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@@ -6,9 +6,11 @@ local this = {}
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-- 活动类型
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local ACTIVITY_TYPE = {
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- WORLD_BOSS = 1, -- 世界BOSS争夺战
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- SIEGE_WAR = 2, -- 攻城战
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- MONSTER_LEGION = 3 -- 怪物军团
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+ WORLD_BOSS = 1, -- 世界BOSS争夺战
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+ SIEGE_WAR = 2, -- 攻城战
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+ MONSTER_LEGION = 3, -- 怪物军团
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+ FIRST_RECHARGE = 4, -- 首充活动
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+ MONTHLY_GROW = 5 -- 月卡活动
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}
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-- 活动配置
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@@ -30,13 +32,25 @@ local ACTIVITY_CONFIG = {
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description = "每周三、周五晚上7点开启,抵御怪物入侵",
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module = MonsterLegion,
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enabled = true
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+ },
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+ [ACTIVITY_TYPE.FIRST_RECHARGE] = {
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+ name = "首充活动",
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+ description = "首充送体验天使",
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+ module = ActFirstRecharge,
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+ enabled = true
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+ },
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+ [ACTIVITY_TYPE.MONTHLY_GROW] = {
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+ name = "月卡活动",
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+ description = "购买送经验,金币,挂机加成",
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+ module = ActMonthlyGrow,
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+ enabled = true
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}
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}
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-- 初始化所有活动系统
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function this.Init()
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info("活动管理器初始化开始")
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-
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+
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-- 初始化各个活动系统
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for activityType, config in pairs(ACTIVITY_CONFIG) do
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if config.enabled and config.module and config.module.Init then
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@@ -48,27 +62,30 @@ function this.Init()
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end
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end
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end
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-
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+
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-- 启动活动检查定时器
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this.StartActivityCheckTimer()
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+
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info("活动管理器初始化完成")
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end
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-- 启动活动检查定时器
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function this.StartActivityCheckTimer()
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-- 每30秒检查一次活动状态
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- setTimer(30000, function()
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- this.CheckAllActivities()
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- end)
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+ setTimer(
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+ 30000,
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+ function()
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+ this.CheckAllActivities()
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+ end
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+ )
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end
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-- 检查所有活动状态
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function this.CheckAllActivities()
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for activityType, config in pairs(ACTIVITY_CONFIG) do
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if config.enabled and config.module then
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- -- 这里可以添加活动状态检查逻辑
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- -- 例如:检查活动是否异常、是否需要重启等
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+ -- 这里可以添加活动状态检查逻辑
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+ -- 例如:检查活动是否异常、是否需要重启等
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end
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end
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end
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@@ -79,7 +96,7 @@ function this.GetActivityInfo(activityType)
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if not config or not config.enabled then
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return nil
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end
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-
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+
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local module = config.module
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local info = {
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type = activityType,
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@@ -90,34 +107,34 @@ function this.GetActivityInfo(activityType)
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timeRemaining = 0,
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participants = 0
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}
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-
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+
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-- 获取活动状态
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if module.GetActivityStatus then
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info.status = module.GetActivityStatus()
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end
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+
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-- 获取当前阶段
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if module.GetCurrentPhase then
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info.phase = module.GetCurrentPhase()
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end
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-
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+
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-- 获取剩余时间
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if module.GetActivityRemainingTime then
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info.timeRemaining = module.GetActivityRemainingTime()
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end
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-
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+
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-- 获取参与人数
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if module.GetParticipantCount then
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info.participants = module.GetParticipantCount()
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end
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+
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return info
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end
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-- 获取所有活动信息
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function this.GetAllActivitiesInfo()
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local activities = {}
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-
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+
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for activityType, config in pairs(ACTIVITY_CONFIG) do
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if config.enabled then
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local info = this.GetActivityInfo(activityType)
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@@ -126,7 +143,7 @@ function this.GetAllActivitiesInfo()
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end
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end
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end
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-
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+
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return activities
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end
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@@ -136,7 +153,7 @@ function this.StartActivity(activityType)
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if not config or not config.enabled then
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return false, "活动不存在或已禁用"
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end
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-
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+
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local module = config.module
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if module.StartActivity then
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local success, err = pcall(module.StartActivity)
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@@ -158,7 +175,7 @@ function this.StopActivity(activityType)
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if not config or not config.enabled then
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return false, "活动不存在或已禁用"
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end
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+
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local module = config.module
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if module.EndActivity then
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local success, err = pcall(module.EndActivity)
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@@ -180,9 +197,9 @@ function this.PlayerJoinActivity(actor, activityType)
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if not config or not config.enabled then
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return false, "活动不存在或已禁用"
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end
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+
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local module = config.module
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-
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+
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-- 根据活动类型调用相应的报名函数
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if activityType == ACTIVITY_TYPE.WORLD_BOSS then
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if module.PlayerRegister then
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@@ -197,7 +214,7 @@ function this.PlayerJoinActivity(actor, activityType)
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return module.PlayerRegister(actor)
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end
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end
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+
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return false, "活动不支持报名功能"
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end
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@@ -207,13 +224,13 @@ function this.CanPlayerJoinActivity(actor, activityType)
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if not config or not config.enabled then
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return false, "活动不存在或已禁用"
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end
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+
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local module = config.module
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+
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if module.CanPlayerParticipate then
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return module.CanPlayerParticipate(actor)
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end
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+
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return false, "活动不支持参与检查"
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end
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@@ -223,9 +240,9 @@ function this.GetActivityRanking(activityType, rankingType)
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if not config or not config.enabled then
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return {}
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end
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+
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local module = config.module
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-
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+
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if rankingType == "player" then
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if module.GetPlayerScoreRanking then
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return module.GetPlayerScoreRanking()
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@@ -239,7 +256,7 @@ function this.GetActivityRanking(activityType, rankingType)
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return module.GetAllianceDamageRanking()
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end
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end
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-
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+
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return {}
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end
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@@ -249,34 +266,34 @@ function this.GetActivityDetailedStatus(activityType)
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if not config or not config.enabled then
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return nil
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end
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-
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+
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local module = config.module
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local status = {
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type = activityType,
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name = config.name,
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enabled = config.enabled
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}
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-
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+
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-- 获取活动状态
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if module.GetActivityStatus then
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status.status = module.GetActivityStatus()
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end
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-
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+
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-- 获取当前阶段
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if module.GetCurrentPhase then
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status.phase = module.GetCurrentPhase()
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end
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-
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+
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-- 获取剩余时间
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if module.GetActivityRemainingTime then
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status.timeRemaining = module.GetActivityRemainingTime()
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end
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+
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-- 获取参与人数
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if module.GetParticipantCount then
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status.participants = module.GetParticipantCount()
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end
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+
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-- 根据活动类型获取特定信息
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if activityType == ACTIVITY_TYPE.WORLD_BOSS then
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if module.GetBossHPInfo then
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@@ -297,7 +314,7 @@ function this.GetActivityDetailedStatus(activityType)
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status.stats = module.GetActivityStats()
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end
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end
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-
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+
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return status
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end
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@@ -307,13 +324,13 @@ function this.SendActivityNotice(activityType, message)
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if not config or not config.enabled then
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return false
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end
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-
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+
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local module = config.module
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if module.SendWorldNotice then
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module.SendWorldNotice(message)
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return true
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end
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-
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+
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return false
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end
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@@ -323,7 +340,7 @@ function this.GetActivityConfig(activityType)
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if not config then
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return nil
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end
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-
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+
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return {
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type = activityType,
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name = config.name,
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@@ -335,11 +352,11 @@ end
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-- 获取所有活动配置
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336
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353
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function this.GetAllActivityConfigs()
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354
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local configs = {}
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338
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-
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+
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for activityType, config in pairs(ACTIVITY_CONFIG) do
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table.insert(configs, this.GetActivityConfig(activityType))
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end
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-
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+
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return configs
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end
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@@ -349,15 +366,15 @@ function this.SetActivityEnabled(activityType, enabled)
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if not config then
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return false, "活动不存在"
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end
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-
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+
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config.enabled = enabled
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-
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+
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if enabled then
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info("活动已启用:", config.name)
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else
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info("活动已禁用:", config.name)
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end
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-
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+
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return true
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end
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@@ -367,14 +384,14 @@ function this.RestartActivitySystem(activityType)
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367
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384
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if not config or not config.enabled then
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368
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return false, "活动不存在或已禁用"
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369
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386
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end
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-
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+
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|
388
|
local module = config.module
|
|
372
|
|
-
|
|
|
389
|
+
|
|
373
|
390
|
-- 停止当前活动
|
|
374
|
391
|
if module.EndActivity then
|
|
375
|
392
|
pcall(module.EndActivity)
|
|
376
|
393
|
end
|
|
377
|
|
-
|
|
|
394
|
+
|
|
378
|
395
|
-- 重新初始化
|
|
379
|
396
|
if module.Init then
|
|
380
|
397
|
local success, err = pcall(module.Init)
|
|
|
@@ -386,7 +403,7 @@ function this.RestartActivitySystem(activityType)
|
|
386
|
403
|
return false, "活动系统重启失败:" .. err
|
|
387
|
404
|
end
|
|
388
|
405
|
end
|
|
389
|
|
-
|
|
|
406
|
+
|
|
390
|
407
|
return false, "活动模块不支持重启功能"
|
|
391
|
408
|
end
|
|
392
|
409
|
|
|
|
@@ -398,26 +415,29 @@ function this.GetActivityStatistics()
|
|
398
|
415
|
activeActivities = 0,
|
|
399
|
416
|
activities = {}
|
|
400
|
417
|
}
|
|
401
|
|
-
|
|
|
418
|
+
|
|
402
|
419
|
for activityType, config in pairs(ACTIVITY_CONFIG) do
|
|
403
|
420
|
stats.totalActivities = stats.totalActivities + 1
|
|
404
|
|
-
|
|
|
421
|
+
|
|
405
|
422
|
if config.enabled then
|
|
406
|
423
|
stats.enabledActivities = stats.enabledActivities + 1
|
|
407
|
|
-
|
|
|
424
|
+
|
|
408
|
425
|
local status = this.GetActivityDetailedStatus(activityType)
|
|
409
|
426
|
if status and status.status and status.status > 0 then
|
|
410
|
427
|
stats.activeActivities = stats.activeActivities + 1
|
|
411
|
428
|
end
|
|
412
|
|
-
|
|
413
|
|
- table.insert(stats.activities, {
|
|
414
|
|
- type = activityType,
|
|
415
|
|
- name = config.name,
|
|
416
|
|
- status = status
|
|
417
|
|
- })
|
|
|
429
|
+
|
|
|
430
|
+ table.insert(
|
|
|
431
|
+ stats.activities,
|
|
|
432
|
+ {
|
|
|
433
|
+ type = activityType,
|
|
|
434
|
+ name = config.name,
|
|
|
435
|
+ status = status
|
|
|
436
|
+ }
|
|
|
437
|
+ )
|
|
418
|
438
|
end
|
|
419
|
439
|
end
|
|
420
|
|
-
|
|
|
440
|
+
|
|
421
|
441
|
return stats
|
|
422
|
442
|
end
|
|
423
|
443
|
|
|
|
@@ -427,7 +447,7 @@ function this.CleanupActivityData(activityType)
|
|
427
|
447
|
if not config or not config.enabled then
|
|
428
|
448
|
return false, "活动不存在或已禁用"
|
|
429
|
449
|
end
|
|
430
|
|
-
|
|
|
450
|
+
|
|
431
|
451
|
local module = config.module
|
|
432
|
452
|
if module.CleanupActivityData then
|
|
433
|
453
|
local success, err = pcall(module.CleanupActivityData)
|
|
|
@@ -439,14 +459,14 @@ function this.CleanupActivityData(activityType)
|
|
439
|
459
|
return false, "活动数据清理失败:" .. err
|
|
440
|
460
|
end
|
|
441
|
461
|
end
|
|
442
|
|
-
|
|
|
462
|
+
|
|
443
|
463
|
return false, "活动模块不支持数据清理功能"
|
|
444
|
464
|
end
|
|
445
|
465
|
|
|
446
|
466
|
-- 清理所有活动数据
|
|
447
|
467
|
function this.CleanupAllActivityData()
|
|
448
|
468
|
local results = {}
|
|
449
|
|
-
|
|
|
469
|
+
|
|
450
|
470
|
for activityType, config in pairs(ACTIVITY_CONFIG) do
|
|
451
|
471
|
if config.enabled then
|
|
452
|
472
|
local success, message = this.CleanupActivityData(activityType)
|
|
|
@@ -456,10 +476,9 @@ function this.CleanupAllActivityData()
|
|
456
|
476
|
}
|
|
457
|
477
|
end
|
|
458
|
478
|
end
|
|
459
|
|
-
|
|
|
479
|
+
|
|
460
|
480
|
return results
|
|
461
|
481
|
end
|
|
462
|
482
|
|
|
463
|
483
|
-- 导出模块
|
|
464
|
484
|
return this
|
|
465
|
|
-
|