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- ---@class UIOpenServerAthleticsInfo @注释
- ---@field openSerCompetitionTbl cfg_openSerCompetition_column[]
- UIOpenServerAthleticsInfo = class()
- local this = UIOpenServerAthleticsInfo
- function this:ctor()
- end
- function this:Init()
- self.openSerCompetitionTbl = SL:GetConfigTable("cfg_openSerCompetition")
- table.sort(self.openSerCompetitionTbl,function(a, b)
- return a.order < b.order
- end)
- self.openSerCompetitionTypeTbl={}
- for _,v in pairs(self.openSerCompetitionTbl) do
- self.openSerCompetitionTypeTbl[v.type] = v
- end
- self.openSerCompetitionRankTbl = SL:GetConfigTable("cfg_openSerCompetition_rank")
- self.openSerCompetitionChallengeTbl = SL:GetConfigTable("cfg_openSerCompetition_challenge")
- self.openSerCompetitionGiftTbl = SL:GetConfigTable("cfg_openSerCompetition_gift")
- ---@type cfg_openSerCompetition_rank_column
- self.openSerCompetitionRankTblGroup = {}
- for _, v in pairs(self.openSerCompetitionRankTbl) do
- if not self.openSerCompetitionRankTblGroup[v.rankGroup] then
- self.openSerCompetitionRankTblGroup[v.rankGroup] = {}
- end
- if not self.openSerCompetitionRankTblGroup[v.rankGroup][v.rank] then
- self.openSerCompetitionRankTblGroup[v.rankGroup][v.rank] = {}
- end
- self.openSerCompetitionRankTblGroup[v.rankGroup][v.rank] = v
- end
- ----------------------------------------------------------------------
- ---@type cfg_openSerCompetition_challenge_column
- self.openSerCompetitionChallengeTblGroup = {}
- for _, v in pairs(self.openSerCompetitionChallengeTbl) do
- if not self.openSerCompetitionChallengeTblGroup[v.challengeGroup] then
- self.openSerCompetitionChallengeTblGroup[v.challengeGroup] = {}
- end
- table.insert(self.openSerCompetitionChallengeTblGroup[v.challengeGroup],v)
- end
- --------------------------------------------------------------------
- self.openSerCompetitionGiftTblGroup = {}
- self:Reset()
- self:InitData()
- self:RegistMessages()
- end
- function this:Reset()
- self.RankDataList = {} ---排行
- self.PersonDataList = {} --个人积分
- end
- function this:InitData()
- end
- function this:RegistMessages()
- SL:RegisterLuaNetMsg(LuaMessageIdToClient.RES_COMPETITION_RANK_INFO, self.RES_COMPETITION_RANK_INFO, self)-- 响应开服竞技排行信息
- SL:RegisterLuaNetMsg(LuaMessageIdToClient.RES_SINGLE_CHALLENGE_INFO, self.RES_SINGLE_CHALLENGE_INFO, self)-- 响应开服竞技个人挑战领取信息
- --SL:RegisterLUAEvent(LUA_OPEN_SERVER_GIFT_COUNT_CHANGE, self.LUA_OPEN_SERVER_GIFT_COUNT_CHANGE, self)
- SL:RegisterLUAEvent(LUA_EVENT_ENTRY_MAP_LOADING_PANEL_CLOSE, self.InitGiftTblData, self)
- SL:RegisterLUAEvent(LUA_EVENT_CAREER_CHANGED, self.InitGiftTblData, self)
- end
- function this:InitGiftTblData()
- local careerId = SL:GetMetaValue(EMetaVarGetKey.JOB)
- self.openSerCompetitionGiftTblGroup = {}
- if not careerId then return false end
- local index = 1
- if self.openSerCompetitionTbl then
- for _, Tbl in pairs(self.openSerCompetitionTbl) do
- for _,gift in pairs(Tbl.gift) do
- if gift[1] == careerId or gift[1] == 0 then
- for i, id in pairs(gift) do
- if i ~= 1 then
- local data = SL:GetConfig("cfg_openSerCompetition_gift", id)
- if not self.openSerCompetitionGiftTblGroup[Tbl.type] then
- self.openSerCompetitionGiftTblGroup[Tbl.type] = {}
- end
- self.openSerCompetitionGiftTblGroup[Tbl.type][index] = data
- index = index + 1
- end
- end
- end
- end
- end
- end
- end
- function this:RES_COMPETITION_RANK_INFO(_, message)
- if message then
- self.RankDataList[message.type] = message
- SL:onLUAEvent(LUA_EVENT_COMPETITION_RANK_CHANGE, message.type)
- end
- end
- function this:RES_SINGLE_CHALLENGE_INFO(_, message)
- if message then
- self.PersonDataList[message.type] = message
- SL:onLUAEvent(LUA_EVENT_SINGLE_CHALLENGE_CHANGE, message.type)
- SL:RefreshPanelALLRedStateKmlByCondition("KLUISystemTopPanel")
- end
- end
- function this:GetOpenSerCompetitionTblDataByType(type)
- for _, v in pairs(self.openSerCompetitionTbl)do
- if v.type == type then
- return v
- end
- end
- return nil
- end
- function this:FindRankTblByType(type)
- local rankGroup = 1
- for _, v in pairs(self.openSerCompetitionTbl) do
- if v.type == type then
- rankGroup = v.rankGroup
- end
- end
- return rankGroup
- end
- function this:FindChallengeTblByType(type)
- local challengeGroup = 1
- for _, v in pairs(self.openSerCompetitionTbl) do
- if v.type == type then
- challengeGroup = v.challengeGroup
- end
- end
- return challengeGroup
- end
- function this:ShowBtnCondition()
- local ShowTypeList= {}
- for i,v in pairs(self.openSerCompetitionTbl) do
- local showCondition = v.showCondition
- local activityCondition = v.activityCondition
- local nextShowCondition = "false"
- if self.openSerCompetitionTbl[i + 1] then
- nextShowCondition = self.openSerCompetitionTbl[i + 1].showCondition
- end
- if showCondition == "" or ConditionManager.Check4D(showCondition) then
- if activityCondition == "" or ConditionManager.Check4D(activityCondition) then
- table.insert(ShowTypeList,v)
- end
- end
- end
- return ShowTypeList
- end
- function this:IsShowPersonAwardRed()
- local IsShow =false
- if table.isNullOrEmpty(self.PersonDataList) then return IsShow end
- local ShowTypeList = self:ShowBtnCondition()
- for _,Btn in pairs(ShowTypeList) do
- for _,v in pairs(self.PersonDataList) do
- if tonumber(v.type) == tonumber(Btn.type) then
- for _,ChallengeTbl in pairs(self.openSerCompetitionChallengeTblGroup[tonumber(v.type)]) do
- if v.num >= ChallengeTbl.typeDemandValue then
- IsShow= true
- for key, item in pairs(v.challengeAwardInfo) do
- if ChallengeTbl.id == tonumber(key) then
- IsShow= false
- end
- end
- if IsShow == true then
- return IsShow
- end
- end
- end
- end
- end
- end
- return IsShow
- end
- function this:IsShowGiftRed()
- local IsShow =false
- local ShowTypeList = self:ShowBtnCondition()
- for _,Btn in pairs(ShowTypeList) do
- if not table.isNullOrEmpty(self.openSerCompetitionGiftTblGroup) then
- for _, Tbl in pairs(self.openSerCompetitionGiftTblGroup[Btn.type]) do
- local buycount, totalcount = InfoManager.countInfo:GetLimitAndTotalCountByKey(Tbl.count)
- if buycount > 0 then
- if Tbl.buyConsume[2] == 0 then
- IsShow= true
- return IsShow
- end
- end
- end
- end
- end
- return IsShow
- end
- function this:IsShowPersonAwardRedBtn(index)
- local IsShow =false
- if table.isNullOrEmpty(self.PersonDataList) then return IsShow end
- local ShowTypeList = self:ShowBtnCondition()
- for _,Btn in pairs(ShowTypeList) do
- for _,v in pairs(self.PersonDataList) do
- if tonumber(v.type) == Btn.type then
- if tonumber(v.type) == index then
- for _,ChallengeTbl in pairs(self.openSerCompetitionChallengeTblGroup[index]) do
- if v.num >= ChallengeTbl.typeDemandValue then
- IsShow= true
- for key, item in pairs(v.challengeAwardInfo) do
- if ChallengeTbl.id == tonumber(key) then
- IsShow= false
- end
- end
- if IsShow == true then
- return IsShow
- end
- end
- end
- end
- end
- end
- end
- return IsShow
- end
- function this:IsShowGiftRedBtn(index)
- local IsShow =false
- local ShowTypeList = self:ShowBtnCondition()
- for _,Btn in pairs(ShowTypeList) do
- if Btn.type == index then
- if not table.isNullOrEmpty(self.openSerCompetitionGiftTblGroup) then
- for _, Tbl in pairs(self.openSerCompetitionGiftTblGroup[Btn.type]) do
- local buycount, totalcount = InfoManager.countInfo:GetLimitAndTotalCountByKey(Tbl.count)
- if buycount > 0 then
- if Tbl.buyConsume[2] == 0 then
- IsShow= true
- return IsShow
- end
- end
- end
- end
- end
- end
- return IsShow
- end
- function this:IsShowRed()
- if self:IsShowPersonAwardRed() or self:IsShowGiftRed() then
- return true
- end
- return false
- end
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