-- 此文件工具自动生成,不要修改 ---@class cfg_att_special_column ---@field id number @属性ID column=1 A ---属性名称 ---显示在属性面板 ---@field name string @名称 column=2 B ---属性英文名 ---开发新属性需要与程序沟通 ---@field attribute string @属性 column=3 C ---1,累加。在转化属性ID的基础上,增加赋值变量 ---2,累乘。转化属性ID=(1+赋值变量/10000)*原值 ---3,增加等级/X。在转化属性ID的基础上,增加等级/X*赋值变量,格式:3#X ---4,累乘,增幅当前装备的转化属性ID。 ---5,杀怪恢复生命值数值 ---6,杀怪恢复生命值比例 ---7,安全区生命自动恢复速度,每X秒回复最大生命值比例的当前生命值,X配置于全局表ID=250。#1=安全区,#2=野外,#3=安全区+野外 ---8,杀怪恢复魔法值数值 ---9,杀怪恢复魔法值比例 ---10,安全区魔法自动恢复速度,每X秒回复最大魔法值比例的当前魔法值,X配置于全局表ID=251。#1=安全区,#2=野外,#3=安全区+野外 ---11,AG值消耗时降低固定数值 ---12,AG值消耗减少比例 ---13,指定道具掉落率乘以(1+赋值变量),格式:13#ITEMid# ---14,卓越装备掉落率乘以(1+赋值变量),格式14#X。X=cfg_equip_quality 表ID ---15,所有装备掉落率乘以(1+赋值变量) ---16,冷却缩减 ---17,调整红药恢复效果比例 ---18,调整蓝药恢复效果比例 ---19,经验获得(1+赋值变量) ---20,经验获得(1-赋值变量) ---21,当前装备所需要的属性减少,格式:21#需要的attID# ---23,指定合成配方成功率增加,格式:23#cfg_synthesisID# param不填写=所有合成表ID得合成配方成功率都加 ---24,攻击回血固定值 攻击后,回复固定的生命值 ---25,杀怪后护盾回复 ---26,杀怪后护盾回复比例 ---27,杀怪后技能值回复 ---28,杀怪后技能值回复比例 ---29,满血回复率 回 最大生命值百分比 的 当前血量 ---30,满魔回复率 回 最大魔法值百分比 的 当前魔法 ---@field type IntList @类型 column=4 D ---于类型相对应 ---3,X ---7,1=安全区,2=野外 ---10,1=安全区,2=野外 ---13,道具item ---21,attId ---23,cfg_synthesisID ---@field param string @条件 column=5 E ---读att_infoid,增加的属性值 ---@field attId IntList @转化属性ID column=6 F local cfg_att_special = { {id=10011, name="全属性增加", attribute="Allatt", type={1}, attId={10001,10002,10003,10004,10005}}, {id=200011, name="最小攻击力提高", attribute="minAtkUpPercent", type={1}, attId={201021,202021}}, {id=200012, name="最小攻击力加成", attribute="minimumAttackPowerBonus", attId={201021,202021}}, {id=200021, name="最大攻击力提高", attribute="maxAtkUpPercent", type={1}, attId={201011,202011}}, {id=200022, name="最大攻击力加成", attribute="maximumAttackPowerBonus", attId={201011,202011}}, {id=200030, name="攻击力+等级/10", attribute="Per10levelAtkUp", type={3}, param="10", attId={201011,201021,202011,202021}}, {id=200031, name="攻击力+等级/20", attribute="Per20levelAtkUp", type={3}, param="20", attId={201011,201021,202011,202021}}, {id=200032, name="攻击力+等级/19", attribute="Per19levelAtkUp", type={3}, param="19", attId={201011,201021,202011,202021}}, {id=200033, name="攻击力+等级/18", attribute="Per18levelAtkUp", type={3}, param="18", attId={201011,201021,202011,202021}}, {id=200034, name="攻击力+等级/17", attribute="Per17levelAtkUp", type={3}, param="17", attId={201011,201021,202011,202021}}, {id=200035, name="攻击力+等级/16", attribute="Per16levelAtkUp", type={3}, param="16", attId={201011,201021,202011,202021}}, {id=200036, name="攻击力+等级/15", attribute="Per15levelAtkUp", type={3}, param="15", attId={201011,201021,202011,202021}}, {id=200037, name="攻击力+等级/14", attribute="Per14levelAtkUp", type={3}, param="14", attId={201011,201021,202011,202021}}, {id=200038, name="攻击力+等级/13", attribute="Per13levelAtkUp", type={3}, param="13", attId={201011,201021,202011,202021}}, {id=200039, name="攻击力+等级/12", attribute="Per12levelAtkUp", type={3}, param="12", attId={201011,201021,202011,202021}}, {id=200040, name="攻击力+等级/11", attribute="Per11levelAtkUp", type={3}, param="11", attId={201011,201021,202011,202021}}, {id=200041, name="攻击力增加", attribute="AtkUp", type={1}, attId={201011,201021,202011,202021}}, {id=200042, name="攻击力加成", attribute="AtkUpPercent", attId={201011,201021,202011,202021}}, {id=201031, name="攻击力等级提高", attribute="level20Dc", type={3}, param="20", attId={201011,201021}}, {id=201041, name="物理攻击增加", attribute="physicalattackpowervalue", type={1}, attId={201011,201021}}, {id=201042, name="物理攻击加成", attribute="attackBonusDc", attId={201011,201021}}, {id=202031, name="魔法攻击力等级提高", attribute="level20MC", type={3}, param="40", attId={202011,202021}}, {id=202032, name="魔法攻击力等级提高", attribute="levelMC20", type={3}, param="20", attId={202011,202021}}, {id=202041, name="魔法攻击增加", attribute="magicattackpowervalue", type={1}, attId={202011,202021}}, {id=202042, name="魔法攻击加成", attribute="magicattackpowerratio", attId={202011,202021}}, {id=202052, name="魔法攻击力加成", attribute="wandMagicAttackPowerBonus", attId={202011,202021}}, {id=202062, name="魔法攻击力加成", attribute="enchantedMagicAttackPowerBonus", attId={202011,202021}}, {id=203041, name="权杖提升宠物攻击百分比", attribute="skyhawksAttackBonus", attId={203011,203021,204011}}, {id=205032, name="诅咒攻击力加成", attribute="curseOfStaffAttackPowerBonus", attId={205011,205021}}, {id=205042, name="诅咒攻击力加成", attribute="enchantmentCurseAttackPowerBonus", attId={205011,205021}}, {id=205051, name="诅咒攻击增加", attribute="curseAttackPowerIncreased", type={1}, attId={205011,205021}}, {id=205052, name="诅咒攻击加成", attribute="curseStaffAttackPowerBonus", attId={205011,205021}}, {id=205061, name="诅咒攻击力等级提高", attribute="LevelCurse", type={3}, param="20", attId={205011,205021}}, {id=206022, name="盾牌防御力", attribute="shieldArmorPercent", type={4}, attId={206011}}, {id=206032, name="防御力加成", attribute="armorPercent", attId={206011}}, {id=207021, name="最大生命值增加", attribute="maximumHealth", type={1}, attId={207011}}, {id=207022, name="最大生命值加成", attribute="maximumHealthBonus", attId={207011}}, {id=207041, name="杀怪回复生命值", attribute="killRestoreHPvalue", type={5}}, {id=207042, name="杀怪回复生命值比例", attribute="killRestoreHP", type={6}}, {id=207062, name="HP自动回复", attribute="HPSafeRecoverPer", type={7}, param="1"}, {id=207091, name="满血回复率", attribute="HPFullRecoverRate", type={29}}, {id=208022, name="魔法值加成", attribute="maxMPBonus", attId={208011}}, {id=208041, name="杀怪回复魔法值", attribute="killRestoreMpvalue", type={8}}, {id=208042, name="杀怪回复魔法值比例", attribute="killRestoreMp", type={9}}, {id=208062, name="魔法值野外自动回复比例", attribute="MPFieldRecoverPer", type={10}, param="2"}, {id=208072, name="魔法值安全区自动回复比例", attribute="MPSafeRecoverPer", type={10}, param="1"}, {id=208091, name="满魔回复率", attribute="MPFullRecoverRate", type={30}}, {id=209022, name="PVE攻击率加成", attribute="pvehitRateBonus", attId={209011}}, {id=210022, name="PVP攻击率加成", attribute="attackRateBonus", attId={210011}}, {id=211021, name="PVE防御率增加", attribute="defenseSuccessRate", type={1}, attId={211011}}, {id=211022, name="PVE防御率加成", attribute="missRateBonus", attId={211011}}, {id=212022, name="PVP防御率加成", attribute="eraRateBonus", attId={212011}}, {id=301022, name="最大SD值加成", attribute="sdValueIncrease", attId={301011}}, {id=301091, name="杀怪回复SD值", attribute="killRestoreSDvalue", type={25}}, {id=301092, name="杀怪后SD值回复比例", attribute="killRestoreSDvaluePer", type={26}}, {id=302021, name="最大AG值提升", attribute="maximumAgValueIncrease", type={1}, attId={302011}}, {id=302022, name="最大AG值加成", attribute="agValueIncrease", attId={302011}}, {id=302041, name="AG值消耗降低", attribute="agValueConsumptionReduced", type={11}, attId={302011}}, {id=302042, name="AG值消耗减少", attribute="agValuePercentageConsumptionReduced", type={12}, attId={302011}}, {id=302081, name="杀怪回复AG值", attribute="killRestoreAGvalue", type={27}}, {id=302082, name="杀怪后AG值回复比例", attribute="killRestoreAGvaluePer", type={28}}, {id=319012, name="金币掉落率", attribute="goldIncrease", type={13}, param="10010001"}, {id=319022, name="提高宝石掉落率", attribute="stoneDropRateIncrease", type={13}, param="60300002#60300003#60300004#60300005#60300006"}, {id=319032, name="提高卓越装备掉落率", attribute="exEquipDropRateIncrease", type={14}, param="2"}, {id=319052, name="道具掉落提升", attribute="propdropincrease", type={15}}, {id=321012, name="冷却缩减", attribute="CDReduce", type={16}}, {id=324012, name="红药恢复效果", attribute="redrestoreRatio", type={17}}, {id=324022, name="蓝药恢复效果", attribute="bluerestoreRatio", type={18}}, {id=325012, name="经验加成", attribute="increaseExperience", type={19}}, {id=325022, name="经验消减", attribute="decreaseExperience", type={20}}, {id=327011, name="穿戴所需力量减少", attribute="reducedWearingPower", type={21}, param="10001"}, {id=327021, name="穿戴所需智力减少", attribute="wearingReducedIntelligence", type={21}, param="10003"}, {id=327031, name="穿戴所需敏捷减少", attribute="wearingAgilityReduces", type={21}, param="10002"}, {id=327041, name="穿戴所需力/智减少", attribute="wearingStrengthandIntelligenceDecrease", type={21}, param="10001#10003"}, {id=331012, name="合成物品成功率增加", attribute="theSuccessRateOfSynthesizingItemsHasIncreased", type={23}}, {id=331022, name="合成翅膀成功率增加", attribute="theSuccessRateOfSynthesizingWingsHasIncreased", type={23}, param="10002"}, {id=400003, name="防御+等级/10", attribute="freeAtt3", type={3}, param="10", attId={206011}}, {id=400004, name="当前HP百分比回复", attribute="freeAtt4", attId={207031}}, {id=400005, name="当前MP百分比回复", attribute="freeAtt5", attId={208031}}, } local defaults = {type={2}, param="", attId={}} local mt = {__index = defaults} for _, v in ipairs(cfg_att_special) do setmetatable(v, mt) end return cfg_att_special