---@class KLSDTipPanel:UIKmlLuaPanelBase ---@field view KLSDTipPanelView local KLSDTipPanel = class(UIKmlLuaPanelBase) local this =KLSDTipPanel ---创建时调用一次 function this:Init() end ---创建或者刷新界面数据时调用 function this:Refresh() GUI:Text_setString(self.view.des,self.args.content) GUI:setPositionY(self.view.bg,self.args.y) GUI:setPositionX(self.view.bg,self.args.x) GUI:setContentSize(self.view.bg,self.args.width,self.args.height) end ---注册UI事件和服务器消息 function this:RegistEvents() SL:RegisterLUAEvent(LUA_EVENT_SHIELDCHANGE, self.RefreshShield, self)--主角护盾值改变事件 --SL:RegisterLUAEvent(LUA_EVENT_AGSTOCHANGE, self.RefreshAgsto, self)--主角技能值改变事件 SL:RegisterLUAEvent(LUA_EVENT_COMBOVALUE_CHANGE, self.RefreshComboValue, self)--主角技能值改变事件 GUI:AddOnClickEvent(self.view.root,self,self.ColsePanel) end function this:RefreshShield() local shield = SL:GetMetaValue("SHIELD") local maxShield = SL:GetMetaValue("MAXSHIELD") local des = "SD防护值 " .. shield .."/".. maxShield .. "\nPVP时受到的伤害,该伤害值以SD90%,血量10%的比例损耗\n若伤害值大于SD损耗,则剩余伤害仍从血量损耗\nSD最大值受人物等级和防御力影响" GUI:Text_setString(self.view.des,des) end function this:RefreshAgsto() local agsto = SL:GetMetaValue("AGSTO") local maxAgsto = SL:GetMetaValue("MAXAGSTO") local des = "AG技能值 ".. agsto .."/"..maxAgsto .."\n释放特殊技能所需要用到的技能值。" GUI:Text_setString(self.view.des,des) end function this:RefreshComboValue(_, data) local des = "连击技 " .. data .. "%\n连击技会对周围目标造成伤害,且对主目标额外造成大量伤害\n连击能量达到100%后会自动施放连击技" GUI:Text_setString(self.view.des,des) end function this:ColsePanel() GUI:UIPanel_Close("dev/ui/MainUI/Panel/KLSDTip/KLSDTipPanel") end function this:Close() end return this