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- ---@class KLBasicPanel:UIKmlLuaPanelBase
- ---@field view KLBasicPanelView
- local KLBasicPanel = class(UIKmlLuaPanelBase)
- local this = KLBasicPanel
- ---创建时调用一次
- function this:Init()
- end
- ---创建或者刷新界面数据时调用
- function this:Refresh()
- local bgSound = SL:GetMetaValue(EMetaVarGetKey.GET_BACKGROUND_SOUND)
- local soundEffect = SL:GetMetaValue(EMetaVarGetKey.GET_SOUND_EFFECT)
- local voice = SL:GetMetaValue(EMetaVarGetKey.GET_VOICE)
- local rockerType = SL:GetMetaValue(EMetaVarGetKey.GET_ROCKER_TYPE)
- --第一次进游戏没有设置默认勾选
- local clickFloorMove = SL:GetMetaValue(EMetaVarGetKey.GET_CLICK_FLOOR_IS_SELECT)
- GUI:Slider_setPercent(self.view.bgSlider, bgSound)
- GUI:Slider_setPercent(self.view.soundSlider, soundEffect)
- --GUI:Slider_setPercent(self.view.voiceSlider,voice)
- GUI:SetIsOnWithoutNotify(self.view.fixedJoyStick, rockerType == ETickModel.fixed)
- GUI:SetIsOnWithoutNotify(self.view.moveJoyStick, rockerType == ETickModel.Move)
- GUI:SetIsOnWithoutNotify(self.view.clickFloor, clickFloorMove == EScreen.True)
- end
- ---注册UI事件和服务器消息
- function this:RegistEvents()
- GUI:SetToggleOnValueChange(self.view.fixedJoyStick, self, self.FixedJoyStickOnValueChange)
- GUI:SetToggleOnValueChange(self.view.moveJoyStick, self, self.MoveJoyStickOnValueChange)
- GUI:SetToggleOnValueChange(self.view.clickFloor, self, self.ClickFloorValueChange)
- GUI:AddOnClickEvent(self.view.BtnLock, self, self.BtnLockOnClick)
- GUI:AddOnClickEvent(self.view.BtnRoleChose, self, self.BtnRoleChoseOnClick)
- GUI:AddOnClickEvent(self.view.BtnExitGame, self, self.BtnExitGameOnClick)
- GUI:AddOnClickEvent(self.view.BtnReDefault, self, self.BtnReDefaultOnClick)
- GUI:SetSliderOnValueChange(self.view.bgSlider, self, self.BgSliderOnValueChange)
- GUI:SetSliderOnValueChange(self.view.soundSlider, self, self.SoundSliderOnValueChange)
- --GUI:SetSliderOnValueChange(self.view.voiceSlider,self,self.VoiceSliderOnValueChange)
- end
- function this:ClickFloorValueChange(control, _, data)
- local isToggle = data[1]
- if isToggle then
- SL:SetMetaValue(EMetaVarSetKey.SET_IS_CLICK_FLOOR_MOVE, EScreen.True)
- else
- SL:SetMetaValue(EMetaVarSetKey.SET_IS_CLICK_FLOOR_MOVE, EScreen.False)
- end
- end
- function this:FixedJoyStickOnValueChange(control, _, data)
- local isToggle = data[1]
- if isToggle then
- SL:SetMetaValue(EMetaVarSetKey.SET_ROCKER_TYPE, ETickModel.fixed)
- end
- end
- function this:MoveJoyStickOnValueChange(control, _, data)
- local isToggle = data[1]
- if isToggle then
- SL:SetMetaValue(EMetaVarSetKey.SET_ROCKER_TYPE, ETickModel.Move)
- end
- end
- function this:BtnLockOnClick()
- GUI:UIPanel_Open("dev/ui/Setting/Panel/KLLock/KLLockPanel")
- end
- function this:BtnRoleChoseOnClick()
- SL:QuitSelectRoleUI()
- end
- function this:BtnExitGameOnClick()
- if SL.LoginInfo:IsSDK()then
- if SL.Main.IsWindows() then
- SL:QuitGame()
- else
- if SL.LoginInfo:IsOutSDK() then
- MuInterface.Instance:LogoutAccount()
- else
- SL:QuitGame()
- end
- end
- else
- SL:QuitGame()
- end
- end
- function this:BtnReDefaultOnClick()
- SL:ReplyDefaultBaseSetting()
- self:Refresh()
- end
- function this:BgSliderOnValueChange(control, _, data)
- local value = math.ceil(data[1])
- SL:SetMetaValue(EMetaVarSetKey.SET_BACKGROUND_SOUND, value)
- end
- function this:SoundSliderOnValueChange(control, _, data)
- local value = math.ceil(data[1])
- SL:SetMetaValue(EMetaVarSetKey.SET_SOUND_EFFECT, value)
- end
- function this:VoiceSliderOnValueChange(control, _, data)
- local value = math.ceil(data[1])
- SL:SetMetaValue(EMetaVarSetKey.SET_VOICE, value)
- end
- function this:Close()
- end
- return this
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