local target_str = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam2", "id", goal_id)
  115. local target_arr = string.split(target_str, "#")
  116. if table.isEmpty(target_arr) then
  117. return goal_count
  118. end
  119. if not table.contains(target_arr, tostring(cfg_id)) then
  120. return goal_count
  121. end
  122. return goal_count + count
  123. end
  124. ---@see 装备叠加
  125. function EquipTaskGoal.FlushEquipSuperposition(_, _, goal_id, goal_count, param)
  126. return CommonTaskGoal.CheckItemIdsAndTypeByGoodsId(goal_id, goal_count, param)
  127. end
  128. ---@see 镶嵌萤石
  129. function EquipTaskGoal.FlushInlaidGemstones(actor, _, _, goal_count, param)
  130. return EquipGem.getAllGemCount(actor)
  131. end
  132. ---@see 卓越词条
  133. function EquipTaskGoal.FlushExcellenceAttr(actor, _, goal_id, goal_count, _)
  134. local all_equip = getputonequipinfo(actor)
  135. if table.isEmpty(all_equip) then
  136. return 0
  137. end
  138. local max_count = 0
  139. local target_part = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam", "id", goal_id)
  140. for _, equip in pairs(all_equip) do
  141. local entries_size = #equip.entries
  142. if tonumber(target_part) > 0 then
  143. local part = gameequip.pos(equip.equipindex)
  144. if tonumber(part) == target_part then
  145. return entries_size
  146. end
  147. end
  148. -- 任意部位大于指定数量
  149. if entries_size >= tonumber(goal_count) then
  150. return entries_size
  151. end
  152. -- 记录最大值
  153. if entries_size > max_count then
  154. max_count = entries_size
  155. end
  156. end
  157. return max_count
  158. end
  159. ---@see 穿戴装备卓越词条数量
  160. function EquipTaskGoal.FlushExcellenceAttrCount(actor, _, goal_id, goal_count, _)
  161. local target_type_str = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam", "id", goal_id)
  162. local target_type = string.isNullOrEmpty(target_type_str) and 0 or tonumber(target_type_str)
  163. if target_type < 1 then
  164. -- 已穿戴的卓越词条数量
  165. return EquipAndAppear.GetEquipsSumExcellentEntryCount(actor)
  166. end
  167. local sum_value = 0
  168. local all_equip = getputonequipinfo(actor)
  169. if table.isEmpty(all_equip) then
  170. return sum_value
  171. end
  172. for _, equip in pairs(all_equip) do
  173. local sub_type = ConfigDataManager.getTableValue("cfg_item", "subtype", "id", equip.cfgid)
  174. if tonumber(sub_type) == target_type then
  175. sum_value = sum_value + #equip.entries
  176. end
  177. end
  178. return sum_value
  179. end
  180. ---@see 回收获得指定道具
  181. function EquipTaskGoal.FlushRecoveryGetAppointItem(_, _, goal_id, goal_count, param)
  182. if table.isEmpty(param) then
  183. return goal_count
  184. end
  185. local target = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam", "id", goal_id)
  186. local recovery_id = string.tonumber(target)
  187. if recovery_id < 1 then
  188. return goal_count
  189. end
  190. local count = param[recovery_id] == nil and 0 or param[recovery_id]
  191. return goal_count + count
  192. end
  193. ---@see 穿戴装备累计强化x次数
  194. function EquipTaskGoal.EquipStrengthenTimes(actor, _, goal_id, goal_count, param)
  195. local totalCount = EquipAndAppear.GetEquipStrengthCount(actor)
  196. local needCount = tonumber(ConfigDataManager.getTableValue("cfg_task_target", "goalcount", "id", goal_id))
  197. local finalCount = math.min(totalCount, needCount)
  198. return finalCount
  199. end
  200. ---@see 穿戴装备的总追加达到x级
  201. function EquipTaskGoal.EquipAppendTotalLv(actor, _, goal_id, goal_count, param)
  202. local sumAppendLv = EquipAndAppear.GetEquipsSumAppendLv(actor)
  203. return math.max(goal_count, sumAppendLv)
  204. end
  205. ---@see 穿戴指定装备
  206. function EquipTaskGoal.SpecificStageEquip(actor, _, goal_id, goal_count, param)
  207. local needStage = tonumber(ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam","id", goal_id))
  208. local ratingParam = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam2","id", goal_id)
  209. local ratingLimit = {}
  210. if not string.isNullOrEmpty(ratingParam) then
  211. local ratingArray = string.split(ratingParam, "#")
  212. for i = 1, #ratingArray do
  213. table.insert(ratingLimit, tonumber(ratingArray[i]))
  214. end
  215. end
  216. --jprint("穿戴指定品阶装备任务", needStage, ratingLimit)
  217. local sumCount = EquipAndAppear.CheckSpecificStageEquipCount(actor, needStage, ratingLimit)
  218. local finalCount = math.max(goal_count, sumCount)
  219. return finalCount
  220. end
  221. ---@see 镶嵌卡牌
  222. function EquipTaskGoal.InlaidTransformationCard(_, _, goal_id, goal_count, param)
  223. if table.isEmpty(param) then
  224. return goal_count
  225. end
  226. local card_id = tonumber(param[1])
  227. local card_quality = tonumber(param[2])
  228. local target = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam", "id", goal_id)
  229. local target_2 = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam2", "id", goal_id)
  230. local target_id = string.tonumber(target)
  231. local target_ids = string.split(target_2, "#")
  232. local function matchesTarget()
  233. if target_id > 0 and #target_ids > 0 then
  234. return target_id == card_quality and table.contains(target_ids, card_id)
  235. elseif target_id > 0 then
  236. return target_id == card_quality
  237. elseif #target_ids > 0 then
  238. return table.contains(target_ids, card_id)
  239. end
  240. return true
  241. end
  242. if matchesTarget() then
  243. return goal_count + 1
  244. end
  245. return goal_count
  246. end
  247. ---@see 合成卡牌
  248. function EquipTaskGoal.FlushSynthesisCard(_, _, goal_id, goal_count, param)
  249. local item_type = string.tonumber(param)
  250. if item_type < 1 then
  251. return goal_count
  252. end
  253. local target_str = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam", "id", goal_id)
  254. local target_id = string.tonumber(target_str)
  255. if target_id > 0 and item_type ~= target_id then
  256. return goal_count
  257. end
  258. return goal_count + 1
  259. end
  260. ---@see 装备指定数量圣杯
  261. function EquipTaskGoal.FlushTakeOnGrailCount(actor, _, goal_id, _, _)
  262. local target = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam", "id", goal_id)
  263. local target_2 = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam2", "id", goal_id)
  264. local target_grade = string.tonumber(target)
  265. local target_quality = string.tonumber(target_2)
  266. return AngelMajorGrail.getGrailCountByCondition(actor, target_grade, target_quality)
  267. end
  268. ---@see 强化圣杯
  269. function EquipTaskGoal.FlushStrengthenGrail(actor, _, goal_id, _, _)
  270. local target = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam", "id", goal_id)
  271. local target_lv = string.tonumber(target)
  272. return AngelMajorGrail.getGrailCountByStrengthLevel(actor, target_lv)
  273. end