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- ---@class KLWolfSoulFortressSummonItem:UIKmlLuaPanelBase
- ---@field view KLWolfSoulFortressSummonItemView
- ---@field data {}
- local KLWolfSoulFortressSummonItem = class(UIKmlLuaPanelBase)
- local this = KLWolfSoulFortressSummonItem
- ---创建时调用一次
- function this:Init()
- end
- function this:InitData()
- end
- ---注册UI事件和服务器消息
- function this:RegistEvents()
- GUI:AddOnClickEvent(self.view.btnSummon, self, self.SummonOnclick)
- end
- ---召唤
- function this:SummonOnclick()
- if self.data then
- ---召唤次数有限制
- if InfoManager.wolfSoulFortressInfo.summonCount > InfoManager.wolfSoulFortressInfo.nowWolfSoulCfg.guardians then
- SL:TipMessage( SL:GetConfig('cfg_string', 332).text, 1, NoticeType.NoticeMid )--"召唤次数已满!",
- return
- end
- ---只有准别阶段可以召唤
- if InfoManager.wolfSoulFortressInfo.state > 1 then
- SL:TipMessage( SL:GetConfig('cfg_string', 333).text, 1, NoticeType.NoticeMid )--"准备阶段外不能召唤!",
- return
- end
- ---道具需求
- local haveCount = SL:GetBagItemCount(self.data[2])
- if haveCount < self.data[3] then
- SL:TipMessage( SL:GetConfig('cfg_string', 431).text, 1, NoticeType.NoticeMid )--"战盟资金不足,无法召唤!",
- return
- end
- SL:SendLuaNetMsg(LuaMessageIdToSever.REQ_WOLF_SOUL_SUMMON, self.data[1])
- end
- end
- ---界面显示时调用一次
- function this:Show()
- end
- ---创建或者刷新界面数据时调用
- function this:Refresh()
- end
- ---类型#货币#数量
- function this:RefreshItem(message)
- self.data = message.data
- self.index = message.index
- if self.data then
- ---@type cfg_monster_column
- local monsterCfg = SL:GetConfig("cfg_monster", self.data[1])
- ---@type cfg_item_column
- local itemCfg = SL:GetConfig("cfg_item", self.data[2])
- GUI:Text_setString(self.view.name, monsterCfg.name)
- GUI:Text_setString(self.view.btnSummon, string.format("%s:<color=#EDD194FF>%s</color>", itemCfg.name, self.data[3]))
- self:InitModel(monsterCfg)
- end
- GUI:SetActive(self.view.specialBg,false)
- GUI:SetActive(self.view.specialBg_2,false)
- ---策划说写死...
- if self.index == 1 then
-
- elseif self.index == 2 then
- GUI:SetActive(self.view.specialBg,true)
- GUI:Text_setString(self.view.textSpecial,"最多同时攻击3个单位")
- else
- GUI:SetActive(self.view.specialBg,true)
- GUI:SetActive(self.view.specialBg_2,true)
- GUI:Text_setString(self.view.textSpecial,"最多同时攻击5个单位")
- GUI:Text_setString(self.view.textSpecial_2,"额外造成5%生命上上限伤害")
- end
- GUI:Image_loadTexture(self.view.rank,"quality_"..self.index, "Atlas/UIWolfSoulFortress.spriteatlas")
- end
- function this:InitModel(monsterCfg)
- local appr = monsterCfg.appr
- local path = SL:GetConfigMultiKeys('cfg_model_monster', appr, 'id').path
- GUI:Model_setSrc(self.view.model, path)
- end
- function this:Close()
- end
- return this
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