cfg_att_info.csv 44 KB

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  1. int#c#s,string#c#s,string#c#s,int#c,int#c#s,int#c#s,string,intList#c,string#c,intList#c,intList#c,int#c#s,int#s,int#c,int#s#c,int#s#c,int#s#c,int#s#c,int#s#c,int#s#c
  2. id,name,attribute,remarks,base,score,desc,isshow,showname,isMainshow,attHide,attShow,formula,sort,att1,att2,att3,att4,att5,att6
  3. 10000,自定义属性,free,1,5,1,仅供脚本使用,系统使用此词条无效,1,自定义属性,1,1,1,0,45,0,0,0,0,0,0
  4. 10001,力量,strength,1,1,2469,一级属性,全职业通用,1,力量,1,1,1,0,1,28,18,22,26,26,21
  5. 10002,敏捷,agility,1,1,2469,一级属性,全职业通用,1,敏捷,1,1,1,0,2,20,18,25,26,20,21
  6. 10003,智力,intelligence,1,1,2469,一级属性,全职业通用,1,智力,1,1,1,0,4,10,30,15,26,15,23
  7. 10004,体力,stamina,1,1,30,一级属性,全职业通用,1,体力,1,1,1,0,3,25,15,20,26,20,18
  8. 10005,统帅,command,1,1,1,一级属性,圣导师专用,2#5,统帅,2#5,2#5,1,0,5,0,0,0,0,25,0
  9. 10011,全属性增加,Allatt,1,4,1,全体1级属性加成数值,1,全属性增加,0,1,1,0,10011,,,,,,
  10. 200011,最小攻击力提高,minAtkUpPercent,1,4,75,最小攻击力加成,物理和魔法攻击力一起加,1,最小攻击力提高,0,1,1,0,200011,,,,,,
  11. 200012,最小攻击力加成,minimumAttackPowerBonus,2,4,1,物理/魔法最小攻击力百分比加成,1,最小攻击力加成,0,1,1,0,200012,0,0,0,0,0,0
  12. 200021,最大攻击力提高,maxAtkUpPercent,1,4,75,最大攻击力加成,物理和魔法攻击力一起加,1,最大攻击力提高,0,1,1,0,200021,,,,,,
  13. 200022,最大攻击力加成,maximumAttackPowerBonus,2,4,1,物理/魔法最大攻击力百分比加成,1,最大攻击力加成,0,1,1,0,200022,0,0,0,0,0,0
  14. 200030,攻击力+等级/10,Per10levelAtkUp,1,4,1,依据当前等级除以10 增加 数值的攻击力,物理和魔法攻击力一起加,1,攻击力+等级/10,0,0,0,0,200030,,,,,,
  15. 200031,攻击力+等级/20,Per20levelAtkUp,1,4,1,依据当前等级除以20 增加 数值的攻击力,物理和魔法攻击力一起加,1,攻击力+等级/20,0,0,0,0,200031,,,,,,
  16. 200032,攻击力+等级/19,Per19levelAtkUp,1,4,1,依据当前等级除以19 增加 数值的攻击力,物理和魔法攻击力一起加,1,攻击力+等级/19,0,0,0,0,200032,,,,,,
  17. 200033,攻击力+等级/18,Per18levelAtkUp,1,4,1,依据当前等级除以18 增加 数值的攻击力,物理和魔法攻击力一起加,1,攻击力+等级/18,0,0,0,0,200033,,,,,,
  18. 200034,攻击力+等级/17,Per17levelAtkUp,1,4,1,依据当前等级除以17 增加 数值的攻击力,物理和魔法攻击力一起加,1,攻击力+等级/17,0,0,0,0,200034,,,,,,
  19. 200035,攻击力+等级/16,Per16levelAtkUp,1,4,1,依据当前等级除以16 增加 数值的攻击力,物理和魔法攻击力一起加,1,攻击力+等级/16,0,0,0,0,200035,,,,,,
  20. 200036,攻击力+等级/15,Per15levelAtkUp,1,4,1,依据当前等级除以15 增加 数值的攻击力,物理和魔法攻击力一起加,1,攻击力+等级/15,0,0,0,0,200036,,,,,,
  21. 200037,攻击力+等级/14,Per14levelAtkUp,1,4,1,依据当前等级除以14 增加 数值的攻击力,物理和魔法攻击力一起加,1,攻击力+等级/14,0,0,0,0,200037,,,,,,
  22. 200038,攻击力+等级/13,Per13levelAtkUp,1,4,1,依据当前等级除以13 增加 数值的攻击力,物理和魔法攻击力一起加,1,攻击力+等级/13,0,0,0,0,200038,,,,,,
  23. 200039,攻击力+等级/12,Per12levelAtkUp,1,4,1,依据当前等级除以12 增加 数值的攻击力,物理和魔法攻击力一起加,1,攻击力+等级/12,0,0,0,0,200039,,,,,,
  24. 200040,攻击力+等级/11,Per11levelAtkUp,1,4,1,依据当前等级除以11 增加 数值的攻击力,物理和魔法攻击力一起加,1,攻击力+等级/11,0,0,0,0,200040,,,,,,
  25. 200041,攻击力增加,AtkUp,1,4,75,攻击力加数值,物理和魔法攻击力一起加,1,攻击力增加,0,1,1,0,200041,,,,,,
  26. 200042,攻击力加成,AtkUpPercent,2,4,1,攻击力加成,物理和魔法攻击力一起加,1,攻击力加成,0,1,1,0,200042,,,,,,
  27. 201011,最大攻击力,maxDC,1,2,75,用于计算最大物理伤害数值,2#1#2#3#4#5#6,最大攻击力,2#1#2#3#4#5#6,2#1#2#3#4#5#6,1,0,201011,0,0,0,0,0,0
  28. 201021,最小攻击力,minDC,1,2,75,用于计算最小物理伤害数值,2#1#2#3#4#5#6,最小攻击力,2#1#2#3#4#5#6,2#1#2#3#4#5#6,1,0,201021,0,0,0,0,0,0
  29. 201031,攻击力等级提高,level20Dc,1,4,1,依据当前等级除以20 增加 数值的攻击力,1,攻击力等级提高,0,1,1,0,201031,0,0,0,0,0,0
  30. 201041,物理攻击增加,physicalattackpowervalue,1,4,1,物理攻击力最大最小攻击共同提升数值,1,物理攻击增加,0,1,1,0,201041,0,0,0,0,0,0
  31. 201042,物理攻击加成,attackBonusDc,2,4,1,物理攻击力最大最小攻击共同提升比例,1,物理攻击加成,0,1,1,0,201042,0,0,0,0,0,0
  32. 202011,最大魔法攻击力,maxMC,1,2,75,用于计算最大魔法伤害数值,2#2#4#6,最大魔法攻击力,2#2#4#6,2#2#4#6,1,0,202011,0,0,0,0,0,0
  33. 202021,最小魔法攻击力,minMC,1,2,75,用于计算最小魔法伤害数值,2#2#4#6,最小魔法攻击力,2#2#4#6,2#2#4#6,1,0,202021,0,0,0,0,0,0
  34. 202031,魔法攻击力废弃,level20MC,1,4,1,这条程序写死了,有BUG,1,魔法攻击力废弃,0,1,1,0,202031,0,0,0,0,0,0
  35. 202032,魔法攻击力等级提高,levelMC20,1,4,1,依据当前等级除以20 增加 数值的魔法攻击,1,魔法攻击力等级提高,0,1,1,0,202032,0,0,0,0,0,0
  36. 202041,魔法攻击增加,magicattackpowervalue,1,4,1,魔法攻击力最大最小攻击共同提升数值,1,魔法攻击增加,0,1,1,0,202041,0,0,0,0,0,0
  37. 202042,魔法攻击加成,magicattackpowerratio,2,4,1,魔法攻击力最大最小攻击共同提升比例,1,魔法攻击加成,0,1,1,0,202042,0,0,0,0,0,0
  38. 202052,魔法攻击力加成,wandMagicAttackPowerBonus,2,4,1,(法杖系)魔法攻击力最大最小攻击共同提升比例,1,魔法攻击力加成,0,1,1,0,202052,0,0,0,0,0,0
  39. 202062,魔法攻击力加成,enchantedMagicAttackPowerBonus,2,4,1,(附魔系)魔法攻击力最大最小攻击共同提升比例,1,魔法攻击力加成,0,1,1,0,202062,0,0,0,0,0,0
  40. 203011,天鹰最小攻击力,skyhawksMinimumAttackPower,1,2,1,用于计算最小天鹰伤害系数,2#5,天鹰最小攻击力,2#5,2#5,1,0,203011,0,0,0,0,0,0
  41. 203021,天鹰最大攻击力,skyhawksMaximumAttackPower,1,2,1,用于计算最大天鹰伤害系数,2#5,天鹰最大攻击力,2#5,2#5,1,0,203021,0,0,0,0,0,0
  42. 203031,天鹰攻击速度,eagleAttackSpeed,1,2,1,用于计算天鹰的攻击速度,2#5,天鹰攻击速度,2#5,2#5,1,0,203031,0,0,0,0,0,0
  43. 203041,权杖提升宠物攻击百分比,skyhawksAttackBonus,2,4,1,百分比增加天鹰的最大最小攻击,1,权杖提升宠物攻击百分比,0,1,1,0,203041,0,0,0,0,0,0
  44. 204011,黑王马攻击力,blackHorseKingsAttackPower,1,2,1,百分比增加天鹰/黑王马的最大最小攻击,2#5,黑王马攻击力,2#5,2#5,1,0,204011,0,0,0,0,0,0
  45. 205011,最小诅咒攻击力,minimumCurseAttackPower,1,2,1,用于计算最小诅咒伤害系数,2#6,最小诅咒攻击力,2#6,2#6,1,0,205011,0,0,0,0,0,0
  46. 205021,最大诅咒攻击力,maximumCurseAttackPower,1,2,1,用于计算最大诅咒伤害系数,2#6,最大诅咒攻击力,2#6,2#6,1,0,205021,0,0,0,0,0,0
  47. 205032,诅咒攻击力加成,curseOfStaffAttackPowerBonus,2,4,1,(法杖系)诅咒攻击力最大最小攻击共同提升比例,1,诅咒攻击力加成,0,1,1,0,205032,0,0,0,0,0,0
  48. 205042,诅咒攻击力加成,enchantmentCurseAttackPowerBonus,2,4,1,(附魔系)诅咒攻击力最大最小攻击共同提升比例,1,诅咒攻击力加成,0,1,1,0,205042,0,0,0,0,0,0
  49. 205051,诅咒攻击增加,curseAttackPowerIncreased,1,4,1,诅咒攻击力最大最小攻击共同提升数值,1,诅咒攻击增加,0,1,1,0,205051,0,0,0,0,0,0
  50. 205052,诅咒攻击加成,curseStaffAttackPowerBonus,2,4,1,诅咒攻击力最大最小攻击共同提升比例,1,诅咒攻击加成,0,1,1,0,205052,0,0,0,0,0,0
  51. 205061,诅咒攻击力等级提高,LevelCurse,1,4,1,依据当前等级除以20 增加 数值的最大最小诅咒攻击力,1,诅咒攻击力等级提高,0,1,1,0,205061,0,0,0,0,0,0
  52. 206011,防御值,armor,1,2,90,用于计算基础减伤率的主要参数,1, 防 御 值 ,1,1,1,0,206011,0,0,0,0,0,0
  53. 206022,盾牌防御力,shieldArmorPercent,2,4,1,盾牌的防御力,只增幅当前装备的防御力,1,盾牌防御力,0,1,1,0,206022,0,0,0,0,0,0
  54. 206032,防御力加成,armorPercent,2,4,1,防御力百分比加成,1,防御力加成,0,1,1,0,206032,,,,,,
  55. 206041,PVP防御穿透固定值,armorPenetrate,1,5,1,PVP防御穿透固定值,削减目标防御值,1,PVP防御穿透固定值,0,1,1,0,206041,0,0,0,0,0,0
  56. 207011,生命值,maxHP,1,2,3,用于判断角色死亡的主要参数,1, 生 命 值 ,1,1,1,0,207011,156,156,156,156,156,156
  57. 207021,最大生命值,maximumHealth,1,4,1,最大生命值增加,1,最大生命值增加,0,1,1,0,207021,0,0,0,0,0,0
  58. 207022,最大生命值,maximumHealthBonus,2,4,1,最大生命值百分比加成,1,最大生命值加成,0,1,1,0,207022,0,0,0,0,0,0
  59. 207031,当前生命值,increaseHp,1,4,1,用于喝药时,增加当前生命值,1,当前生命值,0,1,1,0,207031,0,0,0,0,0,0
  60. 207041,杀怪回复生命值,killRestoreHPvalue,1,3,1,击杀怪物回复生命值数值,1,杀怪回复生命值,0,1,1,0,207041,0,0,0,0,0,0
  61. 207042,杀怪回复生命值,killRestoreHP,2,3,30,击杀怪物回复生命值比例,1,杀怪回复生命值,0,0,0,0,207042,0,0,0,0,0,0
  62. 207052,生命回复速度,hprecoveryspeed,2,3,1,生命值自动回复的比例,1,生命回复速度,0,1,1,0,207052,0,0,0,0,0,0
  63. 207053,生命值自动恢复提升,automaticRecoveryAndIncreaseOfHealthPoints,1,4,1,生命值自动恢复提升数值,1,生命值自动恢复提升,0,1,1,0,207053,0,0,0,0,0,0
  64. 207062,HP自动回复,HPSafeRecoverPer,2,3,1,安全区生命值自动回复的比例,1,HP自动回复,0,1,1,0,207062,0,0,0,0,0,0
  65. 207071,攻击回血固定值,HPAttackRecover,1,3,1,攻击后,回复固定的生命值,1,攻击回血固定值,0,1,1,0,207071,0,0,0,0,0,0
  66. 207072,攻击回血加成,HPAttackRecoveronus,2,5,1,攻击后,回复生命值加成,1,攻击回血加成,0,1,1,0,207072,0,0,0,0,0,0
  67. 207091,满血回复率,HPFullRecoverRate,2,4,1,回 最大生命值百分比 的 当前血量,1,满血回复率,0,1,1,0,207091,0,0,0,0,0,0
  68. 208011,魔法值,maxMP,1,2,1,用于施放技能主要属性,1, 魔 法 值 ,1,1,1,0,208011,151,151,151,151,151,151
  69. 208022,最大魔法值,maxMPBonus,2,4,1,最大魔法值加成,1,魔法值加成,0,1,1,0,208022,0,0,0,0,0,0
  70. 208031,当前魔法值,increaseMp,1,4,1,用于喝药时,增加当前魔法值,1,当前魔法值,0,1,1,0,208031,0,0,0,0,0,0
  71. 208041,杀怪回复魔法值,killRestoreMpvalue,1,3,1,击杀怪物回复魔法值数值,1,杀怪回复魔法值,0,1,1,0,208041,0,0,0,0,0,0
  72. 208042,杀怪回复魔法值,killRestoreMp,2,3,30,击杀怪物回复魔法值比例,1,杀怪回复魔法值,0,0,0,0,208042,0,0,0,0,0,0
  73. 208052,魔法回复速度,magicrecoveryspeed,2,3,1,魔法值自动回复的比例,1,魔法回复速度,0,1,1,0,208052,0,0,0,0,0,0
  74. 208053,魔法值自动恢复提升,magicPointsAutomaticallyRecoverAndIncrease,1,4,1,魔法值自动恢复提升数值,1,魔法值自动恢复提升,0,1,1,0,208053,0,0,0,0,0,0
  75. 208062,魔法值野外自动回复比例,MPFieldRecoverPer,2,4,1,在野外,生效,每秒回复这个数值的MP百分比,1,魔法值野外自动回复比例,0,1,1,0,208062,0,0,0,0,0,0
  76. 208091,满魔回复率,MPFullRecoverRate,2,4,1,回 最大魔法值百分比 的 当前魔法,1,满魔回复率,0,1,1,0,208091,0,0,0,0,0,0
  77. 209011,攻击率,hitRate,1,2,1,命中率,增加用户攻击命中的主要属性,1, 攻 击 率 ,1,1,1,0,209011,0,0,0,0,0,0
  78. 209022,PVE攻击率加成,pvehitRateBonus,2,4,1,pve命中率加成比例,1,PVE攻击率加成,0,1,1,0,209022,0,0,0,0,0,0
  79. 210011,PVP攻击率,pvpattackRate,1,3,1,pvp增加用户攻击命中的主要属性,1,PVP攻击率,1,1,1,0,210011,0,0,0,0,0,0
  80. 210022,PVP攻击率加成,attackRateBonus,2,4,1,pvp命中率加成比例,1,PVP攻击率加成,0,1,1,0,210022,0,0,0,0,0,0
  81. 211011,防御率,missRate,1,2,1,闪避率,判定用户是否闪避的主要属性,1, 防 御 率 ,1,1,1,0,211011,0,0,0,0,0,0
  82. 211021,PVE防御率增加,defenseSuccessRate,1,4,1,pve防御率加成数值,1,PVE防御率增加,0,1,1,0,211021,0,0,0,0,0,0
  83. 211022,PVE防御率加成,missRateBonus,2,4,1,pve防御率加成比例,1,PVE防御率加成,0,1,1,0,211022,0,0,0,0,0,0
  84. 212011,PVP防御率,eraRate,1,3,1,pvp判定用户是否闪避的主要属性,1,PVP防御率,1,1,1,0,212011,0,0,0,0,0,0
  85. 212022,PVP防御率加成,eraRateBonus,2,4,1,pvp防御率加成比例,1,PVP防御率加成,0,1,1,0,212022,0,0,0,0,0,0
  86. 213011,攻击速度,attackSpeed,1,3,1,攻击速度固定值,装备/其他系统提供的词条,不显示,1,攻击速度,1,1,1,0,213011,0,0,0,0,0,0
  87. 213012,攻击速度,AniSpeedBonus,2,2,1,职业敏捷转换系数,去×攻击速度的值,0,攻 击 速 度 ,0,0,1,0,213022,10000,10000,10000,10000,10000,10000
  88. 213022,攻击速度,attackSpeedBonus,2,2,1,攻击速度加成比例,1,攻 击 速 度 ,0,0,1,0,213022,10000,10000,10000,10000,10000,10000
  89. 214012,物理伤害,PhysicalDamage,2,2,1,物理职业的加点时获得的伤害加成,直接计算在伤害公式中,2#1#2#3#4#5#6,物 理 伤 害 ,2#1#2#3#4#5#6,2#1#2#3#4#5#6,1,0,214012,0,0,0,0,0,0
  90. 215012,魔法伤害,MagicDamage,2,2,1,魔法职业的加点时获得的伤害加成,直接计算在伤害公式中,2#2#4#6,魔 法 伤 害 ,2#2#4#6,2#2#4#6,1,0,215012,0,0,0,0,0,0
  91. 301011,护盾值(SD),shield,1,3,1,用于抵消敌人造成的伤害,1,护盾值(SD),0,1,1,0,301011,0,0,0,0,0,0
  92. 301022,最大SD值加成,sdValueIncrease,2,4,1,最大SD值百分比增加,1,最大SD值加成,0,1,1,0,301022,0,0,0,0,0,0
  93. 301031,护盾值增加,sdAdd,1,4,1,每次回复固定护盾值,1,护盾值增加,0,1,1,0,301031,0,0,0,0,0,0
  94. 301032,护盾值加成,sdIncreaseRate,2,4,1,每次回复护盾比例,1,护盾值加成,0,1,1,0,301032,0,0,0,0,0,0
  95. 301042,SD比率,shieldParry,2,3,1,护盾值抵挡比率,基础90%,1,SD比率,0,1,1,0,301042,0,0,0,0,0,0
  96. 301052,SD无视率,SDIgnoreRate,2,3,1,无视SD值比例,1,SD无视率,0,1,1,0,301052,0,0,0,0,0,0
  97. 301062,抵抗无视SD,resistanceIgnoresSd,2,3,1,抵抗SD无视率比例,1,抵抗无视SD,0,1,1,0,301062,0,0,0,0,0,0
  98. 301071,SD值野外自动回复数值,SDFieldRecover,1,4,1,在野外,并且不进入战斗中,生效,每秒回复这个数值的SD值,1,SD值野外自动回复数值,0,1,1,0,301071,0,0,0,0,0,0
  99. 301072,SD值野外自动回复比例,SDFieldRecoverPer,2,4,1,在野外,并且不进入战斗中,生效,每秒回复这个数值的SD百分比,1,SD值野外自动回复比例,0,1,1,0,301072,0,0,0,0,0,0
  100. 301081,SD值安全区自动回复数值,SDSafeRecover,1,4,1,在安全区时,生效,每秒回复这个数值的SD值,1,SD值安全区自动回复数值,0,1,1,0,301081,0,0,0,0,0,0
  101. 301082,SD值安全区自动回复比例,SDSafeRecoverPer,2,4,1,在安全区时,生效,每秒回复这个数值的SD值百分比,1,SD值安全区自动回复比例,0,1,1,0,301082,0,0,0,0,0,0
  102. 301091,杀怪回复SD值,killRestoreSDvalue,1,3,1,击杀怪物回复SD值数值,1,杀怪回复SD值,0,1,1,0,301091,0,0,0,0,0,0
  103. 301092,杀怪后SD值回复比例,killRestoreSDvaluePer,2,3,1,击杀怪物回复SD值回复比例,1,杀怪后SD值回复比例,0,1,1,0,301092,0,0,0,0,0,0
  104. 302011,技能值(AG),agSto,1,3,1,施放技能的消耗属性,1,技能值(AG),0,1,1,0,302011,0,0,0,0,0,0
  105. 302021,最大AG值提升,maximumAgValueIncrease,1,4,1,最大AG值提升数值,1,最大AG值提升,0,1,1,0,302021,0,0,0,0,0,0
  106. 302022,最大AG值加成,agValueIncrease,2,4,1,最大AG值百分比增加,1,最大AG值加成,0,1,1,0,302022,0,0,0,0,0,0
  107. 302031,技能值增加,agAdd,1,3,1,每次回复固定技能值,1,技能值增加,0,1,1,0,302031,0,0,0,0,0,0
  108. 302032,技能值加成,agIncreaseRate,2,3,1,每次回复护盾比例,1,技能值加成,0,1,1,0,302032,0,0,0,0,0,0
  109. 302041,AG值消耗降低,agValueConsumptionReduced,1,3,1,AG值消耗减少固定数值,1,AG值消耗降低,0,1,1,0,302041,0,0,0,0,0,0
  110. 302042,AG值消耗减少,agValuePercentageConsumptionReduced,2,3,1,AG值消耗减少比例,1,AG值消耗减少,0,1,1,0,302042,0,0,0,0,0,0
  111. 302051,AG自动回复,agAutomaticReply,1,3,1,AG值自动回复数值,1,AG自动回复,0,1,1,0,302051,0,0,0,0,0,0
  112. 302061,AG值野外自动回复数值,AGFieldRecover,1,4,1,在野外生效,每3秒回复这个数值的AG值,1,AG值野外自动回复数值,0,1,1,0,302061,0,0,0,0,0,0
  113. 302062,AG值野外自动回复比例,AGFieldRecoverPer,2,4,1,在野外生效,每3秒回复这个数值的AG百分比,1,AG值野外自动回复比例,0,1,1,0,302062,0,0,0,0,0,0
  114. 302071,AG值安全区自动回复数值,AGSafeRecover,1,4,1,在安全区时,生效,每3秒回复这个数值的AG值,1,AG值安全区自动回复数值,0,1,1,0,302071,0,0,0,0,0,0
  115. 302072,AG值安全区自动回复比例,AGSafeRecoverPer,2,4,1,在安全区时,生效,每3秒回复这个数值的AG值百分比,1,AG值安全区自动回复比例,0,1,1,0,302072,0,0,0,0,0,0
  116. 302081,杀怪回复AG值,killRestoreAGvalue,1,3,1,击杀怪物回复AG值数值,1,杀怪回复AG值,0,1,1,0,302081,0,0,0,0,0,0
  117. 302082,杀怪后AG值回复比例,killRestoreAGvaluePer,2,3,1,击杀怪物回复AG值回复比例,1,杀怪后AG值回复比例,0,1,1,0,302082,0,0,0,0,0,0
  118. 303012,卓越一击概率,excellentDamageChance,2,3,1,卓越一级触发概率,1,卓越一击概率,0,1,1,1,303012,0,0,0,0,0,0
  119. 303022,卓越一击抵挡概率,excellentDamageResistanceChance,2,3,1,抵挡攻击者卓越一击触发的概率,1,卓越一击抵挡概率,0,1,1,1,303022,0,0,0,0,0,0
  120. 303031,卓越一击伤害增加,excellentDamageAdd,1,3,1,触发卓越一击时额外伤害增加,0,卓越一击伤害增加,0,0,1,0,303031,0,0,0,0,0,0
  121. 303042,卓越一击伤害加成,excellentDamageBonus,2,3,9341,触发卓越一击时额外伤害加成,0,卓越一击伤害加成,0,0,1,0,303042,0,0,0,0,0,0
  122. 303051,卓越一击伤害减少,excellentDamageReduce,1,3,1,受到卓越一击时额外伤害降低,0,卓越一击伤害减少,0,0,1,0,303051,0,0,0,0,0,0
  123. 303062,卓越一击伤害减免,excellentDamageReducationBonus,2,3,9341,受到卓越一击时额外伤害减免,0,卓越一击伤害减免,0,0,1,0,303062,0,0,0,0,0,0
  124. 304012,双倍伤害概率,doubleDamageChance,2,3,1,双倍伤害触发概率,1,双倍伤害概率,0,1,1,1,304012,0,0,0,0,0,0
  125. 304022,双倍伤害抵挡概率,doubleDamageResistanceChance,2,3,1,抵挡攻击者双倍一击触发的概率,1,双倍伤害抵挡概率,0,1,1,1,304022,0,0,0,0,0,0
  126. 304031,双倍伤害增加,doubleDamageAdd,1,3,1,触发双倍伤害时额外伤害增加,0,双倍伤害增加,0,0,1,0,304031,0,0,0,0,0,0
  127. 304042,双倍伤害加成,doubleDamageBonus,2,3,9341,触发双倍伤害时额外伤害加成,0,双倍伤害加成,0,0,1,0,304042,0,0,0,0,0,0
  128. 304051,双倍伤害减少,doubleDamageReduce,1,3,1,受到双倍伤害时额外伤害减少,0,双倍伤害减少,0,0,1,0,304051,0,0,0,0,0,0
  129. 304062,双倍伤害减免,doubleDamageReducationBonus,2,3,9341,受到双倍伤害时额外伤害减免,0,双倍伤害减免,0,0,1,0,304062,0,0,0,0,0,0
  130. 305012,幸运一击概率,criticalDamageChance,2,3,1,幸运一击触发概率,1,幸运一击概率,0,1,1,1,305012,0,0,0,0,0,0
  131. 305022,幸运一击抵挡概率,criticalDamageResistanceChance,2,3,1,抵挡攻击者幸运一击触发的概率,1,幸运一击抵挡概率,0,1,1,1,305022,0,0,0,0,0,0
  132. 305031,幸运一击伤害增加,criticalDamageAdd,1,3,1,触发幸运一击时额外伤害增加,0,幸运一击伤害增加,0,0,1,0,305031,0,0,0,0,0,0
  133. 305042,幸运一击伤害加成,criticalDamageBonus,2,3,9341,触发幸运一击时额外伤害加成,0,幸运一击伤害加成,0,0,1,0,305042,0,0,0,0,0,0
  134. 305051,幸运一击伤害减少,criticalDamageReduce,1,3,1,受到幸运一击时额外伤害降低,0,幸运一击伤害减少,0,0,1,0,305051,0,0,0,0,0,0
  135. 305062,幸运一击伤害减免,criticalDamageReducationBonus,2,3,9341,受到幸运一击时额外伤害减免,0,幸运一击伤害减免,0,0,1,0,305062,0,0,0,0,0,0
  136. 306012,暴击概率,criticalStrikeChance,2,3,1,暴击触发概率,1,暴击概率,0,1,1,0,306012,0,0,0,0,0,0
  137. 306022,暴击抵挡概率,criticalStrikeResistanceChance,2,3,1,抵挡攻击者暴击触发概率,1,暴击抵挡概率,0,1,1,0,306022,0,0,0,0,0,0
  138. 306031,暴击伤害增加,criticalStrikeAdd,1,3,1,触发暴击时额外伤害增加,0,暴击伤害增加,0,0,1,0,306031,0,0,0,0,0,0
  139. 306042,暴击伤害加成,criticalStrikeBonus,2,3,1,触发暴击时额外伤害加成,0,暴击伤害加成,0,0,1,0,306042,0,0,0,0,0,0
  140. 306051,暴击伤害减少,criticalStrikeReduce,1,3,1,受到暴击时额外伤害减少,0,暴击伤害减少,0,0,1,0,306051,0,0,0,0,0,0
  141. 306062,暴击伤害减免,criticalStrikeReducationBonus,2,3,1,受到暴击时额外伤害减免,0,暴击伤害减免,0,0,1,0,306062,0,0,0,0,0,0
  142. 306071,暴击抗性,criticalresistance,1,3,1,抵抗暴击伤害数值,0,暴击抗性,0,0,1,0,306071,0,0,0,0,0,0
  143. 307012,致命一击概率,deadlyStrikeChance,2,3,1,致命一击触发概率,1,致命一击概率,0,1,1,0,307012,0,0,0,0,0,0
  144. 307022,致命一击抵挡概率,deadlyStrikeResistanceChance,2,3,1,抵挡攻击者致命一击触发概率,1,致命一击抵挡概率,0,1,1,0,307022,0,0,0,0,0,0
  145. 307031,致命一击伤害增加,deadlyStrikeAdd,1,3,1,触发致命一击时额外伤害增加,0,致命一击伤害增加,0,0,1,0,307031,0,0,0,0,0,0
  146. 307042,致命一击伤害加成,deadlyStrikeBonus,2,3,1,触发致命一击时额外伤害加成,0,致命一击伤害加成,0,0,1,0,307042,0,0,0,0,0,0
  147. 307051,致命一击伤害减少,deadlyStrikeReduce,1,3,1,受到致命一击时额外伤害减少,0,致命一击伤害减少,0,0,1,0,307051,0,0,0,0,0,0
  148. 307062,致命一击伤害减免,deadlyStrikeReducationBonus,2,3,1,受到致命一击时额外伤害减免,0,致命一击伤害减免,0,0,1,0,307062,0,0,0,0,0,0
  149. 308012,3倍伤害概率,tripleDamageChance,2,3,1,3倍伤害触发概率,1,3倍伤害概率,0,1,1,0,308012,0,0,0,0,0,0
  150. 308022,3倍伤害抵挡概率,tripleDamageResistanceChance,2,3,1,抵挡攻击者3倍伤害触发概率,1,3倍伤害抵挡概率,0,1,1,0,308022,0,0,0,0,0,0
  151. 308031,3倍伤害增加,tripleDamageAdd,1,3,1,触发3倍伤害时额外伤害增加,0,3倍伤害增加,0,0,1,0,308031,0,0,0,0,0,0
  152. 308042,3倍伤害加成,tripleDamageBonus,2,3,1,触发3倍伤害时额外伤害加成,0,3倍伤害加成,0,0,1,0,308042,0,0,0,0,0,0
  153. 308051,3倍伤害减少,tripleDamageReduce,1,3,1,受到3倍伤害时额外伤害减少,0,3倍伤害减少,0,0,1,0,308051,0,0,0,0,0,0
  154. 308062,3倍伤害减免,tripleDamageReducationBonus,2,3,1,受到3倍伤害时额外伤害减免,0,3倍伤害减免,0,0,1,0,308062,0,0,0,0,0,0
  155. 309011,额外伤害,transcendAtk,1,3,1,用于直接参与伤害结算的额外伤害数值,0,额外伤害,0,0,1,0,309011,0,0,0,0,0,0
  156. 309021,额外伤害减少,transcendAtkReduce,1,3,1,受到的额外伤害减少的值,0,额外伤害减少,0,0,1,0,309021,0,0,0,0,0,0
  157. 310012,连击加成倍率,conboAdditionalRatio,2,3,1,连击伤害加成,0,连击加成倍率,0,0,1,0,310012,0,0,0,0,0,0
  158. 310021,连击技能伤害增加,ComboSkillDamageAdd,1,3,1,连击技能伤害增加,1,连击技能伤害增加,0,1,1,0,310021,0,0,0,0,0,0
  159. 310022,连击技能伤害加成,ComboSkillDamageRate,2,3,1,连击技能伤害加成,1,连击技能伤害加成,0,1,1,0,310022,0,0,0,0,0,0
  160. 310031,连击技能攻击范围增加,ComboSkillRangeAdd,1,3,1,连击技能攻击范围增加,1,连击技能攻击范围增加,0,1,1,0,310031,0,0,0,0,0,0
  161. 311012,伤害加成,damageRate,2,3,1,计算伤害加成的比率,1,伤害加成,1,1,1,1,311012,0,0,0,0,0,0
  162. 311022,翅膀伤害加成,wingdamageRate,2,3,1,翅膀伤害加成的比率,1,翅膀伤害加成,0,1,1,0,311022,0,0,0,0,0,0
  163. 311032,最终伤害加成,finalDamageRate,2,3,1,最终伤害加成比率,1,最终伤害加成,0,1,1,0,311032,0,0,0,0,0,0
  164. 311111,pve伤害增加,pveDamageAdd,1,3,1,pve时额外伤害增加,1,pve伤害增加,0,1,1,0,311111,0,0,0,0,0,0
  165. 311112,pve伤害加成,damageIncreaseRate,2,3,1,pve伤害加成比例,1,pve伤害加成,0,1,1,1,311112,0,0,0,0,0,0
  166. 311131,增加对怪物伤害,increaseDamageToMonsters,1,3,1,pve时额外伤害增加,0,增加对怪物伤害,0,0,1,0,311131,0,0,0,0,0,0
  167. 311132,对boss伤害增加,bossDamageBonus,2,3,1,对BOSS类型怪物伤害增加,0,对boss伤害增加,0,0,1,0,311132,0,0,0,0,0,0
  168. 311133,对黄金怪伤害增加,goldMonsterDamageBonus,2,3,1,对黄金类型怪物伤害增加,0,对黄金怪伤害增加,0,0,1,0,311133,0,0,0,0,0,0
  169. 311134,对小怪伤害增加,smallMonsterDamageBonus,2,3,1,对小怪类型怪物伤害增加,0,对小怪伤害增加,0,0,1,0,311134,0,0,0,0,0,0
  170. 311211,pvp伤害增加,pvpDamageAdd,1,3,1,pvp时额外伤害增加,1,pvp伤害增加,0,1,1,0,311211,0,0,0,0,0,0
  171. 311212,PVP伤害加成,damageBonus,2,3,4253,pvp伤害加成比例,1,PVP伤害加成,0,1,1,1,311212,0,0,0,0,0,0
  172. 311221,增加对玩家伤害,increaseDamageToPlayers,1,3,1,pvp时额外伤害增加,0,增加对玩家伤害,0,0,1,0,311221,0,0,0,0,0,0
  173. 312012,伤害减免,damageRateDecrement,2,3,1,计算伤害减免的比率,1,伤害减免,0,1,1,1,312012,0,0,0,0,0,0
  174. 312022,最终伤害减免,finalDamageRateDecrement,2,3,1,最终伤害减免比率,0,最终伤害减免,0,0,1,0,312022,0,0,0,0,0,0
  175. 312032,5%概率触发伤害减免,damageRateDecrement5,2,3,1,受击时,5%概率伤害减免,0,伤害减免,0,0,0,1,312012,0,0,0,0,0,0
  176. 312042,10%概率触发伤害减免,damageRateDecrement10,2,3,1,受击时,10%概率伤害减免,0,伤害减免,0,0,0,1,312012,0,0,0,0,0,0
  177. 312111,pve伤害减少,pveDamageReduce,1,3,1,pve时额外伤害减少,1,pve伤害减少,0,1,1,0,312111,0,0,0,0,0,0
  178. 312112,pve伤害减免,damageReceiveDecrement,2,3,1,pve伤害减免比例,1,pve伤害减免,0,1,1,1,312112,0,0,0,0,0,0
  179. 312211,pvp伤害减少,pvpDamageReduce,1,3,1,pvp时额外伤害减少,1,pvp伤害减少,0,1,1,0,312211,0,0,0,0,0,0
  180. 312212,PVP伤害减免,damageReductionBonus,2,3,4253,pvp伤害减免比例,1,PVP伤害减免,0,1,1,1,312212,0,0,0,0,0,0
  181. 313012,伤害吸收,damageAbsorb,2,3,1,计算伤害吸收的比率,1,伤害吸收,1,1,1,1,313012,0,0,0,0,0,0
  182. 313112,PVE伤害吸收,absorbMonsterDamage,2,3,1,pve伤害吸收比例,1,PVE伤害吸收,0,1,1,1,313112,0,0,0,0,0,0
  183. 313212,PVP伤害吸收,absorbDamageToPlayers,2,3,1,pvp伤害吸收比例,1,PVP伤害吸收,0,1,1,1,313212,0,0,0,0,0,0
  184. 313222,PVP伤害吸收,damageAbsorbBonus,2,3,1,pvp伤害吸收比例,1,PVP伤害吸收,0,1,1,1,313222,0,0,0,0,0,0
  185. 314012,伤害反射,damageReflex,2,3,1,伤害反射比例,1,伤害反射,0,1,1,0,314012,0,0,0,0,0,0
  186. 314021,伤害反射固定值增加,damageReflexAdd,1,3,1,触发伤害反射时伤害反射固定值伤害增加,0,伤害反射固定值增加,0,0,1,0,314021,0,0,0,0,0,0
  187. 314031,伤害反射固定值减少,damageReflexReduce,1,3,1,触发伤害反射时伤害反射固定值伤害减少,0,伤害反射固定值减少,0,0,1,0,314031,0,0,0,0,0,0
  188. 314041,伤害反射减少,reflectedDamageReducesDamageAndIncreasesDamage,1,3,1,受到伤害反射时,伤害反射伤害减少,0,伤害反射减少,0,0,1,0,314041,0,0,0,0,0,0
  189. 314042,伤害反射减免,reflectDamageReductionAndIncrease,2,3,1,受到伤害反射时,受到伤害反射比例降低,0,伤害反射减免,0,0,1,0,314042,0,0,0,0,0,0
  190. 314051,PVP反射伤害固定值增加,pvpDamageReflexAdd,1,5,1,PVP触发伤害反射时伤害反射固定值伤害增加,反射伤害公式使用,1,PVP反射伤害固定值增加,0,1,1,0,314051,0,0,0,0,0,0
  191. 314052,PVP反射伤害固定值减少,pvpDamageReflexReduce,1,5,1,PVP触发伤害反射时伤害反射固定值伤害减少,反射伤害公式使用,1,PVP反射伤害固定值减少,0,1,1,0,314052,0,0,0,0,0,0
  192. 314061,伤害反射概率,damageReflexProbability,2,5,1,伤害反射触发概率,反射伤害公式使用,0,伤害反射概率,0,1,1,0,314061,0,0,0,0,0,0
  193. 314062,伤害反射抵挡概率,damageReflexResistanceProbability,2,5,1,抵挡伤害反射触发概率,反射伤害公式使用,1,伤害反射抵抗概率,0,1,1,0,308022,0,0,0,0,0,0
  194. 315011,固定伤害增加,fixedDamageAdd,1,3,1,固定伤害增加,1,固定伤害增加,0,1,1,0,315011,0,0,0,0,0,0
  195. 315021,pve固定伤害增加,pveFixedDamageAdd,1,3,1,pve时固定伤害增加,0,pve固定伤害增加,0,0,1,0,315021,0,0,0,0,0,0
  196. 315031,pvp固定伤害增加,pvpFixedDamageAdd,1,3,1,pvp时固定伤害增加,0,pvp固定伤害增加,0,0,1,0,315031,0,0,0,0,0,0
  197. 316011,固定伤害减少,fixedDamageReduce,1,3,1,固定伤害减少,0,固定伤害减少,0,0,1,0,316011,0,0,0,0,0,0
  198. 316021,pve固定伤害减少,pveFixedDamageReduce,1,3,1,pve时固定伤害减少,0,pve固定伤害减少,0,0,1,0,316021,0,0,0,0,0,0
  199. 316031,pvp固定伤害减少,pvpFixedDamageReduce,1,3,1,pvp时固定伤害减少,0,pvp固定伤害减少,0,0,1,0,316031,0,0,0,0,0,0
  200. 317012,无视防御率,unMissRate,2,3,10089,无视防御值概率,1,无视防御率,0,1,1,0,317012,0,0,0,0,0,0
  201. 317022,抵抗无视防御率,resistUnMissRate,2,3,10089,抵抗无视防御值概率,1,抵抗无视防御率,0,1,1,0,317022,0,0,0,0,0,0
  202. 317031,无视防御伤害增加,ignoringIncreasedDefenseDamage,1,3,1,无视防御时,额外增加伤害估值,0,无视防御伤害增加,0,0,1,0,317031,0,0,0,0,0,0
  203. 317032,无视防御伤害加成,ignoringIncreasedDefenseDamages,2,3,1,无视防御时,额外增加伤害百分比,0,无视防御伤害加成,0,0,1,0,317032,0,0,0,0,0,0
  204. 318011,移动速度,shiftSpeed,1,3,1,移动速度固定值,0,移动速度,0,0,1,0,318011,0,0,0,0,0,0
  205. 318022,移速加成,moveSpeed,2,3,1,移动速度加成,1,移速加成,0,1,1,0,318022,10000,10000,10000,10000,10000,10000
  206. 319012,金币掉落率,goldIncrease,2,3,30,怪物金币掉落数量乘以1+此数值,0,金币掉落率,0,0,1,0,319012,0,0,0,0,0,0
  207. 319022,提高宝石掉落率,stoneDropRateIncrease,2,3,1,怪物掉落概率乘以(1+此数值),0,提高宝石掉落率,0,0,1,0,319022,0,0,0,0,0,0
  208. 319032,提高卓越装备掉落率,exEquipDropRateIncrease,2,3,1,怪物掉落概率乘以(1+此数值),0,提高卓越装备掉落率,0,0,1,0,319032,0,0,0,0,0,0
  209. 319042,双倍掉落概率,doubleDrop,2,3,1,怪物掉落两次,0,双倍掉落概率,0,0,1,0,319042,0,0,0,0,0,0
  210. 319052,道具掉落提升,propdropincrease,2,3,1,提高物品掉落比例,0,道具掉落提升,0,0,1,0,319052,0,0,0,0,0,0
  211. 320011,技能攻击力,skillDamageAdd,1,3,1,技能攻击力增加值,0,技能攻击力,0,0,1,0,320011,0,0,0,0,0,0
  212. 320012,技能攻击,skillDamage,2,3,1,技能攻击加成比例,0,技能攻击,0,0,1,0,320012,0,0,0,0,0,0
  213. 321012,冷却缩减,CDReduce,2,3,1,技能cd降低比率,1,冷却缩减,0,0,0,0,321012,0,0,0,0,0,0
  214. 323012,卓越减伤,skillDamageReducationBonus,2,3,1,受到技能攻击伤害比例降低,0,卓越减伤,0,0,1,0,323012,0,0,0,0,0,0
  215. 324012,红药恢复效果,redrestoreRatio,2,3,1,调整红药恢复效果比例,正值表示增加,负值表示减少,0,红药恢复效果,0,0,1,0,324012,0,0,0,0,0,0
  216. 324022,蓝药恢复效果,bluerestoreRatio,2,3,1,调整蓝药恢复效果比例,正值表示增加,负值表示减少,0,蓝药恢复效果,0,0,1,0,324022,0,0,0,0,0,0
  217. 325012,经验加成,increaseExperience,2,3,1,经验加成,0,经验加成,0,0,1,0,325012,0,0,0,0,0,0
  218. 325022,经验消减,decreaseExperience,2,3,1,经验减少,0,经验消减,0,0,1,0,325022,0,0,0,0,0,0
  219. 326012,幸运(灵魂宝石成功率),soulGemSuccessRate,2,3,1,强化、追加成功率,0,幸运(灵魂宝石成功率),0,0,1,0,326012,0,0,0,0,0,0
  220. 327011,穿戴所需力量减少,reducedWearingPower,1,3,1,当前装备穿戴所需力量减少,1,穿戴所需力量减少,0,1,1,0,327011,0,0,0,0,0,0
  221. 327021,穿戴所需智力减少,wearingReducedIntelligence,1,3,1,当前装备穿戴所需智力减少,1,穿戴所需智力减少,0,1,1,0,327021,0,0,0,0,0,0
  222. 327031,穿戴所需敏捷减少,wearingAgilityReduces,1,3,1,当前装备穿戴所需敏捷减少,1,穿戴所需敏捷减少,0,1,1,0,327031,0,0,0,0,0,0
  223. 327041,穿戴所需力/智减少,wearingStrengthandIntelligenceDecrease,1,3,1,当前装备穿戴所需得力量和智力减少固定数值,1,穿戴所需力/智减少,0,1,1,0,327041,0,0,0,0,0,0
  224. 328011,装备韧性指数,equipmentResilienceIndex,1,3,1,最终伤害×(100-攻守方韧性差)%,1,装备韧性指数,0,1,1,0,328011,0,0,0,0,0,0
  225. 329012,被攻击无敌概率(5秒),probabilityOfBeingAttackedInvincible,2,3,1,#后面填概率,1,被攻击无敌概率(5秒),0,1,1,0,329012,0,0,0,0,0,0
  226. 329022,被攻击物理免疫概率(5秒),probabilityOfPhysicalImmunityUnderAttack,2,3,1,#后面填概率,1,被攻击物理免疫概率(5秒),0,1,1,0,329022,0,0,0,0,0,0
  227. 329032,被攻击魔法免疫概率(5秒),probabilityOfBeingAttackedAndImmuneToMagic,2,3,1,#后面填概率,1,被攻击魔法免疫概率(5秒),0,1,1,0,329032,0,0,0,0,0,0
  228. 329042,被攻击对方立即死亡(怪物)概率,killMonsterProbability,2,3,1,#后面填概率,1,被攻击对方立即死亡(怪物)概率,0,1,1,0,329042,0,0,0,0,0,0
  229. 329052,被攻击对方立即死亡(玩家)概率,killPlayerProbability,2,3,1,#后面填概率,1,被攻击对方立即死亡(玩家)概率,0,1,1,0,329052,0,0,0,0,0,0
  230. 329062,被攻击对方扣当前血量10%(怪物)概率,monsterDeductionCurrentHealthProbability,2,3,1,#后面填概率,1,被攻击对方扣当前血量10%(怪物)概率,0,1,1,0,329062,0,0,0,0,0,0
  231. 329072,被攻击对方扣当前血量10%(玩家)概率,probabilityOfPlayerDeductingCurrentHealth,2,3,1,#后面填概率,1,被攻击对方扣当前血量10%(玩家)概率,0,1,1,0,329072,0,0,0,0,0,0
  232. 329082,被攻击完全恢复生命值概率,probabilityOfFullyRecoveringHealthFromAttack,2,3,1,#后面填概率,1,被攻击完全恢复生命值概率,0,1,1,0,329082,0,0,0,0,0,0
  233. 329092,被攻击完全恢复魔法值概率,probabilityOfBeingAttackedAndFullyRestoringMagicPoints,2,3,1,#后面填概率,1,被攻击完全恢复魔法值概率,0,1,1,0,329092,0,0,0,0,0,0
  234. 329102,被攻击完全恢复AG值概率,probabilityOfCompleteRecoveryOfAgValueFromAttack,2,3,1,#后面填概率,1,被攻击完全恢复AG值概率,0,1,1,0,329102,0,0,0,0,0,0
  235. 329112,被攻击完全恢复SD值概率,probabilityOfCompleteRecoveryOfSdValueFromAttack,2,3,1,#后面填概率,1,被攻击完全恢复SD值概率,0,1,1,0,329112,0,0,0,0,0,0
  236. 329122,被攻击隐身概率(3秒),atackStealthProbability,2,3,1,#后面填概率,1,被攻击隐身概率(3秒),0,1,1,0,329122,0,0,0,0,0,0
  237. 329132,被攻击使用增加25%的生命之光(30秒)概率,beingAttackedIncreasesTheProbabilityOfUsingTheLightOfLife,2,3,1,#后面填概率,1,被攻击使用增加25%的生命之光(30秒)概率,0,1,1,0,329132,0,0,0,0,0,0
  238. 330012,冰冻束缚敌玩家概率(5秒),freezeBoundEnemyPlayerProbability,2,3,1,,1,冰冻束缚敌玩家概率(5秒),0,1,1,0,330012,0,0,0,0,0,0
  239. 330022,击晕敌玩家概率(3秒),probabilityOfStunningEnemyPlayers,2,3,1,,1,击晕敌玩家概率(3秒),0,1,1,0,330022,0,0,0,0,0,0
  240. 330032,眩晕缠绕抵抗,dizzyEntanglementResistance,2,3,1,,1,眩晕缠绕抵抗,0,1,1,0,330032,0,0,0,0,0,0
  241. 330042,暴气连击概率,probabilityOfBurstAirCombo,2,3,1,,1,暴气连击概率,0,1,1,0,330042,0,0,0,0,0,0
  242. 330052,增加连击伤害,increaseComboDamage,2,3,1,,0,增加连击伤害,0,0,1,0,330052,0,0,0,0,0,0
  243. 330062,增加连击距离,increaseComboDistance,2,3,1,,0,增加连击距离,0,0,1,0,330062,0,0,0,0,0,0
  244. 330072,一击必杀怪物概率,probabilityOfKillingMonstersInSeconds,2,3,1,,0,一击必杀怪物概率,0,0,1,0,330072,0,0,0,0,0,0
  245. 330082,一击必杀玩家概率,flashKillPlayerProbability,2,3,1,,0,一击必杀玩家概率,0,0,1,0,330082,0,0,0,0,0,0
  246. 331012,合成物品成功率增加,theSuccessRateOfSynthesizingItemsHasIncreased,2,3,1,,1,合成物品成功率增加,0,1,1,0,331012,0,0,0,0,0,0
  247. 331022,合成翅膀成功率增加,theSuccessRateOfSynthesizingWingsHasIncreased,2,3,1,,1,合成翅膀成功率增加,0,1,1,0,331022,0,0,0,0,0,0
  248. 332012,buff抗性,buffresistance,1,3,1,抵抗buff属性数值,0,buff抗性,0,0,1,0,332012,0,0,0,0,0,0
  249. 333011,圣光伤害,HolyAttack,1,5,51,圣光元素伤害,1,圣光伤害,1,1,1,0,333011,0,0,0,0,0,0
  250. 333021,圣光伤害增加,HolyDamageIncreased,1,5,1,圣光元素伤害增加固定值,0,圣光伤害增加,0,0,1,0,333021,0,0,0,0,0,0
  251. 333022,圣光伤害加成,HolyDamageIncreasedBonus,2,5,2552,圣光元素伤害加成百分比,0,圣光伤害加成,0,0,1,0,333022,0,0,0,0,0,0
  252. 333031,圣光伤害减少,HolyDamageReduction,1,5,1,圣光元素伤害减少固定值,0,圣光伤害减少,0,0,1,0,333031,0,0,0,0,0,0
  253. 333032,圣光伤害减免,HolyDamageReductionBonus,2,5,2552,圣光元素伤害减少百分比,0,圣光伤害减免,0,0,1,0,333032,0,0,0,0,0,0
  254. 333042,无视圣光免疫率,HolyUnMissRate,2,5,1,无视圣光元素免疫率,0,无视圣光免疫率,0,0,1,0,333042,0,0,0,0,0,0
  255. 333052,圣光伤害免疫率,HolyResistUnMissRate,2,5,1,圣光元素免疫率,0,圣光伤害免疫率,0,0,1,0,333052,0,0,0,0,0,0
  256. 334011,黑暗伤害,DarkAttack,1,5,51,黑暗元素伤害,1,黑暗伤害,1,1,1,0,334011,0,0,0,0,0,0
  257. 334021,黑暗伤害增加,DarkDamageIncreased,1,5,1,黑暗元素伤害增加固定值,0,黑暗伤害增加,0,0,1,0,334021,0,0,0,0,0,0
  258. 334022,黑暗伤害加成,DarkDamageIncreasedBonus,2,5,2552,黑暗元素伤害加成百分比,0,黑暗伤害加成,0,0,1,0,334022,0,0,0,0,0,0
  259. 334031,黑暗伤害减少,DarkDamageReduction,1,5,1,黑暗元素伤害减少固定值,0,黑暗伤害减少,0,0,1,0,334031,0,0,0,0,0,0
  260. 334032,黑暗伤害减免,DarkDamageReductionBonus,2,5,2552,黑暗元素伤害减少百分比,0,黑暗伤害减免,0,0,1,0,334032,0,0,0,0,0,0
  261. 334042,无视黑暗免疫率,DarkUnMissRate,2,5,1,无视黑暗元素免疫率,0,无视黑暗免疫率,0,0,1,0,334042,0,0,0,0,0,0
  262. 334052,黑暗伤害免疫率,DarkResistUnMissRate,2,5,1,黑暗元素免疫率,0,黑暗伤害免疫率,0,0,1,0,334052,0,0,0,0,0,0
  263. 335011,雷电伤害,ThunderAttack,1,5,51,雷电元素伤害,1,雷电伤害,1,1,1,0,335011,0,0,0,0,0,0
  264. 335021,雷电伤害增加,ThunderDamageIncreased,1,5,1,雷电元素伤害增加固定值,0,雷电伤害增加,0,0,1,0,335021,0,0,0,0,0,0
  265. 335022,雷电伤害加成,ThunderDamageIncreasedBonus,2,5,2552,雷电元素伤害加成百分比,0,雷电伤害加成,0,0,1,0,335022,0,0,0,0,0,0
  266. 335031,雷电伤害减少,ThunderDamageReduction,1,5,1,雷电元素伤害减少固定值,0,雷电伤害减少,0,0,1,0,335031,0,0,0,0,0,0
  267. 335032,雷电伤害减免,ThunderDamageReductionBonus,2,5,2552,雷电元素伤害减少百分比,0,雷电伤害减免,0,0,1,0,335032,0,0,0,0,0,0
  268. 335042,无视雷电免疫率,ThunderUnMissRate,2,5,1,无视雷电元素免疫率,0,无视雷电免疫率,0,0,1,0,335042,0,0,0,0,0,0
  269. 335052,雷电伤害免疫率,ThunderResistUnMissRate,2,5,1,雷电元素免疫率,0,雷电伤害免疫率,0,0,1,0,335052,0,0,0,0,0,0
  270. 336011,风暴伤害,StormAttack,1,5,51,风暴元素伤害,1,风暴伤害,1,1,1,0,336011,0,0,0,0,0,0
  271. 336021,风暴伤害增加,StormDamageIncreased,1,5,1,风暴元素伤害增加固定值,0,风暴伤害增加,0,0,1,0,336021,0,0,0,0,0,0
  272. 336022,风暴伤害加成,StormDamageIncreasedBonus,2,5,2552,风暴元素伤害加成百分比,0,风暴伤害加成,0,0,1,0,336022,0,0,0,0,0,0
  273. 336031,风暴伤害减少,StormDamageReduction,1,5,1,风暴元素伤害减少固定值,0,风暴伤害减少,0,0,1,0,336031,0,0,0,0,0,0
  274. 336032,风暴伤害减免,StormDamageReductionBonus,2,5,2552,风暴元素伤害减少百分比,0,风暴伤害减免,0,0,1,0,336032,0,0,0,0,0,0
  275. 336042,无视风暴免疫率,StormUnMissRate,2,5,1,无视风暴元素免疫率,0,无视风暴免疫率,0,0,1,0,336042,0,0,0,0,0,0
  276. 336052,风暴伤害免疫率,StormResistUnMissRate,2,5,1,风暴元素免疫率,0,风暴伤害免疫率,0,0,1,0,336052,0,0,0,0,0,0
  277. 337012,猎魔积分加成,monsterHunt,2,5,1,猎魔积分加成万分比,0,猎魔积分加成,0,0,0,0,337012,0,0,0,0,0,0
  278. 400001,技能伤害增加,freeAtt1,1,3,1,无实际作用,仅给战斗公式取值用,数值,0,技能伤害增加,0,0,1,0,400001,0,0,0,0,0,0
  279. 400002,技能伤害减少,freeAtt2,1,3,1,无实际作用,仅给战斗公式取值用,数值,0,技能伤害减少,0,0,1,0,400002,0,0,0,0,0,0
  280. 400003,防御+等级/10,freeAtt3,1,4,1,依据当前等级除以10 增加 数值的防御值,0,防御+等级/10,0,0,0,0,400003,0,0,0,0,0,0
  281. 400004,当前HP百分比回复,freeAtt4,2,3,1,无实际作用,仅给战斗公式取值用,万分比,0,自定义属性4,0,0,1,0,400004,0,0,0,0,0,0
  282. 400005,当前MP百分比回复,freeAtt5,2,3,1,无实际作用,仅给战斗公式取值用,万分比,0,自定义属性5,0,0,1,0,400005,0,0,0,0,0,0
  283. 400006,技能伤害加成,freeAtt6,2,3,1,无实际作用,仅给战斗公式取值用,万分比,0,技能伤害加成,0,0,1,1,400006,0,0,0,0,0,0
  284. 400007,技能伤害减免,freeAtt7,2,3,1,无实际作用,仅给战斗公式取值用,万分比,0,技能伤害减免,0,0,1,1,400007,0,0,0,0,0,0
  285. 400008,诅咒伤害,freeAtt8,2,3,1,无实际作用,仅给战斗公式取值用,万分比,2#5,诅咒伤害,2#5,2#5,1,0,400008,0,0,0,0,0,0
  286. 400009,多怪减伤,freeAtt9,2,3,1,无实际作用,仅给战斗公式取值用,万分比,0,多怪减伤,0,0,1,0,400009,0,0,0,0,0,0
  287. 400010,基础闪避率,freeAtt10,2,3,1,无实际作用,仅给战斗公式取值用,万分比,0,基础闪避率,0,0,1,0,400010,0,0,0,0,0,0
  288. 400011,自定义属性11,freeAtt11,1,3,1,无实际作用,仅给战斗公式取值用,数值,0,自定义属性11,0,0,1,0,400010,0,0,0,0,0,0
  289. 400012,自定义属性12,freeAtt12,1,3,1,无实际作用,仅给战斗公式取值用,数值,0,自定义属性12,0,0,1,0,400010,0,0,0,0,0,0
  290. 400013,自定义属性13,freeAtt13,1,3,1,无实际作用,仅给战斗公式取值用,数值,0,自定义属性13,0,0,1,0,400010,0,0,0,0,0,0
  291. 400014,自定义属性14,freeAtt14,1,3,1,无实际作用,仅给战斗公式取值用,数值,0,自定义属性14,0,0,1,0,400010,0,0,0,0,0,0
  292. 400015,自定义属性15,freeAtt15,1,3,1,无实际作用,仅给战斗公式取值用,数值,0,自定义属性15,0,0,1,0,400010,0,0,0,0,0,0
  293. 400016,自定义属性16,freeAtt16,2,3,1,无实际作用,仅给战斗公式取值用,万分比,0,自定义属性16,0,0,1,0,400010,0,0,0,0,0,0
  294. 400017,自定义属性17,freeAtt17,2,3,1,无实际作用,仅给战斗公式取值用,万分比,0,自定义属性17,0,0,1,0,400010,0,0,0,0,0,0
  295. 400018,自定义属性18,freeAtt18,2,3,1,无实际作用,仅给战斗公式取值用,万分比,0,自定义属性18,0,0,1,0,400010,0,0,0,0,0,0
  296. 400019,自定义属性19,freeAtt19,2,3,1,无实际作用,仅给战斗公式取值用,万分比,0,自定义属性19,0,0,1,0,400010,0,0,0,0,0,0
  297. 400020,自定义属性20,freeAtt20,2,3,1,无实际作用,仅给战斗公式取值用,万分比,0,自定义属性20,0,0,1,0,400010,0,0,0,0,0,0
  298. 500001,目标SD比率减少,shieldParryfall,2,3,1,受击者SD比率减少值,0,目标SD比率减少,0,0,1,0,500001,0,0,0,0,0,0
  299. 500002,魔法攻击加成,attackBonusMc,2,3,1,魔法攻击上下限同时乘以1+此数值总和,0,魔法攻击加成,0,0,1,0,500002,0,0,0,0,0,0
  300. 500003,伤害反射,damageRebound,2,3,1,抵挡并反弹受到所有伤害的概率,0,伤害反射,0,0,1,0,500003,0,0,0,0,0,0
  301. 500004,无视防御抵挡概率,unMissResistanceRate,2,3,1,抵挡攻击者无视防御触发的概率,0,无视防御抵挡概率,0,0,1,0,500004,0,0,0,0,0,0
  302. 500005,魔法攻击力提升,attackIncreaseMc,2,3,1,魔法攻击力提升比例,0,魔法攻击力提升,0,0,1,0,500005,0,0,0,0,0,0
  303. 500026,最大生命值,increaseLevelMaxHp,1,4,1,依据当前等级除以20 增加 数值的最大生命值,0,最大生命值,0,0,1,0,500026,0,0,0,0,0,0
  304. 500085,每5s恢复生命,HPBonus5s,2,3,1,每5s恢复生命值,0,每5s恢复生命,0,0,1,0,500085,0,0,0,0,0,0
  305. 500118,护盾值(SD)增加,shieldAdd,1,3,1,新增当前护盾(SD)值增加,固定值,0,护盾值(SD)增加,0,0,1,0,500118,0,0,0,0,0,0
  306. 500119,技能值(AG)增加,agStoAdd,1,3,1,新增当前技能(AG)值增加,固定值,0,技能值(AG)增加,0,0,1,0,500119,0,0,0,0,0,0
  307. 500120,攻击力等级提高,levelDc,1,4,1,(不知道什么用),0,攻击力等级提高,0,0,1,0,500120,0,0,0,0,0,0
  308. 500121,魔法攻击力等级提高,levelMC,1,4,1,(不知道什么用),0,魔法攻击力等级提高,0,0,1,0,500121,0,0,0,0,0,0
  309. 500122,盾牌防御力,shieldDefenseForce,2,4,1,(不知道什么用),0,盾牌防御力,0,0,1,0,500122,0,0,0,0,0,0
  310. 500123,攻击速度废弃,AniSpeed,1,2,1,废弃,0,攻击速度废弃,0,0,1,0,500123,0,0,0,0,0,0
  311. 500124,攻速加成废弃,atkSpeed,2,3,1,废弃,0,攻速加成废弃,0,0,1,0,500124,0,0,0,0,0,0
  312. 5000001,怪物移速速度加成,monsterMoveSpeed,2,5,1,怪物移动速度加成,通过该属性影响怪物AI行走时间,万分比,0,,0,0,0,0,333001,0,0,0,0,0,0
  313. 5000011,PVP出血伤害固定值,pvpBleedDamageAdd,1,5,1,PVP出血伤害固定值增加,不走伤害公式,直接掉血,相当于真伤,和抵抗是个加减关系,1,PVP出血伤害固定值,0,0,0,0,5000011,0,0,0,0,0,0
  314. 5000012,PVP出血伤害抵抗固定值,pvpBleedDamageReduce,1,5,1,PVP出血伤害固定值减少,1,PVP出血伤害抵抗固定值,0,0,0,0,5000012,0,0,0,0,0,0
  315. 5000013,攻击吸血,attackBlood,2,5,1,攻击时造成伤害的百分比转化为生命回复,0,,0,0,0,0,5000013,0,0,0,0,0,0