---@class KLSkillItem:UIKmlLuaPanelBase ---@field view KLSkillItemView local KLSkillItem = class(UIKmlLuaPanelBase) local this =KLSkillItem ---创建时调用一次 function this:Init() end ---创建或者刷新界面数据时调用 function this:RefreshItem(args) end ---创建或者刷新界面数据时调用 function this:RefreshItem(skillId) self.skillId = skillId if skillId ~= 0 then local skillLevel = SL:GetMetaValue(EMetaVarGetKey.SKILL_LEVEL,skillId) ---@type cfg_skill_info_column local skillInfoTbl = SL:GetConfigMultiKeys('cfg_skill_info', skillId, skillLevel, 'skillID', 'skillLevel') if skillInfoTbl then GUI:Image_loadTexture(self.view.SkillIcon,skillInfoTbl.icon,"Atlas/UIOutSkillIcon.spriteatlas") GUI:Text_setString(self.view.skillDes,skillInfoTbl.tips) end else GUI:Text_setString(self.view.skillDes,"无") end end ---注册UI事件和服务器消息 function this:RegistEvents() GUI:AddOnClickEvent(self.view.selectSkillBtn,self,self.SelectSkillBtnOnClick) end function this:SelectSkillBtnOnClick() SL:onLUAEvent(LUA_SELECT_CALL_SKILL,self.skillId) GUI:UIPanel_Close("dev/ui/Setting/Panel/KLCallSkill/KLCallSkillPanel") end function this:Close() end return this