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["属性ID","名称","属性","类型","条件","转化属性ID"]
["","属性名称\n显示在属性面板","属性英文名\n开发新属性需要与程序沟通","1,累加。在转化属性ID的基础上，增加赋值变量\n2,累乘。转化属性ID=（1+赋值变量/10000）*原值\n3,增加等级/X。在转化属性ID的基础上，增加等级/X*赋值变量，格式：3#X\n4,累乘，增幅当前装备的转化属性ID。\n5,杀怪恢复生命值数值\n6,杀怪恢复生命值比例\n7,安全区生命自动恢复速度，每X秒回复最大生命值比例的当前生命值，X配置于全局表ID=250。#1=安全区，#2=野外，#3=安全区+野外\n8,杀怪恢复魔法值数值\n9,杀怪恢复魔法值比例\n10,安全区魔法自动恢复速度，每X秒回复最大魔法值比例的当前魔法值，X配置于全局表ID=251。#1=安全区，#2=野外，#3=安全区+野外\n11,AG值消耗时降低固定数值\n12,AG值消耗减少比例\n13,指定道具掉落率乘以（1+赋值变量），格式：13#ITEMid#\n14,卓越装备掉落率乘以（1+赋值变量），格式14#X。X=cfg_equip_quality 表ID\n15,所有装备掉落率乘以（1+赋值变量）\n16,冷却缩减\n17,调整红药恢复效果比例\n18,调整蓝药恢复效果比例\n19,经验获得（1+赋值变量）\n20,经验获得（1-赋值变量）\n21,当前装备所需要的属性减少，格式：21#需要的attID#\n23,指定合成配方成功率增加，格式：23#cfg_synthesisID# param不填写=所有合成表ID得合成配方成功率都加\n24,攻击回血固定值  攻击后，回复固定的生命值\n25,杀怪后护盾回复\n26,杀怪后护盾回复比例\n27,杀怪后技能值回复\n28,杀怪后技能值回复比例\n29,满血回复率   回 最大生命值百分比 的 当前血量\n30,满魔回复率   回 最大魔法值百分比 的 当前魔法","于类型相对应\n3,X\n7,1=安全区，2=野外\n10,1=安全区，2=野外\n13,道具item\n21，attId\n23，cfg_synthesisID","读att_infoid，增加的属性值"]
["int#c#s","string#c#s","string#c#s","intList#c#s","string#c#s","intList#c#s"]
["id","name","attribute","type","param","attId"]
["10011","全属性增加","Allatt","1","","10001#10002#10003#10004#10005"]
["200011","最小攻击力提高","minAtkUpPercent","1","","201021#202021"]
["200012","最小攻击力加成","minimumAttackPowerBonus","2","","201021#202021"]
["200021","最大攻击力提高","maxAtkUpPercent","1","","201011#202011"]
["200022","最大攻击力加成","maximumAttackPowerBonus","2","","201011#202011"]
["200030","攻击力+等级/10","Per10levelAtkUp","3","10","201011#201021#202011#202021"]
["200031","攻击力+等级/20","Per20levelAtkUp","3","20","201011#201021#202011#202021"]
["200032","攻击力+等级/19","Per19levelAtkUp","3","19","201011#201021#202011#202021"]
["200033","攻击力+等级/18","Per18levelAtkUp","3","18","201011#201021#202011#202021"]
["200034","攻击力+等级/17","Per17levelAtkUp","3","17","201011#201021#202011#202021"]
["200035","攻击力+等级/16","Per16levelAtkUp","3","16","201011#201021#202011#202021"]
["200036","攻击力+等级/15","Per15levelAtkUp","3","15","201011#201021#202011#202021"]
["200037","攻击力+等级/14","Per14levelAtkUp","3","14","201011#201021#202011#202021"]
["200038","攻击力+等级/13","Per13levelAtkUp","3","13","201011#201021#202011#202021"]
["200039","攻击力+等级/12","Per12levelAtkUp","3","12","201011#201021#202011#202021"]
["200040","攻击力+等级/11","Per11levelAtkUp","3","11","201011#201021#202011#202021"]
["200041","攻击力增加","AtkUp","1","","201011#201021#202011#202021"]
["200042","攻击力加成","AtkUpPercent","2","","201011#201021#202011#202021"]
["201031","攻击力等级提高","level20Dc","3","20","201011#201021"]
["201041","物理攻击增加","physicalattackpowervalue",1,"","201011#201021"]
["201042","物理攻击加成","attackBonusDc","2","","201011#201021"]
["202031","魔法攻击力等级提高","level20MC","3","40","202011#202021"]
["202032","魔法攻击力等级提高","levelMC20","3","20","202011#202021"]
["202041","魔法攻击增加","magicattackpowervalue",1,"","202011#202021"]
["202042","魔法攻击加成","magicattackpowerratio","2","","202011#202021"]
["202052","魔法攻击力加成","wandMagicAttackPowerBonus","2","","202011#202021"]
["202062","魔法攻击力加成","enchantedMagicAttackPowerBonus","2","","202011#202021"]
["203041","权杖提升宠物攻击百分比","skyhawksAttackBonus","2","","203011#203021#204011"]
["205032","诅咒攻击力加成","curseOfStaffAttackPowerBonus","2","","205011#205021"]
["205042","诅咒攻击力加成","enchantmentCurseAttackPowerBonus","2","","205011#205021"]
["205051","诅咒攻击增加","curseAttackPowerIncreased","1","","205011#205021"]
["205052","诅咒攻击加成","curseStaffAttackPowerBonus","2","","205011#205021"]
["205061","诅咒攻击力等级提高","LevelCurse","3","20","205011#205021"]
["206022","盾牌防御力","shieldArmorPercent","4","","206011"]
["206032","防御力加成","armorPercent","2","","206011"]
["207021","最大生命值增加","maximumHealth","1","","207011"]
["207022","最大生命值加成","maximumHealthBonus","2","","207011"]
["207041","杀怪回复生命值","killRestoreHPvalue","5","",""]
["207042","杀怪回复生命值比例","killRestoreHP","6","",""]
["207062","HP自动回复","HPSafeRecoverPer","7","1",""]
["207091","满血回复率","HPFullRecoverRate","29","",""]
["208022","魔法值加成","maxMPBonus","2","","208011"]
["208041","杀怪回复魔法值","killRestoreMpvalue","8","",""]
["208042","杀怪回复魔法值比例","killRestoreMp","9","",""]
["208062","魔法值野外自动回复比例","MPFieldRecoverPer","10","2",""]
["208072","魔法值安全区自动回复比例","MPSafeRecoverPer","10","1",""]
["208091","满魔回复率","MPFullRecoverRate","30","",""]
["209022","PVE攻击率加成","pvehitRateBonus","2","","209011"]
["210022","PVP攻击率加成","attackRateBonus","2","","210011"]
["211021","PVE防御率增加","defenseSuccessRate","1","","211011"]
["211022","PVE防御率加成","missRateBonus","2","","211011"]
["212022","PVP防御率加成","eraRateBonus","2","","212011"]
["301022","最大SD值加成","sdValueIncrease","2","","301011"]
["301091","杀怪回复SD值","killRestoreSDvalue","25","",""]
["301092","杀怪后SD值回复比例","killRestoreSDvaluePer","26","",""]
["302021","最大AG值提升","maximumAgValueIncrease","1","","302011"]
["302022","最大AG值加成","agValueIncrease","2","","302011"]
["302041","AG值消耗降低","agValueConsumptionReduced","11","","302011"]
["302042","AG值消耗减少","agValuePercentageConsumptionReduced","12","","302011"]
["302081","杀怪回复AG值","killRestoreAGvalue","27","",""]
["302082","杀怪后AG值回复比例","killRestoreAGvaluePer","28","",""]
["319012","金币掉落率","goldIncrease","13","10010001",""]
["319022","提高宝石掉落率","stoneDropRateIncrease","13","60300002#60300003#60300004#60300005#60300006",""]
["319032","提高卓越装备掉落率","exEquipDropRateIncrease","14","2",""]
["319052","道具掉落提升","propdropincrease","15","",""]
["321012","冷却缩减","CDReduce","16","",""]
["324012","红药恢复效果","redrestoreRatio","17","",""]
["324022","蓝药恢复效果","bluerestoreRatio","18","",""]
["325012","经验加成","increaseExperience","19","",""]
["325022","经验消减","decreaseExperience","20","",""]
["327011","穿戴所需力量减少","reducedWearingPower","21","10001",""]
["327021","穿戴所需智力减少","wearingReducedIntelligence","21","10003",""]
["327031","穿戴所需敏捷减少","wearingAgilityReduces","21","10002",""]
["327041","穿戴所需力/智减少","wearingStrengthandIntelligenceDecrease","21","10001#10003",""]
["331012","合成物品成功率增加","theSuccessRateOfSynthesizingItemsHasIncreased","23","",""]
["331022","合成翅膀成功率增加","theSuccessRateOfSynthesizingWingsHasIncreased","23","10002",""]
[400003,"防御+等级/10","freeAtt3","3","10",206011]
[400004,"当前HP百分比回复","freeAtt4",2,null,207031]
[400005,"当前MP百分比回复","freeAtt5",2,null,"208031"]