ActFirstRecharge.lua 4.5 KB

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  1. -- 活动 - 首充
  2. ActFirstRecharge = {}
  3. ActFirstRecharge.__index = ActFirstRecharge
  4. local function _rechargeType()
  5. return "1001"
  6. end
  7. local function _playerDbKey()
  8. return "T$act_recharge_first_data"
  9. end
  10. -- 获取活动奖励
  11. local function _get_reward_items(id)
  12. local reward = ConfigDataManager.getTableValue("cfg_Activity_firstRecharge", "reward", "id", id)
  13. jprint("首充活动奖励", id, reward)
  14. local tmp = string.toIntIntMap(reward, "#", "|")
  15. if table.notNullOrEmpty(tmp) then
  16. local list = {}
  17. for k, v in pairs(tmp) do
  18. table.insert(list, {id = k, count = v})
  19. end
  20. return list
  21. end
  22. return {}
  23. end
  24. function ActFirstRecharge.getData(actor)
  25. local var = getplaydef(actor, _playerDbKey())
  26. local data = setmetatable(var or {}, ActFirstRecharge)
  27. -- 充值事件
  28. if not data.payTime then
  29. data.payTime = 0
  30. end
  31. -- 领奖状态
  32. if not data.rewardStatus then
  33. data.rewardStatus = 0
  34. end
  35. -- 开始展示时间
  36. if not data.showTime then
  37. data.showTime = 0
  38. end
  39. return data
  40. end
  41. function ActFirstRecharge:saveData(actor)
  42. setplaydef(actor, _playerDbKey(), self)
  43. end
  44. ---充值回调触发事件
  45. function ActFirstRecharge.rechargeEvent(actor, cfg_recharge, count, amount, ext, outRewards)
  46. jprint("首充活动奖励 充值事件", cfg_recharge["id"])
  47. local data = ActFirstRecharge.getData(actor)
  48. -- 已充值
  49. if data.payTime > 0 then
  50. return
  51. end
  52. data.payTime = getbaseinfo("nowsec")
  53. data.rewardStatus = 1
  54. ActFirstRecharge.saveData(data, actor)
  55. ActFirstRecharge.sendPanel(actor, data)
  56. -- jprint("更新豪礼数据",data,config)
  57. ActFirstRecharge.gainReward(actor, {})
  58. -- ActFirstRecharge.getInfo(actor, {})
  59. end
  60. ---统一的请求消息处理
  61. function ActFirstRecharge.reqAction(actor, type, action, reqParameter)
  62. if action == "panel" then
  63. local data = ActFirstRecharge.getData(actor)
  64. ActFirstRecharge.sendPanel(actor, data)
  65. elseif action == "reward" then
  66. ActFirstRecharge.gainReward(actor, reqParameter)
  67. end
  68. end
  69. function ActFirstRecharge.gainReward(actor, reqParameter)
  70. local data = ActFirstRecharge.getData(actor)
  71. -- 未充值
  72. if data.payTime == 0 then
  73. tipinfo(actor, "未充值")
  74. return
  75. end
  76. -- 已领取
  77. if data.rewardStatus > 0 then
  78. tipinfo(actor, "已领取")
  79. return
  80. end
  81. -- 发放奖励
  82. local reward = ConfigDataManager.getTableValue("cfg_Activity_firstRecharge", "reward", "id", 1)
  83. local tmp = string.toIntIntMap(reward, "#", "|")
  84. if table.notNullOrEmpty(tmp) then
  85. --奖励进入背包
  86. Bag.sendRewards(actor, tmp, "充值奖励")
  87. end
  88. -- 改变状态
  89. data.rewardStatus = 2
  90. ActFirstRecharge.saveData(data, actor)
  91. -- 发送奖励
  92. ActFirstRecharge.sendPanel(actor, data)
  93. -- jprint("领奖豪礼数据",data)
  94. ActFirstRecharge.getInfo(actor, {})
  95. end
  96. -- 主线任务状态变化
  97. function ActFirstRecharge.onTaskChange(actor, taskId, taskStatus)
  98. local mainTaskId = ConfigDataManager.getTableValue("cfg_Activity_firstRecharge", "mainTaskId", "id", 1)
  99. if taskStatus == TaskHandler.Status.FINISH and taskId >= 0 then
  100. local data = ActFirstRecharge.getData(actor)
  101. data.showTime = getbaseinfo("nowsec")
  102. ActFirstRecharge.saveData(data, actor)
  103. -- 通知前端弹窗
  104. ActFirstRecharge.getInfo(actor, {})
  105. end
  106. end
  107. function ActFirstRecharge.sendPanel(actor, data)
  108. Recharge.resAction(actor, _rechargeType(), "panel", data)
  109. end
  110. -- 获取活动信息
  111. function ActFirstRecharge.getInfo(actor, msgData)
  112. local data = ActFirstRecharge.getData(actor)
  113. if data.showTime > 0 then
  114. sendluamsg(
  115. actor,
  116. LuaMessageIdToClient.RES_ACT_FIRST_CHARGE_INFO,
  117. {
  118. payTime = data.payTime,
  119. showTime = data.showTime,
  120. rewardStatus = data.rewardStatus,
  121. awards = _get_reward_items(1)
  122. }
  123. )
  124. end
  125. end
  126. -- 角色登录
  127. function ActFirstRecharge.login(actor)
  128. ActFirstRecharge.getInfo(actor, {})
  129. end
  130. --TODO 一定要放到文件最后
  131. EventListerTable.registerType("首充活动", _rechargeType(), _playerDbKey())
  132. --注册充值事件
  133. RechargeEventListerTable:eventLister("0", "首充活动", ActFirstRecharge.rechargeEvent)
  134. -- 注册请求消息监听
  135. RechargeMessageEventListerTable:eventLister(_rechargeType(), "首充活动", ActFirstRecharge.reqAction)