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- ---
- --- Generated by EmmyLua(https://github.com/EmmyLua)
- --- Created by zhangkai.
- --- DateTime: 2024/8/28 下午8:31
- ---
- EquipTaskGoal = {}
- ---@see 合成次数
- function EquipTaskGoal.FlushSynthesisCount(actor, type, goal_id, goal_count, param)
- if table.isNullOrEmpty(param) then
- return goal_count
- end
- local synthesisId = param["synthesisid"]
- local num = param["num"]
- local needCount = ConfigDataManager.getTableValue("cfg_task_target", "goalcount", "id", goal_id)
- if needCount == nil or goal_count >= tonumber(needCount) then
- return goal_count
- end
- local goalParam = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam", "id", goal_id)
- if goalParam == nil or tonumber(goalParam) ~= tonumber(synthesisId) then
- return goal_count
- end
- --local synthesisCount = tonumber(getplaydef(actor,"T$_ItemSynthesisCount"))
- return goal_count + num
- end
- ---@see 回收次数
- function EquipTaskGoal.FlushRecoveryCount(actor, type, goal_id, goal_count, param)
- if table.isNullOrEmpty(param) then
- return
- end
- local needCount = ConfigDataManager.getTableValue("cfg_task_target", "goalcount", "id", goal_id)
- if needCount == nil or goal_count >= tonumber(needCount) then
- return goal_count
- end
- return goal_count + 1
- end
- ---@see 指定部位强化到达指定等级
- function EquipTaskGoal.FlushPartsStrengthenLv(actor, type, goal_id, goal_count, param)
- --local needCount = ConfigDataManager.getTableValue("cfg_task_target", "goalcount", "id", goal_id)
- --if goal_count >= tonumber(needCount) then
- -- return goal_count
- --end
- ----local part = param["part"]
- ----local level = param["level"]
- --local goalPart = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam", "id", goal_id)
- --local goalLv = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam2", "id", goal_id)
- ----jprint("强化任务刷新,",goalPart, goalLv,goal_count)
- --if not string.isNullOrEmpty(goalPart) then
- -- local goalPartArray = string.split(goalPart, "#")
- -- for _, part in pairs(goalPartArray) do
- -- local pass = EquipAndAppear.CheckPartEquipStrengthLv(actor, tonumber(part), tonumber(goalLv))
- -- if pass then
- -- return math.min(goal_count + 1, tonumber(needCount))
- -- end
- -- end
- --else
- -- local ok = EquipAndAppear.CheckPartEquipStrengthLv(actor, nil, tonumber(goalLv))
- -- if ok then
- -- return math.min(goal_count + 1, tonumber(needCount))
- -- end
- --end
- --return goal_count
- return CommonTaskGoal.EquipAppendAndStrengthen(actor, goal_id, goal_count, "strengthlv")
- end
- ---@see 首饰升级
- function EquipTaskGoal.FlushJewelryLvUp(actor, _, goal_id, _, param)
- local target_type_str = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam", "id", goal_id)
- local target_lv_str = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam2", "id", goal_id)
- local target_type = string.isNullOrEmpty(target_type_str) and 0 or tonumber(target_type_str)
- local target_lv = string.isNullOrEmpty(target_lv_str) and 0 or tonumber(target_lv_str)
- local equip_data = EquipAndAppear.getLuaItemExtData(actor)
- if table.isEmpty(equip_data) then
- return 0
- end
- local max_count = 0
- local function checkEquip(equip, cfg_id)
- if table.isEmpty(equip) then
- return 0
- end
- local level = equip.ssuplv or 0
- local subtype_str = ConfigDataManager.getTableValue("cfg_item", "subtype", "id", cfg_id)
- local subtype = string.isNullOrEmpty(subtype_str) and 0 or tonumber(subtype_str)
- if target_type == tonumber(subtype) and level >= target_lv then
- return 1
- end
- return 0
- end
- if not table.isEmpty(param) then
- local id = param[1]
- local cfg_id = param[2]
- local equip = equip_data[id]
- max_count = max_count + checkEquip(equip, cfg_id)
- else
- local all_equip = getputonequipinfo(actor)
- if table.isEmpty(all_equip) then
- return 0
- end
- for _, v in pairs(all_equip) do
- max_count = max_count + checkEquip(equip_data[v.id], v.cfgid)
- end
- end
- return max_count
- end
- ---@see 指定部位追加到达指定等级
- function EquipTaskGoal.FlushPartsAppendLv(actor, _, goal_id, goal_count, _)
- return CommonTaskGoal.EquipAppendAndStrengthen(actor, goal_id, goal_count, "appendlv")
- end
- ---@see 重新获取一个指定道具
- function EquipTaskGoal.FlushReGetItem(_, _, goal_id, goal_count, param)
- if table.isEmpty(param) then
- return goal_count
- end
- local cfg_id = param[1]
- local count = param[2]
- local target_str = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam2", "id", goal_id)
- local target_arr = string.split(target_str, "#")
- if table.isEmpty(target_arr) then
- return goal_count
- end
- if not table.contains(target_arr, tostring(cfg_id)) then
- return goal_count
- end
- return goal_count + count
- end
- ---@see 装备叠加
- function EquipTaskGoal.FlushEquipSuperposition(_, _, goal_id, goal_count, param)
- return CommonTaskGoal.CheckItemIdsAndTypeByGoodsId(goal_id, goal_count, param)
- end
- ---@see 镶嵌萤石
- function EquipTaskGoal.FlushInlaidGemstones(actor, _, _, goal_count, param)
- return EquipGem.getAllGemCount(actor)
- end
- ---@see 卓越词条
- function EquipTaskGoal.FlushExcellenceAttr(actor, _, goal_id, goal_count, _)
- local all_equip = getputonequipinfo(actor)
- if table.isEmpty(all_equip) then
- return 0
- end
- local max_count = 0
- local target_part = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam", "id", goal_id)
- for _, equip in pairs(all_equip) do
- local entries_size = #equip.entries
- if tonumber(target_part) > 0 then
- local part = gameequip.pos(equip.equipindex)
- if tonumber(part) == target_part then
- return entries_size
- end
- end
- -- 任意部位大于指定数量
- if entries_size >= tonumber(goal_count) then
- return entries_size
- end
- -- 记录最大值
- if entries_size > max_count then
- max_count = entries_size
- end
- end
- return max_count
- end
- ---@see 穿戴装备卓越词条数量
- function EquipTaskGoal.FlushExcellenceAttrCount(actor, _, goal_id, goal_count, _)
- local target_type_str = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam", "id", goal_id)
- local target_type = string.isNullOrEmpty(target_type_str) and 0 or tonumber(target_type_str)
- if target_type < 1 then
- -- 已穿戴的卓越词条数量
- return EquipAndAppear.GetEquipsSumExcellentEntryCount(actor)
- end
- local sum_value = 0
- local all_equip = getputonequipinfo(actor)
- if table.isEmpty(all_equip) then
- return sum_value
- end
- for _, equip in pairs(all_equip) do
- local sub_type = ConfigDataManager.getTableValue("cfg_item", "subtype", "id", equip.cfgid)
- if tonumber(sub_type) == target_type then
- sum_value = sum_value + #equip.entries
- end
- end
- return sum_value
- end
- ---@see 回收获得指定道具
- function EquipTaskGoal.FlushRecoveryGetAppointItem(_, _, goal_id, goal_count, param)
- if table.isEmpty(param) then
- return goal_count
- end
- local target = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam", "id", goal_id)
- local recovery_id = string.tonumber(target)
- if recovery_id < 1 then
- return goal_count
- end
- local count = param[recovery_id] == nil and 0 or param[recovery_id]
- return goal_count + count
- end
- ---@see 穿戴装备累计强化x次数
- function EquipTaskGoal.EquipStrengthenTimes(actor, _, goal_id, goal_count, param)
- local totalCount = EquipAndAppear.GetEquipStrengthCount(actor)
- local needCount = tonumber(ConfigDataManager.getTableValue("cfg_task_target", "goalcount", "id", goal_id))
- local finalCount = math.min(totalCount, needCount)
- return finalCount
- end
- ---@see 穿戴装备的总追加达到x级
- function EquipTaskGoal.EquipAppendTotalLv(actor, _, goal_id, goal_count, param)
- local sumAppendLv = EquipAndAppear.GetEquipsSumAppendLv(actor)
- return math.max(goal_count, sumAppendLv)
- end
- ---@see 穿戴指定装备
- function EquipTaskGoal.SpecificStageEquip(actor, _, goal_id, goal_count, param)
- local needStage = tonumber(ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam","id", goal_id))
- local ratingParam = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam2","id", goal_id)
- local ratingLimit = {}
- if not string.isNullOrEmpty(ratingParam) then
- local ratingArray = string.split(ratingParam, "#")
- for i = 1, #ratingArray do
- table.insert(ratingLimit, tonumber(ratingArray[i]))
- end
- end
- --jprint("穿戴指定品阶装备任务", needStage, ratingLimit)
- local sumCount = EquipAndAppear.CheckSpecificStageEquipCount(actor, needStage, ratingLimit)
- local finalCount = math.max(goal_count, sumCount)
- return finalCount
- end
- ---@see 镶嵌卡牌
- function EquipTaskGoal.InlaidTransformationCard(_, _, goal_id, goal_count, param)
- if table.isEmpty(param) then
- return goal_count
- end
- local card_id = tonumber(param[1])
- local card_quality = tonumber(param[2])
- local target = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam", "id", goal_id)
- local target_2 = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam2", "id", goal_id)
- local target_id = string.tonumber(target)
- local target_ids = string.split(target_2, "#")
- local function matchesTarget()
- if target_id > 0 and #target_ids > 0 then
- return target_id == card_quality and table.contains(target_ids, card_id)
- elseif target_id > 0 then
- return target_id == card_quality
- elseif #target_ids > 0 then
- return table.contains(target_ids, card_id)
- end
- return true
- end
- if matchesTarget() then
- return goal_count + 1
- end
- return goal_count
- end
- ---@see 合成卡牌
- function EquipTaskGoal.FlushSynthesisCard(_, _, goal_id, goal_count, param)
- local item_type = string.tonumber(param)
- if item_type < 1 then
- return goal_count
- end
- local target_str = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam", "id", goal_id)
- local target_id = string.tonumber(target_str)
- if target_id > 0 and item_type ~= target_id then
- return goal_count
- end
- return goal_count + 1
- end
- ---@see 装备指定数量圣杯
- function EquipTaskGoal.FlushTakeOnGrailCount(actor, _, goal_id, _, _)
- local target = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam", "id", goal_id)
- local target_2 = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam2", "id", goal_id)
- local target_grade = string.tonumber(target)
- local target_quality = string.tonumber(target_2)
- return AngelMajorGrail.getGrailCountByCondition(actor, target_grade, target_quality)
- end
- ---@see 强化圣杯
- function EquipTaskGoal.FlushStrengthenGrail(actor, _, goal_id, _, _)
- local target = ConfigDataManager.getTableValue("cfg_task_target", "taskgoalparam", "id", goal_id)
- local target_lv = string.tonumber(target)
- return AngelMajorGrail.getGrailCountByStrengthLevel(actor, target_lv)
- end
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