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- ---@class KLUITeamMainPanel:UIKmlLuaPanelBase
- ---@field view KLUITeamMainPanelView
- local KLUITeamMainPanel = class(UIKmlLuaPanelBase)
- local this =KLUITeamMainPanel
- ---创建时调用一次
- function this:Init()
- self.subPanel = {
- "dev/ui/Team/Panel/KLUIMyTeam/KLUIMyTeamPanel",
- "dev/ui/Team/Panel/KLUINearTeam/KLUINearTeamPanel",
- "dev/ui/Team/Panel/KLUINearPlayer/KLUINearPlayerPanel",
- "dev/ui/Team/Panel/KLUITeamApplication/KLUITeamApplicationPanel",
- "dev/ui/Team/Panel/KLUINearPlayer/KLUINearPlayerPanel",
- "dev/ui/Team/Panel/KLUINearPlayer/KLUINearPlayerPanel",
- }
- end
- ---创建或者刷新界面数据时调用
- function this:Refresh()
- SL.HideMainPanel()
- if self.args then
- self.panelType = self.args.panelType
- GUI:UIPanel_Open(self.subPanel[self.panelType], nil, nil, {basePanel = self})
- self:SetToggleDefault(self.panelType)
- else
- self.panelType = 1
- GUI:UIPanel_Open(self.subPanel[self.panelType], nil, nil, {basePanel = self})
- end
- end
- ---注册UI事件和服务器消息
- function this:RegistEvents()
- GUI:SetToggleOnValueChange(self.view.my_team, self, self.TeamToggleChange, 1)
- GUI:SetToggleOnValueChange(self.view.near_team, self, self.TeamToggleChange, 2)
- GUI:SetToggleOnValueChange(self.view.near_player, self, self.TeamToggleChange, 3)
- GUI:SetToggleOnValueChange(self.view.request_list, self, self.TeamToggleChange, 4)
- GUI:SetToggleOnValueChange(self.view.my_friend, self, self.TeamToggleChange, 5)
- GUI:SetToggleOnValueChange(self.view.my_union, self, self.TeamToggleChange, 6)
-
- GUI:AddOnClickEvent(self.view.closeBtn, self, self.ClosePanel)
- GUI:AddOnClickEvent(self.view.HelpButton, self, self.OnClickHelpButton)
- end
- function this:OnClickHelpButton()
- local helpCfg=SL:GetConfig("cfg_rule_text",8)
- if helpCfg then
- SL:CommonStrTipsMessage({title =helpCfg.menutxt,str=helpCfg.location})
- end
- --SL:CommonStrTipsMessage({title = "队伍说明",str="1、队伍最大人数为5人。\n2、队伍人数越多,经验加成越高。\n3、申请队伍后需队长同意才能入队。"})
- end
- function this:TeamToggleChange(control, eventData)
- if eventData ~= self.panelType then
- self:CloseTeamOtherPanel()
- self.panelType = eventData
- local myPlayerType = 1
- if self.panelType == 5 then--好友
- myPlayerType = 2
- elseif self.panelType == 6 then--战盟
- myPlayerType = 3
- end
- GUI:UIPanel_Open(self.subPanel[self.panelType], nil, nil, {basePanel = self,myPlayerType = myPlayerType})
- end
- end
- function this:SetToggleDefault(type)
- if type == 1 then
- GUI:Toggle_setIsOn(self.view.my_team,1)
- elseif type == 2 then
- GUI:Toggle_setIsOn(self.view.near_team,1)
- elseif type == 3 then
- GUI:Toggle_setIsOn(self.view.near_player,1)
- elseif type == 4 then
- GUI:Toggle_setIsOn(self.view.request_list,1)
- elseif type == 5 then
- GUI:Toggle_setIsOn(self.view.my_friend,1)
- elseif type == 6 then
- GUI:Toggle_setIsOn(self.view.my_union,1)
- end
- end
- function this:CloseTeamOtherPanel()
- GUI:UIPanel_Close(self.subPanel[self.panelType])
- end
- function this:ClosePanel()
- GUI:UIPanel_Close("dev/ui/Team/Panel/KLUITeamMain/KLUITeamMainPanel")
- SL.ShowMainPanel()
- end
- function this:Close()
- self:CloseTeamOtherPanel()
- self.panelType = 0
- end
- return this
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