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- ---@class KLCareerChangePanel:UIKmlLuaPanelBase
- ---@field view KLCareerChangePanelView
- local KLCareerChangePanel = class(UIKmlLuaPanelBase)
- local this = KLCareerChangePanel
- ---创建时调用一次
- function KLCareerChangePanel:Init()
-
- end
- ---创建或者刷新界面数据时调用
- function KLCareerChangePanel:Refresh()
- self.currentCareer = self.args.currentCareer
- self.originalCareer = self.args.originalCareer
-
- --从配置表获取解锁的技能
- ---@type cfg_career_column
- self.config = SL:GetConfig("cfg_career",self.currentCareer)
- GUI:OSAScrollView_Initialized(self.view.SkillRollRect,self.OSASkillItemGetFun,self.OSASkillItemUpdateFun,self)
- GUI:OSAScrollView_RefreshList(self.view.SkillRollRect,#self.config.unlockskill)
- --[[for _, skillId in pairs(config.unlockskill) do
- ---@type KLSkillInfoItem
- local skillTemplate = GUI:UIPanel_Open("dev/ui/Career/Item/KLSkillInfoItem/KLSkillInfoItem",self.view.SkillContent,self,nil,true)
- skillTemplate:InitData(skillId,1)
- end
- --从配置表获取解锁的装备
- for _, itemId in pairs(config.unlockItem) do
- GUI:Item_Create(self.view.EquipContent,{
- width = "80",
- height = "80",
- itemid = itemId[1],
- tips = "1",
- noclip = "1",
- mfixsize = "80,80"
- })
- end]]
- GUI:OSAScrollView_Initialized(self.view.EquipRollRect,nil,self.EquipItemUpdateFun,self)
- GUI:OSAScrollView_RefreshList(self.view.EquipRollRect,#self.config.unlockItem)
- --奖励文字描述
- GUI:Text_setString(self.view.TextAttAward,self.config.rewardText)
- --职业名
- ---@type cfg_career_column
- local currentCareer = SL:GetConfig("cfg_career",self.currentCareer)
- GUI:Text_setString(self.view.TextPresentProfession,currentCareer.name)
- local originalCareer = SL:GetConfig("cfg_career",self.originalCareer)
- GUI:Text_setString(self.view.TextOriginalProfession,originalCareer.name)
- end
- ---@param item UIKmlLuaControl
- function this:EquipItemUpdateFun(item,index)
- local itemInfo = self.config.unlockItem[index + 1]
- local itemControl = GUI:GetChildById(item,"item")
- GUI:Item_setItemId(itemControl,itemInfo)
- local btnTip = GUI:GetChildById(item,"btn_item_tip")
- GUI:AddOnClickEvent(btnTip,self,self.BtnTipOnClick,itemInfo)
- end
- function this:BtnTipOnClick(_,itemId)
- SL:OpenTips(nil,itemId)
- end
- function this:OSASkillItemGetFun(index)
- ---@type KLSkillInfoItem
- local skillTemplate = GUI:UIPanel_Open("dev/outui/Career/Item/KLSkillInfoItem/KLSkillInfoItem",nil,self,nil,true)
- return skillTemplate
- end
- function this:OSASkillItemUpdateFun(item,index)
- local skillId = self.config.unlockskill[index + 1]
- item:InitData(skillId,1)
- end
- ---注册UI事件和服务器消息
- function KLCareerChangePanel:RegistEvents()
- GUI:AddOnClickEvent(self.view.BtnOk,self,self.BtnOkOnClick)
- end
- function this:BtnOkOnClick()
- GUI:UIPanel_Close('dev/outui/Career/Panel/KLCareerChangePanel/KLCareerChangePanel')
-
- end
- function KLCareerChangePanel:Close()
- end
- return KLCareerChangePanel
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