-- 此文件工具自动生成,不要修改 ---@class cfg_damage_number_column ---普通 ---普通掉血:101 ---特殊 ---未命中:108 ---反弹伤害:109 ---@field id number @id column=1 A ---名称备注 ---[[客户端不使用]]@field name string @name column=2 B ---仅供策划读 ---[[客户端不使用]]@field attackRelationship string @攻击关系 column=3 C ---0不取值 ---1取值 ---[[客户端不使用]]@field attributeA number @一般攻击 column=4 D ---0不取值 ---1取值 ---[[客户端不使用]]@field attributeB number @卓越一击 column=5 E ---0不取值 ---1取值 ---[[客户端不使用]]@field attributeC number @幸运一击 column=6 F ---0不取值 ---1取值 ---[[客户端不使用]]@field attributeD number @无视防御 column=7 G ---0不取值 ---1取值 ---[[客户端不使用]]@field attributeE number @双倍伤害 column=8 H ---0不取值 ---1取值 ---[[客户端不使用]]@field attributeF number @神圣伤害 column=9 I ---0不取值 ---1取值 ---[[客户端不使用]]@field attributeG number @黑暗伤害 column=10 J ---0不取值 ---1取值 ---[[客户端不使用]]@field attributeH number @雷电伤害 column=11 K ---0不取值 ---1取值 ---[[客户端不使用]]@field attributeI number @风暴伤害 column=12 L ---飘字使用的艺术字图集配置,程序处理后给予图集名称在此处配置 ---不填使用默认艺术字图集 ---@field Atlas string @使用图集 column=13 M ---伤害数字的显示前缀,有文本、图标两种,文本直接配置文字,使用图标配置“t”,同时使用则配置“t+文本”,不配置则不显示 ---@field prefix string @显示前缀 column=14 N ---飘字的尺寸缩放,填缩放倍数,默认100,填整数 ---@field size number @显示尺寸 column=15 O ---控制自身飘血字体颜色,即自身被攻击所显示的飘字 ---读cfg_color中id ---@field fontColor number @自身飘血字体颜色 column=16 P ---控制其他玩家飘血字体颜色,即攻击到其他目标所显示的飘字 ---读cfg_color中id ---@field OtherFontColors number @其他目标飘字颜色 column=17 Q ---判断伤害数字显示几重 ---@field damageWeight number @伤害显示重数 column=18 R ---0或空为不可用 ---1为可用 ---@field enable number @开关 column=19 S ---1普通飘血(现在用的这种) ---2飘血方向为左上,到一定高度下坠,下坠速度略快 ---3飘血方向为左上,越往上越大,越透明 ---4飘血方向为右上,一直往上飘,直到消失 ---5飘血方向为正上方,飘到一半放大展示,然后缩小,渐渐消失 ---6飘血方向为正上方(位置比5高),飘到一半放大展示,然后缩小,渐渐消失 ---11元素飘血(普通飘血,右下方一点,距离差一行的距离) ---对应:类别数字对应工程中DamageConfigNumber,此文件的数字 ---@field type number @飘血效果 column=20 T ---文字的偏移量(s)|计算符的偏移量(o)|数值的偏移量(n) ---参数说明: ---文字的偏移量(s): s#x#y#z ---计算符的偏移量(s): o#x#y#z ---文字的偏移量(s): n#x#y#z ---@field typeParams StringListList @飘血效果参数 column=21 U ---不同id飘血的效果覆盖叠加的凭据值 ---数值大的效果遮盖效果小的 ---同数值效果后来的遮盖先出的 ---@field Order number @层级 column=22 V ---最小透明度 ---0到100,数值越大越透明,100完全透明 ---@field miniumFadeto number @透明度 column=23 W local cfg_damage_number = { {id=101, OtherFontColors=3011, type=1, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","20","0","0"}}, Order=1, miniumFadeto=20}, {id=102, OtherFontColors=3012, typeParams={{"s","0","0","0"},{"o","-5.74","8","0"},{"n","20","0","0"}}, Order=2, miniumFadeto=40}, {id=103, OtherFontColors=3012, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","20","0","0"}}, Order=2, miniumFadeto=40}, {id=104, OtherFontColors=3013, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","20","0","0"}}, Order=1, miniumFadeto=40}, {id=105, OtherFontColors=3013, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","20","0","0"}}, Order=3, miniumFadeto=40}, {id=106, OtherFontColors=254, miniumFadeto=30}, {id=107, OtherFontColors=3011, damageWeight=2, Order=5, miniumFadeto=20}, {id=108, Atlas="DamageMissAtlas", fontColor=3015, OtherFontColors=3014, type=1, Order=6, miniumFadeto=40}, {id=109, OtherFontColors=3017, type=1, Order=8, miniumFadeto=40}, {id=110, OtherFontColors=3018, type=1, Order=9, miniumFadeto=30}, {id=111, OtherFontColors=3012, damageWeight=2, Order=9, miniumFadeto=30}, {id=112, OtherFontColors=3012, damageWeight=2, miniumFadeto=30}, {id=113, OtherFontColors=3013, damageWeight=2, Order=7, miniumFadeto=30}, {id=114, OtherFontColors=3013, damageWeight=2, Order=6, miniumFadeto=40}, {id=115, OtherFontColors=254, damageWeight=2, Order=6, miniumFadeto=40}, {id=116, OtherFontColors=3019, type=1, Order=6, miniumFadeto=40}, {id=117, fontColor=250, OtherFontColors=250, type=1, Order=6, miniumFadeto=40}, {id=118, Atlas="CureAtlas", prefix="t恢复", size=60, fontColor=263, OtherFontColors=263, type=1, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","20","0","0"}}, Order=2, miniumFadeto=40}, {id=119, fontColor=285, OtherFontColors=285, type=1, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","20","0","0"}}, Order=2, miniumFadeto=40}, {id=120, OtherFontColors=3013, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","20","0","0"}}, Order=1, miniumFadeto=40}, {id=121, OtherFontColors=3011, damageWeight=2, Order=5, miniumFadeto=20}, {id=122, OtherFontColors=3012, damageWeight=2, miniumFadeto=30}, {id=123, OtherFontColors=3011, damageWeight=2, Order=5, miniumFadeto=20}, {id=200, Atlas="yuansu0", prefix="神圣", size=50, type=11, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","40","20","0"}}}, {id=201, Atlas="yuansu1", prefix="黑暗", size=50, type=11, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","40","20","0"}}}, {id=202, Atlas="yuansu2", prefix="雷电", size=50, type=11, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","40","20","0"}}}, {id=203, Atlas="yuansu3", prefix="风暴", size=50, type=11, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","40","20","0"}}}, {id=204, Atlas="yuansu4", prefix="混沌", size=50, type=11, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","40","20","0"}}}, {id=205, Atlas="yuansu5", prefix="神圣雷电", size=50, type=11, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","40","20","0"}}}, {id=206, Atlas="yuansu6", prefix="神圣风暴", size=50, type=11, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","40","20","0"}}}, {id=207, Atlas="yuansu7", prefix="黑暗雷电", size=50, type=11, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","40","20","0"}}}, {id=208, Atlas="yuansu8", prefix="黑暗风暴", size=50, type=11, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","40","20","0"}}}, {id=209, Atlas="yuansu9", prefix="雷电风暴", size=50, type=11, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","40","20","0"}}}, {id=210, Atlas="yuansu10", prefix="混沌雷电", size=50, type=11, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","40","20","0"}}}, {id=211, Atlas="yuansu11", prefix="混沌风暴", size=50, type=11, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","40","20","0"}}}, {id=212, Atlas="yuansu12", prefix="神圣雷暴", size=50, type=11, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","40","20","0"}}}, {id=213, Atlas="yuansu13", prefix="黑暗雷暴", size=50, type=11, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","40","20","0"}}}, {id=214, Atlas="yuansu14", prefix="混沌雷暴", size=50, type=11, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","40","20","0"}}}, {id=301, Atlas="ComboAtlas", prefix="t连击", size=70, fontColor=255, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","20","0","0"}}, Order=10, miniumFadeto=20}, {id=401, Atlas="bianshen", prefix="t变身", size=70, fontColor=255, typeParams={{"s","0","0","0"},{"o","0","0","0"},{"n","20","0","0"}}, Order=10, miniumFadeto=20}, } local defaults = {Atlas="", prefix="", size=100, fontColor=259, OtherFontColors=255, damageWeight=1, enable=1, type=5, typeParams={{"s","-53","0","0"},{"o","0","0","0"},{"n","20","0","0"}}, Order=4, miniumFadeto=100} local mt = {__index = defaults} for _, v in ipairs(cfg_damage_number) do setmetatable(v, mt) end return cfg_damage_number