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- ---@class KLSDTipPanel:UIKmlLuaPanelBase
- ---@field view KLSDTipPanelView
- local KLSDTipPanel = class(UIKmlLuaPanelBase)
- local this =KLSDTipPanel
- ---创建时调用一次
- function this:Init()
-
- end
- ---创建或者刷新界面数据时调用
- function this:Refresh()
- GUI:Text_setString(self.view.des,self.args.content)
- GUI:setPositionY(self.view.bg,self.args.y)
- GUI:setPositionX(self.view.bg,self.args.x)
- GUI:setContentSize(self.view.bg,self.args.width,self.args.height)
- end
- ---注册UI事件和服务器消息
- function this:RegistEvents()
- SL:RegisterLUAEvent(LUA_EVENT_SHIELDCHANGE, self.RefreshShield, self)--主角护盾值改变事件
- --SL:RegisterLUAEvent(LUA_EVENT_AGSTOCHANGE, self.RefreshAgsto, self)--主角技能值改变事件
- SL:RegisterLUAEvent(LUA_EVENT_COMBOVALUE_CHANGE, self.RefreshComboValue, self)--主角技能值改变事件
- GUI:AddOnClickEvent(self.view.root,self,self.ColsePanel)
- end
- function this:RefreshShield()
- local shield = SL:GetMetaValue("SHIELD")
- local maxShield = SL:GetMetaValue("MAXSHIELD")
- local des = "SD防护值 <color=#1ADD2FFF>" .. shield .."/".. maxShield .. "</color>\nPVP时受到的伤害,该伤害值以SD90%,血量10%的比例损耗\n若伤害值大于SD损耗,则剩余伤害仍从血量损耗\nSD最大值受人物等级和防御力影响"
- GUI:Text_setString(self.view.des,des)
- end
- function this:RefreshAgsto()
- local agsto = SL:GetMetaValue("AGSTO")
- local maxAgsto = SL:GetMetaValue("MAXAGSTO")
- local des = "AG技能值 <color=#1ADD2FFF>".. agsto .."/"..maxAgsto .."</color>\n释放特殊技能所需要用到的技能值。"
- GUI:Text_setString(self.view.des,des)
- end
- function this:RefreshComboValue(_, data)
- local des = "连击技 <color=#1ADD2FFF>" .. data .. "</color>%\n连击技会对周围目标造成伤害,且对主目标额外造成大量伤害\n连击能量达到100%后会自动施放连击技"
- GUI:Text_setString(self.view.des,des)
- end
- function this:ColsePanel()
- GUI:UIPanel_Close("dev/ui/MainUI/Panel/KLSDTip/KLSDTipPanel")
- end
- function this:Close()
- end
- return this
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