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["","职业的名称","1剑士 2魔法师 3弓箭手 4魔剑士 5圣导师   6召唤师","表示在该职业树的第几层","转职到本职业需要完成的任务\n使用cfg_task表的id\n格式 任务ID#任务ID","转职到本职业的要求等级","人物升到level字段设定等级且未达到当前职业时是否能获得经验（如果level字段数据位空则不受该字段影响）\n0或不填：不可获得经验\n1:未完成转职，可获得经验#经验最多存储到当前升级经验的n% \n2:未完成转职，可获得经验且正常升级","格式：属性点数","填写该职业所开放的穿戴栏；填空则不开放穿戴栏（cfg_wearing_bar/id）；","引援cfg_model_default","自由分配推荐加点\n力#敏#体#智#统","转职成功后是否弹出转职窗口\n0或空：不弹出\n1：弹出","读cfg_skill表技能id，多个用#分隔","道具id\n修正id引援cfg_equip_correct表id 填0则不修正","仅前端显示使用\n格式:内容","当前职业升级时播放特效\n索引cfg_model_effect表内的特效id\n不填则无升级特效","\n一直挂载在人物身上，索引cfg_model_effect表内的特效id\n不填则无特效","职业进阶后是否免费立刻洗点\n0=否\n1=是\n如果不是，则继承转职前的加点方案位。（例如转之前选择的第二套，转职后选择转职后的加点第二套）","当有多套加点方案时，限时相对应的图片及属性图\n格式：职业名#属性图|职业名#属性图","当有多套加点方案时，文字备注：加点策略#加点优势|加点策略#加点优势"]
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["1","剑士","1","1","","","",null,"1#9","1","4#1#0#0#0",{"$nulls":4},55]
["4","骑士","1","2",10029,65,"2",null,"1#9","1","4#1#0#0#0",1,"1100008#1100009","20410511#20610511#20710511#20810511#20910511","可分配的职业点数20点",55]
["10","神骑士","1","3",10031,100,"2",null,"1#9","201","4#1#0#0#0",1,1100010,"20410611#20610611#20710611#20810611#20910611","可分配的职业点数30点",55]
["7","圣殿武士","1","4",10041,150,"2",null,"1#9","301","4#1#0#0#0",1,null,"20410711#20610711#20710711#20810711#20910711","可分配的职业点数40点",55]
["2","魔法师","2","1","","","","","1#9","2","0#2#0#3#0",{"$nulls":4},55]
["5","魔导师","2","2",20029,65,"2","","1#9","2","0#2#0#3#0",1,"1200012#1200013#1200014#1200015","20420511#20620511#20720511#20820511#20920511","可分配的职业点数20点",55]
["11","神导士","2","3",20031,100,"2","","1#9","202","0#2#0#3#0",1,"1200016#1200017","20420611#20620611#20720611#20820611#20920611","可分配的职业点数30点",55]
["8","大法师","2","4",20041,150,"2","","1#9","302","0#2#0#3#0",1,null,"20420711#20620711#20720711#20820711#20920711","可分配的职业点数40点",55,70]
["3","弓箭手","3","1","","","","","1#9","3","1#4#0#0#0",{"$nulls":4},55]
["6","圣射手","3","2",30029,65,"2","","1#9","3","1#4#0#0#0|0#1#0#4#0",1,"1300006#1303006","20430511#20630511#20730511#20830511#20930511","可分配的职业点数20点",55,null,null,"xdfz_gjs_mg_name#xdfz_gjs_mg_att|xdfz_gjs_zg_name#xdfz_gjs_zg_att","<color=#FF8200>加点：</color>4敏捷 1力量\\n<color=#FF8200>优势：</color>伤害最大化，输出稳定|<color=#FF8200>加点：</color>4智力 1敏捷\\n<color=#FF8200>优势：</color>辅助队友，救死扶伤"]
["12","神射手","3","3",30031,100,"2","","1#9","203","1#4#0#0#0|0#1#0#4#0",1,"1300007#1303007","20430611#20630611#20730611#20830611#20930611","可分配的职业点数30点",55,null,null,"xdfz_gjs_mg_name#xdfz_gjs_mg_att|xdfz_gjs_zg_name#xdfz_gjs_zg_att","<color=#FF8200>加点：</color>4敏捷 1力量\\n<color=#FF8200>优势：</color>伤害最大化，输出稳定|<color=#FF8200>加点：</color>4智力 1敏捷\\n<color=#FF8200>优势：</color>辅助队友，救死扶伤"]
["9","精灵游侠","3","4",30041,150,"2","","1#9","303","1#4#0#0#0|0#1#0#4#0",1,null,"20430711#20630711#20730711#20830711#20930711","可分配的职业点数40点",55,null,null,"xdfz_gjs_mg_name#xdfz_gjs_mg_att|xdfz_gjs_zg_name#xdfz_gjs_zg_att","<color=#FF8200>加点：</color>4敏捷 1力量\\n<color=#FF8200>优势：</color>伤害最大化，输出稳定|<color=#FF8200>加点：</color>4智力 1敏捷\\n<color=#FF8200>优势：</color>辅助队友，救死扶伤"]
["13","魔剑士","4","1",null,"","","","1#9","4","1#1#0#5#0|5#2#0#0#0",{"$nulls":4},55,null,null,"xdfz_mjs_fm_name#xdfz_mjs_fm_att|xdfz_mjs_lm_name#xdfz_mjs_lm_att","<color=#FF8200>加点：</color>5智力 1敏捷 1力量\\n<color=#FF8200>优势：</color>攻击力高，稳定输出|<color=#FF8200>加点：</color>5力量 2敏捷\\n<color=#FF8200>优势：</color>攻击附带易伤效果"]
["16","剑圣","4",2,30041,150,"2","","1#9","304","1#1#0#5#0|5#2#0#0#0",1,"1013004#1013005","20430611#20630611#20730611#20830611#20930611","可分配的职业点数70点，解锁大师技能树",55,null,null,"xdfz_mjs_fm_name#xdfz_mjs_fm_att|xdfz_mjs_lm_name#xdfz_mjs_lm_att","<color=#FF8200>加点：</color>5智力 1敏捷 1力量\\n<color=#FF8200>优势：</color>攻击力高，稳定输出|<color=#FF8200>加点：</color>5力量 2敏捷\\n<color=#FF8200>优势：</color>攻击附带易伤效果"]
["14","圣导师","5","1",null,"","","","1#9","5","5#2#0#0#0",{"$nulls":4},55]
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["18","一转召唤导师","6","2",30029,65,"2","","1#9","6","0#1#0#4#0|0#2#0#3#0",1,"1013004#1013005","20430611#20630611#20730611#20830611#20930611","可分配的职业点数20点",55,null,null,"xdfz_zhs_mf_name#xdfz_zhs_mf_att|xdfz_zhs_zz_name#xdfz_zhs_zz_att","<color=#FF8200>加点：</color>4智力 1敏捷\\n<color=#FF8200>优势：</color>伤害最大化，输出稳定|<color=#FF8200>加点：</color>3智力 2敏捷\\n<color=#FF8200>优势：</color>全面提升，均衡发展"]
["19","二转召唤导师","6","3",30031,100,"2","","1#9","206","0#2#0#4#0|0#3#0#3#0",1,"1013004#1013005","20430611#20630611#20730611#20830611#20930611","转职后从221级开始每级升级点数为6点",55,null,1,"xdfz_zhs_mf_name#xdfz_zhs_mf_att|xdfz_zhs_zz_name#xdfz_zhs_zz_att","<color=#FF8200>加点：</color>4智力 2敏捷\\n<color=#FF8200>优势：</color>伤害最大化，输出稳定|<color=#FF8200>加点：</color>3智力 3敏捷\\n<color=#FF8200>优势：</color>全面提升，均衡发展"]
["20","召唤巫师","6","4",30041,150,"2","","1#9","306","0#2#0#4#0|0#3#0#3#0",1,"1013004#1013005","20430611#20630611#20730611#20830611#20930611","可分配的职业点数70点，解锁大师技能树",55,null,null,"xdfz_zhs_mf_name#xdfz_zhs_mf_att|xdfz_zhs_zz_name#xdfz_zhs_zz_att","<color=#FF8200>加点：</color>4智力 2敏捷\\n<color=#FF8200>优势：</color>伤害最大化，输出稳定|<color=#FF8200>加点：</color>3智力 3敏捷\\n<color=#FF8200>优势：</color>全面提升，均衡发展"]