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- option java_package = "com.sh.game.proto";
- option java_outer_classname = "MapInfoProtos";
- enum CellType
- {
- Normal = 0; // 正常
- Lucency = 1; // 透明
- Resistance = 2; // 阻挡
- Protect = 3; // 保护(安全区)
- Born = 4; // 人物默认出生点
- Stallge = 5; // 可摆摊
- Diggable = 6; // 可挖矿
- Transmit = 7; // 传送点
- Resurgence = 8; // 复活点
- SafeEffectPoint =9; //保护区特效点
- Separate =10; //隔断点
- Special_1 =11; //辅助特殊类型1
- Special_2 =12; //辅助特殊类型2
- Special_3 =13; //辅助特殊类型3
- Special_4 =14; //辅助特殊类型4
- Special_5 =15; //辅助特殊类型5
- Special_6 =16; //辅助特殊类型6
- Special_7 =17; //辅助特殊类型7
- Special_8 =18; //辅助特殊类型8
- Separate_1 =19; //可寻路
- Weather_1 = 20; //天气1
- Weather_2 = 21; //天气2
- Weather_3 = 22; //天气3
- Material_Stone = 23; // 地表材质-石
- Material_Grass = 24; //地表材质-草
- Material_Snow = 25; //地表材质-雪
- Material_Land = 26; //地表材质-土
- Material_Water = 27; //地表材质-水
- Material_Wood = 28; //地表材质-木
- Material_Sand = 29; //地表材质-沙
- Material_Swamp = 30; //地表材质-沼泽
- Sit_Up = 31; //坐下
- Sit_RightUp = 32; //坐下
- Sit_Right = 33; //坐下
- Sit_RightDown = 34; //坐下
- Sit_Down = 35; //坐下
- Sit_LeftDown = 36; //坐下
- Sit_Left = 37; //坐下
- Sit_LeftUp = 38; //坐下
- Sit_All = 39; //
- LeanOn_Up = 40; //倚靠
- LeanOn_RightUp = 41; //倚靠
- LeanOn_Right = 42; //倚靠
- LeanOn_RightDown = 43; //倚靠
- LeanOn_Down = 44; //倚靠
- LeanOn_LeftDown = 45; //倚靠
- LeanOn_Left = 46; //倚靠
- LeanOn_LeftUp = 47; //倚靠
- LeanOn_All = 48; //倚靠
- FlyUp = 49; //飞升
- GuidePoint = 50; //导航点
- StallScale=51;--摆摊点
- Material_HighLight = 52; --地表材质-高光
- Material_Shadow = 53; --地表材质-阴影
- HollowMap = 54; --挖空图
- Grassland = 55; 草
- Wall=56; -- 墙壁
- SearchPoint=57; -- 寻路点
- }
- message Info {
- optional int32 Coord = 1;
- optional int64 Type = 2;
- }
- message MapInfoList
- {
- repeated Info grid = 1; //格子列表
- }
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