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["id","类型","名字","生命值","伤害系数","普通属性","特殊属性ID","特殊属性参数","状态绑定","初始状态","行为逻辑"]
["引援item表里的装备id","1-守护\n2-守护皮肤\n策划用于区分表格数据，程序不处理","策划备注，程序不读","Type=1时配置\n守护生命值，填0时为无限生命值","Type=1时配置\n守护生命值计算公式系数，不填则默认是10000\n\n生命扣除值=1/自身攻速*伤害系数\n\n\n\n格式：万分比","Type=1时配置\n属性id#属性值&属性id#属性值&属性id#属性值\n注:守护普通属性","Type=1时配置\n0：无\n1：自动拾取\n2：装备技能","Type=1时配置\n【ability = 1】拾取范围#拾取数量\n范围以守护为中心，周围X格\n数量为单次拾取道具数量\n【ability = 2】技能ID，参考cfg_skill.xlsx表id\n技能可配置多个格式为技能id#技能id#技能id……","Type=2时配置\n是否绑定原先守护的行为逻辑\n若不绑定原先守护的行为逻辑，则守护的初始状态跟随字段\n0-绑定\n1-不绑定","若不配置则读取默认初始状态机，若配置则读取对应得状态机","Type=2时配置\n定义守护皮肤自身的行为逻辑\n1-飞行\n2-地面\n3-环绕（特殊行为，玩家静止不动时，守护会围绕玩家旋转）\n若需要配置多个行为状态，则通过#连接，如：1#2"]
["int#c#s","int#c#s","string#c#s","int#c#s","int#c#s","intListList#c#s","int#c#s","intList#c#s","int#c#s","string#c#s","intList#c#s"]
["id","type","desc","hp","coefficient","stage","ability","abilityParameter","isBind","animation","ai"]
[21400001,1,"守护天使",14400,10000,null,0,null,1,"idle",1]
[21400002,1,"小恶魔",14400,10000,null,0,null,1,"idle",1]
[21400004,1,"独角兽",0,0,null,0,null,1,"idle",1]
[21400005,1,"鲁道夫",20000,10000,null,0,null,1,"idle",1]
[21400006,1,"魔界幻龙",0,0,null,0,null,1,"idle",1]
[21400007,1,"强化恶魔",86400,10000,null,0,null,1,"idle",1]
[21400008,1,"强化天使",86400,10000,null,0,null,1,"idle",1]
[21400009,1,"熊猫",0,0,null,0,null,1,"walk","2#3"]
[21400003,1,"小战士",0,0,null,0,null,1,"idle",1]
[21400011,1,"守护天使",0,0,null,0,null,1,"idle",1]
[61300001,2,"魔界幻龙皮肤",{"$nulls":5},1,"idle",1]
[61300004,2,"小麋鹿皮肤",{"$nulls":5},1,"idle",1]
[61300005,2,"独角天马皮肤",{"$nulls":5},1,"idle",1]
[61300006,2,"幽冥蛛皮肤",{"$nulls":5},1,"run","2#3"]
[61300007,2,"苍翼虎皮肤",{"$nulls":5},1,"walk","2#3"]
[61300008,2,"炎烈鸟皮肤",{"$nulls":5},1,"fly",1]