KLMonsterMapPointPanelKml.txt 1.5 KB

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  1. <uipanel id="KLMonsterMapPointPanel" name="地图怪物点位界面" width="0" height="0" movecanvas="0" zindex="209" a="21" adapter="1">
  2. <panel id="bg" width="1334" height="750" x="-665" y="-380">
  3. <img id="bgImg" atlas="Atlas/TS_Common.spriteatlas" src="monsterListBg" width="218" height="210" x="460" y="110" active="1">
  4. <button id="closeBtn_3" a="00" atlas="Atlas/Common.spriteatlas" src="btn_common8" width="218" height="30" onclick="" text="" raycast="1" color="#FFFFFF00" x="0" y="90">
  5. </button>
  6. <img id="img1" a="00" atlas="Atlas/TS_Common.spriteatlas" src="monsterListBg" width="218" height="277" raycast="1" x="0" y="0" active="0">
  7. </img>
  8. <loopscrollview id="loopscrollview" vertical="1" width="212" height="166" z="-100" x="-2" y="-8" cellwidth="208" cellheight="39">
  9. <datalist id="loopscrollviewData">
  10. </datalist>
  11. </loopscrollview>
  12. <text id="MonsterName" text="黄金怪" width="100" height="22" x="-70" y="89" ta="11" color="#FACC91FF" horwrap="1" outlinesize="0" outlinecolor="#000000FF" fontsize="19">
  13. </text>
  14. </img>
  15. <button id="closeBtn_2" atlas="Atlas/TS_Common.spriteatlas" src="monsterArrow" width="70" height="40" x="535" y="199" raycast="1" rotate="0,0,0" mimg="" pimg="" dimg="" color="#FFFFFF00">
  16. </button>
  17. <button id="closeBtn" atlas="Atlas/TS_Common.spriteatlas" src="monsterArrow" width="15" height="24" x="535" y="199" raycast="1" rotate="0,0,0" mimg="" pimg="" dimg="">
  18. </button>
  19. </panel>
  20. </uipanel>