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["211021","PVE防御率增加","defenseSuccessRate","1","4",1,"pve防御率加成数值","1","PVE防御率增加",0,"1",1,"0","211021",0,0,0,0,0,0]
["211022","PVE防御率加成","missRateBonus","2","4",1,"pve防御率加成比例","1","PVE防御率加成",0,"1",1,"0","211022",0,0,0,0,0,0]
["212011","PVP防御率","eraRate","1","3",1,"pvp判定用户是否闪避的主要属性","1","PVP防御率",1,"1",1,"0","212011",0,0,0,0,0,0]
["212022","PVP防御率加成","eraRateBonus","2","4",1,"pvp防御率加成比例","1","PVP防御率加成",0,"1",1,"0","212022",0,0,0,0,0,0]
["213011","攻击速度","attackSpeed","1",3,1,"攻击速度固定值，装备/其他系统提供的词条，不显示",1,"攻击速度",1,1,1,"0","213011",0,0,0,0,0,0]
[213012,"攻击速度","AniSpeedBonus","2",2,1,"职业敏捷转换系数，去×攻击速度的值",0,"攻   击   速   度 ",0,0,1,"0","213022",10000,10000,10000,10000,10000,10000]
["213022","攻击速度","attackSpeedBonus","2",2,1,"攻击速度加成比例",1,"攻   击   速   度 ",0,0,1,"0","213022",10000,10000,10000,10000,10000,10000]
[214012,"物理伤害","PhysicalDamage",2,2,1,"物理职业的加点时获得的伤害加成，直接计算在伤害公式中","2#1#2#3#4#5#6","物   理   伤   害 ","2#1#2#3#4#5#6","2#1#2#3#4#5#6",1,"0",214012,0,0,0,0,0,0]
[215012,"魔法伤害","MagicDamage",2,2,1,"魔法职业的加点时获得的伤害加成，直接计算在伤害公式中","2#2#4#6","魔   法   伤   害 ","2#2#4#6","2#2#4#6",1,"0",215012,0,0,0,0,0,0]
["301011","护盾值（SD）","shield","1","3",1,"用于抵消敌人造成的伤害","1","护盾值（SD）",0,"1",1,"0","301011",0,0,0,0,0,0]
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["301031","护盾值增加","sdAdd","1","4",1,"每次回复固定护盾值","1","护盾值增加",0,"1",1,"0","301031",0,0,0,0,0,0]
["301032","护盾值加成","sdIncreaseRate","2","4",1,"每次回复护盾比例","1","护盾值加成",0,"1",1,"0","301032",0,0,0,0,0,0]
["301042","SD比率","shieldParry","2","3",1,"护盾值抵挡比率，基础90%","1","SD比率",0,"1",1,"0","301042",0,0,0,0,0,0]
["301052","SD无视率","SDIgnoreRate","2","3",1,"无视SD值比例","1","SD无视率",0,"1",1,"0","301052",0,0,0,0,0,0]
["301062","抵抗无视SD","resistanceIgnoresSd","2","3",1,"抵抗SD无视率比例","1","抵抗无视SD",0,"1",1,"0","301062",0,0,0,0,0,0]
["301071","SD值野外自动回复数值","SDFieldRecover","1","4",1,"在野外，并且不进入战斗中，生效，每秒回复这个数值的SD值","1","SD值野外自动回复数值",0,"1",1,"0","301071",0,0,0,0,0,0]
["301072","SD值野外自动回复比例","SDFieldRecoverPer","2","4",1,"在野外，并且不进入战斗中，生效，每秒回复这个数值的SD百分比","1","SD值野外自动回复比例",0,"1",1,"0","301072",0,0,0,0,0,0]
["301081","SD值安全区自动回复数值","SDSafeRecover","1","4",1,"在安全区时，生效，每秒回复这个数值的SD值","1","SD值安全区自动回复数值",0,"1",1,"0","301081",0,0,0,0,0,0]
["301082","SD值安全区自动回复比例","SDSafeRecoverPer","2","4",1,"在安全区时，生效，每秒回复这个数值的SD值百分比","1","SD值安全区自动回复比例",0,"1",1,"0","301082",0,0,0,0,0,0]
["301091","杀怪回复SD值","killRestoreSDvalue","1","3",1,"击杀怪物回复SD值数值","1","杀怪回复SD值",0,"1",1,"0","301091",0,0,0,0,0,0]
["301092","杀怪后SD值回复比例","killRestoreSDvaluePer","2","3",1,"击杀怪物回复SD值回复比例","1","杀怪后SD值回复比例",0,"1",1,"0","301092",0,0,0,0,0,0]
["302011","技能值（AG）","agSto","1","3",1,"施放技能的消耗属性","1","技能值（AG）",0,"1",1,"0","302011",0,0,0,0,0,0]
["302021","最大AG值提升","maximumAgValueIncrease","1","4",1,"最大AG值提升数值","1","最大AG值提升",0,"1",1,"0","302021",0,0,0,0,0,0]
["302022","最大AG值加成","agValueIncrease","2","4",1,"最大AG值百分比增加","1","最大AG值加成",0,"1",1,"0","302022",0,0,0,0,0,0]
["302031","技能值增加","agAdd","1","3",1,"每次回复固定技能值","1","技能值增加",0,"1",1,"0","302031",0,0,0,0,0,0]
["302032","技能值加成","agIncreaseRate","2","3",1,"每次回复护盾比例","1","技能值加成",0,"1",1,"0","302032",0,0,0,0,0,0]
["302041","AG值消耗降低","agValueConsumptionReduced","1","3",1,"AG值消耗减少固定数值","1","AG值消耗降低",0,"1",1,"0","302041",0,0,0,0,0,0]
["302042","AG值消耗减少","agValuePercentageConsumptionReduced","2","3",1,"AG值消耗减少比例","1","AG值消耗减少",0,"1",1,"0","302042",0,0,0,0,0,0]
["302051","AG自动回复","agAutomaticReply","1","3",1,"AG值自动回复数值","1","AG自动回复",0,"1",1,"0","302051",0,0,0,0,0,0]
["302061","AG值野外自动回复数值","AGFieldRecover","1","4",1,"在野外生效，每3秒回复这个数值的AG值","1","AG值野外自动回复数值",0,"1",1,"0","302061",0,0,0,0,0,0]
["302062","AG值野外自动回复比例","AGFieldRecoverPer","2","4",1,"在野外生效，每3秒回复这个数值的AG百分比","1","AG值野外自动回复比例",0,"1",1,"0","302062",0,0,0,0,0,0]
["302071","AG值安全区自动回复数值","AGSafeRecover","1","4",1,"在安全区时，生效，每3秒回复这个数值的AG值","1","AG值安全区自动回复数值",0,"1",1,"0","302071",0,0,0,0,0,0]
["302072","AG值安全区自动回复比例","AGSafeRecoverPer","2","4",1,"在安全区时，生效，每3秒回复这个数值的AG值百分比","1","AG值安全区自动回复比例",0,"1",1,"0","302072",0,0,0,0,0,0]
["302081","杀怪回复AG值","killRestoreAGvalue","1","3",1,"击杀怪物回复AG值数值","1","杀怪回复AG值",0,"1",1,"0","302081",0,0,0,0,0,0]
["302082","杀怪后AG值回复比例","killRestoreAGvaluePer","2","3",1,"击杀怪物回复AG值回复比例","1","杀怪后AG值回复比例",0,"1",1,"0","302082",0,0,0,0,0,0]
["303012","卓越一击概率","excellentDamageChance","2","3",1,"卓越一级触发概率",1,"卓越一击概率",0,"1",1,1,"303012",0,0,0,0,0,0]
["303022","卓越一击抵挡概率","excellentDamageResistanceChance","2","3",1,"抵挡攻击者卓越一击触发的概率","1","卓越一击抵挡概率",0,"1",1,1,"303022",0,0,0,0,0,0]
["303031","卓越一击伤害增加","excellentDamageAdd","1","3",1,"触发卓越一击时额外伤害增加",0,"卓越一击伤害增加",0,0,1,"0","303031",0,0,0,0,0,0]
["303042","卓越一击伤害加成","excellentDamageBonus","2","3",9341,"触发卓越一击时额外伤害加成",0,"卓越一击伤害加成",0,0,1,"0","303042",0,0,0,0,0,0]
["303051","卓越一击伤害减少","excellentDamageReduce","1","3",1,"受到卓越一击时额外伤害降低",0,"卓越一击伤害减少",0,0,1,"0","303051",0,0,0,0,0,0]
["303062","卓越一击伤害减免","excellentDamageReducationBonus","2","3",9341,"受到卓越一击时额外伤害减免",0,"卓越一击伤害减免",0,0,1,"0","303062",0,0,0,0,0,0]
["304012","双倍伤害概率","doubleDamageChance","2","3",1,"双倍伤害触发概率","1","双倍伤害概率",0,"1",1,1,"304012",0,0,0,0,0,0]
["304022","双倍伤害抵挡概率","doubleDamageResistanceChance","2","3",1,"抵挡攻击者双倍一击触发的概率","1","双倍伤害抵挡概率",0,"1",1,1,"304022",0,0,0,0,0,0]
["304031","双倍伤害增加","doubleDamageAdd","1","3",1,"触发双倍伤害时额外伤害增加",0,"双倍伤害增加",0,0,1,"0","304031",0,0,0,0,0,0]
["304042","双倍伤害加成","doubleDamageBonus","2","3",9341,"触发双倍伤害时额外伤害加成",0,"双倍伤害加成",0,0,1,"0","304042",0,0,0,0,0,0]
["304051","双倍伤害减少","doubleDamageReduce","1","3",1,"受到双倍伤害时额外伤害减少",0,"双倍伤害减少",0,0,1,"0","304051",0,0,0,0,0,0]
["304062","双倍伤害减免","doubleDamageReducationBonus","2","3",9341,"受到双倍伤害时额外伤害减免",0,"双倍伤害减免",0,0,1,"0","304062",0,0,0,0,0,0]
[305012,"幸运一击概率","criticalDamageChance","2","3",1,"幸运一击触发概率","1","幸运一击概率",0,"1",1,1,"305012",0,0,0,0,0,0]
["305022","幸运一击抵挡概率","criticalDamageResistanceChance","2","3",1,"抵挡攻击者幸运一击触发的概率","1","幸运一击抵挡概率",0,"1",1,1,"305022",0,0,0,0,0,0]
["305031","幸运一击伤害增加","criticalDamageAdd","1","3",1,"触发幸运一击时额外伤害增加",0,"幸运一击伤害增加",0,0,1,"0","305031",0,0,0,0,0,0]
["305042","幸运一击伤害加成","criticalDamageBonus","2","3",9341,"触发幸运一击时额外伤害加成",0,"幸运一击伤害加成",0,0,1,"0","305042",0,0,0,0,0,0]
["305051","幸运一击伤害减少","criticalDamageReduce","1","3",1,"受到幸运一击时额外伤害降低",0,"幸运一击伤害减少",0,0,1,"0","305051",0,0,0,0,0,0]
["305062","幸运一击伤害减免","criticalDamageReducationBonus","2","3",9341,"受到幸运一击时额外伤害减免",0,"幸运一击伤害减免",0,0,1,"0","305062",0,0,0,0,0,0]
["306012","暴击概率","criticalStrikeChance","2","3",1,"暴击触发概率","1","暴击概率",0,"1",1,"0","306012",0,0,0,0,0,0]
["306022","暴击抵挡概率","criticalStrikeResistanceChance","2","3",1,"抵挡攻击者暴击触发概率","1","暴击抵挡概率",0,"1",1,"0","306022",0,0,0,0,0,0]
["306031","暴击伤害增加","criticalStrikeAdd","1","3",1,"触发暴击时额外伤害增加",0,"暴击伤害增加",0,0,1,"0","306031",0,0,0,0,0,0]
["306042","暴击伤害加成","criticalStrikeBonus","2","3",1,"触发暴击时额外伤害加成",0,"暴击伤害加成",0,0,1,"0","306042",0,0,0,0,0,0]
["306051","暴击伤害减少","criticalStrikeReduce","1","3",1,"受到暴击时额外伤害减少",0,"暴击伤害减少",0,0,1,"0","306051",0,0,0,0,0,0]
["306062","暴击伤害减免","criticalStrikeReducationBonus","2","3",1,"受到暴击时额外伤害减免",0,"暴击伤害减免",0,0,1,"0","306062",0,0,0,0,0,0]
["306071","暴击抗性","criticalresistance","1","3",1,"抵抗暴击伤害数值",0,"暴击抗性",0,0,1,"0","306071",0,0,0,0,0,0]
["307012","致命一击概率","deadlyStrikeChance","2","3",1,"致命一击触发概率","1","致命一击概率",0,"1",1,"0","307012",0,0,0,0,0,0]
["307022","致命一击抵挡概率","deadlyStrikeResistanceChance","2","3",1,"抵挡攻击者致命一击触发概率","1","致命一击抵挡概率",0,"1",1,"0","307022",0,0,0,0,0,0]
["307031","致命一击伤害增加","deadlyStrikeAdd","1","3",1,"触发致命一击时额外伤害增加",0,"致命一击伤害增加",0,0,1,"0","307031",0,0,0,0,0,0]
["307042","致命一击伤害加成","deadlyStrikeBonus","2","3",1,"触发致命一击时额外伤害加成",0,"致命一击伤害加成",0,0,1,"0","307042",0,0,0,0,0,0]
["307051","致命一击伤害减少","deadlyStrikeReduce","1","3",1,"受到致命一击时额外伤害减少",0,"致命一击伤害减少",0,0,1,"0","307051",0,0,0,0,0,0]
["307062","致命一击伤害减免","deadlyStrikeReducationBonus","2","3",1,"受到致命一击时额外伤害减免",0,"致命一击伤害减免",0,0,1,"0","307062",0,0,0,0,0,0]
["308012","3倍伤害概率","tripleDamageChance","2","3",1,"3倍伤害触发概率","1","3倍伤害概率",0,"1",1,"0","308012",0,0,0,0,0,0]
["308022","3倍伤害抵挡概率","tripleDamageResistanceChance","2","3",1,"抵挡攻击者3倍伤害触发概率","1","3倍伤害抵挡概率",0,"1",1,"0","308022",0,0,0,0,0,0]
["308031","3倍伤害增加","tripleDamageAdd","1","3",1,"触发3倍伤害时额外伤害增加",0,"3倍伤害增加",0,0,1,"0","308031",0,0,0,0,0,0]
["308042","3倍伤害加成","tripleDamageBonus","2","3",1,"触发3倍伤害时额外伤害加成",0,"3倍伤害加成",0,0,1,"0","308042",0,0,0,0,0,0]
["308051","3倍伤害减少","tripleDamageReduce","1","3",1,"受到3倍伤害时额外伤害减少",0,"3倍伤害减少",0,0,1,"0","308051",0,0,0,0,0,0]
["308062","3倍伤害减免","tripleDamageReducationBonus","2","3",1,"受到3倍伤害时额外伤害减免",0,"3倍伤害减免",0,0,1,"0","308062",0,0,0,0,0,0]
["309011","额外伤害","transcendAtk","1","3",1,"用于直接参与伤害结算的额外伤害数值",0,"额外伤害",0,0,1,"0","309011",0,0,0,0,0,0]
["309021","额外伤害减少","transcendAtkReduce","1","3",1,"受到的额外伤害减少的值",0,"额外伤害减少",0,0,1,"0","309021",0,0,0,0,0,0]
["310012","连击加成倍率","conboAdditionalRatio","2","3",1,"连击伤害加成",0,"连击加成倍率",0,0,1,"0","310012",0,0,0,0,0,0]
["310021","连击技能伤害增加","ComboSkillDamageAdd","1","3",1,"连击技能伤害增加","1","连击技能伤害增加",0,"1",1,"0","310021",0,0,0,0,0,0]
["310022","连击技能伤害加成","ComboSkillDamageRate","2","3",1,"连击技能伤害加成","1","连击技能伤害加成",0,"1",1,"0","310022",0,0,0,0,0,0]
["310031","连击技能攻击范围增加","ComboSkillRangeAdd","1","3",1,"连击技能攻击范围增加","1","连击技能攻击范围增加",0,"1",1,"0","310031",0,0,0,0,0,0]
["311012","伤害加成","damageRate","2","3",1,"计算伤害加成的比率","1","伤害加成",1,"1",1,1,"311012",0,0,0,0,0,0]
["311022","翅膀伤害加成","wingdamageRate","2","3",1,"翅膀伤害加成的比率","1","翅膀伤害加成",0,"1",1,"0","311022",0,0,0,0,0,0]
["311032","最终伤害加成","finalDamageRate","2","3",1,"最终伤害加成比率","1","最终伤害加成",0,"1",1,"0","311032",0,0,0,0,0,0]
["311111","pve伤害增加","pveDamageAdd","1","3",1,"pve时额外伤害增加","1","pve伤害增加",0,"1",1,"0","311111",0,0,0,0,0,0]
["311112","pve伤害加成","damageIncreaseRate","2","3",1,"pve伤害加成比例","1","pve伤害加成",0,"1",1,1,"311112",0,0,0,0,0,0]
["311131","增加对怪物伤害","increaseDamageToMonsters","1","3",1,"pve时额外伤害增加",0,"增加对怪物伤害",0,0,1,"0","311131",0,0,0,0,0,0]
["311132","对boss伤害增加","bossDamageBonus","2","3",1,"对BOSS类型怪物伤害增加",0,"对boss伤害增加",0,0,1,"0","311132",0,0,0,0,0,0]
["311133","对黄金怪伤害增加","goldMonsterDamageBonus","2","3",1,"对黄金类型怪物伤害增加",0,"对黄金怪伤害增加",0,0,1,"0","311133",0,0,0,0,0,0]
["311134","对小怪伤害增加","smallMonsterDamageBonus","2","3",1,"对小怪类型怪物伤害增加",0,"对小怪伤害增加",0,0,1,"0","311134",0,0,0,0,0,0]
["311211","pvp伤害增加","pvpDamageAdd","1","3",1,"pvp时额外伤害增加","1","pvp伤害增加",0,"1",1,"0","311211",0,0,0,0,0,0]
["311212","PVP伤害加成","damageBonus","2","3",4253,"pvp伤害加成比例","1","PVP伤害加成",0,"1",1,1,"311212",0,0,0,0,0,0]
["311221","增加对玩家伤害","increaseDamageToPlayers","1","3",1,"pvp时额外伤害增加",0,"增加对玩家伤害",0,0,1,"0","311221",0,0,0,0,0,0]
["312012","伤害减免","damageRateDecrement","2","3",1,"计算伤害减免的比率","1","伤害减免",0,"1",1,1,"312012",0,0,0,0,0,0]
["312022","最终伤害减免","finalDamageRateDecrement","2","3",1,"最终伤害减免比率",0,"最终伤害减免",0,0,1,"0","312022",0,0,0,0,0,0]
[312032,"5%概率触发伤害减免","damageRateDecrement5","2","3",1,"受击时，5%概率伤害减免",0,"伤害减免",0,0,0,1,"312012",0,0,0,0,0,0]
["312042","10%概率触发伤害减免","damageRateDecrement10","2","3",1,"受击时，10%概率伤害减免",0,"伤害减免",0,0,0,1,"312012",0,0,0,0,0,0]
[312052,"物理伤害减免","physicalDamageReduction","2","3",1,"计算物理伤害减免的比率",0,"物理伤害减免",0,0,0,1,312012,0,0,0,0,0,0]
[312062,"魔法伤害减免","MagicalDamageReduction","2","3",1,"计算魔法伤害减免的比率",0,"魔法伤害减免",0,0,0,1,"312012",0,0,0,0,0,0]
["312111","pve伤害减少","pveDamageReduce","1","3",1,"pve时额外伤害减少","1","pve伤害减少",0,"1",1,"0","312111",0,0,0,0,0,0]
["312112","pve伤害减免","damageReceiveDecrement","2","3",1,"pve伤害减免比例","1","pve伤害减免",0,"1",1,1,"312112",0,0,0,0,0,0]
["312211","pvp伤害减少","pvpDamageReduce","1","3",1,"pvp时额外伤害减少","1","pvp伤害减少",0,"1",1,"0","312211",0,0,0,0,0,0]
["312212","PVP伤害减免","damageReductionBonus","2","3",4253,"pvp伤害减免比例","1","PVP伤害减免",0,"1",1,1,"312212",0,0,0,0,0,0]
["313012","伤害吸收","damageAbsorb","2","3",1,"计算伤害吸收的比率","1","伤害吸收",1,"1",1,1,"313012",0,0,0,0,0,0]
["313112","PVE伤害吸收","absorbMonsterDamage","2","3",1,"pve伤害吸收比例","1","PVE伤害吸收",0,"1",1,1,"313112",0,0,0,0,0,0]
["313212","PVP伤害吸收","absorbDamageToPlayers","2","3",1,"pvp伤害吸收比例","1","PVP伤害吸收",0,"1",1,1,"313212",0,0,0,0,0,0]
["313222","PVP伤害吸收","damageAbsorbBonus","2","3",1,"pvp伤害吸收比例","1","PVP伤害吸收",0,"1",1,1,"313222",0,0,0,0,0,0]
["314012","伤害反射","damageReflex","2","3",1,"伤害反射比例","1","伤害反射",0,"1",1,"0","314012",0,0,0,0,0,0]
["314021","伤害反射固定值增加","damageReflexAdd","1","3",1,"触发伤害反射时伤害反射固定值伤害增加",0,"伤害反射固定值增加",0,0,1,"0","314021",0,0,0,0,0,0]
["314031","伤害反射固定值减少","damageReflexReduce","1","3",1,"触发伤害反射时伤害反射固定值伤害减少",0,"伤害反射固定值减少",0,0,1,"0","314031",0,0,0,0,0,0]
["314041","伤害反射减少","reflectedDamageReducesDamageAndIncreasesDamage","1","3",1,"受到伤害反射时，伤害反射伤害减少",0,"伤害反射减少",0,0,1,"0","314041",0,0,0,0,0,0]
["314042","伤害反射减免","reflectDamageReductionAndIncrease","2","3",1,"受到伤害反射时，受到伤害反射比例降低",0,"伤害反射减免",0,0,1,"0","314042",0,0,0,0,0,0]
[314051,"PVP反射伤害固定值增加","pvpDamageReflexAdd",1,5,1,"PVP触发伤害反射时伤害反射固定值伤害增加，反射伤害公式使用",1,"PVP反射伤害固定值增加",0,1,1,0,314051,0,0,0,0,0,0]
[314052,"PVP反射伤害固定值减少","pvpDamageReflexReduce",1,5,1,"PVP触发伤害反射时伤害反射固定值伤害减少，反射伤害公式使用",1,"PVP反射伤害固定值减少",0,1,1,0,314052,0,0,0,0,0,0]
[314061,"伤害反射概率","damageReflexProbability",2,5,1,"伤害反射触发概率，反射伤害公式使用",0,"伤害反射概率",0,1,1,0,314061,0,0,0,0,0,0]
[314062,"伤害反射抵挡概率","damageReflexResistanceProbability",2,5,1,"抵挡伤害反射触发概率，反射伤害公式使用",1,"伤害反射抵抗概率",0,1,1,0,308022,0,0,0,0,0,0]
["315011","固定伤害增加","fixedDamageAdd","1","3",1,"固定伤害增加","1","固定伤害增加",0,"1",1,"0","315011",0,0,0,0,0,0]
["315021","pve固定伤害增加","pveFixedDamageAdd","1","3",1,"pve时固定伤害增加",0,"pve固定伤害增加",0,0,1,"0","315021",0,0,0,0,0,0]
["315031","pvp固定伤害增加","pvpFixedDamageAdd","1","3",1,"pvp时固定伤害增加",0,"pvp固定伤害增加",0,0,1,"0","315031",0,0,0,0,0,0]
["316011","固定伤害减少","fixedDamageReduce","1","3",1,"固定伤害减少",0,"固定伤害减少",0,0,1,"0","316011",0,0,0,0,0,0]
["316021","pve固定伤害减少","pveFixedDamageReduce","1","3",1,"pve时固定伤害减少",0,"pve固定伤害减少",0,0,1,"0","316021",0,0,0,0,0,0]
["316031","pvp固定伤害减少","pvpFixedDamageReduce","1","3",1,"pvp时固定伤害减少",0,"pvp固定伤害减少",0,0,1,"0","316031",0,0,0,0,0,0]
["317012","无视防御率","unMissRate","2","3",10089,"无视防御值概率","1","无视防御率",0,"1",1,"0","317012",0,0,0,0,0,0]
["317022","抵抗无视防御率","resistUnMissRate","2","3",10089,"抵抗无视防御值概率","1","抵抗无视防御率",0,"1",1,"0","317022",0,0,0,0,0,0]
["317031","无视防御伤害增加","ignoringIncreasedDefenseDamage","1","3",1,"无视防御时，额外增加伤害估值",0,"无视防御伤害增加",0,0,1,"0","317031",0,0,0,0,0,0]
["317032","无视防御伤害加成","ignoringIncreasedDefenseDamages","2","3",1,"无视防御时，额外增加伤害百分比",0,"无视防御伤害加成",0,0,1,"0","317032",0,0,0,0,0,0]
["318011","移动速度","shiftSpeed","1","3",1,"移动速度固定值",0,"移动速度",0,0,1,"0","318011",0,0,0,0,0,0]
[318022,"移速加成","moveSpeed","2",3,1,"移动速度加成","1","移速加成",0,"1",1,"0","318022",10000,10000,10000,10000,10000,10000]
["319012","金币掉落率","goldIncrease","2","3",30,"怪物金币掉落数量乘以1+此数值",0,"金币掉落率",0,0,1,"0","319012",0,0,0,0,0,0]
["319022","提高宝石掉落率","stoneDropRateIncrease","2","3",1,"怪物掉落概率乘以（1+此数值）",0,"提高宝石掉落率",0,0,1,"0","319022",0,0,0,0,0,0]
["319032","提高卓越装备掉落率","exEquipDropRateIncrease","2","3",1,"怪物掉落概率乘以（1+此数值）",0,"提高卓越装备掉落率",0,0,1,"0","319032",0,0,0,0,0,0]
["319042","双倍掉落概率","doubleDrop","2","3",1,"怪物掉落两次",0,"双倍掉落概率",0,0,1,"0","319042",0,0,0,0,0,0]
["319052","道具掉落提升","propdropincrease","2","3",1,"提高物品掉落比例",0,"道具掉落提升",0,0,1,"0","319052",0,0,0,0,0,0]
["320011","技能攻击力","skillDamageAdd","1","3",1,"技能攻击力增加值",0,"技能攻击力",0,0,1,"0","320011",0,0,0,0,0,0]
["320012","技能攻击","skillDamage","2","3",1,"技能攻击加成比例",0,"技能攻击",0,0,1,"0","320012",0,0,0,0,0,0]
["321012","冷却缩减","CDReduce","2","3",1,"技能cd降低比率","1","冷却缩减",0,0,0,"0","321012",0,0,0,0,0,0]
["323012","卓越减伤","skillDamageReducationBonus","2","3",1,"受到技能攻击伤害比例降低",0,"卓越减伤",0,0,1,"0","323012",0,0,0,0,0,0]
["324012","红药恢复效果","redrestoreRatio","2","3",1,"调整红药恢复效果比例，正值表示增加，负值表示减少",0,"红药恢复效果",0,0,1,"0","324012",0,0,0,0,0,0]
["324022","蓝药恢复效果","bluerestoreRatio","2","3",1,"调整蓝药恢复效果比例，正值表示增加，负值表示减少",0,"蓝药恢复效果",0,0,1,"0","324022",0,0,0,0,0,0]
[325012,"经验加成","increaseExperience","2","3",1,"经验加成",0,"经验加成",0,0,1,"0","325012",0,0,0,0,0,0]
["325022","经验消减","decreaseExperience","2","3",1,"经验减少",0,"经验消减",0,0,1,"0","325022",0,0,0,0,0,0]
["326012","幸运（灵魂宝石成功率）","soulGemSuccessRate","2","3",1,"强化、追加成功率",0,"幸运（灵魂宝石成功率）",0,0,1,"0","326012",0,0,0,0,0,0]
["327011","穿戴所需力量减少","reducedWearingPower","1","3",1,"当前装备穿戴所需力量减少","1","穿戴所需力量减少",0,"1",1,"0","327011",0,0,0,0,0,0]
["327021","穿戴所需智力减少","wearingReducedIntelligence","1","3",1,"当前装备穿戴所需智力减少","1","穿戴所需智力减少",0,"1",1,"0","327021",0,0,0,0,0,0]
["327031","穿戴所需敏捷减少","wearingAgilityReduces","1","3",1,"当前装备穿戴所需敏捷减少","1","穿戴所需敏捷减少",0,"1",1,"0","327031",0,0,0,0,0,0]
["327041","穿戴所需力/智减少","wearingStrengthandIntelligenceDecrease","1","3",1,"当前装备穿戴所需得力量和智力减少固定数值","1","穿戴所需力/智减少",0,"1",1,"0","327041",0,0,0,0,0,0]
["328011","装备韧性指数","equipmentResilienceIndex","1","3",1,"最终伤害×（100-攻守方韧性差）%","1","装备韧性指数",0,"1",1,"0","328011",0,0,0,0,0,0]
["329012","被攻击无敌概率（5秒）","probabilityOfBeingAttackedInvincible","2","3",1,"#后面填概率","1","被攻击无敌概率（5秒）",0,"1",1,"0","329012",0,0,0,0,0,0]
["329022","被攻击物理免疫概率（5秒）","probabilityOfPhysicalImmunityUnderAttack","2","3",1,"#后面填概率","1","被攻击物理免疫概率（5秒）",0,"1",1,"0","329022",0,0,0,0,0,0]
["329032","被攻击魔法免疫概率（5秒）","probabilityOfBeingAttackedAndImmuneToMagic","2","3",1,"#后面填概率","1","被攻击魔法免疫概率（5秒）",0,"1",1,"0","329032",0,0,0,0,0,0]
["329042","被攻击对方立即死亡(怪物)概率","killMonsterProbability","2","3",1,"#后面填概率","1","被攻击对方立即死亡(怪物)概率",0,"1",1,"0","329042",0,0,0,0,0,0]
["329052","被攻击对方立即死亡(玩家)概率","killPlayerProbability","2","3",1,"#后面填概率","1","被攻击对方立即死亡(玩家)概率",0,"1",1,"0","329052",0,0,0,0,0,0]
["329062","被攻击对方扣当前血量10%(怪物)概率","monsterDeductionCurrentHealthProbability","2","3",1,"#后面填概率","1","被攻击对方扣当前血量10%(怪物)概率",0,"1",1,"0","329062",0,0,0,0,0,0]
["329072","被攻击对方扣当前血量10%(玩家)概率","probabilityOfPlayerDeductingCurrentHealth","2","3",1,"#后面填概率","1","被攻击对方扣当前血量10%(玩家)概率",0,"1",1,"0","329072",0,0,0,0,0,0]
["329082","被攻击完全恢复生命值概率","probabilityOfFullyRecoveringHealthFromAttack","2","3",1,"#后面填概率","1","被攻击完全恢复生命值概率",0,"1",1,"0","329082",0,0,0,0,0,0]
["329092","被攻击完全恢复魔法值概率","probabilityOfBeingAttackedAndFullyRestoringMagicPoints","2","3",1,"#后面填概率","1","被攻击完全恢复魔法值概率",0,"1",1,"0","329092",0,0,0,0,0,0]
["329102","被攻击完全恢复AG值概率","probabilityOfCompleteRecoveryOfAgValueFromAttack","2","3",1,"#后面填概率","1","被攻击完全恢复AG值概率",0,"1",1,"0","329102",0,0,0,0,0,0]
["329112","被攻击完全恢复SD值概率","probabilityOfCompleteRecoveryOfSdValueFromAttack","2","3",1,"#后面填概率","1","被攻击完全恢复SD值概率",0,"1",1,"0","329112",0,0,0,0,0,0]
["329122","被攻击隐身概率（3秒）","atackStealthProbability","2","3",1,"#后面填概率","1","被攻击隐身概率（3秒）",0,"1",1,"0","329122",0,0,0,0,0,0]
["329132","被攻击使用增加25%的生命之光(30秒)概率","beingAttackedIncreasesTheProbabilityOfUsingTheLightOfLife","2","3",1,"#后面填概率","1","被攻击使用增加25%的生命之光(30秒)概率",0,"1",1,"0","329132",0,0,0,0,0,0]
["330012","冰冻束缚敌玩家概率（5秒）","freezeBoundEnemyPlayerProbability","2","3",1,"","1","冰冻束缚敌玩家概率（5秒）",0,"1",1,"0","330012",0,0,0,0,0,0]
["330022","击晕敌玩家概率（3秒）","probabilityOfStunningEnemyPlayers","2","3",1,"","1","击晕敌玩家概率（3秒）",0,"1",1,"0","330022",0,0,0,0,0,0]
["330032","眩晕缠绕抵抗","dizzyEntanglementResistance","2","3",1,"","1","眩晕缠绕抵抗",0,"1",1,"0","330032",0,0,0,0,0,0]
["330042","暴气连击概率","probabilityOfBurstAirCombo","2","3",1,"","1","暴气连击概率",0,"1",1,"0","330042",0,0,0,0,0,0]
["330052","增加连击伤害","increaseComboDamage","2","3",1,"",0,"增加连击伤害",0,0,1,"0","330052",0,0,0,0,0,0]
["330062","增加连击距离","increaseComboDistance","2","3",1,"",0,"增加连击距离",0,0,1,"0","330062",0,0,0,0,0,0]
["330072","一击必杀怪物概率","probabilityOfKillingMonstersInSeconds","2","3",1,"",0,"一击必杀怪物概率",0,0,1,"0","330072",0,0,0,0,0,0]
["330082","一击必杀玩家概率","flashKillPlayerProbability","2","3",1,"",0,"一击必杀玩家概率",0,0,1,"0","330082",0,0,0,0,0,0]
["331012","合成物品成功率增加","theSuccessRateOfSynthesizingItemsHasIncreased","2","3",1,"","1","合成物品成功率增加",0,"1",1,"0","331012",0,0,0,0,0,0]
["331022","合成翅膀成功率增加","theSuccessRateOfSynthesizingWingsHasIncreased","2","3",1,"","1","合成翅膀成功率增加",0,"1",1,"0","331022",0,0,0,0,0,0]
[332012,"buff抗性","buffresistance","1","3",1,"抵抗buff属性数值",0,"buff抗性",0,0,1,"0","332012",0,0,0,0,0,0]
[333011,"圣光伤害","HolyAttack",1,5,51,"圣光元素伤害",1,"圣光伤害",1,1,1,0,333011,0,0,0,0,0,0]
[333021,"圣光伤害增加","HolyDamageIncreased",1,5,1,"圣光元素伤害增加固定值",0,"圣光伤害增加",0,0,1,0,333021,0,0,0,0,0,0]
[333022,"圣光伤害加成","HolyDamageIncreasedBonus",2,5,2552,"圣光元素伤害加成百分比",0,"圣光伤害加成",0,0,1,0,333022,0,0,0,0,0,0]
[333031,"圣光伤害减少","HolyDamageReduction",1,5,1,"圣光元素伤害减少固定值",0,"圣光伤害减少",0,0,1,0,333031,0,0,0,0,0,0]
[333032,"圣光伤害减免","HolyDamageReductionBonus",2,5,2552,"圣光元素伤害减少百分比",0,"圣光伤害减免",0,0,1,0,333032,0,0,0,0,0,0]
[333042,"无视圣光免疫率","HolyUnMissRate",2,5,1,"无视圣光元素免疫率",0,"无视圣光免疫率",0,0,1,0,333042,0,0,0,0,0,0]
[333052,"圣光伤害免疫率","HolyResistUnMissRate",2,5,1,"圣光元素免疫率",0,"圣光伤害免疫率",0,0,1,0,333052,0,0,0,0,0,0]
[334011,"黑暗伤害","DarkAttack",1,5,51,"黑暗元素伤害",1,"黑暗伤害",1,1,1,0,334011,0,0,0,0,0,0]
[334021,"黑暗伤害增加","DarkDamageIncreased",1,5,1,"黑暗元素伤害增加固定值",0,"黑暗伤害增加",0,0,1,0,334021,0,0,0,0,0,0]
[334022,"黑暗伤害加成","DarkDamageIncreasedBonus",2,5,2552,"黑暗元素伤害加成百分比",0,"黑暗伤害加成",0,0,1,0,334022,0,0,0,0,0,0]
[334031,"黑暗伤害减少","DarkDamageReduction",1,5,1,"黑暗元素伤害减少固定值",0,"黑暗伤害减少",0,0,1,0,334031,0,0,0,0,0,0]
[334032,"黑暗伤害减免","DarkDamageReductionBonus",2,5,2552,"黑暗元素伤害减少百分比",0,"黑暗伤害减免",0,0,1,0,334032,0,0,0,0,0,0]
[334042,"无视黑暗免疫率","DarkUnMissRate",2,5,1,"无视黑暗元素免疫率",0,"无视黑暗免疫率",0,0,1,0,334042,0,0,0,0,0,0]
[334052,"黑暗伤害免疫率","DarkResistUnMissRate",2,5,1,"黑暗元素免疫率",0,"黑暗伤害免疫率",0,0,1,0,334052,0,0,0,0,0,0]
[335011,"雷电伤害","ThunderAttack",1,5,51,"雷电元素伤害",1,"雷电伤害",1,1,1,0,335011,0,0,0,0,0,0]
[335021,"雷电伤害增加","ThunderDamageIncreased",1,5,1,"雷电元素伤害增加固定值",0,"雷电伤害增加",0,0,1,0,335021,0,0,0,0,0,0]
[335022,"雷电伤害加成","ThunderDamageIncreasedBonus",2,5,2552,"雷电元素伤害加成百分比",0,"雷电伤害加成",0,0,1,0,335022,0,0,0,0,0,0]
[335031,"雷电伤害减少","ThunderDamageReduction",1,5,1,"雷电元素伤害减少固定值",0,"雷电伤害减少",0,0,1,0,335031,0,0,0,0,0,0]
[335032,"雷电伤害减免","ThunderDamageReductionBonus",2,5,2552,"雷电元素伤害减少百分比",0,"雷电伤害减免",0,0,1,0,335032,0,0,0,0,0,0]
[335042,"无视雷电免疫率","ThunderUnMissRate",2,5,1,"无视雷电元素免疫率",0,"无视雷电免疫率",0,0,1,0,335042,0,0,0,0,0,0]
[335052,"雷电伤害免疫率","ThunderResistUnMissRate",2,5,1,"雷电元素免疫率",0,"雷电伤害免疫率",0,0,1,0,335052,0,0,0,0,0,0]
[336011,"风暴伤害","StormAttack",1,5,51,"风暴元素伤害",1,"风暴伤害",1,1,1,0,336011,0,0,0,0,0,0]
[336021,"风暴伤害增加","StormDamageIncreased",1,5,1,"风暴元素伤害增加固定值",0,"风暴伤害增加",0,0,1,0,336021,0,0,0,0,0,0]
[336022,"风暴伤害加成","StormDamageIncreasedBonus",2,5,2552,"风暴元素伤害加成百分比",0,"风暴伤害加成",0,0,1,0,336022,0,0,0,0,0,0]
[336031,"风暴伤害减少","StormDamageReduction",1,5,1,"风暴元素伤害减少固定值",0,"风暴伤害减少",0,0,1,0,336031,0,0,0,0,0,0]
[336032,"风暴伤害减免","StormDamageReductionBonus",2,5,2552,"风暴元素伤害减少百分比",0,"风暴伤害减免",0,0,1,0,336032,0,0,0,0,0,0]
[336042,"无视风暴免疫率","StormUnMissRate",2,5,1,"无视风暴元素免疫率",0,"无视风暴免疫率",0,0,1,0,336042,0,0,0,0,0,0]
[336052,"风暴伤害免疫率","StormResistUnMissRate",2,5,1,"风暴元素免疫率",0,"风暴伤害免疫率",0,0,1,0,336052,0,0,0,0,0,0]
[337012,"猎魔积分加成","monsterHunt",2,5,1,"猎魔积分加成万分比",0,"猎魔积分加成",0,0,0,0,337012,0,0,0,0,0,0]
[400001,"技能伤害增加","freeAtt1","1","3",1,"无实际作用，仅给战斗公式取值用，数值",0,"技能伤害增加",0,0,1,"0",400001,0,0,0,0,0,0]
[400002,"技能伤害减少","freeAtt2","1","3",1,"无实际作用，仅给战斗公式取值用，数值",0,"技能伤害减少",0,0,1,"0",400002,0,0,0,0,0,0]
[400003,"防御+等级/10","freeAtt3","1",4,1,"依据当前等级除以10 增加 数值的防御值",0,"防御+等级/10",0,0,0,"0",400003,0,0,0,0,0,0]
[400004,"当前HP百分比回复","freeAtt4",2,"3",1,"无实际作用，仅给战斗公式取值用，万分比",0,"自定义属性4",0,0,1,"0",400004,0,0,0,0,0,0]
[400005,"当前MP百分比回复","freeAtt5",2,"3",1,"无实际作用，仅给战斗公式取值用，万分比",0,"自定义属性5",0,0,1,"0",400005,0,0,0,0,0,0]
[400006,"技能伤害加成","freeAtt6",2,"3",1,"无实际作用，仅给战斗公式取值用，万分比",0,"技能伤害加成",0,0,1,1,400006,0,0,0,0,0,0]
[400007,"技能伤害减免","freeAtt7",2,"3",1,"无实际作用，仅给战斗公式取值用，万分比",0,"技能伤害减免",0,0,1,1,400007,0,0,0,0,0,0]
[400008,"诅咒伤害","freeAtt8",2,"3",1,"无实际作用，仅给战斗公式取值用，万分比","2#5","诅咒伤害","2#5","2#5",1,"0",400008,0,0,0,0,0,0]
[400009,"多怪减伤","freeAtt9",2,"3",1,"无实际作用，仅给战斗公式取值用，万分比",0,"多怪减伤",0,0,1,"0",400009,0,0,0,0,0,0]
[400010,"基础闪避率","freeAtt10",2,"3",1,"无实际作用，仅给战斗公式取值用，万分比",0,"基础闪避率",0,0,1,"0",400010,0,0,0,0,0,0]
[400011,"自定义属性11","freeAtt11",1,"3",1,"无实际作用，仅给战斗公式取值用，数值",0,"自定义属性11",0,0,1,"0",400010,0,0,0,0,0,0]
[400012,"自定义属性12","freeAtt12",1,"3",1,"无实际作用，仅给战斗公式取值用，数值",0,"自定义属性12",0,0,1,"0",400010,0,0,0,0,0,0]
[400013,"自定义属性13","freeAtt13",1,"3",1,"无实际作用，仅给战斗公式取值用，数值",0,"自定义属性13",0,0,1,"0",400010,0,0,0,0,0,0]
[400014,"自定义属性14","freeAtt14",1,"3",1,"无实际作用，仅给战斗公式取值用，数值",0,"自定义属性14",0,0,1,"0",400010,0,0,0,0,0,0]
[400015,"自定义属性15","freeAtt15",1,"3",1,"无实际作用，仅给战斗公式取值用，数值",0,"自定义属性15",0,0,1,"0",400010,0,0,0,0,0,0]
[400016,"自定义属性16","freeAtt16",2,"3",1,"无实际作用，仅给战斗公式取值用，万分比",0,"自定义属性16",0,0,1,"0",400010,0,0,0,0,0,0]
[400017,"自定义属性17","freeAtt17",2,"3",1,"无实际作用，仅给战斗公式取值用，万分比",0,"自定义属性17",0,0,1,"0",400010,0,0,0,0,0,0]
[400018,"自定义属性18","freeAtt18",2,"3",1,"无实际作用，仅给战斗公式取值用，万分比",0,"自定义属性18",0,0,1,"0",400010,0,0,0,0,0,0]
[400019,"自定义属性19","freeAtt19",2,"3",1,"无实际作用，仅给战斗公式取值用，万分比",0,"自定义属性19",0,0,1,"0",400010,0,0,0,0,0,0]
[400020,"自定义属性20","freeAtt20",2,"3",1,"无实际作用，仅给战斗公式取值用，万分比",0,"自定义属性20",0,0,1,"0",400010,0,0,0,0,0,0]
[500001,"目标SD比率减少","shieldParryfall","2","3",1,"受击者SD比率减少值",0,"目标SD比率减少",0,0,1,"0","500001",0,0,0,0,0,0]
["500002","魔法攻击加成","attackBonusMc","2","3",1,"魔法攻击上下限同时乘以1+此数值总和",0,"魔法攻击加成",0,0,1,"0","500002",0,0,0,0,0,0]
["500003","伤害反射","damageRebound","2","3",1,"抵挡并反弹受到所有伤害的概率",0,"伤害反射",0,0,1,"0","500003",0,0,0,0,0,0]
["500004","无视防御抵挡概率","unMissResistanceRate","2","3",1,"抵挡攻击者无视防御触发的概率",0,"无视防御抵挡概率",0,0,1,"0","500004",0,0,0,0,0,0]
["500005","魔法攻击力提升","attackIncreaseMc","2","3",1,"魔法攻击力提升比例",0,"魔法攻击力提升",0,0,1,"0","500005",0,0,0,0,0,0]
["500026","最大生命值","increaseLevelMaxHp","1","4",1,"依据当前等级除以20 增加 数值的最大生命值",0,"最大生命值",0,0,1,"0","500026",0,0,0,0,0,0]
["500085","每5s恢复生命","HPBonus5s","2","3",1,"每5s恢复生命值",0,"每5s恢复生命",0,0,1,"0","500085",0,0,0,0,0,0]
["500118","护盾值（SD）增加","shieldAdd","1","3",1,"新增当前护盾(SD)值增加，固定值",0,"护盾值（SD）增加",0,0,1,"0","500118",0,0,0,0,0,0]
["500119","技能值（AG）增加","agStoAdd","1","3",1,"新增当前技能(AG)值增加，固定值",0,"技能值（AG）增加",0,0,1,"0","500119",0,0,0,0,0,0]
["500120","攻击力等级提高","levelDc","1","4",1,"（不知道什么用）",0,"攻击力等级提高",0,0,1,"0","500120",0,0,0,0,0,0]
["500121","魔法攻击力等级提高","levelMC","1","4",1,"（不知道什么用）",0,"魔法攻击力等级提高",0,0,1,"0","500121",0,0,0,0,0,0]
["500122","盾牌防御力","shieldDefenseForce","2","4",1,"（不知道什么用）",0,"盾牌防御力",0,0,1,"0","500122",0,0,0,0,0,0]
["500123","攻击速度废弃","AniSpeed","1","2",1,"废弃",0,"攻击速度废弃",0,0,1,"0","500123",0,0,0,0,0,0]
["500124","攻速加成废弃","atkSpeed","2",3,1,"废弃",0,"攻速加成废弃",0,0,1,"0","500124",0,0,0,0,0,0]
[5000001,"怪物移速速度加成","monsterMoveSpeed",2,5,1,"怪物移动速度加成，通过该属性影响怪物AI行走时间，万分比",0,null,0,0,0,0,333001,0,0,0,0,0,0]
[5000011,"PVP出血伤害固定值","pvpBleedDamageAdd",1,5,1,"PVP出血伤害固定值增加，不走伤害公式，直接掉血，相当于真伤，和抵抗是个加减关系",1,"PVP出血伤害固定值",0,0,0,0,5000011,0,0,0,0,0,0]
[5000012,"PVP出血伤害抵抗固定值","pvpBleedDamageReduce",1,5,1,"PVP出血伤害固定值减少",1,"PVP出血伤害抵抗固定值",0,0,0,0,5000012,0,0,0,0,0,0]
[5000013,"攻击吸血","attackBlood",2,5,1,"攻击时造成伤害的百分比转化为生命回复",0,null,0,0,0,0,5000013,0,0,0,0,0,0]