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- ---@class KLMonsterMapPointPanel:UIKmlLuaPanelBase
- ---@field view KLMonsterMapPointPanelView
- local KLMonsterMapPointPanel = class(UIKmlLuaPanelBase)
- local this = KLMonsterMapPointPanel
- ---创建时调用一次
- function this:Init()
- self.is_open = true
- this.mapMonsterSelect = {}
- this.oldSelectItem = nil
- GUI:DataListInitData(self.view.loopscrollviewData, function()
- return self:ItemCountFunc()
- end, function(realIndex)
- return self:ItemGetFunc(realIndex)
- end, function(realIndex, kmlCtrl)
- return self:ItemInitFunc(realIndex, kmlCtrl)
- end, function(realIndex, kmlCtrl)
- return self:ItemUpdateFunc(realIndex, kmlCtrl)
- end, function(realIndex)
- return self:ItemSizeGetFunc(realIndex)
- end)
- self.mapMonsterData = {}
- self.nextDoRevTime = Time.time+Time.deltaTime
- self.change_y = true
- self.updateID = SL:Schedule(self.updateID,0,0.2,-1,function()
- self:Update()
- end)
- ---@type table<KingML.KmlControl,KLMonsterMapPointItemItem>
- self.MapItems = {}
- end
- function this:Update()
- if not self.nextDoRevTime then
- return
- end
- if Time.time>self.nextDoRevTime then
- self.nextDoRevTime = nil
- self:RefresfAll()
- end
- end
- function this:RefresfAll()
- self.mapMonsterData = {}
- local mapId = SL:GetMetaValue(EMetaVarGetKey.MAP_ID)
- for i, v in pairs(SL:FindConfigs('cfg_mongen', "mapid", mapId)) do
- if v.monsterShowList == 1 then
- v.reliveTime = 0
- table.insert(self.mapMonsterData, v)
- end
- end
- local monsterPoints = SL:GetMapMonsterStatus()
- if monsterPoints then
- for i=1,#self.mapMonsterData,1 do
- local monsterid = self.mapMonsterData[i].monsterid
- local id = self.mapMonsterData[i].id
- for _, v in pairs(monsterPoints) do
- if v.groupId == id and v.configId == monsterid then
- if v.reliveTime and v.reliveTime ~= 0 then
- self.mapMonsterData[i].reliveTime = v.reliveTime
- end
- end
- end
- end
- table.sort(self.mapMonsterData,function(a,b)
- if a.reliveTime == b.reliveTime then
- if a.grading == b.grading then
- return a.id < b.id
- else
- return a.grading < b.grading
- end
- else
- return a.reliveTime < b.reliveTime
- end
- end)
- end
- GUI:DataListUpdateData(self.view.loopscrollviewData)
- if not next(self.mapMonsterData) then
- GUI:UIPanel_Close("dev/ui/Monster/Panel/KLMonsterMapPoint/KLMonsterMapPointPanel")
- return
- else
- if self.change_y then
- self.change_y = false
- GUI:setPositionY(self.view.root,0)
- end
- end
- end
- function this:ItemCountFunc()
- return #self.mapMonsterData
- end
- function this:ItemGetFunc(realIndex)
- ---@type KLUISkillPageItem
- local item = GUI:UIPanel_Open("dev/ui/Monster/Item/KLMonsterMapPointItem/KLMonsterMapPointItemItem", self.view.loopscrollviewData, self, nil, true)
- local luaIndex = realIndex + 1
- if not this.mapMonsterSelect[luaIndex] then
- this.mapMonsterSelect[luaIndex] = {}
- end
- this.mapMonsterSelect[luaIndex] = false
-
- local kmlCtrl = item.view.root
- self.MapItems[kmlCtrl] = item
- return kmlCtrl
- end
- ---@param kmlCtrl KingML.KmlControl
- function this:ItemInitFunc(realIndex, kmlCtrl)
- end
- ---@param kmlCtrl KingML.KmlControl
- function this:ItemUpdateFunc(realIndex, kmlCtrl)
- local item = self.MapItems[kmlCtrl]
- local luaIndex = realIndex + 1
- local List = self.mapMonsterData[luaIndex]
- local isSelect = this.mapMonsterSelect[luaIndex]
- if isSelect then
- this.oldSelectItem = item
- end
- if luaIndex % 2 == 0 then
- GUI:SetActive(self.MapItems[kmlCtrl].view.MainBg,true)
- --GUI:Image_loadTexture(self.MapItems[kmlCtrl].view.BG, "monsterlist2", "Atlas/TS_Common.spriteatlas")
- else
- GUI:SetActive(self.MapItems[kmlCtrl].view.MainBg,false)
- --GUI:Image_loadTexture(self.MapItems[kmlCtrl].view.BG, "monsterlist1", "Atlas/TS_Common.spriteatlas")
- end
- item:UpdateUI(List, self.OnClickGoButton, isSelect, luaIndex)
- end
- function this:OnClickGoButton(data, luaIndex)
- if data then
- if data.instruction[1] and data.instruction[1] ~= "" then
- SL:ShortcutDO(data.instruction[1])
- else
- --local mongenCfg = SL:GetConfig("cfg_mongen", data.groupId)
- local mapMoveCfg = SL:GetConfigMultiKeys("cfg_mapMove", data.mapid, "mapID")
- local Pos = string.split(data.coordinates, '#')
- --ShortcutMgr.Do({ "moveTo", mapMoveCfg.id, tonumber(Pos[1]), tonumber(Pos[2]) })
- ---{ "moveTo", 1, 150, 167}"moveTo", mapMoveCfg.id, tonumber(Pos[1]), tonumber(Pos[2])
- SL:StopOnHook(true)
- local line = SL:GetMetaValue(EMetaVarGetKey.MAP_LINE)
- local map_id = SL:GetMetaValue(EMetaVarGetKey.MAP_ID)
- this.pos_monster_id = data.monsterid
- local x = tonumber(Pos[1])
- local y = tonumber(Pos[2])
- this.map_data = {map_id, line, x, y}
- SL:Pathfinding(map_id, line, x, y,this.PointPosEnd,this.pos_monster_id)
- end
- for i, v in pairs(this.mapMonsterSelect) do
- if luaIndex == i then
- this.mapMonsterSelect[i] = true
- else
- this.mapMonsterSelect[i] = false
- end
- end
- if this.oldSelectItem then
- this.oldSelectItem:SetSelect(false)
- this.oldSelectItem = self
- else
- this.oldSelectItem = self
- end
- self:SetSelect(true)
- end
- end
- function this:PointPosEnd(pos)
- --SL:LogError(this.pos_monster_id .. " " ..x .. " ".. y)
- --SL:StartOnHook(true,true,this.pos_monster_id)
- if pos and pos.x and pos.z then
- this.scheduleId = SL:ScheduleOnce(0.1, function()
- SL:Pathfinding( this.map_data[1], this.map_data[2], pos.x, pos.z,this.BossPointOnHook)
- end)
- else
- SL:StartOnHook(true,true,this.pos_monster_id)
- end
- end
- function this:BossPointOnHook(pos)
- SL:StartOnHook(true,true,this.pos_monster_id)
- end
- ---@return Vector2
- function this:ItemSizeGetFunc(realIndex)
- local x = 208
- local y = 39
- return Vector2(x, y)
- end
- ---创建或者刷新界面数据时调用
- function this:Refresh()
-
- local panel = GUI:GetUI("dev/ui/Preview/Panel/KLActivityTip/KLActivityTipPanel")
- if GUI:getVisible(self.view.bgImg) then
- if panel then
- panel:SetUIMapPoint(false)
- end
- GUI:setRotation(self.view.closeBtn, 0)
- else
- if panel then
- panel:SetUIMapPoint(true)
- end
- end
- local panel2 = GUI:GetUI("dev/outui/Activity/Panel/KLActivityPreview/KLActivityPreviewPanel")
- if panel2 then
- panel2:OnClickClose()
- end
- end
- ---注册UI事件和服务器消息
- function this:RegistEvents()
- GUI:AddOnClickEvent(self.view.closeBtn, self, self.OnClickCloseButton)
- GUI:AddOnClickEvent(self.view.closeBtn_2, self, self.OnClickCloseButton)
- GUI:AddOnClickEvent(self.view.closeBtn_3, self, self.OnClickCloseButton)
- SL:RegisterLuaNetMsg(MessageDef.ResMapMonsterStatusMessage, self.ResMapMonsterStatusMessage, self)
- SL:RegisterLUAEvent(LUA_EVENT_UI_SHOW_ME_PATH_STOP, self.LUA_EVENT_UI_SHOW_ME_PATH_STOP, self)
- SL:RegisterLuaNetMsg(MessageDef.ResPlayerChangeMapMessage, self.ResPlayerChangeMapMessage, self)
- SL:RegisterLUAEvent(LUA_EVENT_MAP_MONSTER_STATUS, self.LUA_EVENT_MAP_MONSTER_STATUS, self) --地图怪物状态
- SL:RegisterLUAEvent(LUA_EVENT_MAP_MONSTER_STATUS_CHANGE, self.LUA_EVENT_MAP_MONSTER_STATUS_CHANGE, self) --地图怪物状态改变
- end
- function this:UnRegistEvents()
- SL:UnRegisterLUAEvent(LUA_EVENT_MAP_MONSTER_STATUS, self.LUA_EVENT_MAP_MONSTER_STATUS, self) --地图怪物状态
- SL:UnRegisterLUAEvent(LUA_EVENT_MAP_MONSTER_STATUS_CHANGE, self.LUA_EVENT_MAP_MONSTER_STATUS_CHANGE, self) --地图怪物状态改变
- end
- function this:ResPlayerChangeMapMessage()
- self.mapMonsterData = {}
- for i, v in pairs(SL:GetConfigFieldToList('cfg_mongen', "mapid", SL:GetMetaValue(EMetaVarGetKey.MAP_ID))) do
- if v.monsterShowList == 1 then
- table.insert(self.mapMonsterData, v)
- end
- end
- if not next(self.mapMonsterData) then
- GUI:UIPanel_Close("dev/ui/Monster/Panel/KLMonsterMapPoint/KLMonsterMapPointPanel")
- return
- end
- end
- function this:LUA_EVENT_UI_SHOW_ME_PATH_STOP(_, data)
- if this.oldSelectItem then
- this.oldSelectItem:SetSelect(false)
- for i, v in pairs(this.mapMonsterSelect) do
- this.mapMonsterSelect[i] = false
- end
- end
- end
- function this:ResMapMonsterStatusMessage(_, message)
- if message then
- GUI:DataListUpdateData(self.view.loopscrollviewData)
- end
- end
- function this:HidePanel()
- GUI:setVisible(self.view.bgImg, false)
- for i, v in pairs(self.MapItems) do
- v:SetSelect(false)
- end
- --if panel then
- -- panel:SetUIMapPoint(false)
- --end
- GUI:setRotation(self.view.closeBtn, -180)
- end
- function this:OnClickCloseButton()
- local panel = GUI:GetUI("dev/ui/Preview/Panel/KLActivityTip/KLActivityTipPanel")
- if GUI:getVisible(self.view.bgImg) then
- GUI:setVisible(self.view.bgImg, false)
- for i, v in pairs(self.MapItems) do
- v:SetSelect(false)
- end
- if panel then
- panel:SetUIMapPoint(false)
- end
- GUI:setRotation(self.view.closeBtn, -180)
- else
- GUI:setVisible(self.view.bgImg, true)
- GUI:DataListUpdateData(self.view.loopscrollviewData)
- GUI:setRotation(self.view.closeBtn, 0)
- if panel then
- panel:SetUIMapPoint(true)
- end
- end
- local panel2 = GUI:GetUI("dev/outui/Activity/Panel/KLActivityPreview/KLActivityPreviewPanel")
- if panel2 then
- panel2:OnClickClose()
- end
- end
- function this:Close()
- self.is_open = false
- self:UnRegistEvents()
- if self.updateID then
- SL:UnSchedule(self.updateID)
- self.updateID = nil
- end
- end
- function this:LUA_EVENT_MAP_MONSTER_STATUS( ... )
- if not self.is_open then
- return
- end
- self.nextDoRevTime = Time.time+Time.deltaTime
- end
- function this:LUA_EVENT_MAP_MONSTER_STATUS_CHANGE( _id,message )
- if not self.is_open then
- return
- end
- self.nextDoRevTime = Time.time+Time.deltaTime
- end
- return this
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