|
|
@@ -7,8 +7,8 @@ function handlerequest(actor, uid, msgID, msgData)
|
|
7
|
7
|
envDebug = envDebug or getenv("debug")
|
|
8
|
8
|
if envDebug then
|
|
9
|
9
|
local last_lua_message = {
|
|
10
|
|
- ["uid"] = uid,
|
|
11
|
|
- ["msgID"] = msgID,
|
|
|
10
|
+ ["uid"] = uid,
|
|
|
11
|
+ ["msgID"] = msgID,
|
|
12
|
12
|
["msgData"] = msgData
|
|
13
|
13
|
}
|
|
14
|
14
|
setplaydef(actor, "J$gm_last_lua", last_lua_message)
|
|
|
@@ -25,62 +25,62 @@ function handlerequest(actor, uid, msgID, msgData)
|
|
25
|
25
|
-- print(result)
|
|
26
|
26
|
-- 装备相关
|
|
27
|
27
|
elseif msgID == LuaMessageIdToSever.SETTING_EQUIP_APPEAR then
|
|
28
|
|
- EquipAndAppear.settingequipappear(actor, msgData) -- 保存装备外观|幻化
|
|
|
28
|
+ EquipAndAppear.settingequipappear(actor, msgData) -- 保存装备外观|幻化
|
|
29
|
29
|
elseif msgID == LuaMessageIdToSever.GET_EQUIP_APPEAR then
|
|
30
|
|
- EquipAndAppear.getequipappear(actor, msgID) -- 获取装备外观
|
|
|
30
|
+ EquipAndAppear.getequipappear(actor, msgID) -- 获取装备外观
|
|
31
|
31
|
elseif msgID == LuaMessageIdToSever.EQUIP_FASHION then
|
|
32
|
|
- EquipAndAppear.equipfashion(actor, msgData) -- 装备幻化
|
|
|
32
|
+ EquipAndAppear.equipfashion(actor, msgData) -- 装备幻化
|
|
33
|
33
|
elseif msgID == LuaMessageIdToSever.ACT_EQUIP_COLOR then
|
|
34
|
|
- EquipAndAppear.actquipcolor(actor, msgData) -- 装备染色
|
|
|
34
|
+ EquipAndAppear.actquipcolor(actor, msgData) -- 装备染色
|
|
35
|
35
|
elseif msgID == LuaMessageIdToSever.GET_EQUIP_COLOR then
|
|
36
|
|
- EquipAndAppear.getequipcolor(actor, msgID) -- 获取装备染色信息
|
|
|
36
|
+ EquipAndAppear.getequipcolor(actor, msgID) -- 获取装备染色信息
|
|
37
|
37
|
elseif msgID == LuaMessageIdToSever.SETTING_EQUIP_COLOR then
|
|
38
|
|
- EquipAndAppear.settingequipcolor(actor, msgData) -- 保存装备染色
|
|
|
38
|
+ EquipAndAppear.settingequipcolor(actor, msgData) -- 保存装备染色
|
|
39
|
39
|
elseif msgID == LuaMessageIdToSever.REQ_ITEM_DECOMPOSITION then
|
|
40
|
|
- ItemRecycling.decompositionlua(actor, msgID, msgData) -- 装备分解
|
|
|
40
|
+ ItemRecycling.decompositionlua(actor, msgID, msgData) -- 装备分解
|
|
41
|
41
|
elseif msgID == LuaMessageIdToSever.GET_TITLE then
|
|
42
|
|
- EquipAndAppear.gettitleinfo(actor, msgID) -- 获取称号信息
|
|
|
42
|
+ EquipAndAppear.gettitleinfo(actor, msgID) -- 获取称号信息
|
|
43
|
43
|
elseif msgID == LuaMessageIdToSever.SET_TITLE then
|
|
44
|
44
|
EquipAndAppear.settingtitleappear(actor, msgID, msgData) -- 设置当前称号
|
|
45
|
45
|
elseif msgID == LuaMessageIdToSever.GET_SHAPE_RING then
|
|
46
|
|
- EquipAndAppear.getshapering(actor, msgID) -- 获取变身戒指信息
|
|
|
46
|
+ EquipAndAppear.getshapering(actor, msgID) -- 获取变身戒指信息
|
|
47
|
47
|
elseif msgID == LuaMessageIdToSever.GET_GUARD_APPEAR then
|
|
48
|
|
- EquipAndAppear.getguardappear(actor, msgID) -- 获取守护皮肤信息
|
|
|
48
|
+ EquipAndAppear.getguardappear(actor, msgID) -- 获取守护皮肤信息
|
|
49
|
49
|
elseif msgID == LuaMessageIdToSever.SET_SHAPE_RING then
|
|
50
|
|
- EquipAndAppear.wearshapering(actor, msgData) -- 穿戴变身戒指
|
|
|
50
|
+ EquipAndAppear.wearshapering(actor, msgData) -- 穿戴变身戒指
|
|
51
|
51
|
elseif msgID == LuaMessageIdToSever.REQ_STRENGTH_EQUIP then
|
|
52
|
|
- EquipAndAppear.luastrengthequip(actor, msgData) -- 请求装备强化
|
|
|
52
|
+ EquipAndAppear.luastrengthequip(actor, msgData) -- 请求装备强化
|
|
53
|
53
|
elseif msgID == LuaMessageIdToSever.REQ_APPEND_EQUIP then
|
|
54
|
|
- EquipAndAppear.luaappendequip(actor, msgData) -- 请求装备追加
|
|
|
54
|
+ EquipAndAppear.luaappendequip(actor, msgData) -- 请求装备追加
|
|
55
|
55
|
elseif msgID == LuaMessageIdToSever.REQ_EQUIP_FASHION then
|
|
56
|
|
- EquipAndAppear.getallequipfashion(actor) -- 请求已激活幻化外观
|
|
|
56
|
+ EquipAndAppear.getallequipfashion(actor) -- 请求已激活幻化外观
|
|
57
|
57
|
elseif msgID == LuaMessageIdToSever.REQ_UPDATE_EQUIP_ORNAMENTS then
|
|
58
|
|
- EquipAndAppear.ssupdate(actor, msgData) -- 请求首饰升级
|
|
|
58
|
+ EquipAndAppear.ssupdate(actor, msgData) -- 请求首饰升级
|
|
59
|
59
|
elseif msgID == LuaMessageIdToSever.REQ_EQUIP_REGENERATION then
|
|
60
|
|
- EquipAndAppear.regeneration(actor, msgData) -- 请求装备再生
|
|
|
60
|
+ EquipAndAppear.regeneration(actor, msgData) -- 请求装备再生
|
|
61
|
61
|
elseif msgID == LuaMessageIdToSever.REQ_UP_EQUIP_REGENERATION then
|
|
62
|
|
- EquipAndAppear.getupregenerationattr(actor, msgData) -- 请求装备上次洗练数据
|
|
|
62
|
+ EquipAndAppear.getupregenerationattr(actor, msgData) -- 请求装备上次洗练数据
|
|
63
|
63
|
elseif msgID == LuaMessageIdToSever.REQ_REPLACE_REGENERATION_ATTR then
|
|
64
|
|
- EquipAndAppear.confirmreplaceentry(actor, msgData) -- 请求替换装备再生属性
|
|
|
64
|
+ EquipAndAppear.confirmreplaceentry(actor, msgData) -- 请求替换装备再生属性
|
|
65
|
65
|
elseif msgID == LuaMessageIdToSever.REQ_STRENGTH_REGENERATION_ATTR then
|
|
66
|
|
- EquipAndAppear.strengthregenerationattr(actor, msgData) -- 请求强化装备再生属性
|
|
|
66
|
+ EquipAndAppear.strengthregenerationattr(actor, msgData) -- 请求强化装备再生属性
|
|
67
|
67
|
elseif msgID == LuaMessageIdToSever.REQ_ACT_EQUIP_ORNAMENTS then
|
|
68
|
|
- EquipAndAppear.actssattr(actor, msgData) -- 请求首饰属性激活
|
|
|
68
|
+ EquipAndAppear.actssattr(actor, msgData) -- 请求首饰属性激活
|
|
69
|
69
|
elseif msgID == LuaMessageIdToSever.REQ_TRANSFER_EQUIP then
|
|
70
|
70
|
-- 装备相关结束
|
|
71
|
|
- EquipAndAppear.luatransferequip(actor, msgData) -- 请求装备属性转移
|
|
|
71
|
+ EquipAndAppear.luatransferequip(actor, msgData) -- 请求装备属性转移
|
|
72
|
72
|
elseif msgID == LuaMessageIdToSever.GET_TEAM_RECRUIT then
|
|
73
|
|
- Team.getteamrecruitlua(actor, msgID) -- 获取组队喊话信息
|
|
|
73
|
+ Team.getteamrecruitlua(actor, msgID) -- 获取组队喊话信息
|
|
74
|
74
|
elseif msgID == LuaMessageIdToSever.LEADER_AGREE_APPLY then
|
|
75
|
|
- Team.leaderAgreeApply(actor, msgID) -- 队长一键同意申请记录
|
|
|
75
|
+ Team.leaderAgreeApply(actor, msgID) -- 队长一键同意申请记录
|
|
76
|
76
|
elseif msgID == LuaMessageIdToSever.GET_RESET_FRUIT_COUNT then
|
|
77
|
|
- FruitScript.toGetResetCount(actor) -- 获取重置果实次数
|
|
|
77
|
+ FruitScript.toGetResetCount(actor) -- 获取重置果实次数
|
|
78
|
78
|
elseif msgID == LuaMessageIdToSever.S_RESET_FRUIT then
|
|
79
|
|
- FruitScript.resetFruit(actor, msgData) -- 重置果实
|
|
|
79
|
+ FruitScript.resetFruit(actor, msgData) -- 重置果实
|
|
80
|
80
|
elseif msgID == LuaMessageIdToSever.GET_MOUNSTER_COUNT_BY_MAP then
|
|
81
|
81
|
DuplicateCommon.getmonstercountbymap(actor, msgData) -- 根据地图信息获取怪物数量
|
|
82
|
82
|
elseif msgID == LuaMessageIdToSever.SET_FRIEND_DEGREE then
|
|
83
|
|
- Friend.sendflower(actor, msgID, msgData) -- 好友送花
|
|
|
83
|
+ Friend.sendflower(actor, msgID, msgData) -- 好友送花
|
|
84
|
84
|
elseif msgID == LuaMessageIdToSever.GET_DEVIL_SQUARE_PANEL then
|
|
85
|
85
|
DevilSquare.ReqGetPanelInfo(actor, msgData)
|
|
86
|
86
|
elseif msgID == LuaMessageIdToSever.REQ_RECIVE_DEVIL_SQUARE_REWARD then
|
|
|
@@ -100,15 +100,15 @@ function handlerequest(actor, uid, msgID, msgData)
|
|
100
|
100
|
elseif msgID == LuaMessageIdToSever.OPEN_OR_CLOSE_AUTO_BUY_POTION then
|
|
101
|
101
|
AutoBuyPotionScript.openOrCloseAutoBuyPotion(actor) -- 开启或关闭自动购买药水
|
|
102
|
102
|
elseif msgID == LuaMessageIdToSever.GET_CURRENT_AUTO_BUY_POTION then
|
|
103
|
|
- AutoBuyPotionScript.getCurrentOpenState(actor) -- 当前自动购买药水状态
|
|
|
103
|
+ AutoBuyPotionScript.getCurrentOpenState(actor) -- 当前自动购买药水状态
|
|
104
|
104
|
elseif msgID == LuaMessageIdToSever.LOAD_RANK_DATA then
|
|
105
|
|
- RankScript.loadRankData(actor, msgData) -- 请求排行榜数据
|
|
|
105
|
+ RankScript.loadRankData(actor, msgData) -- 请求排行榜数据
|
|
106
|
106
|
elseif msgID == LuaMessageIdToSever.STOP_REFRESH_RANK_DATA then
|
|
107
|
|
- RankScript.stopRefreshData(actor) -- 停止自动刷新排行榜数据
|
|
|
107
|
+ RankScript.stopRefreshData(actor) -- 停止自动刷新排行榜数据
|
|
108
|
108
|
elseif msgID == LuaMessageIdToSever.PLAYER_IS_ON_LINE_REQ then
|
|
109
|
|
- Chat.playerIsOnLineReq(actor, msgData) -- 玩家是否在线
|
|
|
109
|
+ Chat.playerIsOnLineReq(actor, msgData) -- 玩家是否在线
|
|
110
|
110
|
elseif msgID == LuaMessageIdToSever.RECRUIT_INFO_REQ then
|
|
111
|
|
- Chat.reqRecruitInfo(actor, msgData) -- 发送招募信息
|
|
|
111
|
+ Chat.reqRecruitInfo(actor, msgData) -- 发送招募信息
|
|
112
|
112
|
elseif msgID == LuaMessageIdToSever.GET_GOLD_TASK_INFO then
|
|
113
|
113
|
GoldTask.SendTaskInfo(actor)
|
|
114
|
114
|
elseif msgID == LuaMessageIdToSever.FLUSH_GOLD_TASK_POOL then
|
|
|
@@ -134,15 +134,15 @@ function handlerequest(actor, uid, msgID, msgData)
|
|
134
|
134
|
elseif msgID == LuaMessageIdToSever.REQ_ENTER_SECRET_REALM then
|
|
135
|
135
|
SecretRealm.reqEnterSecretRealm(actor, msgData) -- 请求进入秘境副本
|
|
136
|
136
|
elseif msgID == LuaMessageIdToSever.REQ_EXIT_SECRET_REALM then
|
|
137
|
|
- SecretRealm.reqExitSecretRealm(actor) -- 请求退出秘境副本
|
|
|
137
|
+ SecretRealm.reqExitSecretRealm(actor) -- 请求退出秘境副本
|
|
138
|
138
|
elseif msgID == LuaMessageIdToSever.REQ_GET_SECRET_REALM_COUNT then
|
|
139
|
|
- SecretRealm.sendRemainingChallenges(actor) -- 发送秘境副本挑战次数
|
|
|
139
|
+ SecretRealm.sendRemainingChallenges(actor) -- 发送秘境副本挑战次数
|
|
140
|
140
|
elseif msgID == LuaMessageIdToSever.GET_SECRET_REALM_MONSTER_COUNT then
|
|
141
|
|
- SecretRealm.getMonsterCount(actor, msgData) -- 获取秘境副本怪物数量
|
|
|
141
|
+ SecretRealm.getMonsterCount(actor, msgData) -- 获取秘境副本怪物数量
|
|
142
|
142
|
elseif msgID == LuaMessageIdToSever.GET_ALREADY_USE_POINTS then
|
|
143
|
|
- FruitScript.toGetAlreadyUsePoints(actor) -- 获取已经使用的点数
|
|
|
143
|
+ FruitScript.toGetAlreadyUsePoints(actor) -- 获取已经使用的点数
|
|
144
|
144
|
elseif msgID == LuaMessageIdToSever.REQ_BLOODY_CASTLE_GIVE_NPC then
|
|
145
|
|
- BloodyCastle.ReqGive2NPC(actor) -- 给武器给NPC
|
|
|
145
|
+ BloodyCastle.ReqGive2NPC(actor) -- 给武器给NPC
|
|
146
|
146
|
elseif msgID == LuaMessageIdToSever.REQ_GET_UNION_INFO then
|
|
147
|
147
|
UnionChangeLeader.sendUnionInfo(actor)
|
|
148
|
148
|
elseif msgID == LuaMessageIdToSever.REQ_UNION_ACTIVITY_DATA then
|
|
|
@@ -160,51 +160,51 @@ function handlerequest(actor, uid, msgID, msgData)
|
|
160
|
160
|
elseif msgID == LuaMessageIdToSever.REQ_PLAYER_RUN_FOR_LEADER_VOTE then
|
|
161
|
161
|
UnionChangeLeader.RunForLeader.actorVoteRunForLeader(actor, msgData)
|
|
162
|
162
|
elseif msgID == LuaMessageIdToSever.REQ_DUPLICATE_TEAM_ENTER then
|
|
163
|
|
- DuplicateCommon.DoTeamEnterDup(actor) -- 组队进入副本
|
|
|
163
|
+ DuplicateCommon.DoTeamEnterDup(actor) -- 组队进入副本
|
|
164
|
164
|
elseif msgID == LuaMessageIdToSever.REQ_SET_ROLE_ATT_ADD_WAY then
|
|
165
|
165
|
RoleAttr.setRoleAttAddWay(actor, msgData) -- 设置角色属性加成方式
|
|
166
|
166
|
elseif msgID == LuaMessageIdToSever.REQ_GET_ROLE_ATT_ADD_WAY then
|
|
167
|
|
- RoleAttr.getRoleAttAddWay(actor) -- 获取角色属性加成方式
|
|
|
167
|
+ RoleAttr.getRoleAttAddWay(actor) -- 获取角色属性加成方式
|
|
168
|
168
|
elseif msgID == LuaMessageIdToSever.BRAVE_TEST_STAGE_REWARD then
|
|
169
|
169
|
BraveTest.ReqBraveTestStageReward(actor)
|
|
170
|
170
|
elseif msgID == LuaMessageIdToSever.GET_SECRET_REALM_MONSTER_LIST then
|
|
171
|
|
- SecretRealm.ReqBossList(actor, msgData) -- 请求秘境副本中boss列表信息
|
|
|
171
|
+ SecretRealm.ReqBossList(actor, msgData) -- 请求秘境副本中boss列表信息
|
|
172
|
172
|
elseif msgID == LuaMessageIdToSever.REQ_ITEM_SYNTHESIS then
|
|
173
|
|
- ItemSynthesis.synthesis(actor, msgData) -- 装备合成
|
|
|
173
|
+ ItemSynthesis.synthesis(actor, msgData) -- 装备合成
|
|
174
|
174
|
elseif msgID == LuaMessageIdToSever.REQ_SECRET_REALM_HURT_TOP1 then
|
|
175
|
|
- SecretRealm.getTop1HurtInfo(actor, msgData) -- 装备合成
|
|
|
175
|
+ SecretRealm.getTop1HurtInfo(actor, msgData) -- 装备合成
|
|
176
|
176
|
elseif msgID == LuaMessageIdToSever.REQ_GET_UNION_ARMBAND_INFO then
|
|
177
|
|
- UnionArmbands.sendArmbandInfo(actor) -- 获取ArmBand信息
|
|
|
177
|
+ UnionArmbands.sendArmbandInfo(actor) -- 获取ArmBand信息
|
|
178
|
178
|
elseif msgID == LuaMessageIdToSever.REQ_UNION_ARMBAND_LEVEL_UP then
|
|
179
|
|
- UnionArmbands.levelupUnionArmband(actor) -- 升级ArmBand
|
|
|
179
|
+ UnionArmbands.levelupUnionArmband(actor) -- 升级ArmBand
|
|
180
|
180
|
elseif msgID == LuaMessageIdToSever.REQ_UNION_ARMBAND_STRONG then
|
|
181
|
|
- UnionArmbands.strongArmband(actor) -- 强化ArmBand
|
|
|
181
|
+ UnionArmbands.strongArmband(actor) -- 强化ArmBand
|
|
182
|
182
|
elseif msgID == LuaMessageIdToSever.REQ_TRADE_LISTING_GOODS then
|
|
183
|
|
- Trade.worldTradeListing(actor, msgData) -- 交易行上架商品
|
|
|
183
|
+ Trade.worldTradeListing(actor, msgData) -- 交易行上架商品
|
|
184
|
184
|
elseif msgID == LuaMessageIdToSever.REQ_TRADE_OFF_GOODS then
|
|
185
|
|
- Trade.worldOffShelfGoods(actor, msgData) -- 交易行下架商品
|
|
|
185
|
+ Trade.worldOffShelfGoods(actor, msgData) -- 交易行下架商品
|
|
186
|
186
|
elseif msgID == LuaMessageIdToSever.REQ_GET_TRADE_GOODS then
|
|
187
|
|
- Trade.getTradeWorldGoods(actor, msgData) -- 交易行搜索商品信息
|
|
|
187
|
+ Trade.getTradeWorldGoods(actor, msgData) -- 交易行搜索商品信息
|
|
188
|
188
|
elseif msgID == LuaMessageIdToSever.REQ_TRADE_PUBLICITY_GOODS then
|
|
189
|
|
- Trade.getPublicityGoods(actor, msgData) -- 交易行获取公示区域商品
|
|
|
189
|
+ Trade.getPublicityGoods(actor, msgData) -- 交易行获取公示区域商品
|
|
190
|
190
|
elseif msgID == LuaMessageIdToSever.REQ_TRADE_MY_PRE_GOODS then
|
|
191
|
|
- Trade.getPreBuyGoods(actor, msgData) -- 交易行获取预购
|
|
|
191
|
+ Trade.getPreBuyGoods(actor, msgData) -- 交易行获取预购
|
|
192
|
192
|
elseif msgID == LuaMessageIdToSever.REQ_TRADE_BUY_GOODS then
|
|
193
|
|
- Trade.bugWorldGoods(actor, msgData) -- 交易行购买商品
|
|
|
193
|
+ Trade.bugWorldGoods(actor, msgData) -- 交易行购买商品
|
|
194
|
194
|
elseif msgID == LuaMessageIdToSever.REQ_TRADE_RECORD then
|
|
195
|
|
- Trade.getWorldTradeRecord(actor) -- 交易行交易记录
|
|
|
195
|
+ Trade.getWorldTradeRecord(actor) -- 交易行交易记录
|
|
196
|
196
|
elseif msgID == LuaMessageIdToSever.REQ_TRADE_MY_SHELVES then
|
|
197
|
|
- Trade.getWorldMyListing(actor) -- 交易行上架商品信息
|
|
|
197
|
+ Trade.getWorldMyListing(actor) -- 交易行上架商品信息
|
|
198
|
198
|
elseif msgID == LuaMessageIdToSever.REQ_TRADE_PRE_ORDER then
|
|
199
|
|
- Trade.preWorldGoods(actor, msgData) -- 交易行预购商品
|
|
|
199
|
+ Trade.preWorldGoods(actor, msgData) -- 交易行预购商品
|
|
200
|
200
|
elseif msgID == LuaMessageIdToSever.REQ_GET_UNION_IMPEACH_INFO then
|
|
201
|
|
- UnionChangeLeader.Impeach.sendImpeachInfo(actor) -- 获取弹劾信息
|
|
|
201
|
+ UnionChangeLeader.Impeach.sendImpeachInfo(actor) -- 获取弹劾信息
|
|
202
|
202
|
elseif msgID == LuaMessageIdToSever.REQ_UNION_IMPEACH_LEADER then
|
|
203
|
|
- UnionChangeLeader.Impeach.actorImpeach(actor) -- 弹劾盟主
|
|
|
203
|
+ UnionChangeLeader.Impeach.actorImpeach(actor) -- 弹劾盟主
|
|
204
|
204
|
elseif msgID == LuaMessageIdToSever.REQ_UNION_IMPEACH_VOTE then
|
|
205
|
205
|
UnionChangeLeader.Impeach.actorVoteImpeach(actor, msgData) -- 弹劾投票
|
|
206
|
206
|
elseif msgID == LuaMessageIdToSever.TRIPLE_INCOME_PANEL then
|
|
207
|
|
- TripleIncome.PanelInfo(actor) --三倍收益时间信息
|
|
|
207
|
+ TripleIncome.PanelInfo(actor) --三倍收益时间信息
|
|
208
|
208
|
elseif msgID == LuaMessageIdToSever.TRIPLE_INCOME_RECEIVE then
|
|
209
|
209
|
TripleIncome.ReceiveTime(actor, msgData)
|
|
210
|
210
|
elseif msgID == LuaMessageIdToSever.TRIPLE_INCOME_RETURN then
|
|
|
@@ -247,33 +247,33 @@ function handlerequest(actor, uid, msgID, msgData)
|
|
247
|
247
|
-- 请求特权BOSS信息
|
|
248
|
248
|
PrivilegeBoss.ReqPrivilegeBossPanel(actor, msgData)
|
|
249
|
249
|
elseif msgID == LuaMessageIdToSever.REQ_MOUNT_PUT_ON_ITEM then
|
|
250
|
|
- Mount.putOnItem(actor, msgData) -- 坐骑穿戴装备
|
|
|
250
|
+ Mount.putOnItem(actor, msgData) -- 坐骑穿戴装备
|
|
251
|
251
|
elseif msgID == LuaMessageIdToSever.REQ_MOUNT_TAKE_OFF_ITEM then
|
|
252
|
|
- Mount.takeOffItem(actor, msgData) -- 坐骑脱下装备
|
|
|
252
|
+ Mount.takeOffItem(actor, msgData) -- 坐骑脱下装备
|
|
253
|
253
|
elseif msgID == LuaMessageIdToSever.REQ_MOUNT_DETAIL_INFO then
|
|
254
|
|
- Mount.mountDetail(actor, msgData) -- 获取坐骑详细信息
|
|
|
254
|
+ Mount.mountDetail(actor, msgData) -- 获取坐骑详细信息
|
|
255
|
255
|
elseif msgID == LuaMessageIdToSever.REQ_OFFLINE_ON_HOOK_INFO then
|
|
256
|
|
- onHook.getOffLineOnHookInfo(actor) -- 请求获取离线挂机信息
|
|
|
256
|
+ onHook.getOffLineOnHookInfo(actor) -- 请求获取离线挂机信息
|
|
257
|
257
|
elseif msgID == LuaMessageIdToSever.REQ_RECEIVE_OFFLINE_ON_HOOK_EXP then
|
|
258
|
|
- onHook.reqReceiveOfflineOnHookExp(actor) -- 请求领取离线挂机经验
|
|
|
258
|
+ onHook.reqReceiveOfflineOnHookExp(actor) -- 请求领取离线挂机经验
|
|
259
|
259
|
elseif msgID == LuaMessageIdToSever.REQ_MASTER_INFO then
|
|
260
|
|
- Master.reqMasterInfo(actor, msgData) -- 请求:大师信息
|
|
|
260
|
+ Master.reqMasterInfo(actor, msgData) -- 请求:大师信息
|
|
261
|
261
|
elseif msgID == LuaMessageIdToSever.REQ_OPEN_MASTER_TYPE then
|
|
262
|
|
- Master.reqOpenMasterType(actor, msgData) -- -- 请求:启用大师系列
|
|
|
262
|
+ Master.reqOpenMasterType(actor, msgData) -- -- 请求:启用大师系列
|
|
263
|
263
|
elseif msgID == LuaMessageIdToSever.REQ_EXCHANGE_MASTER_EXP then
|
|
264
|
|
- Master.reqExchangeMasterExp(actor, msgData) -- 请求:兑换大师经验
|
|
|
264
|
+ Master.reqExchangeMasterExp(actor, msgData) -- 请求:兑换大师经验
|
|
265
|
265
|
elseif msgID == LuaMessageIdToSever.REQ_RESET_MASTER then
|
|
266
|
|
- Master.reqResetMaster(actor, msgData) -- 请求:重置大师天赋
|
|
|
266
|
+ Master.reqResetMaster(actor, msgData) -- 请求:重置大师天赋
|
|
267
|
267
|
elseif msgID == LuaMessageIdToSever.REQ_UPGRADE_MASTER_TALENT then
|
|
268
|
|
- Master.reqUpgradeMasterTalent(actor, msgData) -- 请求:升级大师天赋
|
|
|
268
|
+ Master.reqUpgradeMasterTalent(actor, msgData) -- 请求:升级大师天赋
|
|
269
|
269
|
elseif msgID == LuaMessageIdToSever.REQ_ENTER_WAR_ALLIANCE then
|
|
270
|
270
|
WarAlliance.ReqEnterWarAlliance(actor, msgData) -- 请求进入战盟boss副本
|
|
271
|
271
|
elseif msgID == LuaMessageIdToSever.REQ_GET_MONTHCARD_INFO then
|
|
272
|
|
- MonthCard.getmonthcardinfo(actor) -- 请求获取月卡信息
|
|
|
272
|
+ MonthCard.getmonthcardinfo(actor) -- 请求获取月卡信息
|
|
273
|
273
|
elseif msgID == LuaMessageIdToSever.REQ_RECEIVE_MONTHCARD_THREETIME then
|
|
274
|
|
- MonthCard.receivemonthcardthreetime(actor) -- 请求领取月卡三倍收益时间
|
|
|
274
|
+ MonthCard.receivemonthcardthreetime(actor) -- 请求领取月卡三倍收益时间
|
|
275
|
275
|
elseif msgID == LuaMessageIdToSever.REQ_UP_SHELF_MONTHCARD then
|
|
276
|
|
- MonthCard.upshelfmonthcard(actor, msgData) -- 请求上架月卡
|
|
|
276
|
+ MonthCard.upshelfmonthcard(actor, msgData) -- 请求上架月卡
|
|
277
|
277
|
elseif msgID == LuaMessageIdToSever.REQ_GET_MONTH_PRIVILEGE_DATA then
|
|
278
|
278
|
PrivilegeMonth.sendPrivilegeData(actor)
|
|
279
|
279
|
elseif msgID == LuaMessageIdToSever.REQ_CHECK_MONTH_PRIVILEGE_IS_OPEN then
|
|
|
@@ -337,35 +337,35 @@ function handlerequest(actor, uid, msgID, msgData)
|
|
337
|
337
|
elseif msgID == LuaMessageIdToSever.REQ_WOLF_SOUL_SUMMON then
|
|
338
|
338
|
WolfSoul.ReqSummonWarder(actor, msgData)
|
|
339
|
339
|
elseif msgID == LuaMessageIdToSever.REQ_STALL_POSITION then
|
|
340
|
|
- Stall.stallPosition(actor, msgData) -- 获取摆摊信息
|
|
|
340
|
+ Stall.stallPosition(actor, msgData) -- 获取摆摊信息
|
|
341
|
341
|
elseif msgID == LuaMessageIdToSever.REQ_START_STALL then
|
|
342
|
|
- Stall.startStall(actor, msgData) -- 开始摆摊
|
|
|
342
|
+ Stall.startStall(actor, msgData) -- 开始摆摊
|
|
343
|
343
|
elseif msgID == LuaMessageIdToSever.REQ_END_STALL then
|
|
344
|
|
- Stall.endStall(actor, msgData) -- 结束摆摊
|
|
|
344
|
+ Stall.endStall(actor, msgData) -- 结束摆摊
|
|
345
|
345
|
elseif msgID == LuaMessageIdToSever.REQ_STALL_GOODS then
|
|
346
|
|
- Stall.getStallGoods(actor, msgData) -- 获取摊位商品信息
|
|
|
346
|
+ Stall.getStallGoods(actor, msgData) -- 获取摊位商品信息
|
|
347
|
347
|
elseif msgID == LuaMessageIdToSever.REQ_DELETE_BAG_ITEM then
|
|
348
|
|
- Stall.deleteItem(actor, msgData) -- 减少背包内道具的数量
|
|
|
348
|
+ Stall.deleteItem(actor, msgData) -- 减少背包内道具的数量
|
|
349
|
349
|
elseif msgID == LuaMessageIdToSever.REQ_SET_PATROL then
|
|
350
|
|
- onHook.setOfflineState(actor, msgData) -- 设置离线挂机状态
|
|
|
350
|
+ onHook.setOfflineState(actor, msgData) -- 设置离线挂机状态
|
|
351
|
351
|
elseif msgID == LuaMessageIdToSever.REQ_ITEM_RECOVERY then
|
|
352
|
|
- ItemRecycling.recovery(actor, msgData) -- 装备回收
|
|
|
352
|
+ ItemRecycling.recovery(actor, msgData) -- 装备回收
|
|
353
|
353
|
elseif msgID == LuaMessageIdToSever.REQ_CANCEL_FSPREVIEW then
|
|
354
|
354
|
FaceShootPreview.ReqCancelTodayPreview(actor, msgData) -- 拍照预告取消今日提醒
|
|
355
|
355
|
elseif msgID == LuaMessageIdToSever.REQ_RECHARGE then
|
|
356
|
|
- Recharge.request(actor, msgData) -- 充值请求
|
|
|
356
|
+ Recharge.request(actor, msgData) -- 充值请求
|
|
357
|
357
|
elseif msgID == LuaMessageIdToSever.REQ_CHANGE_ROLE_NAME then
|
|
358
|
|
- Player.changeRoleName(actor, msgData) -- 修改角色名字
|
|
|
358
|
+ Player.changeRoleName(actor, msgData) -- 修改角色名字
|
|
359
|
359
|
elseif msgID == LuaMessageIdToSever.REQ_CHANGE_UNION_NAME then
|
|
360
|
|
- Union.changeUnionName(actor, msgData) -- 修改战盟名字
|
|
|
360
|
+ Union.changeUnionName(actor, msgData) -- 修改战盟名字
|
|
361
|
361
|
elseif msgID == LuaMessageIdToSever.REQ_ROLE_IS_FIRST_CHANGE_NAME then
|
|
362
|
|
- Player.getRoleChangeNameInfo(actor) -- 获取角色是否为首次改名
|
|
|
362
|
+ Player.getRoleChangeNameInfo(actor) -- 获取角色是否为首次改名
|
|
363
|
363
|
elseif msgID == LuaMessageIdToSever.REQ_RECHARGE_TRADE_INFO then
|
|
364
|
|
- Trade.sendRecharge(actor) -- 发送月卡充值信息
|
|
|
364
|
+ Trade.sendRecharge(actor) -- 发送月卡充值信息
|
|
365
|
365
|
elseif msgID == LuaMessageIdToSever.REQ_COMBO_SKILL_UP then
|
|
366
|
|
- Skill.ComboSkillUp(actor) -- 升级连击技能
|
|
|
366
|
+ Skill.ComboSkillUp(actor) -- 升级连击技能
|
|
367
|
367
|
elseif msgID == LuaMessageIdToSever.REQ_TRANSFER_CARD_PART_INFO then
|
|
368
|
|
- TransferCard.ReqGetHoleInfo(actor, msgData) --变身卡牌请求部位信息
|
|
|
368
|
+ TransferCard.ReqGetHoleInfo(actor, msgData) --变身卡牌请求部位信息
|
|
369
|
369
|
elseif msgID == LuaMessageIdToSever.REQ_TRANSFER_CARD_UNLOCK then
|
|
370
|
370
|
local part = msgData[1]
|
|
371
|
371
|
local idx = msgData[2]
|
|
|
@@ -569,6 +569,10 @@ function handlerequest(actor, uid, msgID, msgData)
|
|
569
|
569
|
PlayerCareerTransfer.careerTransfer(actor, msgData)
|
|
570
|
570
|
elseif msgID == LuaMessageIdToSever.REQ_WEEKEN_ACTIVE_INFO then
|
|
571
|
571
|
WeekActives.openSubActive(actor, msgData)
|
|
|
572
|
+ elseif msgID == LuaMessageIdToSever.REQ_ACT_FIRST_RECHARGE_INFO then
|
|
|
573
|
+ ActFirstRecharge.getInfo(actor, msgData)
|
|
|
574
|
+ elseif msgID == LuaMessageIdToSever.REQ_ACT_FIRST_RECHARGE_REWARD then
|
|
|
575
|
+ ActFirstRecharge.gainReward(actor, msgData)
|
|
572
|
576
|
else
|
|
573
|
577
|
--请放到最后,其余消息在上面追加
|
|
574
|
578
|
error(actor, "收到无法处理的消息", "玩家", actor, "消息ID", msgID, "params", msgData)
|
|
|
@@ -640,18 +644,15 @@ function logout(actor)
|
|
640
|
644
|
end
|
|
641
|
645
|
|
|
642
|
646
|
function run(actor)
|
|
643
|
|
-
|
|
644
|
647
|
end
|
|
645
|
648
|
|
|
646
|
649
|
function walk(actor)
|
|
647
|
650
|
end
|
|
648
|
651
|
|
|
649
|
652
|
function jump(actor)
|
|
650
|
|
-
|
|
651
|
653
|
end
|
|
652
|
654
|
|
|
653
|
655
|
function removeskillevent(actor, removeSkillList)
|
|
654
|
|
-
|
|
655
|
656
|
end
|
|
656
|
657
|
|
|
657
|
658
|
function releaseskill(actor, skillid, skilllevel, targetlist)
|
|
|
@@ -663,7 +664,7 @@ function releaseskill(actor, skillid, skilllevel, targetlist)
|
|
663
|
664
|
-- -- finalTargetList: 伤害目标结果列表,包含了未产生伤害的对象,也就是被powersource=0过滤掉的目标
|
|
664
|
665
|
-- -- targetHurt: 总伤害值
|
|
665
|
666
|
-- -- targetTotal: 受到伤害目标的数量,等于size(targetlist)
|
|
666
|
|
- Skill.releaseSkill(actor,skillid)
|
|
|
667
|
+ Skill.releaseSkill(actor, skillid)
|
|
667
|
668
|
end
|
|
668
|
669
|
|
|
669
|
670
|
function triggertaskrefresh(actor, type, param)
|
|
|
@@ -771,7 +772,7 @@ end
|
|
771
|
772
|
---@param activityId number 活动id
|
|
772
|
773
|
---@param monsterLevel number 怪物等级
|
|
773
|
774
|
function killmon(actor, monsterId, monsterCfgId, monsterName, pointX, pointY, activityId, monsterLevel, mongenCfgId)
|
|
774
|
|
- gameDebug.debug(LogManager.KillMonster,actor,monsterCfgId)
|
|
|
775
|
+ gameDebug.debug(LogManager.KillMonster, actor, monsterCfgId)
|
|
775
|
776
|
pk.killmonsterpkvaluehandle(actor, monsterCfgId, monsterLevel) -- 击杀怪物PK值处理
|
|
776
|
777
|
UnionTask.killMonsterEvent(actor, monsterCfgId)
|
|
777
|
778
|
end
|
|
|
@@ -782,13 +783,13 @@ end
|
|
782
|
783
|
---@param count number 使用数量
|
|
783
|
784
|
function useitemtrigger(actor, itemConfigId, count)
|
|
784
|
785
|
gameDebug.debug(CareerChange.useItemChangeCareer, actor, itemConfigId)
|
|
785
|
|
- pk.exonerationcharmpkvaluehnadle(actor, itemConfigId, count) -- 免罪符使用减少PK值处理
|
|
|
786
|
+ pk.exonerationcharmpkvaluehnadle(actor, itemConfigId, count) -- 免罪符使用减少PK值处理
|
|
786
|
787
|
--PrivilegeCardScript.setPrivilegeCardInfos(actor, itemConfigId, count) -- 特权卡使用后处理
|
|
787
|
|
- FruitScript.handleUseFruit(actor, itemConfigId, count) -- 果实使用后处理
|
|
788
|
|
- MonthCard.usemonthcard(actor, itemConfigId, count) -- 使用月卡后处理
|
|
789
|
|
- RandomChest.generateChestItem(actor, itemConfigId, count) -- 随机宝箱生成道具
|
|
790
|
|
- ExpBoost.useExperienceBoostItem(actor, itemConfigId, count) -- 经验加成道具处理
|
|
791
|
|
- PrivilegeMonth.usePrivilegeCard(actor, itemConfigId, count) -- 特权卡使用处理
|
|
|
788
|
+ FruitScript.handleUseFruit(actor, itemConfigId, count) -- 果实使用后处理
|
|
|
789
|
+ MonthCard.usemonthcard(actor, itemConfigId, count) -- 使用月卡后处理
|
|
|
790
|
+ RandomChest.generateChestItem(actor, itemConfigId, count) -- 随机宝箱生成道具
|
|
|
791
|
+ ExpBoost.useExperienceBoostItem(actor, itemConfigId, count) -- 经验加成道具处理
|
|
|
792
|
+ PrivilegeMonth.usePrivilegeCard(actor, itemConfigId, count) -- 特权卡使用处理
|
|
792
|
793
|
AngelMajorEquipment.useExperienceBoostItem(actor, itemConfigId, count) -- 大天使经验药水使用处理
|
|
793
|
794
|
end
|
|
794
|
795
|
|
|
|
@@ -808,7 +809,7 @@ end
|
|
808
|
809
|
---@param actor any 玩家对象
|
|
809
|
810
|
---@param targetPlayer any 进入视野的玩家对象
|
|
810
|
811
|
function playerenterview(actor, targetPlayer)
|
|
811
|
|
- pk.sendenterviewpkvalue(actor, targetPlayer) -- 进入视野发送PK值
|
|
|
812
|
+ pk.sendenterviewpkvalue(actor, targetPlayer) -- 进入视野发送PK值
|
|
812
|
813
|
DuplicateCommon.PlayerEnterView(actor, targetPlayer) -- 副本中玩家进入视野
|
|
813
|
814
|
EquipAndAppear.playerequipview(actor, targetPlayer)
|
|
814
|
815
|
CrossMap.EnterView(actor, targetPlayer)
|
|
|
@@ -834,7 +835,7 @@ function takeonequip(actor, pos, oldItemId, itemId, itemCfgId)
|
|
834
|
835
|
EquipAndAppear.checkCanTransfer(actor, oldItemId, itemId)
|
|
835
|
836
|
EquipMaster.triggerEquipMaster(actor)
|
|
836
|
837
|
EquipAndAppear.updateluaextattr(actor)
|
|
837
|
|
- EquipGem.schemeEffectByBoolean(actor, { pos }, true)
|
|
|
838
|
+ EquipGem.schemeEffectByBoolean(actor, {pos}, true)
|
|
838
|
839
|
-- EquipAndAppear.playerequipstrength(actor, 0) --发送玩家装备强化信息
|
|
839
|
840
|
|
|
840
|
841
|
-- 刷新装备任务进度
|
|
|
@@ -851,7 +852,7 @@ function takeoffequip(actor, pos, itemId, itemCfgId)
|
|
851
|
852
|
EquipGuard.takeOffGuardEquip(actor, itemCfgId)
|
|
852
|
853
|
EquipMaster.triggerEquipMaster(actor)
|
|
853
|
854
|
EquipAndAppear.updateluaextattr(actor)
|
|
854
|
|
- EquipGem.schemeEffectByBoolean(actor, { pos }, false)
|
|
|
855
|
+ EquipGem.schemeEffectByBoolean(actor, {pos}, false)
|
|
855
|
856
|
-- EquipAndAppear.playerequipstrength(actor, 0) --发送玩家装备强化信息
|
|
856
|
857
|
|
|
857
|
858
|
-- 刷新装备任务进度
|
|
|
@@ -863,7 +864,7 @@ function takeoffequip(actor, pos, itemId, itemCfgId)
|
|
863
|
864
|
end
|
|
864
|
865
|
|
|
865
|
866
|
function weaponchange(actor, oldIndex, newIndex, itemId)
|
|
866
|
|
- local res = { oldIndex = oldIndex, newIndex = newIndex, itemId = itemId }
|
|
|
867
|
+ local res = {oldIndex = oldIndex, newIndex = newIndex, itemId = itemId}
|
|
867
|
868
|
sendluamsg(actor, LuaMessageIdToClient.RES_WEAPON_CHANGE_AUTO, res)
|
|
868
|
869
|
end
|
|
869
|
870
|
|
|
|
@@ -898,7 +899,7 @@ function itemchange(actor, ids, cfgId, oldCount, newCount, change)
|
|
898
|
899
|
-- 任务进度刷新
|
|
899
|
900
|
if tonumber(oldCount) < tonumber(newCount) then
|
|
900
|
901
|
local count = tonumber(newCount) - tonumber(oldCount)
|
|
901
|
|
- TaskHandler.TriggerTaskGoal(actor, TaskTargetType.RE_GET_ITEM, { cfgId, count })
|
|
|
902
|
+ TaskHandler.TriggerTaskGoal(actor, TaskTargetType.RE_GET_ITEM, {cfgId, count})
|
|
902
|
903
|
end
|
|
903
|
904
|
AutoBuyPotionScript.coinChange(actor, cfgId)
|
|
904
|
905
|
end
|
|
|
@@ -1281,7 +1282,7 @@ end
|
|
1281
|
1282
|
function revival(actor, type)
|
|
1282
|
1283
|
RedFortress.PlayerRelive(actor)
|
|
1283
|
1284
|
PrivilegeBoss.playerRelive(actor)
|
|
1284
|
|
- WarAlliance.playerRelive(actor,type)
|
|
|
1285
|
+ WarAlliance.playerRelive(actor, type)
|
|
1285
|
1286
|
RolandSeige.PlayerRelive(actor)
|
|
1286
|
1287
|
end
|
|
1287
|
1288
|
|
|
|
@@ -1667,9 +1668,7 @@ function outversionchatevent(actor, param)
|
|
1667
|
1668
|
end
|
|
1668
|
1669
|
|
|
1669
|
1670
|
--- 技能升级事件
|
|
1670
|
|
-function levelupskillevent(actor,skillInfo)
|
|
|
1671
|
+function levelupskillevent(actor, skillInfo)
|
|
1671
|
1672
|
info(skillInfo)
|
|
1672
|
|
- Skill.levelUp(actor,skillInfo)
|
|
|
1673
|
+ Skill.levelUp(actor, skillInfo)
|
|
1673
|
1674
|
end
|
|
1674
|
|
-
|
|
1675
|
|
-
|