EventCfg = {} EventCfg.onStarUp = "onStarUp" --服务器启动 EventCfg.onHandlereQuest = "HandlereQuest" --客户端请求 actor msg_id data EventCfg.onCreatrole = "onCreatrole" --玩家创角 actor EventCfg.onLogin = "onLogin" --玩家登录 actor EventCfg.onLoginEnd = "onLoginEnd" --玩家登录结束 actor EventCfg.onExitGame = "onExitGame" --玩家退出游戏 EventCfg.onClicknpc = "onClicknpc" --点击npc actor npc_id EventCfg.onNewDay = "onNewDay" -- 新的一天 EventCfg.onNewWeek = "onNewWeek" -- 新的一周 EventCfg.onNewMonth = "onNewMonth" -- 新的一月 EventCfg.onNewMin = "onNewMin" -- 新的一分钟 EventCfg.onNewHour = "onNewHour" -- 新的小时 EventCfg.onReloadScript = "onReloadScript" -- 重载脚本 actor EventCfg.onKillMon = "onKillMon" -- 杀死怪物 actor monsterId monsterCfgId monsterName monsterLevel EventCfg.onPlayLevelUp = "onPlayLevelUp" -- 玩家升级 EventCfg.onPlayerEnterView = "onPlayerEnterView" -- 玩家进入视野 EventCfg.onPlayerEnterView = "onNPCEnterView" -- NPC进入视野 EventCfg.onComboskillUp = "onComboskillUp" -- 连击技能升级 EventCfg.onTakeOnEquip = "onTakeOnEquip" -- 穿装备触发 EventCfg.onTakeOffEquip = "onTakeOffEquip" -- 脱装备触发 EventCfg.onCombineServer = "onCombineServer" -- 合服触发 EventCfg.onHuoYueDuChange = "onHuoYueDuChange" -- 活跃度变化 actor add_num EventCfg.onUseItem = "onUseItem" -- 道具使用后回调 EventCfg.onBagItemChange = "onBagItemChange" -- 不入包道具获取回调 EventCfg.onEnterUnion = "onEnterUnion" --加入战盟后触发 EventCfg.onQuitUnion = "onQuitUnion" --退出战盟前触发 EventCfg.onAttack = "onAttack" --攻击后 EventCfg.underattack = "underattack" --受到攻击后 EventCfg.addbag = "addbag" --物品进入玩家背包后 EventCfg.AttackDamage = "AttackDamage" --损血前回调 EventCfg.onPlaydie = "onPlaydie" --玩家死亡 EventCfg.onRevival = "onRevival" --玩家复活 EventCfg.onMonsterDie = "onMonsterDie" --怪物死亡 EventCfg.onMonsterRevival = "onMonsterRevival" --怪物复活 EventCfg.OnCareerChange = "OnCareerChange" --转职 EventCfg.OnGmUnlockLianji = "OnGmUnlockLianji" --gm强制解锁连击 EventCfg.onActivityChange = "onActivityChange" --玩家活动发生变化 EventCfg.onSysTemActivityChange = "onSysTemActivityChange" --系统活动发生变化 EventCfg.move = "move" --移动后回调 EventCfg.onCommonShopBuy = "onCommonShopBuy" --通用商品购买 EventCfg.onAttrChange = "onAttrChange" --属性变化触发 EventCfg.onRoleseCond = "onRoleseCond" --每秒心跳 EventCfg.onAttackAGAndSD = "onAttackAGAndSD" --伤害后AG和SD操作执行 EventCfg.onMonseterDrop = "onMonseterDrop" --怪物掉落前回调 actor_id(归属玩家id),drop_item(掉落的道具),monstercfg_id(怪物id),mapid(地图id)