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- ---@class CopActivityInfo
- CopActivityInfo = class()
- local this = CopActivityInfo
- function this:ctor()
- end
- function this:Reset()
- end
- function this:Init()
- self:InitData()
- self:RegistMessages()
- end
- function this:InitData()
- this.bloodTaskState = 0
- this.pickUpWeaponRid = 0
- this.hideTask = false
- this.hideTeam = false
- ---@type cfg_repTask_column[]
- local tblList = SL:GetConfigTable("cfg_repTask")
- ---@param v cfg_repTask_column
- for i, v in pairs(tblList) do
- if v.type == 3 then
- this.bloodNpcId = v.param[2]
- break
- end
- end
- this.isShowCrossServerTrade = true
- end
- function this:RegistMessages()
- SL:RegisterLuaNetMsg(LuaMessageIdToClient.RES_DEVIL_SQUARE_SETTLEMENT,self.RES_DEVIL_SQUARE_SETTLEMENT)
- SL:RegisterLuaNetMsg(LuaMessageIdToClient.RES_BLOODY_CASTLE_SETTLEMENT ,self.RES_BLOODY_CASTLE_SETTLEMENT)
- SL:RegisterLuaNetMsg(LuaMessageIdToClient.BLOODY_CASTLE_SWORD_VIEW ,self.BLOODY_CASTLE_SWORD_VIEW)
- SL:RegisterLuaNetMsg(LuaMessageIdToClient.RES_QUIT_DUPLICATE,self.RES_QUIT_SUCCESS)
- SL:RegisterLuaNetMsg(LuaMessageIdToClient.RES_DUPLICATE_TEAM_INFO,self.RES_DUPLICATE_TEAM_INFO)
-
- SL:RegisterLuaNetMsg(LuaMessageIdToClient.COMBO_REWARD_PANEL, self.ACTIVITY_REWARD_PANEL, self)
- SL:RegisterLuaNetMsg(LuaMessageIdToClient.BRAVE_TEST_REWARD, self.ACTIVITY_REWARD_PANEL, self)
-
- SL:RegisterLUAEvent(LUA_EVENT_NPC_CREATE,self.LUA_EVENT_NPC_CREATE)
- end
- function this.RES_DEVIL_SQUARE_SETTLEMENT(id,message)
- GUI:UIPanel_Open("dev/outui/Activity/Panel/KLSettlement/KLSettlementPanel",nil,nil,message)
- end
- function this.RES_BLOODY_CASTLE_SETTLEMENT(id,message)
- GUI:UIPanel_Open("dev/outui/Activity/Panel/KLSettlement/KLSettlementPanel",nil,nil,message)
- end
- function this.BLOODY_CASTLE_SWORD_VIEW(id,message)
- local rid = tonumber(message["1"])
- local itemCfg = tonumber(message["2"])
- if not rid then
- rid = tonumber(message[1])
- itemCfg = tonumber(message[2])
- end
- SL:AttachActivityWeapon(rid,itemCfg)
- this.pickUpWeaponRid = rid
- end
- function this.LUA_EVENT_NPC_CREATE(_, data)
- if this.bloodNpcId == data.npcId then
- if this.bloodTaskState == 0 then
- SL:SetNpcIcon(data.npcId, "task_progress")
- elseif this.bloodTaskState > 0 then
- SL:SetNpcIcon(data.npcId, "task_finish")
- end
- end
- end
- function this.RES_QUIT_SUCCESS()
- this.bloodTaskState = 0
- this.pickUpWeaponRid = 0
- SL:SetMetaValue(EMetaVarSetKey.SET_ISNOTCHANGEPKMODE, false)
- end
- function this.RES_DUPLICATE_TEAM_INFO(id,message)
- ---@type KLCopyTeamPanel
- local panel = GUI:GetUI("dev/outui/Activity/Panel/KLCopyTeam/KLCopyTeamPanel")
- if not panel then
- GUI:UIPanel_Open("dev/outui/Activity/Panel/KLCopyTeam/KLCopyTeamPanel",nil,nil,message)
- end
- end
- function this:ACTIVITY_REWARD_PANEL(_, message)
- local reward = {}
- for i, v in pairs(message) do
- reward[tonumber(i)] = tonumber(v)
- end
- ---延时调用,要不会被地图切换关闭所有界面关掉
- SL:ScheduleOnce(0.1, function()
- SL:OpenRewardTips(reward,0)
- end)
- end
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