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- ---@class KLUIChallengeBossSelectBtnItem:UIKmlLuaPanelBase
- ---@field view KLUIChallengeBossSelectBtnItemView
- local KLUIChallengeBossSelectBtnItem = class(UIKmlLuaPanelBase)
- local this = KLUIChallengeBossSelectBtnItem
- ---创建时调用一次
- function this:Init()
-
- end
- ---创建或者刷新界面数据时调用
- function this:Refresh()
-
- end
- function this:RefreshItem(data,select_gold_level,panel,type)
- ---@type KLChallengeBossPanel
- self.panel = panel
- self.data = data
- self.level = data.level
- self.monsterid = data.monsterid
- self.type = type
- local tab = SL:GetConfigMultiKeys('cfg_monster', self.monsterid, 'id')
- local name = tab.name
- local icon = tab.icon
- local playerLevel = SL:GetMetaValue(EMetaVarGetKey.LEVEL)
- local level_str = "Lv." .. self.level
- if playerLevel < self.level then
- level_str = "开启等级: <color=#ff2323>".. self.level.."</color>"
- end
- GUI:Text_setString(self.view.level,level_str)
- GUI:Text_setString(self.view.name,name)
- GUI:Image_loadTexture(self.view.touxiang,icon,"Atlas/Monster_icon.spriteatlas")
- if self.type == EBossChallengeType.Field then
- if self.data.index == select_gold_level then
- GUI:setVisible(self.view.level_select,true)
- else
- GUI:setVisible(self.view.level_select,false)
- end
- elseif self.type == EBossChallengeType.Secret or self.type == EBossChallengeType.Sanctuary then
- if self.level == select_gold_level then
- GUI:setVisible(self.view.level_select,true)
- else
- GUI:setVisible(self.view.level_select,false)
- end
- elseif self.type == EBossChallengeType.Privilege then
- if self.data.index == select_gold_level then
- GUI:setVisible(self.view.level_select,true)
- else
- GUI:setVisible(self.view.level_select,false)
- end
- end
- end
- function this:HideItem()
- GUI:setVisible(self.view.level_select,false)
- end
- ---注册UI事件和服务器消息
- function this:RegistEvents()
- GUI:AddOnClickEvent(self.view.btn,self,self.OnclickIcon)
- end
- function this:OnclickIcon()
- if self.type == 2 then
- self.panel:HideSelectLevelOutdoor()
- GUI:setVisible(self.view.level_select,true)
- self.panel:SelectLevelOutdoor(self.data.index,self)
- elseif self.type == 3 then
- self.panel:HideSelectLevelSecret()
- GUI:setVisible(self.view.level_select,true)
- self.panel:SelectLevelSecret(self.level,self)
- elseif self.type == 4 then
- self.panel:HideSelectLevelPrivilege()
- GUI:setVisible(self.view.level_select,true)
- self.panel:SelectLevelPrivilege(self.data.index,self)
- elseif self.type == EBossChallengeType.Sanctuary then
- self.panel:HideSanctuaryLevelSecret()
- GUI:setVisible(self.view.level_select,true)
- self.panel:SelectSanctuarySecret(self.level,self)
- end
- end
- function this:Close()
- end
- return this
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