DuplicateConst.lua 6.0 KB

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  1. -- 副本类型
  2. DuplicateType = {
  3. DEVIL_SQUARE = 10001,
  4. BLOODY_CASTLE = 11001,
  5. BRAVE_TEST = 12001,
  6. MONSTER_ATTACK = 13001,
  7. WAR_ALLIANCE = 14001,
  8. WOLF_SOUL = 15001,
  9. RED_FORTRESS = 17001,
  10. PRIVILEGE_BOSS = 18001,
  11. BIG_SECRET_REALM = 19001,
  12. KUN_DUN = 21001,
  13. GODS_DESCENDED = 23001,
  14. COMBO_TEST = 24001,
  15. ROLAND_SEIGE = 16001,
  16. SECRET_REALM_BOSS = 26001,
  17. }
  18. -- 副本阶段
  19. DuplicateState = {
  20. PREPARE = 1, --准备阶段
  21. FIGHT = 2, --战斗阶段
  22. FINISH = 3, --结算阶段
  23. CLOSED = 4, -- 副本销毁
  24. }
  25. -- 设置副本阶段
  26. SetDuplicateStateConst = {
  27. TO_FIGHT = 1, --转为战斗阶段
  28. TO_FINISH = 2, --转为结算阶段
  29. TO_CLOSED = 3 --副本关闭并销毁
  30. }
  31. -- 限制进入检查结果
  32. EnterLimitResultConst = {
  33. ALLOW = 1, -- 允许
  34. LEVEL = 2, -- 等级不足
  35. COUNT = 3, -- 活动次数不足
  36. ITEM = 4, -- 道具不足
  37. REFUSE = 5 --拒绝
  38. }
  39. -- 副本全局表id
  40. RepGlobalConfig = {
  41. PREPARE_MAX_COUNT = 10001001,
  42. DEVIL_SQUARE_SCORE_EXP = 10001003,
  43. DEVIL_SQUARE_MULTIPLE_REWARD = 10001005,
  44. BLOODY_CASTLE_GATE_MONSTER = 11001003,
  45. BLOODY_CASTLE_CRYSTAL_MONSTER = 11001005,
  46. BLOODY_CASTLE_MULTIPLE_REWARD = 11001006,
  47. BRAVE_TEST_LEVEL = 12001001,
  48. -- 特权BOSS黄金特权玩家额外增长次数
  49. PRIVILEGE_BOSS_GOLD_CARD = 18001001,
  50. -- 特权BOSS钻石特权玩家额外增长次数
  51. PRIVILEGE_BOSS_DIAMOND_CARD = 18001002,
  52. -- 特权BOSS特权玩家增长次数
  53. PRIVILEGE_BOSS_PRIVILEGE_COUNT = 18001003,
  54. --@Deprecated WOLF_SOUL_ALL_REPID = 15001001,
  55. WOLF_SOUL_HATE_TO_PLATFORM = 15001002,
  56. bigSecretRealm = {
  57. -- 大秘境钥匙itemID
  58. KEY_ID = 19001001,
  59. -- 通关后,钥匙默认升级时间,单位秒
  60. KEY_LEVEL_UP_TIMEOUT = 19001002,
  61. -- 奖励领取次数
  62. REWARD_COUNT = 19001003,
  63. -- 通关后,奖励默认不领取时间,单位秒
  64. REWARD_TIMEOUT = 19001004,
  65. -- 大秘境挑战刷新时间:1#X,每天X点刷新;2#X,每周一早上X点刷新
  66. REFRESH_TIME = 19001005,
  67. -- 大秘境开启扫荡条件
  68. SWEEP_CONDITION = 19001006,
  69. },
  70. ROLAND_SEIGE = {
  71. FIRST_OPEN_TIME = 16001001,
  72. NEED_UNION_SIZE = 16001002,
  73. TRANSFER_POINT = 16001003,
  74. FIRST_TASK = 16001005,
  75. AOE_DAMAGE_FIX = 16001006,
  76. DEFEND_RELIVE_POINT = 16001007,
  77. ATTACK_RELIVE_POINT = 16001008,
  78. OCCUPY_PROGRESS_TIME = 16001012,
  79. OCCUPY_AREA = 16001013,
  80. PERSONAL_REWARD = 16001014,
  81. LEADER_REWARD = 16001015,
  82. WIN_UNION_REWARD = 16001016,
  83. FAIL_UNION_REWARD = 16001017,
  84. PERSONAL_LIMIT_SCORE = 16001020,
  85. ATTACK_BUILDING_SCORE = 16001022,
  86. KILL_SCORE = 16001023,
  87. HURT_SCORE = 16001024,
  88. OCCUPY_SCORE = 16001025,
  89. STAY_SCORE = 16001026,
  90. }
  91. }
  92. -- 副本对象数据的key(结合setenvirvar命令使用)
  93. DuplicateVarConst = {
  94. DEVIL_SQUARE_MONSTER_GEN_CONFIG = "1001", -- 恶魔广场刷怪配置id
  95. DEVIL_SQUARE_STATE_KILL_COUNT = "1002", -- 恶魔广场当前波次的击杀数量
  96. DEVIL_SQUARE_STATE = "1003", -- 恶魔广场当前波次
  97. BLOODY_CASTLE_TASK_INFO = "2001", -- 血色城堡当前任务数据
  98. BLOODY_CASTLE_TASK_PHASE = "2002", -- 血色城堡当前任务阶段
  99. RED_FORTRESS_FIGHT_AREA = "7001", -- 赤色要塞战斗区域
  100. RED_FORTRESS_PHASE = "7002", -- 赤色要塞阶段
  101. WOLF_SOUL_GEN_MONSTER = "15001", -- 狼魂要塞刷怪信息
  102. WOLF_SOUL_ALL_PLAYERS = "15002", -- 狼魂要塞参与玩家信息
  103. WOLF_SOUL_WARDER_COUNT = "15003", -- 狼魂要塞召唤物数量
  104. WOLF_SOUL_STATUE = "15004", -- 狼魂要塞神狼雕像
  105. BIG_SECRET_REALM_TASK_INFO = "19001", -- 大秘境当前任务数据
  106. COMBO_TEST_TASK_INFO = "20001", -- 连击试炼当前任务数据
  107. ROLAND_SEIGE = {
  108. PLAYER_KEY_PREFIX = "ROLAND_RID_", -- 罗兰攻城战玩家积分前缀
  109. UNION_SCORE_PREFIX = "ROLAND_UNION_", -- 罗兰攻城战战盟积分前缀
  110. DEFEND_TASK = "16001", -- 罗兰攻城战守方任务
  111. ATTACK_TASK = "16002", -- 罗兰攻城战攻方任务
  112. DEFEND_UNION = "16003", -- 罗兰攻城战守方战盟ID
  113. ALL_MONSTER = "16004", -- 罗兰攻城战所有怪物
  114. },
  115. }
  116. -- 恶魔广场玩家变量
  117. DevilSquarePlayerConst = {
  118. DEVIL_SQUARE_MAP_INFO = "T$当前参与恶魔广场的信息",
  119. KILL_MONSTER_COUNT = "T$恶魔广场击杀怪物数量",
  120. KILL_MONSTER_EXP = "T$恶魔广场杀怪经验"
  121. }
  122. -- 血色城堡玩家变量
  123. BloodyCastlePlayerConst = {
  124. BLOODY_CASTLE_MAP_INFO = "T$当前参与血色城堡的信息",
  125. KILL_MONSTER_COUNT = "T$血色城堡击杀怪物数量",
  126. KILL_MONSTER_EXP = "T$血色城堡杀怪经验",
  127. ARCHANGEL_SWORD_ID = "T$大天使宝剑ID"
  128. }
  129. --赤色要塞玩家变量
  130. RedFortressPlayerConst = {
  131. MAP_INFO = "T$当前参与赤色要塞的信息",
  132. RELIVE_TIMES = "T$赤色要塞复活次数",
  133. KILL_SCORES = "T$赤色要塞击杀积分",
  134. KILL_COUNT = "T$赤色要塞击杀数量",
  135. PLAYER_RANK = "T$赤色要塞排名",
  136. }
  137. -- 血色城堡当前任务阶段
  138. BloodyCastleTaskPhase = {
  139. ONE = 1,
  140. TWO = 2,
  141. THREE = 3,
  142. FOUR = 4,
  143. FIVE = 5
  144. }
  145. -- 大天使秘境当前任务阶段
  146. BigSecretRealmTaskPhase = {
  147. ONE = 1,
  148. TWO = 2,
  149. THREE = 3,
  150. }
  151. -- 副本任务类型
  152. DuplicateTaskType = {
  153. KILL_MONSTER_COUNT = 1, -- 击杀指定数量的怪
  154. KILL_TARGET_MONSTER = 2, -- 击杀指定id的怪
  155. PICK_TARGET_ITEM = 3, -- 血色拾取道具
  156. ROLAND_SEIGE_OCCUPY = 5 -- 罗兰攻城战占点
  157. }
  158. -- Boss类型
  159. BossType = {
  160. GOLD_BOSS = 1, -- 黄金boss
  161. FIELD_BOSS = 2, -- 野外boss
  162. SECRET_REALM_BOSS = 3 -- 秘境boss
  163. }
  164. -- 副本刷新类型
  165. FlushType = {
  166. DAY = 1, -- 按天刷新
  167. WEEK = 2 -- 安周刷新
  168. }
  169. RolandConst = {
  170. CAMP_TYPE = {
  171. ATTACK = 1,
  172. DEFEND = 2,
  173. }
  174. }