-- 此文件工具自动生成,不要修改 ---@class cfg_mount_behaviour_column ---@field id number @动画id column=1 A ---1待机 ---2移动 ---3跳跃 ---4追踪 ---5攻击 ---6死亡 ---7被击 ---@field state number @状态 column=2 B ---状态为1:1站立,2坐下,3倚靠,4展示 ---状态为2:1移动,2快速移动,3转身、4快速转身 ---状态为3:1向上跳,2向前跳,3向远跳 ---状态为4:1移动追踪,2快速追踪、3移动追踪转身、4快速追踪转身 ---状态为5:1普攻,2技能 ---状态为6:1倒地 ---状态为7:1受击 ---@field behaviour number @行为 column=3 C ---动画资源名称,读取模型对应状态机动作名称 ---@field name string @动画名称 column=4 D ---策划备注 ---[[客户端不使用]]@field remarks string @备注 column=5 E local cfg_mount_behaviour = { {id=1, state=1, name="712Fenril_idle"}, {id=1, state=2, name="712Fenril_run"}, {id=1, state=2, behaviour=2, name="712Fenril_run"}, {id=1, state=2, behaviour=3, name="712Fenril_run"}, {id=1, state=2, behaviour=4, name="712Fenril_run"}, {id=1, name="712Fenril_run"}, {id=1, behaviour=2, name="712Fenril_run"}, {id=1, behaviour=3, name="712Fenril_run"}, {id=1, behaviour=4, name="712Fenril_run"}, {id=1, state=5, name="712Fenril_idle"}, {id=1, state=5, behaviour=2, name="712Fenril_idle"}, {id=1, state=7, name="712Fenril_idle"}, {id=2, state=1, name="712Rider02_idle"}, {id=2, state=2, name="712Rider02_run"}, {id=2, state=2, behaviour=2, name="712Rider02_run"}, {id=2, state=2, behaviour=3, name="712Rider02_run"}, {id=2, state=2, behaviour=4, name="712Rider02_run"}, {id=2, name="712Rider02_run"}, {id=2, behaviour=2, name="712Rider02_run"}, {id=2, behaviour=3, name="712Rider02_run"}, {id=2, behaviour=4, name="712Rider02_run"}, {id=2, state=5, name="712Rider02_idle"}, {id=2, state=5, behaviour=2, name="712Rider02_idle"}, {id=2, state=7, name="712Rider02_idle"}, {id=3, state=1, name="712Horse_idle"}, {id=3, state=2, name="712Horse_walk"}, {id=3, state=2, behaviour=2, name="712Horse_run"}, {id=3, state=2, behaviour=3, name="712Horse_walk"}, {id=3, state=2, behaviour=4, name="712Horse_run"}, {id=3, state=3, name="712Horse_run"}, {id=3, state=3, behaviour=2, name="712Horse_run"}, {id=3, state=3, behaviour=3, name="712Horse_run"}, {id=3, name="712Horse_walk"}, {id=3, behaviour=2, name="712Horse_run"}, {id=3, behaviour=3, name="712Horse_walk"}, {id=3, behaviour=4, name="712Horse_run"}, {id=3, state=5, name="712Horse_idle"}, {id=3, state=5, behaviour=2, name="712Horse_idle"}, {id=3, state=7, name="712Horse_idle"}, {id=4, state=1, name="712Rider02_idle"}, {id=4, state=2, name="712Rider02_run"}, {id=4, state=2, behaviour=2, name="712Rider02_run"}, {id=4, state=2, behaviour=3, name="712Rider02_run"}, {id=4, state=2, behaviour=4, name="712Rider02_run"}, {id=4, state=3, name="712Rider02_run"}, {id=4, state=3, behaviour=2, name="712Rider02_run"}, {id=4, state=3, behaviour=3, name="712Rider02_run"}, {id=4, name="712Rider02_run"}, {id=4, behaviour=2, name="712Rider02_run"}, {id=4, behaviour=3, name="712Rider02_run"}, {id=4, behaviour=4, name="712Rider02_run"}, {id=5, state=1, name="712Humanoids_idle"}, {id=5, state=1, behaviour=4, name="712Humanoids_idle2"}, {id=5, state=2, name="712Humanoids_walk"}, {id=5, state=2, behaviour=2, name="712Humanoids_walk"}, {id=5, state=2, behaviour=3, name="712Humanoids_walk"}, {id=5, state=2, behaviour=4, name="712Humanoids_walk"}, {id=5, state=3, name="712Humanoids_walk"}, {id=5, state=3, behaviour=2, name="712Humanoids_walk"}, {id=5, state=3, behaviour=3, name="712Humanoids_walk"}, {id=5, name="712Humanoids_walk"}, {id=5, behaviour=2, name="712Humanoids_walk"}, {id=5, behaviour=3, name="712Humanoids_walk"}, {id=5, behaviour=4, name="712Humanoids_walk"}, {id=5, state=5, behaviour=2, name="712Humanoids_attack"}, {id=5, state=6, name="712Humanoids_dead"}, {id=5, state=7, name="712Humanoids_beattack"}, {id=6, state=1, name="712Fly_idle"}, {id=6, state=1, behaviour=4, name="712Fly_idle2"}, {id=6, state=2, name="712Fly_walk"}, {id=6, state=2, behaviour=2, name="712Fly_walk"}, {id=6, state=2, behaviour=3, name="712Fly_walk"}, {id=6, state=2, behaviour=4, name="712Fly_walk"}, {id=6, state=3, name="712Fly_walk"}, {id=6, state=3, behaviour=2, name="712Fly_walk"}, {id=6, state=3, behaviour=3, name="712Fly_walk"}, {id=6, name="712Fly_walk"}, {id=6, behaviour=2, name="712Fly_walk"}, {id=6, behaviour=3, name="712Fly_walk"}, {id=6, behaviour=4, name="712Fly_walk"}, {id=6, state=5, behaviour=2, name="712Fly_attack"}, {id=6, state=6, name="712Fly_dead"}, {id=6, state=7, name="712Fly_beattack"}, {id=7, state=1, name="712AddSpider_idle"}, {id=7, state=1, behaviour=4, name="712AddSpider_idle2"}, {id=7, state=2, name="712AddSpider_walk"}, {id=7, state=2, behaviour=2, name="712AddSpider_walk"}, {id=7, state=2, behaviour=3, name="712AddSpider_walk"}, {id=7, state=2, behaviour=4, name="712AddSpider_walk"}, {id=7, state=3, name="712AddSpider_walk"}, {id=7, state=3, behaviour=2, name="712AddSpider_walk"}, {id=7, state=3, behaviour=3, name="712AddSpider_walk"}, {id=7, name="712AddSpider_walk"}, {id=7, behaviour=2, name="712AddSpider_walk"}, {id=7, behaviour=3, name="712AddSpider_walk"}, {id=7, behaviour=4, name="712AddSpider_walk"}, {id=7, state=5, behaviour=2, name="712AddSpider_attack"}, {id=7, state=6, name="712AddSpider_dead"}, {id=7, state=7, name="712AddSpider_beattack"}, {id=8, state=1, name="712Dragon_idle"}, {id=8, state=1, behaviour=4, name="712Dragon_idle2"}, {id=8, state=2, name="712Dragon_walk"}, {id=8, state=2, behaviour=2, name="712Dragon_walk"}, {id=8, state=2, behaviour=3, name="712Dragon_walk"}, {id=8, state=2, behaviour=4, name="712Dragon_walk"}, {id=8, state=3, name="712Dragon_walk"}, {id=8, state=3, behaviour=2, name="712Dragon_walk"}, {id=8, state=3, behaviour=3, name="712Dragon_walk"}, {id=8, name="712Dragon_walk"}, {id=8, behaviour=2, name="712Dragon_walk"}, {id=8, behaviour=3, name="712Dragon_walk"}, {id=8, behaviour=4, name="712Dragon_walk"}, {id=8, state=5, behaviour=2, name="712Dragon_attack"}, {id=8, state=6, name="712Dragon_dead"}, {id=8, state=7, name="712Dragon_beattack"}, {id=9, state=1, name="712AddFish_idle"}, {id=9, state=1, behaviour=4, name="712AddFish_idle2"}, {id=9, state=2, name="712AddFish_walk"}, {id=9, state=2, behaviour=2, name="712AddFish_walk"}, {id=9, state=2, behaviour=3, name="712AddFish_walk"}, {id=9, state=2, behaviour=4, name="712AddFish_walk"}, {id=9, state=3, name="712AddFish_walk"}, {id=9, state=3, behaviour=2, name="712AddFish_walk"}, {id=9, state=3, behaviour=3, name="712AddFish_walk"}, {id=9, name="712AddFish_walk"}, {id=9, behaviour=2, name="712AddFish_walk"}, {id=9, behaviour=3, name="712AddFish_walk"}, {id=9, behaviour=4, name="712AddFish_walk"}, {id=9, state=5, behaviour=2, name="712AddFish_attack"}, {id=9, state=6, name="712AddFish_dead"}, {id=9, state=7, name="712AddFish_beattack"}, {id=10, state=1, name="712Humanoids_idle"}, {id=10, state=1, behaviour=4, name="712Humanoids_idle2"}, {id=10, state=2, name="712Humanoids_swim"}, {id=10, state=2, behaviour=2, name="712Humanoids_swim"}, {id=10, state=2, behaviour=3, name="712Humanoids_swim"}, {id=10, state=2, behaviour=4, name="712Humanoids_swim"}, {id=10, state=3, name="712Humanoids_swim"}, {id=10, state=3, behaviour=2, name="712Humanoids_swim"}, {id=10, state=3, behaviour=3, name="712Humanoids_swim"}, {id=10, name="712Humanoids_swim"}, {id=10, behaviour=2, name="712Humanoids_swim"}, {id=10, behaviour=3, name="712Humanoids_swim"}, {id=10, behaviour=4, name="712Humanoids_swim"}, {id=10, state=5, behaviour=2, name="712Humanoids_attack"}, {id=10, state=6, name="712Humanoids_dead"}, {id=10, state=7, name="712Humanoids_beattack"}, {id=11, state=1, name="712Humanoids_flyidle"}, {id=11, state=1, behaviour=4, name="712Humanoids_idle2"}, {id=11, state=2, name="712Humanoids_flywalk"}, {id=11, state=2, behaviour=2, name="712Humanoids_flywalk"}, {id=11, state=2, behaviour=3, name="712Humanoids_flywalk"}, {id=11, state=2, behaviour=4, name="712Humanoids_flywalk"}, {id=11, state=3, name="712Humanoids_flywalk"}, {id=11, state=3, behaviour=2, name="712Humanoids_flywalk"}, {id=11, state=3, behaviour=3, name="712Humanoids_flywalk"}, {id=11, name="712Humanoids_flywalk"}, {id=11, behaviour=2, name="712Humanoids_flywalk"}, {id=11, behaviour=3, name="712Humanoids_flywalk"}, {id=11, behaviour=4, name="712Humanoids_flywalk"}, {id=11, state=5, behaviour=2, name="712Humanoids_attack"}, {id=11, state=6, name="712Humanoids_dead"}, {id=11, state=7, name="712Humanoids_beattack"}, {id=12, state=1, name="712Dwarf _idle"}, {id=12, state=1, behaviour=4, name="712Dwarf _idle2"}, {id=12, state=2, name="712Dwarf _walk"}, {id=12, state=2, behaviour=2, name="712Dwarf _walk"}, {id=12, state=2, behaviour=3, name="712Dwarf _walk"}, {id=12, state=2, behaviour=4, name="712Dwarf _walk"}, {id=12, state=3, name="712Dwarf _walk"}, {id=12, state=3, behaviour=2, name="712Dwarf _walk"}, {id=12, state=3, behaviour=3, name="712Dwarf _walk"}, {id=12, name="712Dwarf _walk"}, {id=12, behaviour=2, name="712Dwarf _walk"}, {id=12, behaviour=3, name="712Dwarf _walk"}, {id=12, behaviour=4, name="712Dwarf _walk"}, {id=12, state=5, behaviour=2, name="712Dwarf _attack"}, {id=12, state=6, name="712Dwarf _dead"}, {id=12, state=7, name="712Dwarf _beattack"}, {id=13, state=1, name="idle"}, {id=13, state=2}, {id=13, state=2, behaviour=2, name="run"}, {id=13, state=2, behaviour=3}, {id=13, state=2, behaviour=4, name="run"}, {id=13, state=3, name="run"}, {id=13, state=3, behaviour=2, name="run"}, {id=13, state=3, behaviour=3, name="run"}, {id=13}, {id=13, behaviour=2, name="run"}, {id=13, behaviour=3}, {id=13, behaviour=4, name="run"}, {id=13, state=5, name="idle"}, {id=13, state=5, behaviour=2, name="idle"}, {id=13, state=7, name="idle"}, {id=101, state=1, name="idle"}, {id=101, state=2}, {id=101, state=2, behaviour=2}, {id=101, state=2, behaviour=3}, {id=101, state=2, behaviour=4}, {id=101, state=3}, {id=101, state=3, behaviour=2}, {id=101, state=3, behaviour=3}, {id=101}, {id=101, behaviour=2}, {id=101, behaviour=3}, {id=101, behaviour=4}, {id=101, state=5, name="attack"}, {id=101, state=5, behaviour=2, name="attack2"}, {id=101, state=6, name="dead"}, {id=101, state=7, name="beattack"}, {state=1, name="idle"}, {state=1, behaviour=2, name="idle2"}, {state=1, behaviour=3, name="idle"}, {state=1, behaviour=4, name="idle2"}, {state=2}, {state=2, behaviour=2}, {state=2, behaviour=3}, {state=2, behaviour=4}, {state=3}, {state=3, behaviour=2}, {state=3, behaviour=3}, {}, {behaviour=2}, {behaviour=3}, {behaviour=4}, {state=5, name="attack2"}, {state=5, behaviour=2, name="attack"}, {state=6, name="dead"}, {state=7, name="beattack"}, {id=103, state=1, name="idle"}, {id=103, state=1, behaviour=2, name="idle2"}, {id=103, state=1, behaviour=3, name="idle"}, {id=103, state=1, behaviour=4, name="idle2"}, {id=103, state=2}, {id=103, state=2, behaviour=2}, {id=103, state=2, behaviour=3}, {id=103, state=2, behaviour=4}, {id=103, state=3}, {id=103, state=3, behaviour=2}, {id=103, state=3, behaviour=3}, {id=103}, {id=103, behaviour=2}, {id=103, behaviour=3}, {id=103, behaviour=4}, {id=103, state=5, name="attack2"}, {id=103, state=5, behaviour=2, name="attack"}, {id=103, state=7, name="beattack"}, {id=104, state=1, name="Stand"}, {id=104, state=2, name="Walk"}, {id=104, name="Walk"}, {id=104, state=5, behaviour=2, name="Attack01"}, {id=104, state=6, name="Die"}, {id=104, state=7, name="Hit"}, {id=105, state=1, name="Stand"}, {id=105, state=2, name="Walk"}, {id=105, name="Walk"}, {id=105, state=5, behaviour=2, name="Attack01"}, {id=105, state=6, name="Die"}, {id=105, state=7, name="Hit"}, {id=106, state=1, name="Stand"}, {id=106, state=2, name="Walk"}, {id=106, name="Walk"}, {id=106, state=5, behaviour=2, name="Attack"}, {id=106, state=6, name="Die"}, {id=106, state=7, name="Hit"}, {id=107, state=1, name="Stand"}, {id=107, state=2, name="Walk"}, {id=107, name="Walk"}, {id=107, state=5, behaviour=2, name="Attack"}, {id=107, state=6, name="Die"}, {id=107, state=7, name="Hit"}, {id=108, state=1, name="idle"}, {id=108, state=2}, {id=108, state=2, behaviour=2}, {id=108, state=2, behaviour=3}, {id=108, state=2, behaviour=4}, {id=108}, {id=108, behaviour=2}, {id=108, behaviour=3}, {id=108, behaviour=4}, {id=108, state=5, name="attack"}, {id=108, state=5, behaviour=2, name="attack2"}, {id=108, state=7, name="beattack"}, {id=109, state=1, name="danshoujian_idle"}, {id=109, state=2, name="danshoujian_walk"}, {id=109, name="danshoujian_run"}, {id=109, state=5, name="TSword_attack01"}, {id=109, state=5, behaviour=2, name="xifengci"}, {id=109, state=6, name="Dead"}, {id=109, state=7, name="beattack"}, {id=110, state=1, name="Magic_OneHand_idle"}, {id=110, state=2, name="Magic_OneHand_walk"}, {id=110, name="Magic_OneHand_run"}, {id=110, state=5, name="TSword_attack01"}, {id=110, state=5, behaviour=2, name="jiguang"}, {id=110, state=6, name="Dead"}, {id=110, state=7, name="beattack"}, {id=111, state=1, name="CrossBow_idle"}, {id=111, state=2, name="chinu_walk"}, {id=111, name="chinu_run"}, {id=111, state=5, name="Crossbow_attack01"}, {id=111, state=5, behaviour=2, name="Crossbow_attack01"}, {id=111, state=6, name="Dead"}, {id=111, state=7, name="beattack"}, {id=112, state=1, name="idle"}, {id=112, state=2}, {id=112, state=2, behaviour=2}, {id=112, state=2, behaviour=3}, {id=112, state=2, behaviour=4}, {id=112, state=3}, {id=112, state=3, behaviour=2}, {id=112, state=3, behaviour=3}, {id=112}, {id=112, behaviour=2}, {id=112, behaviour=3}, {id=112, behaviour=4}, {id=112, state=5, name="attack"}, {id=112, state=5, behaviour=2, name="attack1"}, {id=112, state=6, name="dead"}, {id=112, state=7, name="beattack"}, {id=113, state=1, name="stand01"}, {id=113, state=2, name="run"}, {id=113, state=2, behaviour=2, name="run"}, {id=113, state=2, behaviour=3, name="run"}, {id=113, state=2, behaviour=4, name="run"}, {id=113, state=3, name="run"}, {id=113, state=3, behaviour=2, name="run"}, {id=113, state=3, behaviour=3, name="run"}, {id=113, name="run"}, {id=113, behaviour=2, name="run"}, {id=113, behaviour=3, name="run"}, {id=113, behaviour=4, name="run"}, {id=113, state=5, name="stand01"}, {id=113, state=5, behaviour=2, name="stand01"}, {id=113, state=7, name="stand01"}, {id=114, state=1, name="idle"}, {id=114, state=2, name="run"}, {id=114, state=2, behaviour=2, name="run"}, {id=114, state=2, behaviour=3, name="run"}, {id=114, state=2, behaviour=4, name="run"}, {id=114, state=3, name="run"}, {id=114, state=3, behaviour=2, name="run"}, {id=114, state=3, behaviour=3, name="run"}, {id=114, name="run"}, {id=114, behaviour=2, name="run"}, {id=114, behaviour=3, name="run"}, {id=114, behaviour=4, name="run"}, {id=114, state=5, name="idle"}, {id=114, state=5, behaviour=2, name="idle"}, {id=114, state=7, name="idle"}, {id=115, state=1, name="idle"}, {id=115, state=2}, {id=115, state=2, behaviour=2}, {id=115, state=2, behaviour=3}, {id=115, state=2, behaviour=4}, {id=115}, {id=115, behaviour=2}, {id=115, behaviour=3}, {id=115, behaviour=4}, {id=116, state=1, name="idle"}, {id=116, state=2}, {id=116, state=2, behaviour=2, name="run"}, {id=116, name="run"}, {id=116, behaviour=2, name="run"}, {id=116, behaviour=3, name="run"}, {id=116, behaviour=4, name="run"}, {id=116, state=5, behaviour=3000001, name="attack"}, {id=116, state=5, behaviour=3000011, name="attack2"}, {id=116, state=5, behaviour=3000021, name="attack3"}, {id=116, state=5, behaviour=3000031, name="skillEX"}, } local defaults = {id=102, state=4, behaviour=1, name="walk"} local mt = {__index = defaults} for _, v in ipairs(cfg_mount_behaviour) do setmetatable(v, mt) end return cfg_mount_behaviour