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["id","目标类型","条件名字","参数格式","备注","系统说明",{"$nulls":4},"备注","备注"]
[null,null,"用于描述，方便理解","此字段配置内容不允许换行 换行会报错（程序代码设置）",null,"条件适用用系统配置表字段"]
["int","string","string","string","string","string",{"$nulls":4},"string","string"]
["id","conditionType","name","conditionParam","introduce","systemExplain",{"$nulls":4},"introduce1","introduce2"]
[0,"checkLevel","检测等级","比较符 参数","检测等级：checkLevel>=40 检测等级大于等于40","用于cfg_mapMove、cfg_transfer_point、cfg_free_buff、cfg_item",{"$nulls":4},"多条件之间的分隔符使用："]
[1,"checkReNewLevel","检测转生","比较符 参数","检测转生：checkReNewLevel>=2 检测转生大于等于2","用于cfg_mapMove、cfg_transfer_point、cfg_free_buff",{"$nulls":4},"多条件之间满足一个，逻辑或关系，使用|分隔"]
[2,"checkRunDay","检测开服天数","比较符 参数","检测开服天数：checkRunDay>3 检测开服天数大于三天",{"$nulls":5},"多条件之间同时满足，逻辑与关系，使用&分隔"]
[3,"checkVipLevel","检测会员等级","比较符 参数","检测会员等级：checkVipLevel=5 检测会员等级等于5级","用于cfg_mapMove、cfg_transfer_point、cfg_free_buff",{"$nulls":4},"多条件使用时，要用小括号规定判断顺序"]
[4,"checkGender","检测性别","1=男 2=女","检测性别：checkGender=1 检测是否为男"]
[5,"checkAbility","检测属性","(属性ID)比较符 参数","检测属性：checkAbility[1]>=10 检测力量大于等于10",{"$nulls":5},"示例：等级大于40或会员等级大于2：checkLevel>40|checkVipLevel>2"]
[6,"checkHasUnion","检测是否拥有行会","0=无 1=有","检测是否拥有行会：checkHasUnion=1 检测有行会","用于cfg_free_buff",{"$nulls":4},"等级大于100且会员等级大于2  checkLevel>100&checkVipLevel>2"]
[7,"checkHasTeam","检测是否加入组队","0=无 1=有","检测是否加入组队：checkHasTeam=1 检测有队伍",{"$nulls":5},"满足 等级达到90级 且 满足 职业为战士或职业为魔法师"]
[8,"checkPKPoint","检测PK值","比较符 参数","检测PK值：checkPKPoint>100 检测PK值大于100",{"$nulls":5},"CheckLevel>=90&(CheckJob=1|CheckJob=2)","不加小括号逻辑顺序判断时会使80级魔法师也满足条件"]
[9,"checkJob","检测职业","1=战士 2=法师 3=弓箭手","检测职业：checkJob=1 检测职业是否为战士","用于cfg_free_buff"]
[10,"checkBagItem","检测背包物品","(物品id)比较符 物品数量","检测背包物品：checkBagItem[600403001]>1 检测背包中生命宝石大于1",{"$nulls":5},"检测条件检测对象为自身，如有特殊情况，会进行特殊标注"]
[11,"checkWearItem","检测身上物品","(物品id)比较符 物品数量","检测身上物品：checkWearItem[200610011]=1 检测身上皮铠等于1"]
[12,"checkitems","检测身上和包裹物品","(物品id)比较符 物品数量","检测身上和包裹物品：checkitems[200610011]=1 检测身上和包裹中皮铠数量等于1"]
[13,"checkVar","检测变量","(变量类)比较符 参数","检测变量：checkVar[M0]>100 检测设定变量M0大于100"]
[14,"checkHandWeapon","检测佩戴武器类型","(Left/Right)左/右 0=单手 1=双手","检测佩戴武器类型：checkHandWeapon[Left]=0 检测左手武器是否为单手武器"]
[15,"checkWearEquip","检测指定位置是否穿戴装备","位置代码(weapon,dress之类)","检测指定位置是否穿戴装备：checkWearEquip[1]>0 是否穿戴主手武器","用于cfg_mapMove、cfg_transfer_point"]
[16,"checkBagSize","检测背包空格子数","比较符 参数","检测背包空格子数：checkBagSize>10 检测背包空格子数大于10","用于cfg_redDot"]
[17,"canPutInBag","检测物品是否能放入背包","(物品名称,物品数量)","检测物品是否能放入背包：canPutInBag[皮铠#10]=1 检测10个皮铠能否放入背包"]
[18,"Random","随机率(万分比,数字越大几率越高,最高10000必中)","Random数字","随机率：Random[1000]=1 随机率为10%"]
[19,"checkUnusedAbility","检测未分配属性点","比较符 参数","检测是否有未分配的属性点：checkUnusedAbility>0","用于cfg_redDot、cfg_guide"]
[20,"checkUnreadMail","检测未读邮件","比较符 参数","检测是否有未读邮件：checkUnreadMail>0","用于cfg_redDot"]
[21,"checkFriendRequest","检测好友申请","比较符 参数","检测是否有好友申请：checkFriendRequest>0","用于cfg_redDot"]
[22,"checkUnreadMessage","检测未读好友信息","比较符 参数","检测是否有未读好友信息：checkUnreadMessage>0","用于cfg_redDot"]
[23,"checkEquipStrengthen","检测装备是否可强化","检测身上所有装备，只有要可强化的就return 1；return 1=是，0=否；","检测身上所有装备，只有要可强化（强化材料满足条件）的就return 1；","用于cfg_redDot"]
[24,"checkEquipAppends","检测装备是否可追加","检测身上所有装备，只有要可追加的就return 1；return 1=是，0=否；","检测身上所有装备，只有要可追加（追加材料满足条件）的就return 1；","用于cfg_redDot"]
[25,"checkEquipTransfer","检测装备是否可转移（功能开发中，暂缓）","检测身上所有装备，只有要可转移的就return 1；return 1=是，0=否；","检测身上所有部位装备，和背包中同部位装备进行比较，如果背包中装备的强化或转移等级高于身上的装备，就return 1；","用于cfg_redDot"]
[26,"checkEquipGem","检测装备是否可镶嵌宝石","如果装备宝石孔有空缺 and 背包中有可以放入该孔的宝石；return 1=是，0=否；","如果 装备宝石孔有空缺 and 背包中有可以放入该孔的宝石 例：checkEqiupGem=1"]
[27,"checkSkillLevelUp","检测技能是否可升级","遍历角色的所有技能，如果有可升级的技能；return 1=是，0=否；","遍历角色的所有技能，如果有可升级的技能；例：checkSkillLevelUp=1","用于cfg_redDot"]
[28,"checkVipLevelUp","检测会员是否可升级","如果 拥有的会员精华数量 > 当前会员升级所需的材料；return 1=是，0=否；","如果 拥有的会员精华数量 > 当前会员升级所需的材料；例：checkVipLevelUp=1","用于cfg_redDot"]
[29,"checkRetrieve","检测可回收装备的数量","比较符 参数；如果 背包内可回收的装备数量 > 判断数量；背包内可回收数量根据玩家勾选的回收类型进行识别；return 1=是，0=否；","比较符 参数；如果 背包内可回收的装备数量 > 判断数量；背包内可回收数量根据玩家勾选的回收类型进行识别；例：checkRetrieve>5","用于cfg_redDot"]
[30,"checkTime","检测服务器时间","比较符 日期；日期格式为分钟（按每日0点开始的分钟，例：早上6点就是360）","检测服务器时间；checkTime=360，检测服务器时间是否为早上6点","用于cfg_mongen"]
[31,"checkMapMonster","检测当前地图是否存在怪物","0=无 1=有","检测当前地图是否存在怪物；checkMapMonster=1，检测地图存在怪物","用于cfg_mongen"]
[32,"checkCareerRank","检测职业等级（career表careerRank字段）","比较符 参数","检测职业等级；checkCareerRank=1，检测职业等级是否等于career表careerRank字段为1"]
[33,"checkMapTime","检测玩家在地图中的时间","比较符 参数（单位秒）","检测玩家在地图中的时间；checkMapTime>60，检测玩家在地图中的时间是否大于60秒"]
[34,"checkHP","检测玩家血量比例","比较符 参数（万分比）","检测玩家血量比例；checkHP>5000，检测玩家血量比例是否大于50%","用于cfg_skill_info"]
[35,"checkWorldLevel","检测世界等级"," [参数]（世界等级-参数1）比较符 1","表示自身等级  比较 世界等级 例checkWorldLevel[5]>1"]
[36,"checkExtraAttSuitLevel","检测套装所有装备equip_extraAtt_cost强化等级","[套装ID#附加属性分组#附加等级]=1","检测套装所有装备的附加等级；例：checkExtraAttSuitLevel[13#4#4]=1，检测套装ID为13的装备属性分组为4的附加等级是否大于等于4","用于cfg_equip_extraAtt_cost、cfg_equip_suit"]
[37,"checkExtraAttLevel","检测装备是否可进行指定属性分组附加强化","检测身上指定部位装备，只要指定属性分组附加强化有可强化的就return 1；return 1=是，0=否；","检测身上指定部位（位置代码[itme表strPart字段id]）装备，只有要可强化（强化材料满足条件）的就return 1；例：checkExtraAttLevel[1][4]>0，检测身上主手武器部位上装备是否满足属性分组为4的强化","用于cfg_redDot"]
[38,"checkMultiplehangup","检测是否处于多倍挂机","0=无 1=有","表示玩家是否处于多倍挂机的状态","用于cfg_box_group、cfg_monster"]
[39,"checkMultipleHookTime","检测多倍挂机时间","比较符 参数（秒）","表示玩家剩余多倍挂机的时间","用于cfg_redDot"]
[40,"checkExpPotion","检测是否处于经验药水","0=无 1=有","表示玩家是否处于经验药水；checkExpPotion=1，检测处于经验药水时间","用于cfg_free_buff"]
[41,"checkSponsorship","检测是否购买赞助礼包","[页签ID]（cfg_month_sponsorship表页签ID），格式：checkSponsorship[1024#1030]=1","表示玩家是否购买这个页签对应的礼包；checkSponsorship[1024#1030]=1，检测购买了cfg_month_sponsorship表页签id为1024和1030的礼包","用于cfg_free_buff"]
[42,"checkBuyGift","检测是否购买充值礼包","[礼包ID]（cfg_recharge表ID），0=无 1=有","表示玩家是否购买礼包；checkBuyGift[1]=1，检测购买了cfg_recharge表ID为1的礼包","用于cfg_free_buff"]
[43,"checkAchievementTask","检测是否完成成就任务","检测是否存在已完成的成就任务，有存在的就return 1；return 1=是，0=否；","检测是否存在已完成的成就任务，有存在的就return 1；return 1=是，0=否；","用于cfg_redDot"]
[44,"checkAchievementLevelExp","检测战阶经验是否满足升级经验","检测战阶经验是否满足升级经验，有存在的就return 1；return 1=是，0=否；","检测战阶经验是否满足升级经验，有存在的就return 1；return 1=是，0=否；","用于cfg_redDot"]
[45,"checkDailyRewardReceive","检测日常奖励领取","比较符 参数","检测是否有未领取的日常奖励：checkDailyRewardReceive>0","用于cfg_redDot"]
[46,"checkExchangeItemTime","检测可兑换药水次数","比较符 参数","检测是否有兑换多倍药水的次数：checkExchangeItemTime>0","用于cfg_redDot"]
[47,"checkActivity","检测活跃度的数值","比较符 参数","检测当前活跃度是否大于40：checkActivity>40","用于cfg_free_buff"]
[48,"checkMap","检测是否处于该地图","[地图ID]（cfg_map_info表ID），0=无 1=有","检测玩家是否处于该地图；checkMap[1001]=1,检测玩家是处于cfg_map_info表ID为1001的地图","用于cfg_item"]
[49,"checkConductTask","检测是否处于进行该任务","[任务ID]（cfg_task表ID），0=无 1=有","检测玩家是否处于进行该任务；checkConductTask[14]=1,检测玩家是处于进行cfg_task表ID为14的任务","用于cfg_item"]
[50,"checkWearMount","检测坐骑栏存在指定坐骑","[坐骑名称]（填0不指定），0=无 1=有","检测角色坐骑栏是否存在指定坐骑；checkWearMount[午夜]=1，检测坐骑栏存在午夜","用于cfg_free_buff"]
[51,"checkPartnerUpgrade","检测出战中的伙伴是否可以升级","0=无 1=有","检测出战中的伙伴是否可以升级；checkPartnerUpgrade=0表示不可以升级，checkPartnerUpgrade=1表示可以升级，仅限出战状态的伙伴"]
[52,"checkPartnerWashing","检测出战中的伙伴是否可以洗髓","0=无 1=有","检测出战中的伙伴是否可以洗髓；checkPartnerUpgrade=0表示不可以洗髓，checkPartnerUpgrade=1表示可以洗髓，仅限出战状态的伙伴"]
[53,"checkPartnerUpstar","检测任意玩家拥有的伙伴是否可以升星","0=无 1=有","检测任意玩家拥有的伙伴是否可以升星： checkPartnerUpstar=0 表示没有伙伴可以升星 checkPartnerUpstar=1表示有伙伴可以升星"]
[54,"checkPartneroneself","检测升星所需的本体材料是否满足","0=无 1=有","检测升星所需的本体材料是否满足： checkPartneroneself=0 表示该伙伴的升星所需本体材料不满足  checkPartneroneself=1表示该伙伴的升星所需本体材料满足","用于cfg_partner_star中oneself"]
[55,"checkPartnercamp","检测升星所需的同阵营材料是否满足","0=无 1=有","检测升星所需的同阵营材料是否满足： checkPartnercamp=0 表示该伙伴所需的同阵营材料不满足  checkPartnercamp=1 表示该伙伴所需的同阵营材料满足","用于cfg_partner_star中camp"]
[56,"checkPartnerany","检测升星所需的任意材料星级是否满足","0=无 1=有","检测升星所需的任意材料星级是否满足：checkPartnerany=0 表示该伙伴升星所需的任意材料星级不满足条件  checkPartnerany=1 表示该伙伴升星所需的任意材料星级满足条件","用于cfg_partner_star中any"]
[57,"checkPartnerWashingtimes","检测伙伴可洗髓的次数","比较符 参数","检测伙伴可洗髓的次数： checkPartnerevolveCost=1 表示伙伴可以进行洗一次 checkPartnerevolveCost>2表示伙伴可以进行大于两次的洗髓操作"]
[58,"checkPartnerUpgradetimes","检测伙伴可升级的次数","比较符 参数","检测伙伴可升级的次数： checkPartnerevolveCost=1 表示伙伴可以进行洗一次 checkPartnerevolveCost>2表示伙伴可以进行大于两次的升级操作"]
[59,"checkPartnerWashinglimit","检测伙伴是否达到洗髓上限","0=无 1=有","检测伙伴是否达到洗髓上限： checkPartnerWashinglimit=0 表示伙伴洗髓没有达到上限  checkPartnerWashinglimit=1 表示伙伴洗髓达到上限"]
[60,"checkPartnerWUpgradelimit","检测伙伴是否达到升级上限","0=无 1=有","检测伙伴是否达到升级上限： checkPartnerWashinglimit=0 表示伙伴升级没有达到上限  checkPartnerWashinglimit=1 表示伙伴升级达到上限"]
[61,"checkPartnerEgg","检测孵化蛋是否可以开启","0=无 1=有","检测孵化蛋是否可以开启： checkPartnerEgg=0 表示孵化蛋不能开启  checkPartnerEgg=1 表示孵化蛋可以开启"]
[62,"checkPartnerReffle","检测是否有免费招募次数","0=无 1=有","检测是否有免费招募次数：checkPartnerReffle=0 表示没有免费招募次数 checkPartnerReffle=1 表示有免费招募次数"]
[63,"checkPartnerBreak","检测是否可以突破","0=无 1=有","检测是否可以突破：checkPartnerBreak=0 表示伙伴不可以突破 ，checkPartnerBreak=1 表示伙伴可以突破"]
[64,"checkPartnerReffledispatch","检测是否可以免费刷新派遣任务","0=无 1=有","检测是否可以免费刷新派遣任务： checkPartnerReffledispatch=0 表示伙伴派遣没有免费刷新派遣任务，checkPartnerReffledispatch=1，表示伙伴派遣可以免费刷新派遣任务"]
[65,"checkRecoverable","检测是否有可找回的活动","0=无 1=有","检测是否有可找回的活动 checkRecoverable=0 无 checkRecoverable=1 有"]
[66,"checkLastActivity","检测是否前一天的活跃度是否能兑换物品","0=无 1=有","检测是否前一天的活跃度是否能兑换物品 checkLastActivity=0 无 checkLastActivityrable=1 有"]
[67,"checkRecoverable","检测是否有可找回的活动","0=无 1=有","检测是否有可找回的活动 checkRecoverable=0 无 checkRecoverable=1 有"]
[68,"checkLastActivity","检测是否前一天的活跃度是否能兑换物品","0=无 1=有","检测是否前一天的活跃度是否能兑换物品 checkLastActivity=0 无 checkLastActivityrable=1 有"]
[69,"checkSiegeCamp","检测玩家的阵营（新攻城战）","0=守城方 1=攻城方","checkSiegeCamp=0 检测玩家是否为守城方  checkSiegeCamp=1 检测玩家是否为攻城方"]
[70,"checkFashionActivation","检测时装是否满足激活","0=无 1=有","检测时装是否满足激活；checkFashionActivation=1，检测玩家时装满足激活条件","用于cfg_redDot"]
[71,"checkNewTitle","检测是否获取新称号","0=无 1=有","检测是否获取新称号；checkNewTitle=1，检测玩家获取新称号","用于cfg_redDot"]
[72,"checkGiftLevelUp","检测天赋是否可升级","遍历角色的所有天赋，如果有可升级的技能；return 1=是，0=否；","遍历角色的所有天赋，如果有可升级的技能；return 1=是，0=否；","用于cfg_redDot"]
[73,"checkGuardstage","检测守护装备是否可以进阶","[守护装备栏参数] ，0=无 1=有","检测守护界面不同守护位置的守护装备是否可以进阶:checkGuardstage[1]=0 表示守护界面守护栏第一个守护不能进阶 checkGuardstage[1]=1 表示守护界面守护栏第一个守护能够进阶","用于cfg_redDot"]
[74,"checkGuardawaken","检测守护装备是否可以觉醒","[守护装备栏参数] ，0=无 1=有","检测守护界面不同守护位置的守护装备是否可以进阶:checkGuardawaken[1]=0 表示守护界面守护栏第一个守护不能觉醒 checkGuardawaken[1]=1 表示守护界面守护栏第一个守护能够觉醒","用于cfg_redDot"]
[75,"checkequipActivation","检测装备是否可以激活卓越属性","[装备栏部位id]，0=无 1=有","检测武器是否可以激活卓越属性，checkequipActivation[14] =0 翅膀部位没有可以激活的卓越属性，checkequipActivation[14]=1 翅膀部位有可以激活的卓越属性","用于cfg_redDot"]
[76,"checkfirstkill","检测全服首杀","0=无 1=有","检测怪物id全服首次被击杀；checkfirstkill[54]=1，检测monsterid54被全服首杀"]
[77,"checkpersonalfirstkill","检测个人首杀","0=无 1=有","检测怪物id被个人首次击杀；checkpersonalfirstkill[54]=1，检测monsterid54被个人首杀"]
[78,"CheckFirstKill","检测是否全服首杀","0=无 1=有","检测是否全服首杀，是的就return 1；return 1=是，0=否；checkreturn=1 表示可发送消息提示","用于cfg_string中TriggerCondition2"]
[79,"CheckJobChange","检测是否玩家成功转职","0=无 1=有","检测是否成功转职，是的就return 1；return 1=是，0=否；checkreturn=1 表示可发送消息提示","用于cfg_string中TriggerCondition2"]
[80,"CheckSyntheticWings","检测是否成功合成翅膀","0=无 1=有","检测是否成功合成翅膀，是的就return 1；return 1=是，0=否；checkreturn=1 表示可发送消息提示","用于cfg_string中TriggerCondition2"]
[81,"Checkluolan","检测是否成功进行1次罗兰叠加","0=无 1=有","检测是否成功进行一次罗兰叠加，是的就return 1；return 1=是，0=否；checkreturn=1 表示可发送消息提示","用于cfg_string中TriggerCondition2"]
[82,"checkEfficiencyTask","检测效率指定类型任务是否完成","[任务类型]（cfg_efficiency表type），0=无 1=有","检测效率任务是否完成；checkEfficiencyTask[1]=1，检测玩家存在完成类型为1的效率任务","用于cfg_redDot"]
[83,"checkWarOrder","检测对应战令是否开启","战令id","检测对应等级的战令是否开放；checkWarOrder[战令id]=1 开启；checkWarOrder[战令id]=0 不开启，战令id读cfg_warOrder表的id"]
[84,"checkSponsorLevel","检测赞助激活等级","1=黄金赞助 2=钻石赞助 3=王者赞助","检测激活赞助的等级，checkSponsorLevel=1为激活黄金赞助"]
[85,"checkBuyDailyTime","检测是充值礼包购买天数","比较符 参数","检测直购礼包购买累计天数，示例checkBuyDailyTime=3，表示该直购礼包累计购买三天"]
[86,"checkRechargeDaily","检测是否有可领取的累充礼包","0=无 1=有","检测是否有可领取的累充礼包，checkRechargeDaily=0 无 checkRechargeDaily=1 有"]
[87,"checkPartnerArray","检测伙伴阵容是否有可更换","0=无 1=有","检测出战阵容和助战阵容的6个伙伴是否有可替换的；checkPartnerArray=0表示不可以替换，checkPartnerArray=1表示可以替换"]
[88,"checkGetWorldBoss","检测异界之门是否击杀关卡boss","0=无 1=有","检测异界之门是否击杀关卡指定boss；checkGetWorldBoss[3150041]=0 未击杀；checkGetWorldBoss[3150041]=1 已击杀"]
[89,"checkPinkDiamond","检测百亿红钻是否开启","0=无 1=有","检测百亿红钻活动是否开启：checkPinkDiamond=0 没有开启； checkPinkDiamond=1 开启。"]
[90,"checkGroupIdNum","检测每天掉落包的产出次数","[掉落包id] 比较符 参数","检测每天怪物掉落掉落包产出次数；checkGroupIdNum[10010011]>1 表示今天100100掉落包是否掉落大于1次"]
[91,"checkMultipleTime","检测多倍挂机时间","[时间下限#时间上限] 比较符 ","检测玩家是否处于多倍挂机状态的时间区间；例如：checkMultipleTime[5#10]=1，表示检测玩家是否处于多倍挂机状态的第5-10秒之间"]
[92,"checkSponsorActive","检测三个赞助是否激活","[赞助参数] 0=无 1=有","激活黄金赞助 checkSponsorActive[1]=1,激活钻石赞助 checkSponsorActive[2]=1,激活王者赞助 checkSponsorActive[3]=1,激活所有赞助 checkSponsorActive[4]=1"]
[93,"checkFirstChargeDay","检测首充奖励是否领取","[领取天数] 0=未领取 1=已领取","检测第一天奖励是否领取：checkFirstChargeDay[1]=0，第一天奖励未领取，以此类推"]
[94,"checkPropDropTime","检测指定掉落包掉落次数","参数1，掉落包id；参数2，次数；","检测指定掉落包掉落次数；例如checkPropDropTime[5001]>1，比较符为>,参数1为5001，参数2为1，表示角色终身累积触发过5001掉落包的次数大于1"]
[95,"checkExperienceCard","检测是否使用经验加成卡","0=无 1=有","检测是否使用永久经验加成卡；例checkExperienceCard[700700024]=1，表示已使用永久经验加成卡"]
[96,"checkActivityExchange","检测红钻是否能兑换商品","0=无 1=有","检测玩家红钻是否能兑换红钻商城物品"]
[97,"checkLogOn","检测玩家是否为登录过1次","0=无 1=有","检测玩家是否登录过1次"]
[98,"checkAssistanceNum","检测求助列表非自己的数量（上次到当前时间的新增>0)","比较符 参数","检测新增求助列表数量；checkAssistanceNum=0，没有新增；checkAssistanceNum>0，有新增。"]
[99,"CheckVIPGiftPackClaimable","检测VIP礼包是否可领取","0=无 1=有","CheckVIPGiftPackClaimable=1，有可领取，CheckVIPGiftPackClaimable=0，没有可领取"]
[100,"checkkalima","检测是否可以进入卡利玛神庙","0=无，1=有","检测是否可以进入卡利玛神庙，checkkalima=0 不可进入卡利玛神庙 checkkalima=1 可以进入卡利玛神庙"]
[101,"checkEquipWearingBar","检测背包与穿戴栏是否存在该穿戴栏装备","[穿戴栏]（cfg_wearing_bar表id），0=无 1=有","检测背包与穿戴栏是否存在该穿戴栏装备，checkEquipWearingBar[4]=0 背包与穿戴栏没有穿戴栏id为4的装备 checkEquipWearingBar[4]=1 背包与穿戴栏存在穿戴栏id为4的装备","cfg_wearing_bar"]
[102,"checkActivitySkillMonster","检测活动中击杀怪物数量是否满足","[活动id#怪物id] 比较符 击杀数量","检测活动中击杀怪物数量是否满足，checkActivitySkillMonster[10002#1132]=20 鹿影迷踪活动中击杀怪物id为1132的怪物数量=20","cfg_deer _shadow"]
[103,"checkUseItemTime","检测是否使用限时道具","[道具ID]，0=无 1=有","检测是否使用限时道具，checkUseItemTime[170001]=1,已使用该限时道具并且没超过道具持续生效时间（item/useParam）；checkUseItemTime[170001]=0，未使用该限时道具或超过道具持续生效时间","cfg_free_buff"]
[104,"checkCompleteTask","检测指定任务是否已完成并且领取","[任务ID]（cfg_task/id，填0不指定任务）,0=无 1=有","检测指定任务是否已完成，checkCompleteTask[1010002]=1,检测任务1010002已完成并且领取；checkCompleteTask[1010002]=0，检测任务1010002未完成","cfg_daily_activity"]
[105,"checkBuyFirstGift","检测是否购买首充礼包","[首充礼包ID]（cfg_first_recharge/id）,0=无 1=有","检测是否购买首充礼包；checkBuyFirstGift[1]=1，检测购买了cfg_first_recharge表ID为1的首充礼包；checkBuyFirstGift[1]=0，检测未购买了cfg_first_recharge表ID为1的首充礼包","cfg_free_buff"]
[106,"checkTaskProgress","检测指定任务进度是否已完成","[任务ID]（cfg_task/id，填0不指定任务）,0=无 1=有","检测指定任务进度是否已完成，checkTaskProgress[1010002]=1,检测任务1010002进度已完成；checkCompleteTask[1010002]=0，检测任务1010002进度未完成","cfg_daily_activity"]