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["id","分类标记","参数","说明"]
["每个id程序单独写死","目前仅策划使用","参数为对应内容参数","该项的功能说明"]
["int#c#s","string","string#c#s","string"]
["id","type","value","remarks"]
[1,"默认字体","Font/MSYH.TTC","引擎和UI编辑器都会用到的默认字体设置，参数为空表示不处理"]
["2","出生点","1001#139#133","出生点配置，格式:地图号#x坐标#y坐标#范围(多个出生点可用\"|\"分割)"]
["3","地形","72#48","地形单元格子宽高"]
["4","技能","1","技能初始化等级"]
["5","背包","5","背包快捷栏数量"]
["6","背包","25#8#1#0","背包设置：每页行数#每页列数#背包页#是否开放（0：开放；1：锁定）#特权背包行数|每页行数#每页列数#背包页#是否开放#特权背包行数    可不填特权背包行  "]
["7","仓库","25#8#1#0|25#8#2#0|25#8#3#1|25#8#4#1|25#8#5#1","仓库设置：每页行数#每页列数#背包页#是否开放（0：开放；1：锁定）|每页行数#每页列数#背包页#是否开放，注意与特权仓库的页码数不要重复"]
[8,"特权仓库","25#8#6#1|25#8#7#1|25#8#8#1|25#8#9#1","特权仓库设置：每页行数#每页列数#背包页#是否开放（0：开放；1：锁定）|每页行数#每页列数#背包页#是否开放，注意与仓库的页码数不要重复"]
["9","聊天",150,"聊天发送文字上限"]
["10","聊天","30","非好友聊天时间间隔秒数",null,null,null,"ssss"]
["11","聊天",50,"当前聊天可见格子范围"]
["12","邮件","30#999","邮件保留时间（天）#邮件最大储存数量"]
["14","角色行为","266#400#1000","服务端默认全局公共CD格式:跑步CD#走路CD#跳跃CD"]
["16","排行榜",1,"排行榜刷新时间：单位分钟"]
[17,"排行榜",50,"排行榜上榜人数"]
["18","战斗","0#0#19#1#6000|1#0#19#1#16000","角色回血魔机制-参数1：参数2：参数3：参数4：参数5：参数1：类型 0=人物回血 1=人物回蓝 参数2：是否执行（0=否，1=是） 参数3：固定值1 参数4：固定值2 参数5：间隔时间（毫秒）"]
["19","战斗","0#0#99#1#6000|1#0#99#1#16000","怪物回血魔机制-参数1：参数2：参数3：参数4：参数5：参数1：类型 0=怪物回血 1=怪物回蓝 参数2：是否执行（0=否，1=是） 参数3：固定值1 参数4：固定值2 参数5：间隔时间（毫秒）"]
["20","战斗","90000","怪物尸体全局清理时间(毫秒)"]
["24","挂机设置","1#2#3#4#5#6#7#8","挂机范围:参数#参数#参数#参数#参数#参数#参数#参数 参数：表示挂机中攻击怪物范围的格子数"]
["25","聊天",5000,"世界聊天CD"]
["29","背包","1#48","背包初始锁定设置：页数#锁定格式#特权背包初始锁定行数|页数#锁定格子#特权背包初始锁定行数   可不填特权背包初始锁定行数"]
["30","仓库","1#48|2#48|3#48|4#48|5#48|100#48|101#48|102#48|103#48","仓库初始锁定设置：页数#锁定格式|页数#锁定格子"]
["31","跑马灯","5000|180000|3","lineNotice滚动公告播放的间隔时间|一轮滚动公告播完到下一轮开始播放的间隔时间，单位毫秒（ms）|轮播次数，不填为始终循环"]
["34","交易行","16#0","交易行货架：总数#锁定数量"]
[35,"任务",100001,"日常任务起始ID"]
["36","主界面","0#2.14#0|0#35#0|7#20#0|0#-5#0|0#-15#0|0#-10#0|42#-45#0","HeadOffset整体头部信息偏移X#Y#Z轴|TitleImageOffset称号图标偏移|TitleLabelOffset称号文字偏移|HeadNameOffset玩家名称偏移|HeadHpBarOffset血条偏移|HeadHpLabelOffset血量数字偏移|HeadRotation整体头部信息"]
["37","交易行","10","交易行税费，单位百分比"]
["38","角色行为","5000","上马触发时间（单位毫秒）"]
["41","组队","15#15","最大格子范围内附近玩家#最大格子范围内附近队伍"]
["43","战盟","10020001#1000#10","建立行会需要货币ID#数量#等级"]
["44","战盟","10020001#1000|10020001#500|10020001#10#10950001#20|10950001#2000","修改臂章和战盟名称需求货币ID#数量|弹劾盟主需求货币ID#数量|捐献资金需求货币ID#捐献资金需求货币数量#获得战盟资金ID#获得战盟资金比例倍数|宣战消耗战盟资金ID#数量"]
["45","好友","100#50","好友数量上限#黑名单数量上限"]
["47","角色行为","52#0#0#0","人物升级特效 格式:特效id#x#y#z，特效id索引cfg_mode_effect表"]
["49","组队","10001#11001","组队系统的参与活动功能，对应cfg_activity_rule内id列中的序号"]
["50","组队","1#99|1#99|","组队邀请等级限制；格式：最低等级#最高等级|最低等级#最高等级|最低等级#最高等级|最低等级#最高等级|最低等级#最高等级"]
["51","角色行为","8","可以打开NPC最远格子数"]
["52","角色行为","30000","角色从站立转换到展示行为的时间（单位毫秒）"]
["53","53","0|12|60300003|1|4","摆摊功能开放的等级限制|每次摆摊最高时间限制 （单位小时）|检测背包是否拥有道具id，有的话就能摆摊，没有的话不能|开启摆摊时，检测背包内需要上一个条件的物品id的数量，有这么多数量才能摆摊|每个道具提供的摆摊时间"]
[55,null,"16|1#0|1#0","每日刷新时间0点|每周刷新时间，每周一0点|每月刷新时间，每月1号0点"]
["61","商店","1","开启商店功能的等级要求，参数是多少，等级要求就是多少"]
["62","角色行为","50","进入战斗状态后，场景音效逐渐降低至该比例（百分比）"]
["63","角色行为","30","音效同时播放的数量上限"]
["67","护盾值","1000","护盾值回复间隔（毫秒）"]
["68","技能值","3000","技能值回复间隔（毫秒）"]
["69","充值","1","开启充值功能的等级要求"]
["70","角色行为","1#3000#500#10000#500#10000","受击模式#受击CD毫秒#玩家攻击触发的血量万分比#玩家攻击触发概率万分比#怪物攻击触发的血量万分比#怪物攻击触发万分比概率，0表示天使之战模式，待机<受击<其他动作，填0时不需要其他参数；1表示原始奇迹模式，其他动作<受击；"]
["71","角色行为","3#3","安全区内外装备展示类型；展示类型（0：不展示，1：展示主手武器，2：展示副手武器，3：展示主副手武器）；格式：安全区内展示类型#安全区外展示类型；例子：安全区内展示主手武器#安全区外展示主副手武器，1#3"]
["78","角色行为","80","表示天数，服务器开启第x天后，未在本服务器创建的角色的账号，无法创建新角色，需要使用邀请码创建。"]
["81","战斗","1#2","1=只展示自己造成的伤害飘字和自己受到的伤害飘字   2=只展示其他玩家造成的伤害飘字和其他玩家受到的伤害飘字  1#2 =都展示"]
["82","属性","1#1#70","洗点最低等级#免费洗点等级下限#免费洗点等级上限"]
["83","属性","60090001#1","洗点消耗道具，道具id#道具数量//灵魂宝石"]
["84","属性","200#2000","属性变化提示功能中，每条属性出现的间隔时间#提示消失的时间，单位：毫秒"]
["97","战斗","5","秒伤：只保留最近X秒的累计伤害，最终显示值=累计伤害/X  ；X为配置参数"]
["98","经验","5","分钟经验：只保留最近Y秒获得的经验值，最终显示经验=累计获得经验/Y*60  ；Y为配置参数"]
["99","战斗","1","进入战斗X秒后显示秒伤 ；X为配置参数"]
["100","战斗","1","进入战斗X秒后显示分钟经验 ；X为配置参数"]
["101","战斗","10","脱战后X秒消失秒伤 ；X为配置参数"]
["102","战斗","10","脱战后X秒消失分钟经验 ；X为配置参数"]
["103","战斗","30","攻击或被攻击后的X秒，判定为战斗状态；X为配置参数"]
["105","首充","1","首充广告的倒计时；填分钟数"]
["106","断线重连","30","副本断线重连时间，单位s，超过时间将玩家踢出副本"]
["107","背包","50040001#1#1#48","背包扩容消耗与数量，item表ID#消耗数量#扩充格子数#扩容次数上限"]
[108,"背包",24,"背包剩余格子数，用于判断背包是否是“已满”的状态"]
["112","怪物行为","3000","boss死亡动画的时间。单位：毫秒"]
["113","怪物行为","10000#0","怪物掉落的影响，格式：参数A1#参数A2|参数B1#参数B2，当玩家等级大于参数X1时，玩家与怪物等级的差值大于参数X2则不会掉落道具"]
["116","战斗","60","复活倒计时（单位：秒）"]
["117","战斗","70800001#1","复活道具id以及每次复活消耗数额"]
["118","战斗","10040001#20","复活道具购买花费（道具id+数额）"]
["119","NPC商店","1","随身商店的开启等级：填等级数"]
["120","NPC商店","20","自动买药功能的开启等级：填等级数"]
["121","组队",5,"队伍最大人数限制"]
["122","拾取",400,"拾取待机时间（单位：毫秒）"]
["125","聊天",65,"世界聊天等级限制；低于该等级无法发送聊天消息"]
["131","拾取","1000","角色拾取间隔时间（单位毫秒）"]
["132","拾取","10","掉落道具未拾取计数（用于拾取，地面道具超过该值时，守护立即开始拾取）"]
["139","战斗","99999999","飘血显示最大值"]
["140","140","3#1|3#2|3#3|3#4|3#5|3#6|3#7|3#8|3#9|2#14","快捷栏可放入物品类型"]
["141","141",300,"待机屏幕锁定时间；手动任务转自动任务待机时间；单位：秒"]
["142","断线重连","60","离线x秒，重新登录弹出面板（单位/秒）"]
["159","仓库","50040002#1#1#48","仓库扩容消耗与数量，item表ID#消耗数量#扩充格子数#扩容次数上限"]
["168","158",null,"辅助宠物可帮助玩家自动吃药的item Id"]
["195","仓库","50040002#1#1","仓库页拓展消耗与数量，item表ID#消耗数量#扩充页数"]
[200,200,"100|0.5","玩家攻击成功率和怪物防御率差值在XXX范围内，X%概率命中（格式 XXX|X%）"]
[220,"组队副本",30,"副本组队同意面板倒计时 秒"]
[230,"拾取",25,"角色挂机拾取范围"]
[231,"自动拾取","15#0.3#100","角色自动拾取单次最大拾取不同道具数量、拾取间隔（秒）以及道具飞动速度"]
["250","生命值","3000","生命值自动回复间隔（毫秒）"]
["251","魔法值","3000","魔法值自动回复间隔（毫秒）"]
["270","属性",10,"当玩家可用的属性点》=配置的值时，出现属性分配器（小计算器）"]
[280,"小地图","4#5","在N格范围内，小地图最多显示X个红点（怪物）（根据离玩家距离来判断，优先显示近的），不全显示"]
[400,"压测邮件","9999#888888","等级触发#邮件ID"]
[401,"压测邮件","10020001#50000|10040001#1000|40010701#1","道具id#数量|道具id#数量"]
[450,"邮件分件数量控制",10,"邮件内包含装备数量达到配置量就自动拆分到下一封邮件里"]
["600","主界面","shield#maxshield#0|agsto#maxagsto#0","主界面快捷道具栏旁边的柱状图读取属性，及是否百分比显示（0=数值，1=百分比），填写属性英文名.格式：左#0|右#1"]
["601","主界面","1#经验药水#dev/outui/Efficiency/Panel/KLEfficiencyNew/KLEfficiencyNewPanel#30#1|2#会员加成#dev/outui/VIP/Panel/KLNewVIPMain/KLNewVIPMainPanel#30|3#特权加成#dev/outui/Efficiency/Panel/KLEfficiencyNew/KLEfficiencyNewPanel#30#2","主界面经验加成及跳转。1类型为经验药水；2类型为会员加成；3类型为特权卡加成"]
["700","跑马灯","30","每条跑马灯固定的有效时间，若在播放序列中等待该时间后还未播放，则删除不播放（单位：秒）"]
[807,"pk值防卫状态持续时间",60,"pk值防卫状态持续时间"]
["810","战斗",3,"脱离战斗状态时间（单位：秒）"]
["811","战斗",10,"首刀归属，X秒后不攻击则转移归属。"]
["812","战斗",10,"伤害最高归属，X秒后不攻击则转移归属。"]
[900,"盒子特权","https://static.hzpt712.chenjwl.com/xkira/app/android/release/1.0.0/xkira_1.0.0_100_jiagu_sign.apk","点击盒子界面，跳转到对应的下载页面。安卓版"]
[901,"盒子特权","https://static.hzpt712.chenjwl.com/xkira/app/android/release/1.0.0/xkira_1.0.0_100_jiagu_sign.apk","点击盒子界面，跳转到对应的下载页面。IOS版"]
["1001","装备掉落优先级","1#1|1001#2|1000#3|2#4|999#5|3#6|4#6","装备掉落类型#优先级，数字越大优先级越高"]
["1002","装备掉落颜色","1#3001#0|2#3004#0|3#3004#0|4#3004#3005|999#3006#0|1000#3003#0|1001#3002#0","装备掉落类型#字体颜色（colorID）#背景颜色（colorID），没有字体颜色或背景颜色则在对应位置填9999"]
["1003","装备掉落光柱特效","1#9999|2#5000|3#5001|4#5001|999#5002|1000#9999|1001#9999","装备掉落类型#光柱颜色（cfg_model_effectID），没有则在对应位置填9999"]
["1004","非装备掉落背景颜色","0","非id1000中的类型，其他道具用的背景颜色，填colorID"]
["1101","掉落","60","道具保护时间"]
["1302","移动状态改变时所需走格子数",4,"配置所需走格子数"]
["1303","移动状态改变时，在X秒内走完格子数才改变",2,"移动状态改变时，在X秒内走完格子数才改变"]
["1304","坐骑状态：移动状态改变时所需走格子数",3,"坐骑状态：配置所需走格子数"]
["1305","坐骑状态：移动状态改变时重置时间","2","坐骑状态：当x秒不移动时，移动状态重置"]
["1306","飞行状态：移动状态改变时所需走格子数",0,"飞行状态：配置所需走格子数"]
["1307","飞行状态：移动状态改变时重置时间",0,"飞行状态：当x秒不移动时，移动状态重置"]
["1308","坐骑+飞行状态：移动状态改变时所需走格子数",3,"坐骑+飞行状态：配置所需走格子数"]
["1309","坐骑+飞行状态：移动状态改变时重置时间","2","坐骑+飞行状态：当x秒不移动时，移动状态重置"]
["1311","陆地快速移动解锁条件","9#6|13#0|16#0","穿戴栏搜索装备，item表subType字段#强化等级，不填默认直接开放 ，|分割多条件，满足多条件中的任意一条即可解锁"]
["1312","水下快速移动解锁条件","7#6|13#0|16#0","穿戴栏搜索装备，item表subType字段#强化等级，不填默认直接开放 ，|分割多条件，满足多条件中的任意一条即可解锁"]
["1313","空中快速移动解锁条件",null,"穿戴栏搜索装备，item表subType字段#强化等级，不填默认直接开放 ，|分割多条件，满足多条件中的任意一条即可解锁"]
["1314","移动状态改变时重置时间",0,"当x毫秒不移动时，移动状态重置.  单位毫秒"]
["1501","连击技能","1#1030001|2#1030002|3#1030003","连击技能职业对应，格式：职业区分#cfg_skill内技能id|职业区分#cfg_skill内技能id"]
["1502","连击技能","10001#10002#10003","连击技能伤害调用属性，取配置表cfg_att_info内id，格式：属性id#属性id#属性id"]
[1600,"战盟","10020001#50|10020001#50","【无改名卡时】修改战盟/人物名称：奇迹币#数量 | 修改战盟图标：道具#数量"]
[1601,"战盟","5#1#1#1#1#1","开服默认创建X个机器人战盟：创建数量#战盟1等级#战盟2等级#...#战盟X等级"]
[1602,"战盟/人物改名卡","60090003#1|60090002#1","【有改名卡时】修改战盟/人物名称：战盟改名卡#数量|角色改名卡#数量"]
[1702,"属性",10,"属性变动条数，同一时间超过则多余不显示"]
[1801,"击杀产生仇恨值",10,"被击杀时产生的仇恨值"]
[1901,"金币掉落地面模型","1#20250109|101#20250110|1001#20250111|10001#20250112|100001#20250113","例：5#20250109表示当金币叠加数量大于等于5，则读取模型表内id为20250109的模型"]
[2001,"挑战次数",4,"黄金挑战每日可完成任务次数"]
[2002,"开启等级限制",20,"黄金挑战开启等级限制"]
[2003,"每日免费刷新次数",2,"黄金挑战每日免费刷新次数"]
[2004,"刷新消耗道具","10010001#25000","黄金挑战刷新消耗道具"]
[2005,"初始化次数",4,"秘境boss挑战初始化次数"]
[2006,"每日增加次数（弃用",2,"秘境boss挑战每日刷新增加次数"]
[2007,"次数上限（弃用",6,"秘境boss挑战次数存贮上限，大于初始化次数与每日增加次数"]
[3001,"果实",450,"果实点数上限"]
[3002,"果实","1#10040001#50|2#10040001#100|3#10040001#200|4#10040001#400","果实点数重置（格式：重置次数#道具id#道具数量|重置次数#道具id#道具数量）"]
[3003,"果实",90,"果实开放等级"]
[3101,"火龙道具拾取上限","40010208#30|40010209#15|40010207#5","火龙来袭道具火龙鳞片、火龙之心、火龙宝箱   （每人每日）拾取上限"]
[4001,"大师之路","10040001#150","单次启用职业天赋系消耗货币（格式：货币id#数量）"]
[4002,"大师之路","10040001#300","职业天赋洗点消耗货币（格式：货币id#数量）"]
[4003,"大师之路","10020001#20000#1016001#500|10020001#50000#1016001#1100|10020001#80000#1016001#500|10020001#1000000#1016001#1500","职业天赋兑换经验（格式：兑换方式1花费道具id#兑换方式1花费道具数量#兑换方式1获得道具id#兑换方式1获得道具数量|兑换方式2...|兑换方式3...|兑换方式4..）"]
[4004,"大师之路",5,"职业天赋每日兑换经验次数"]
[4005,"大师之路",60,"启用职业天赋冷却时间（单位：秒）"]
[4006,"大师之路",1,"职业天赋等级每升1级给的职业天赋点数"]
[4007,"大师之路","10040001#300","技能天赋洗点消耗货币（格式：货币id#数量）"]
[4008,"大师之路","10020001#20000#1017001#1600|10040001#100#1017001#3600","技能天赋兑换经验（格式：兑换方式1花费道具id#兑换方式1花费道具数量#兑换方式1获得道具id#兑换方式1获得道具数量|兑换方式2...）"]
[4009,"大师之路",60,"启用技能天赋冷却时间（单位：秒）"]
[4010,"大师之路",1,"技能天赋等级每升1级给的技能天赋点数"]
[4011,"大师之路","10040001#300","通用天赋洗点消耗货币（格式：货币id#数量）"]
[4012,"大师之路",1,"角色等级每升1级给的通用天赋点数"]
[4013,"大师之路","350#400","获得通用天赋点的开始结束等级（格式：开始等级#结束等级）"]
[4014,"大师之路",5,"技能天赋每日兑换经验次数"]
[5001,"三倍收益",56,"三倍收益时间最多可以继承多少时间（单位：小时）"]
[5002,"三倍收益",1,"归还三倍收益时间的冷却时间（单位：分钟）"]
[5003,"三倍收益","1#2#4#-1","领取三倍收益时间的选项（单位：小时，-1为领取所有剩余三倍收益时间）"]
[5004,"三倍收益",20,"三倍收益界面提示文字（开通月卡后立即赠送三倍收益时长，单位：小时）"]
[5005,"三倍收益",4,"三倍收益界面提示文字（开通日卡后立即赠送三倍收益时长，单位：小时）"]
[5006,"三倍收益",30000,"三倍掉率系数"]
[6001,"离线挂机",720,"离线奖励收益最大时间（单位：分钟）"]
[6002,"离线挂机",70,"离线挂机功能开启等级"]
[6003,"离线挂机",50,"离线挂机记录挂机信息条数"]
[6004,"离线挂机",15000000000,"离线挂机可积攒经验上限"]
[7000,"战斗公式",5000,"pvp，A打B最终伤害<保底伤害时，最终伤害=保底伤害=A最大攻击力*可配置系数。改数据内容填可配置内容，万分比。"]
[7001,"战斗公式",67,"战斗公式中，攻击速度转换系数，万分比"]
[8001,"交易行",8,"交易行普通玩家寄售货架上架上限"]
[10000,"主界面",300,"主界面SD值和连击值开启等级"]
[10001,"免罪符减少pk值",10,"免罪符减少pk值"]
[10002,"排行榜","3#23","排行榜奖励发放时间：星期几#几点钟（24时制）"]
[11001,"跨服活动通用",350,"跨服活动通用开启角色等级"]
[11002,"跨服活动通用",3,"跨服活动通用开启强化总等级"]
[11003,"跨服活动通用",2,"跨服活动通用开启追加总等级"]
[11004,"跨服活动","<color=#E6E600>进入跨服条件</color>&开服七天后，等级达到300级，强化追加总等级达到指定等级可进入跨服。|<color=#E6E600>跨服地图</color>&新增跨服地图神之国度。\\n进入神之国度后如果您有加入战盟会自动变更为战盟攻击模式，没有加入战盟则会变更为全体攻击模式。\\n神之国度为PK地图，击杀玩家不会增加罪恶值。|<color=#E6E600>跨服摆摊</color>&可在跨服摆摊点摆摊，或逛跨服摊位，与其他区服玩家进行交易。","跨服活动系统介绍文本"]
[11005,"跨服活动","<color=#E6E600>诸神降临玩法</color>&1、每天10:30-00:30每隔2小时在神之国度出现诸神boss\\n2、BOSS为个人归属只有击杀者及其队友可拾取掉落道具","跨服活动系统介绍文本"]
[12001,"萤石可镶嵌部位","1#2#3#4#5#6#7#8","引用item表strpart字段"]
[12002,"石板可镶嵌部位","1#2#3#4#5#6#7#8","引用item表strpart字段"]
[13001,"摆摊","剑士#法师#弓箭手#翅膀#宝石#4阶装备#5阶装备#6阶装备#7阶装备#8阶装备#9阶装备#10阶装备#11阶装备#12阶装备#欲购从速#快来抢购#极品词条","摆摊关键词"]
[13002,"摆摊",5,"摆摊关键词最大选择数量"]
[13003,"摆摊喊话预设","新货上架，价格实惠，摊位[4]，欢迎老板们选购!","喊话预设文本"]
[13004,"摆摊喊话消耗","10020001#200","道具id#数量"]
[14001,"特权临期提醒（气泡）",3,"天数"]
[14002,"特权过期提醒（气泡）",1,"天数"]
[15001,"新手期 锁血","10002#20002#30002","任务ID，完成该任务获取锁血BUFF，不填=不获得该BUFF"]
[15002,"新手期 锁血",60,"最高等级，超出该等级没有该BUFF"]
[15003,"新手期 锁血",-1,"锁血BUFF ID，只用BUFF描述"]
[15004,"新手期 锁血",10,"锁血最低血量，数值"]
[15005,"安全区回血/回蓝","83#84","在安全区内，获取buff；格式：回血buffid#回蓝buffid"]
[15006,"地图筛选","1001#1004#21000","用于地图判断，格式：地图1id#地图2id"]
[16001,"商城底图","img_title","商城底图"]
[17001,"开服活动结算时间与排行榜人数","22#50","开服活动结算时间#排行榜显示人数"]
[18001,"变身卡牌兑换货币",50010010,"对应界面显示货币所使用；格式：道具id#道具id"]
[19001,"每日抽奖","7#1#9","总次数#每日次数上限#每日刷新时间"]
[20001,"每日累充前往充值",1,"mainRecharge表id"]
[21001,"新手礼包的开启天数","903#7","小于等于开服7天"]
[22001,"大天使天赋重置消耗","10040001#300","道具id#数量"]
[22002,"大天使装备开启等级",65,"开启等级"]
[23001,"开服竞技",1,"开服竞技排行信息刷新时间（分钟）"]
[24001,"伤害/经验开关显示",10,"未造成伤害x秒后显示消失"]
[25001,"宝箱商人为空显示","<color=#ff0000>70级后宝箱商人开放\\n 可消耗奇迹币获取宝箱，抽取神秘大礼</color>"]
[25002,"宝箱商人开放等级",1,"开启宝箱商店功能的等级要求，参数是多少，等级要求就是多少"]
[25003,"定点传送消耗道具","60010002#1","定点传送消耗道具id"]
[26001,"福利",6,"福利-超值连领需要累计充值金额（元）"]
[27001,"猎魔积分争霸赛","0#6000|350000#10000|690000#13000|1380000#16000|2070000#18000|3110000#20000|4150000#22000|5530000#24000|6910000#26000|8640000#28000|10370000#30000|12440000#31000|15210000#32000|17980000#33000|21430000#34000|25580000#35000|31800000#36000","怪物积分比猎魔勋章奖池转化比.格式：奖池区间#转化比"]
[27002,"猎魔积分争霸赛","21#0","结算时间#重置时间 （整点）"]
[27003,"猎魔积分争霸赛",1000000,"玩家可携带的勋章上限"]
[27004,"猎魔积分争霸赛",300,"界面刷新时间（秒）"]
[27005,"猎魔积分争霸赛",19999,"需要获得额外猎魔勋章时，所需要获得的杀怪积分 ，额外猎魔勋章： cfg_monsterHuntReward 表 extra 字段"]
[28001,"膜拜奖励","10010001#5000","道具id#数量"]
[28002,"每日膜拜次数",5,"膜拜次数"]
[28003,"钻石礼包一键购买",0,"控制运营活动-钻石礼包的一键购买功能是否显示，Value=1则显示，Value=0则不显示"]
[28004,"消费排行限制","3#300|5#300|7#300|9#300|11#300|13#300","消费排行最低上榜金额限制(格式：期数#金额，期数读取cfg_OperateActivity_subActivity中的mainGroup字段，若当期活动无消费排行则不处理)"]
[100000,"怪物死亡尸体沉降特效开关（不可删除）",0,"控制怪物死亡后尸体是否使用沉降并透明化的特效处理，0=关闭，1=开启，该配置不可随意删除"]
[100001,"PC使用字体","宋体","抗锯齿开关字体判断，只有当此处是宋体时，100002才能正常生效"]
[100002,"字体显示抗锯齿调整开关控制",0,"为了切换宋体后显示明晰，新增抗锯齿调整功能，此处通过配置控制是否开启，0=关闭，1=开启"]
[200000,"场景玩家&怪物名字字体显示控制",null,"控制场景上玩家名字和怪物名字显示使用的是哪种字体，配置格式同默认字体一致"]
[200001,"默认相机视角高度调整",0,"对游戏内默认的相机视角高度进行增减，注意这里填的是增减值"]
[220001,"巡逻怪物类型","3#2","怪物类型#怪物类型  巡逻寻这些怪物类型的怪物 不填默认巡逻 2 黄金怪"]