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- ---@class KLUIForgeGroupPanel:UIKmlLuaPanelBase
- ---@field view KLUIForgeGroupPanelView
- local KLUIForgeGroupPanel = class(UIKmlLuaPanelBase)
- local this = KLUIForgeGroupPanel
- ---创建时调用一次
- function this:Init()
- end
- ---创建或者刷新界面数据时调用
- function this:Refresh()
- self.forgeGroupType = EForgeGroupType.Strength
- self.equipSlot = nil
- if self.args and self.args.forgeGroupType then
- self.forgeGroupType = self.args.forgeGroupType
- self.equipSlot = self.args.equipSlot
- end
-
- if self.forgeGroupType == EForgeGroupType.Strength then
- --self.view.strengthToggle:SetTogIsOn(true)
- GUI:Toggle_setIsOn(self.view.strengthToggle, true)
- elseif self.forgeGroupType == EForgeGroupType.Add then
- --self.view.appendToggle:SetTogIsOn(true)
- GUI:Toggle_setIsOn(self.view.appendToggle, true)
- elseif self.forgeGroupType == EForgeGroupType.Decompose then
- --self.view.decomposeToggle:SetTogIsOn(true)
- GUI:Toggle_setIsOn(self.view.decomposeToggle, true)
- elseif self.forgeGroupType == EForgeGroupType.Trans then
- --self.view.transferToggle:SetTogIsOn(true)
- GUI:Toggle_setIsOn(self.view.transferToggle, true)
- elseif self.forgeGroupType == EForgeGroupType.Jewelry then
- --self.view.JewelryToggle:SetTogIsOn(true)
- GUI:Toggle_setIsOn(self.view.JewelryToggle, true)
- elseif self.forgeGroupType == EForgeGroupType.Regenerate then
- --self.view.RegenerateToggle:SetTogIsOn(true)
- GUI:Toggle_setIsOn(self.view.RegenerateToggle, true)
- elseif self.forgeGroupType == EForgeGroupType.Overlay380 then
- ---内置enum为Overlay380,用Overlay找不到对应值
- --self.view.overlayToggle:SetTogIsOn(true)
- GUI:Toggle_setIsOn(self.view.overlayToggle, true)
- elseif self.forgeGroupType == EForgeGroupType.Gem then
- --self.view.InlayToggle:SetTogIsOn(true)
- GUI:Toggle_setIsOn(self.view.InlayToggle, true)
- end
- --打开界面的时候刷新下红点
- SL:RefreshPanelALLRedPoint("KLUIForgeGroupPanel")
- end
- ---注册UI事件和服务器消息
- function this:RegistEvents()
- GUI:SetToggleOnValueChange(self.view.decomposeToggle, self, self.DecomposeToggleChange)
- GUI:SetToggleOnValueChange(self.view.strengthToggle, self, self.strengthToggle)
- GUI:SetToggleOnValueChange(self.view.appendToggle, self, self.appendToggle)
- GUI:SetToggleOnValueChange(self.view.overlayToggle, self, self.OverlayToggle)
- GUI:SetToggleOnValueChange(self.view.transferToggle, self, self.TransferToggle)
- GUI:SetToggleOnValueChange(self.view.JewelryToggle, self, self.JewelryToggle)
- GUI:SetToggleOnValueChange(self.view.RegenerateToggle, self, self.RegenerateToggle)
- GUI:SetToggleOnValueChange(self.view.InlayToggle, self, self.InlayToggleChanged)
-
- GUI:AddOnClickEvent(self.view.MaskCloseButton,self,self.OnClickCloseButton)
- end
- ---点击空白处关闭锻造界面以及打开的界面
- function this:OnClickCloseButton()
- SL:onLUAEvent(LUA_EVENT_FORGE_GROUP_PANEL_CLOSE)
- end
- function this:JewelryToggle(control, customData, eventData)
- if eventData then
- if eventData[1] then
- GUI:UIPanel_Open("dev/outui/Equip/Panel/KLEquipJewelry/KLEquipJewelryPanel")
- self:OnClickBlock()
- return
- end
- GUI:UIPanel_Close("dev/outui/Equip/Panel/KLEquipJewelry/KLEquipJewelryPanel")
- GUI:UIPanel_Close("dev/ui/Equip/Panel/KLEquipUI/KLEquipUIPanel")
- end
- end
- function this:Close()
- if self.timer then
- SL:UnSchedule(self.timer)
- self.timer = nil
- end
- SL.ShowMainPanel()
- end
- function this:appendToggle(control, customData, eventData)
- if eventData then
- if eventData[1] then
- GUI:UIPanel_Open("dev/outui/Equip/Panel/KLEquipAppendUI/KLEquipAppendUIPanel")
- self:OnClickBlock()
- return
- end
- GUI:UIPanel_Close("dev/outui/Equip/Panel/KLEquipAppendUI/KLEquipAppendUIPanel")
- GUI:UIPanel_Close("dev/outui/Bag/Panel/KLStrengthBag/KLStrengthBagPanel")
- GUI:UIPanel_Close("dev/ui/Equip/Panel/KLEquipUI/KLEquipUIPanel")
- end
- end
- function this:DecomposeToggleChange(control, customData, eventData)
- if eventData then
- if eventData[1] then
- SL:OpenEquipDecomposeUI()
- self:OnClickBlock()
- return
- end
- GUI:UIPanel_Close("dev/ui/Equip/Panel/KLEquipDecomposeUI/KLEquipDecomposeUIPanel")
- GUI:UIPanel_Close("dev/ui/Bag/Panel/KLRecoverBag/KLRecoverBagPanel")
- end
- end
- function this:strengthToggle(control, customData, eventData)
- if eventData then
- if eventData[1] then
- GUI:UIPanel_Open("dev/outui/Equip/Panel/KLEquipStrengthUI/KLEquipStrengthUIPanel",nil,nil,{equipSlot = self.equipSlot})
- self.equipSlot = nil
- self:OnClickBlock()
- return
- end
- GUI:UIPanel_Close("dev/outui/Equip/Panel/KLEquipStrengthUI/KLEquipStrengthUIPanel")
- GUI:UIPanel_Close("dev/outui/Bag/Panel/KLStrengthBag/KLStrengthBagPanel")
- GUI:UIPanel_Close("dev/ui/Equip/Panel/KLEquipUI/KLEquipUIPanel")
- end
- end
- function this:OverlayToggle(control, customData, eventData)
- if eventData then
- if eventData[1] then
- GUI:UIPanel_Open("dev/outui/Equip/Panel/KLEquipOverlay/KLEquipOverlayPanel")
- self:OnClickBlock()
- return
- end
- GUI:UIPanel_Close("dev/outui/Equip/Panel/KLEquipOverlay/KLEquipOverlayPanel")
- end
- end
- function this:TransferToggle(control,customData,eventData)
- if eventData then
- if eventData[1] then
- GUI:UIPanel_Open("dev/outui/Equip/Panel/KLUIEquipTransfer/KLUIEquipTransferPanel")
- self:OnClickBlock()
- return
- end
- GUI:UIPanel_Close("dev/outui/Bag/Panel/KLEquipBag/KLEquipBagPanel")
- GUI:UIPanel_Close("dev/outui/Equip/Panel/KLUIEquipTransfer/KLUIEquipTransferPanel")
- end
- end
- function this:RegenerateToggle(control,customData,eventData)
- if eventData then
- if eventData[1] then
- GUI:UIPanel_Open("dev/outui/Equip/Panel/KLEquipRegenerateUI/KLEquipRegenerateUIPanel")
- self:OnClickBlock()
- return
- end
- GUI:UIPanel_Close("dev/outui/Equip/Panel/KLEquipRegenerateUI/KLEquipRegenerateUIPanel")
- GUI:UIPanel_Close("dev/outui/Bag/Panel/KLStrengthBag/KLStrengthBagPanel")
- GUI:UIPanel_Close("dev/ui/Equip/Panel/KLEquipUI/KLEquipUIPanel")
- end
- end
- function this:InlayToggleChanged(control,customData,eventData)
- if eventData then
- if eventData[1] then
- GUI:UIPanel_Open("dev/outui/Equip/Panel/KLGemInlay/KLGemInlayPanel")
- self:OnClickBlock()
- return
- end
- GUI:UIPanel_Close("dev/outui/Bag/Panel/KLGemSlateBag/KLGemSlateBagPanel")
- GUI:UIPanel_Close("dev/outui/Equip/Panel/KLGemEquipUI/KLGemEquipUIPanel")
- GUI:UIPanel_Close("dev/outui/Equip/Panel/KLGemInlay/KLGemInlayPanel")
- end
- end
- function this:OnClickBlock()
- GUI:setVisible(self.view.img_block, true)
- if self.timer then
- SL:UnSchedule(self.timer)
- end
- self.timer = SL:ScheduleOnce(0.5, function()
- GUI:setVisible(self.view.img_block, false)
- end)
- end
- return this
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