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- ---@class KLActivityComboPanel:UIKmlLuaPanelBase
- ---@field view KLActivityComboPanelView
- local KLActivityComboPanel = class(UIKmlLuaPanelBase)
- local this =KLActivityComboPanel
- function this:AsyncLoadUI()
- end
- ---创建时调用一次
- function this:Init()
- self.activityType = 24001
- self.activityCfg = {}
- self.levelData_all_item = {}
- self.player_challenge_time = 0
- GUI:DataListInitData(self.view.levelList, function()
- return self:LevelDataListItemCountFunc()
- end, function(realIndex)
- return self:LevelDataListItemGetFunc(realIndex)
- end, function(realIndex, kmlCtrl)
- return self:LevelDataListItemInitFunc(realIndex, kmlCtrl)
- end, function(realIndex, kmlCtrl)
- return self:LevelDataListItemUpdateFunc(realIndex, kmlCtrl)
- end)
-
- self.reward_all_item = {}
- GUI:DataListInitData(self.view.rewardList, function()
- return self:RewardDataListItemCountFunc()
- end, function(realIndex)
- return self:RewardDataListItemGetFunc(realIndex)
- end, function(realIndex, kmlCtrl)
- return self:RewardDataListItemInitFunc(realIndex, kmlCtrl)
- end, function(realIndex, kmlCtrl)
- return self:RewardDataListItemUpdateFunc(realIndex, kmlCtrl)
- end)
-
- --SL:SendLuaNetMsg(LuaMessageIdToSever.REQ_BLOODY_CASTLE_PANEL, tbl.id)
- end
- --region levelList
- function this:LevelDataListItemCountFunc()
- return #self.levelData
- end
- function this:LevelDataListItemGetFunc(realIndex)
- end
- function this:LevelDataListItemInitFunc(realIndex, kmlcontrol)
- end
- function this:LevelDataListItemUpdateFunc(realIndex, kmlCtrl)
- ---@type cfg_rep_column
- local data = self.levelData[realIndex + 1]
- local KLLevel = GUI:GetChildControl(self.view.levelList, realIndex, "KLLevel")
- local noClick = GUI:GetChildControl(self.view.levelList, realIndex, "noClick")
- local levelName = GUI:GetChildControl(self.view.levelList, realIndex, "levelName")
- if #data.skill == 0 then
- GUI:Text_setString(levelName, data.name[1])
- GUI:setVisible(noClick, false)
- GUI:setSwallowTouches(KLLevel,false)
- elseif self.comboSkillLevel >= data.skill[1][3] then
- GUI:Text_setString(levelName, data.name[1] .. " 连击技Lv." .. data.skill[1][3])
- GUI:setVisible(noClick, false)
- GUI:setSwallowTouches(KLLevel,false)
- else
- GUI:Text_setString(levelName, "连击技Lv." .. data.skill[1][3] .. "开启")
- GUI:setVisible(noClick, true)
- GUI:setSwallowTouches(KLLevel,true)
- end
- GUI:SetIsOnWithoutNotify(KLLevel, data.id == self.nowSelectLevelId)
- GUI:SetToggleOnValueChange(KLLevel, self, self.LevelOnToggleValueChange, data.id)
-
- end
- function this:LevelOnToggleValueChange(_, data, eventData)
- self:RefreshLevelMainInfo(data)
- end
- --endregion
- --region rewardList
- function this:RewardDataListItemCountFunc()
- return #self.rewardData
- end
- function this:RewardDataListItemGetFunc(realIndex)
- end
- function this:RewardDataListItemInitFunc(realIndex, kmlcontrol)
- end
- function this:RewardDataListItemUpdateFunc(realIndex, kmlcontrol)
- local reward = self.rewardData[realIndex + 1]
- local pass_reward = GUI:GetChildControl(self.view.rewardList, realIndex, 'pass_reward')
- local img_pass_reward_click = GUI:GetChildControl(self.view.rewardList, realIndex, 'img_pass_reward_click')
- GUI:Item_setItemId(pass_reward, reward[1])
- GUI:Item_UpdataData(pass_reward, { itemcount = reward[2] })
- GUI:AddOnClickEvent(img_pass_reward_click, self, self.ShowItemTips, reward[1])
- end
- function this:ShowItemTips(_, id)
- SL:OpenTips(nil, id)
- end
- --endregion
- ---注册UI事件和服务器消息
- function this:RegistEvents()
- GUI:AddOnClickEvent(self.view.addCountBtn, self, self.OnClickAddCountBtn)
- GUI:AddOnClickEvent(self.view.enterBtn, self, self.OnClickEnterBtn)
- GUI:AddOnClickEvent(self.view.sweepBtn, self, self.OnClickSweepBtn)
- GUI:AddOnClickEvent(self.view.desBtn, self, self.OnClickDesBtn)
- GUI:AddOnClickEvent(self.view.closeBtn, self, self.OnClickCloseBtn)
- GUI:AddOnClickEvent(self.view.bgClose, self, self.OnClickCloseBtn)
- GUI:AddOnClickEvent(self.view.ticketBtn, self, self.OnClickTicketBtn)
- GUI:AddOnClickEvent(self.view.ClickMask, self, self.ClickMaskOnClick)
- GUI:AddOnClickEvent(self.view.BtnBuy, self, self.BtnBuyOnClick)
- GUI:Input_SetOnEndEdit(self.view.InputFieldLevel, self, self.InputFieldLevelOnEndEdit)
- GUI:AddOnClickEvent(self.view.BtnLevelAdd, self, self.BtnLevelAddOnClick)
- GUI:AddOnClickEvent(self.view.BtnLevelMinus, self, self.BtnLevelMinusOnClick)
-
- SL:RegisterLuaNetMsg(LuaMessageIdToClient.RES_GET_ACTIVITY_COUNT, self.RES_GET_ACTIVITY_COUNT, self)
- SL:RegisterLuaNetMsg(LuaMessageIdToClient.COMBO_TEST_PANEL_INFO, self.RES_COMBO_TEST_PANEL_INFO, self)
-
- SL:RegisterLUAEvent(LUA_EVENT_MONEYCHANGE, self.LUA_EVENT_BAG_CHANGE_AFTER, self)
- end
- ---界面显示时调用一次
- function this:Show()
- end
- ---创建或者刷新界面数据时调用
- function this:Refresh()
- SL.HideMainPanel()
- GUI:setVisible(self.view.TextTotalPrice, false)
- GUI:setVisible(self.view.TotalPrice, false)
- GUI:Text_setString(self.view.BtnText, "扫荡")
- GUI:setVisible(self.view.sweep_panel, false)
- self.comboSkillLevel = InfoManager.dragonSoulSkillInfo.comboSkillLevel and InfoManager.dragonSoulSkillInfo.comboSkillLevel or 0
- self:RefreshLevelList()
- SL:SendLuaNetMsg(LuaMessageIdToSever.REQ_GET_ACTIVITY_COUNT, self.activityType)
- SL:SendLuaNetMsg(LuaMessageIdToSever.COMBO_TEST_PANEL_INFO)
- end
- function this:RefreshLevelList()
- local tblList = SL:GetConfigTable("cfg_rep")
- self.levelData = {}
- ---@param v cfg_rep_column
- for i, v in pairs(tblList) do
- if self.activityType == v.type then
- self.activityCfg[v.id] = v
- self.levelData[v.repLevel] = v
- end
- end
- GUI:setContentSize(self.view.levelLayout,165,53 * #self.levelData)
- end
- function this:RefreshLevelMainInfo(id)
- self.nowSelectLevelId = id
- ---@type cfg_rep_column
- local data = self.activityCfg[id]
- self.nowSelectLevel = data.repLevel
- if #data.skill > 0 then
- GUI:Text_setString(self.view.level, data.repLevel .. "级(连击技能Lv." .. data.skill[1][3] .. ")")
- else
- GUI:Text_setString(self.view.level, data.repLevel .. "级")
- end
- --local defense = SL:GetMetaValue("GET_ATTR_VALUE_BY_ID", data.recommend[1])
- --local isMeet = defense >= data.recommend[2]
- --local color = isMeet and "#28E529" or "#ff2323"
- --local recommend = isMeet and data.recommend[2] or data.recommend[2] .. "(您的防御值低于推荐值)"
- local isMeet = data.repLevel <= self.comboSkillLevel
- local color = isMeet and "#28E529" or "#ff2323"
- local recommend = data.repLevel .. "级"
- recommend = GUIUtil.GetColorText(recommend, color)
- GUI:Text_setString(self.view.defense, recommend)
- self:RefreshItemCount()
- self.rewardData = data.UIreward
- GUI:DataListUpdateData(self.view.rewardList)
- if self.nowSelectLevel > self.nowMaxLevel + 1 then
- GUI:setVisible(self.view.enterBtn, false)
- GUI:setVisible(self.view.text_btnTips, true)
- else
- GUI:setVisible(self.view.enterBtn, true)
- GUI:setVisible(self.view.text_btnTips, false)
- end
- if self.nowSelectLevelId <= self.nowMaxLevelId then
- GUI:setVisible(self.view.sweepBtn, true)
- else
- GUI:setVisible(self.view.sweepBtn, false)
- end
- end
- function this:RefreshItemCount()
- local data = self.activityCfg[self.nowSelectLevelId]
- local cost = SL:GetBagItemCount(data.itemId[1])
- local text
- if cost >= data.itemId[2] then
- text = "<color=#1ADD1F>" .. cost .. "</color>"
- else
- text = "<color=#FF2323>" .. cost .. "</color>"
- end
- GUI:Text_setString(self.view.ticketCount, text .. "/" .. data.itemId[2])
- GUI:Item_setItemId(self.view.ticketItem, data.itemId[1])
- end
- function this:OnClickAddCountBtn()
- ---@type cfg_rep_column
- local tbl = SL:GetConfigMultiKeys("cfg_rep", self.activityType, self.nowSelectLevel, "type", "repLevel")
- SL:CommonItemGetPath(nil, tbl.itemId[1])
- end
- function this:OnClickEnterBtn()
- local isInTeam = SL:GetMetaValue(EMetaVarGetKey.TEAM_IS_IN)
- if isInTeam then
- return
- end
- ---@type cfg_rep_column
- local tbl = self.activityCfg[self.nowSelectLevelId]
- if not tbl then
- return
- end
- local ownerTicket = SL:GetBagItemCount(tbl.itemId[1])
- local tip
- if ownerTicket < tbl.itemId[2] then
- tip = "门票不足"
- ---@type cfg_rep_column
- SL:CommonItemGetPath(nil, tbl.itemId[1])
- elseif self.player_challenge_time <= 0 then
- tip = "今日次数不足"
- end
- if not tip then
- ---进入副本
- SL:SendLuaNetMsg(LuaMessageIdToSever.REQ_ENTER_DUPLICATE, tbl.id)
- self:OnClickCloseBtn()
- else
- SL:TipMessage(tip, 1, NoticeType.NoticeMid)
- end
- end
- function this:OnClickSweepBtn()
- if PrivilegeCardManager.isSaoDangOpen() then
- if self.player_challenge_time > 0 then
- GUI:setVisible(self.view.sweep_panel, true)
- GUI:Text_setString(self.view.InputFieldLevel, "1")
- GUI:Text_setString(self.view.sweepCount, "剩余次数:" .. self.player_challenge_time)
- else
- SL:TipMessage( SL:GetConfig('cfg_string',493).text, 1, NoticeType.NoticeMid )
- end
- else
- SL:CommonTipsMessage({ stringTblID = 492, showTips = "", ui = self, sureBtnText = "确定", cancelBtnText = "取消",
- callback = self.OpenFirsh })
- end
- end
- function this:OpenFirsh()
- GUI:UIPanel_Close("dev/outui/Activity/Panel/KLActivityCombo/KLActivityComboPanel")
- GUI:UIPanel_Open("dev/outui/ShopMain/Panel/KLShopMain/KLShopMainPanel",nil,nil,{2} )
- end
- function this:OnClickDesBtn()
- local helpCfg = SL:GetConfig("cfg_rule_text", 202)
- if helpCfg then
- SL:CommonStrTipsMessage({ title = helpCfg.menutxt, str = helpCfg.location })
- end
- end
- function this:OnClickCloseBtn()
- GUI:UIPanel_Close("dev/outui/Activity/Panel/KLActivityCombo/KLActivityComboPanel")
- end
- function this:OnClickTicketBtn()
- ---@type cfg_rep_column
- local tbl = SL:GetConfigMultiKeys("cfg_rep", self.activityType, self.nowSelectLevel, "type", "repLevel")
- SL:OpenTips(nil, tbl.itemId[1])
- end
- function this:BtnBuyOnClick()
- local count = tonumber(GUI:Text_getString(self.view.InputFieldLevel))
- if self.player_challenge_time > 0 and count > 0 then
- ---@type cfg_rep_column
- local tbl = self.activityCfg[self.nowSelectLevelId]
- local ownerTicket = SL:GetBagItemCount(tbl.itemId[1])
- if ownerTicket < tbl.itemId[2] * count then
- SL:TipMessage("门票不足", 1, NoticeType.NoticeMid)
- else
- SL:SendLuaNetMsg(LuaMessageIdToSever.REQ_SWEEP_THROUGH_DUNGEONS, { self.nowSelectLevelId, count })
- GUI:setVisible(self.view.sweep_panel, false)
- end
- end
- end
- function this:InputFieldLevelOnEndEdit(_, _, eventData)
- local text = eventData[1]
- GUI:Text_setString(self.view.InputFieldLevel, tostring(text))
- self:CheckInput()
- end
- function this:BtnLevelAddOnClick()
- local inputNum = tonumber(GUI:Text_getString(self.view.InputFieldLevel))
- GUI:Text_setString(self.view.InputFieldLevel, tostring(inputNum + 1))
- self:CheckInput()
- end
- function this:BtnLevelMinusOnClick()
- local inputNum = tonumber(GUI:Text_getString(self.view.InputFieldLevel))
- inputNum = inputNum - 1
- GUI:Text_setString(self.view.InputFieldLevel, tostring(inputNum))
- self:CheckInput()
- end
- function this:CheckInput()
- local inputStr = GUI:Text_getString(self.view.InputFieldLevel)
- local inputNum = tonumber(inputStr)
- if not inputNum then
- GUI:Text_setString(self.view.InputFieldLevel, "1")
- return
- end
- if inputNum >= self.player_challenge_time then
- GUI:Text_setString(self.view.InputFieldLevel, tostring(self.player_challenge_time))
- return
- end
- if inputNum <= 0 then
- GUI:Text_setString(self.view.InputFieldLevel, "0")
- return
- end
- end
- function this:ClickMaskOnClick()
- GUI:setVisible(self.view.sweep_panel, false)
- end
- function this:RES_GET_ACTIVITY_COUNT(_, message)
- if tonumber(message["1"]) == self.activityType then
- self.player_challenge_time = message["2"]
- if self.maxCount then
- self:RefreshChallengeTime()
- end
- end
- end
- function this:RES_COMBO_TEST_PANEL_INFO(_, message)
- self.nowMaxLevelId = message.id
- self.nowMaxLevel = message.level
- self.maxCount = message.count
- self:GetNowCanChallengeLevel()
- self:RefreshLevelMainInfo(self.nowSelectLevelId)
- GUI:DataListUpdateData(self.view.levelList)
- if self.nowMaxLevel ~= 0 then
- ---刷新滚动条位置
- if #self.levelData - self.nowMaxLevel < 7 then
- local offset = 53 * #self.levelData - 395
- if offset < 0 then
- offset = 0
- end
- GUI:setPositionY(self.view.levelLayout, offset)
- else
- GUI:setPositionY(self.view.levelLayout, (self.nowMaxLevel - 1) * 53)
- end
- end
- if self.player_challenge_time then
- self:RefreshChallengeTime()
- end
- end
- function this:GetNowCanChallengeLevel()
- ---@type cfg_rep_column
- local data = self.levelData[self.nowMaxLevel + 1]
- if data and (#data.skill == 0 or data.skill[1][3] <= self.comboSkillLevel) then
- self.nowSelectLevelId = data.id
- else
- self.nowSelectLevelId = self.nowMaxLevelId
- end
- end
- function this:LUA_EVENT_BAG_CHANGE_AFTER()
- if self.timer then
- SL:UnSchedule(self.timer)
- end
- self.timer = SL:ScheduleOnce(0.1, function()
- self:RefreshItemCount()
- end)
- end
- function this:RefreshChallengeTime()
- local text
- if self.player_challenge_time <= 0 then
- text = "<color=#FF2323>" .. 0 .. "</color>"
- else
- text = self.player_challenge_time
- end
- GUI:Text_setString(self.view.countTxt, text .. "/" .. self.maxCount .. "次")
- end
- function this:Hide()
- end
- function this:Close()
- if self.timer then
- SL:UnSchedule(self.timer)
- self.timer = nil
- end
- GUI:setVisible(self.view.TextTotalPrice, true)
- GUI:setVisible(self.view.TotalPrice, true)
- GUI:Text_setString(self.view.BtnText, "购买")
- SL.ShowMainPanel()
- end
- return this
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