cfg_monster_skillArea.lua 2.0 KB

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  1. -- 此文件工具自动生成,不要修改
  2. ---@class cfg_monster_skillArea_column
  3. ---序号
  4. ---@field id number @id column=1 A
  5. ---怪物id,引用cfg_monster表id
  6. ---@field monster number @怪物 column=2 B
  7. ---技能id,引用cfg_skill表id
  8. ---@field skill number @技能 column=3 C
  9. ---区域显示的资源模型,填写资源名称;模型资源决定区域显示形状
  10. ---@field model string @区域模型 column=4 D
  11. ---显示区域颜色颜色,引用cfg_color表id
  12. ---@field color number @区域颜色 column=5 E
  13. ---备注说明
  14. ---@field notes string @备注 column=6 F
  15. local cfg_monster_skillArea =
  16. {
  17. {id=1, monster=1024, skill=2020002, notes="冰后暴风雪红色显示区域"},
  18. {id=2, monster=1052, skill=2020004, model="Eff_fang_hong", color=5, notes="海魔希特拉紫色显示区域"},
  19. {id=3, monster=1059, skill=2020009, notes="炽焰魔毁灭火焰"},
  20. {id=4, monster=1075, skill=2020012, notes="天魔菲尼克斯火海"},
  21. {id=5, monster=1088, skill=2020016, model="Eff_fang_hong", color=5, notes="咒怨魔王脉动冲击"},
  22. {id=6, monster=1095, skill=2020018, notes="冰霜巨蛛冰天雪地"},
  23. {id=7, monster=1009, skill=2020023, notes="火龙王火海"},
  24. {id=8, monster=1009, skill=2020027, model="Eff_fang_hong", color=5, notes="火龙王龙王怒火"},
  25. {id=9, monster=1066, skill=2020029, model="Eff_fang_hong", color=5, notes="丛林召唤者脉动冲击"},
  26. {id=10, monster=1060, skill=2020034, notes="魔王扎坎碎石降临"},
  27. {id=11, monster=1060, skill=2020037, notes="炼狱魔王炼狱降临"},
  28. {id=12, monster=1060, skill=2020038, notes="炼狱魔王碎石降临"},
  29. {id=13, monster=1047, skill=2020042, notes="美杜莎魅惑"},
  30. {id=14, monster=1129, skill=2020045, model="Eff_fang_hong", color=5, notes="魔王昆顿脉冲攻击"},
  31. {id=15, monster=1044, skill=2020049, notes="魔王巴洛克地狱召唤"},
  32. }
  33. local defaults = {model="Eff_yuan_hong", color=24}
  34. local mt = {__index = defaults}
  35. for _, v in ipairs(cfg_monster_skillArea) do
  36. setmetatable(v, mt)
  37. end
  38. return cfg_monster_skillArea