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- --- 钻石礼包
- DiamondPack = {}
- DiamondPack.__index = DiamondPack
- local this = {}
- local function _rechargeType()
- return "18"
- end
- local BUY_TYPE = {
- NOE_BUY = 2, -- 一键购买
- FREE_BUY = 3 -- 免费购买
- }
- --- 请求充值档位信息
- function DiamondPack.reqRechargeAction(actor,mainGroup)
- -- 判断当前主活动是否开启了子直购活动
- local allActivityInfo = {}
- local operateActivityTable = ConfigDataManager.getList("cfg_DiamondPack")
- if table.isNullOrEmpty(operateActivityTable) then
- return allActivityInfo
- end
- for _, config in pairs(operateActivityTable) do
- if tonumber(mainGroup) == tonumber(config.maingroup) then
- local diamondPackId = config.id
- local itemCount = config.reward
- local rewardsMap = string.toIntIntMap(itemCount, "#", "|")
- -- local rechargeId = ConfigDataManager.getTableValue("cfg_recharge","id","type",_rechargeType(),"parameter",diamondPackId)
- local activityInfo = {
- diamondPackId = diamondPackId,
- itemInfo = rewardsMap
- }
- table.insert(allActivityInfo,activityInfo)
- -- 刷新购买数据
- --local count_key = ConfigDataManager.getTableValue("cfg_recharge", "countkey", "id", rechargeId)
- --CountManager.getCount(actor, count_key)
- end
- end
- -- 更新充值count
- -- CountManager.getCount(actor, count_key)
- return allActivityInfo
- end
- --- 触发充值
- function DiamondPack.reqAction(actor, rechargeType, action, reqParameter)
- local directGiftId = reqParameter["id"]
- local config = ConfigDataManager.getById("cfg_DiamondPack", directGiftId)
- local count = CountManager.getCount(actor, config.countkey)
- local total = ConfigDataManager.getTableValue("Count_count","total","id",config.countkey)
- if count.count >= tonumber(total) then
- return
- end
- local mainGroup = OperationalActivities.getCurrentMainGroup(actor)
- local cfgMainGroup = config.maingroup
- if mainGroup ~= tonumber(cfgMainGroup) then
- return
- end
- if tonumber(config.type) == BUY_TYPE.NOE_BUY then
- -- 一键购买
- local operateActivity = ConfigDataManager.getTable("cfg_DiamondPack","mainGroup",mainGroup)
- if not table.isNullOrEmpty(operateActivity) then
- for _, config in pairs(operateActivity) do
- local operateActivityId = config.id
- local count = CountManager.getCount(actor, tonumber(config.countkey))
- if tonumber(operateActivityId) ~= tonumber(directGiftId) then
- if tonumber(config.type) ~= BUY_TYPE.FREE_BUY and count.count > 0 then
- return
- end
- end
- end
- end
- if this.costDiamond(actor,config.diamond,config.money) then
- local outRewards = {}
- this.oneBug(actor,outRewards,operateActivity)
- Bag.sendRewards(actor, outRewards, "钻石礼包一键购买")
- end
- else
- if this.costDiamond(actor,config.diamond,config.money) then
- local reward_str = config.reward
- if not string.isNullOrEmpty(reward_str) then
- Bag.sendRewards4String(actor, reward_str, "钻石礼包"..config.id)
- end
- CountManager.count(actor, config.countkey,1)
- end
- end
- -- 发送界面信息数据
- OperationalActivities.openSubActive(actor,{
- subType = ACTIVE_TYPE.DIAMOND_PACK
- })
- end
- -- 消耗钻石
- function this.costDiamond(actor,type,count)
- if string.isNullOrEmpty(count) then
- return true
- end
- local money = tonumber(count)
- if money == 0 then
- return true
- end
- if tonumber(type) == 2 then
- local haveBindCount = getbagitemcountbyid(actor,10050001)
- if money <= haveBindCount then
- removeitemfrombag(actor,10050001,money)
- return true
- else
- local haveCount = getbagitemcountbyid(actor,10040001)
- if haveCount + haveBindCount >= money then
- removeitemfrombag(actor,10050001,haveBindCount)
- local needCount = money - haveBindCount
- removeitemfrombag(actor,10040001,needCount)
- return true
- else
- return false
- end
- end
- else
- local haveCount = getbagitemcountbyid(actor,10040001)
- if haveCount >= money then
- removeitemfrombag(actor,10040001,money)
- end
- return false
- end
- end
- -- 一键购买
- function this.oneBug(actor,outRewards,operateActivity)
- if not table.isNullOrEmpty(operateActivity) then
- for _, config in pairs(operateActivity) do
- if tonumber(config.type) ~= BUY_TYPE.FREE_BUY then
- local total = ConfigDataManager.getTableValue("Count_count","total","id",config.countkey)
- CountManager.count(actor, tonumber(config.countkey),tonumber(total))
- for i = 1, tonumber(total) do
- string.putIntIntMap(outRewards, config.reward, "#", "|")
- end
- end
- end
- end
- end
- --- 直购关闭
- function DiamondPack.closeActive(mainGroup)
- local diamondPackTable = ConfigDataManager.getTable("cfg_DiamondPack","mainGroup",mainGroup,"type",BUY_TYPE.FREE_BUY)
- if table.isNullOrEmpty(diamondPackTable) then
- return
- end
- local allRoleInfos = getallrolesummaryinfos()
- local diamondPack = diamondPackTable[1]
- if not table.isNullOrEmpty(allRoleInfos) then
- local specialCondition = ConfigDataManager.getTableValue("cfg_OperateActivity_subActivity","specialCondition","mainGroup",mainGroup,"subType",ACTIVE_TYPE.DIRECT)
- for k, roleInfo in pairs(allRoleInfos) do
- local actor = roleInfo["actor"]
- -- 判断当前玩家有没有另外免费直购
- local item = {}
- local countInfo = CountManager.getCount(actor,diamondPack.countkey)
- if not table.isNullOrEmpty(countInfo) and countInfo.total > countInfo.count and ConditionManager.Check(actor, specialCondition) then
- local itemInfo = diamondPack.reward
- local count = countInfo.total - countInfo.count
- for i = 1, count do
- string.putIntIntMap(item, itemInfo, "#", "|")
- end
- sendconfigmailbyrid(actor,actor:toString(), 900004, item)
- -- Bag.sendRewards(actor, item, "直购免费礼包补发")
- end
- end
- end
- end
- -- ------------------------------------------------------------- --
- this.log_open = false
- function this.debug(...)
- if not this.log_open then
- return
- end
- gameDebug.print(...)
- end
- function this.jprint(...)
- if not this.log_open then
- return
- end
- if param == nil then
- param = "error! 输出内容为空. nil"
- end
- jprint(...)
- end
- -- ------------------------------------------------------------- --
- EventListerTable.registerType("钻石礼包", _rechargeType())
- RechargeMessageEventListerTable:eventLister(_rechargeType(), "钻石礼包", DiamondPack.reqAction)
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