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- ---@class KLUIHurtExpPanel:UIKmlLuaPanelBase
- ---@field view KLUIHurtExpPanelView
- local KLUIHurtExpPanel = class(UIKmlLuaPanelBase)
- local this = KLUIHurtExpPanel
- ---创建时调用一次
- function this:Init()
- self.end_time = SL:GetConfig("cfg_global",24001).value
- self.end_time = tonumber(self.end_time)
- self.last_time = Time.GetServerTime()
- self.updateID = SL:Schedule(self.updateID,0,5,-1,function()
- self:RefreshUI()
- end)
- self.update2ID = SL:Schedule(self.update2ID,0,1,-1,function()
- self:CheckSafe()
- end)
- end
- ---创建或者刷新界面数据时调用
- function this:Refresh()
- end
- function this:CheckSafe()
- local isSafe = SL:GetMetaValue(EMetaVarGetKey.IN_SAFE_AREA)
- if isSafe then
- GUI:UIPanel_Close("dev/ui/MainUI/Panel/KLUIHurtExp/KLUIHurtExpPanel")
- end
- end
- ---注册UI事件和服务器消息
- function this:RegistEvents()
- --SL:RegisterLUAEvent(LUA_EVENT_NET_PLAYER_DIE, self.PlayerDie, self) --玩家死亡
- end
- function this:RefreshTime()
- self.last_time = Time.GetServerTime()
- end
- function this:RefreshUI()
- local current_time = Time.GetServerTime()
- if self.last_time < current_time - 1000 * self.end_time -100 then
- GUI:UIPanel_Close("dev/ui/MainUI/Panel/KLUIHurtExp/KLUIHurtExpPanel")
- return
- end
- self:ShowHurt()
- self:ShowExp()
- end
- function this:ShowHurt()
- local hurt_num = InfoManager.mainUIInfo:GetHurtNum()
- local str = string.format("伤害 <color=#1add1f>%s</color>/秒",hurt_num)
- GUI:Text_setString(self.view.hurt,str)
- end
- function this:ShowExp()
- local exp_num = InfoManager.mainUIInfo:GetExpNum()
- exp_num = math.floor(exp_num)
- exp_num = SL:GetSimpleNumber(exp_num,0)
- local str = string.format("经验 <color=#1add1f>%s</color>/分",exp_num)
- GUI:Text_setString(self.view.exp,str)
- end
- function this:Close()
- if self.updateID then
- SL:UnSchedule(self.updateID)
- self.updateID = nil
- end
- if self.update2ID then
- SL:UnSchedule(self.update2ID)
- self.update2ID = nil
- end
- end
- return this
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