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- ---@class KLLevelRewardItemItem:UIKmlLuaPanelBase
- ---@field view KLLevelRewardItemItemView
- local KLLevelRewardItemItem = class(UIKmlLuaPanelBase)
- local this =KLLevelRewardItemItem
- --等级奖励里的道具
- ---创建时调用一次
- function this:Init()
- end
- ---注册UI事件和服务器消息
- function this:RegistEvents()
- end
- ---界面显示时调用一次
- function this:Show()
- end
- ---创建或者刷新界面数据时调用
- function this:Refresh()
- if self.args then
- --id,count,specialTips
- if self.itemModel then
- GUI:Item_setItemId(self.itemModel,self.args.id)
- GUI:Item_setItemCount(self.itemModel,self.args.count)
- else
- local item = GUI:Item_Create(self.view.Item,{
- width = 70,
- height = 70,
- itemid = self.args.id,
- --mfixsize = "80,80",
- tips = "1",
- itemcustomcount = self.args.count,
- })
- GUI:AddOnClickEvent(item,self,function()
- SL:OpenTips(nil,self.args.id)
- end)
- self.itemModel = item
- end
- if self.args.specialTips then
- GUI:setVisible(self.view.VIP,true)
- GUI:Text_setString(self.view.vipText,self.args.specialTips)
- else
- GUI:setVisible(self.view.VIP,false)
- end
- end
- end
- function this:RefreshItem(args)
- self.args = args
- self:Refresh()
- end
- function this:RefreshShowType(showType)
- if showType == OpenServiceLevelReward_ShowType.GetNormal then
- GUI:setVisible(self.view.HaveGet,false)
- elseif showType == OpenServiceLevelReward_ShowType.GetSpecial then
- GUI:setVisible(self.view.HaveGet,false)
- elseif showType == OpenServiceLevelReward_ShowType.GetSpecialOnly then
- if self.args.specialTips then
- GUI:setVisible(self.view.HaveGet,false)
- else
- GUI:setVisible(self.view.HaveGet,true)
- end
- elseif showType == OpenServiceLevelReward_ShowType.SpecialGoto then
- if self.args.specialTips then
- GUI:setVisible(self.view.HaveGet,false)
- else
- GUI:setVisible(self.view.HaveGet,true)
- end
- elseif showType == OpenServiceLevelReward_ShowType.HaveGotten then
- GUI:setVisible(self.view.HaveGet,true)
- elseif showType == OpenServiceLevelReward_ShowType.ServerCount then
- GUI:setVisible(self.view.HaveGet,false)
- elseif showType == OpenServiceLevelReward_ShowType.LevelNotEnough then
- GUI:setVisible(self.view.HaveGet,false)
- end
- end
- function this:Close()
- end
- return this
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