GameTips = {} local this = {} GameTips.Type = { -- 默认 default = 0, -- 月卡礼包 month_gift = 1, } ---@param actor table 玩家对象 ---@param reward table 奖励参数[itemid, count] function GameTips.sendGetRewardMsg(actor, reward) this.sendGetRewardMsg(actor, reward) end function GameTips.sendGetRewardMsgWithParam(actor, reward, type, param) this.sendGetRewardMsgWithParam(actor, reward, type, param) end --------------------------------------------------- function this.sendGetRewardMsg(actor, param) sendluamsg(actor, LuaMessageIdToClient.RES_SEND_GET_REWARD_MSG, param) end function this.sendGetRewardMsgWithParam(actor, reward, type, param) if not type then GameTips.sendGetRewardMsg(actor, reward) return end local data = { ['type'] = type, ['param'] = param, ['reward'] = reward } sendluamsg(actor, LuaMessageIdToClient.RES_COMMON_REWARD_PANEL_WITH_PARAM, data) end