-- 此文件工具自动生成,不要修改 ---@class cfg_att_info_column ---@field id number @属性ID column=1 A ---属性名称 ---显示在属性面板 ---@field name string @名称 column=2 B ---属性英文名 ---开发新属性需要与程序沟通 ---@field attribute string @属性 column=3 C ---1数值,2万分比 ---@field remarks number @类型只做参考,无实际效果 column=4 D ---1一级属性 ---2二级属性 ---3三级属性 ---4 词条属性 (根据公式计算的固定结果 无法赋值) ---5 脚本自定义属性 ---@field base number @属性类型 column=5 E ---该属性在数值=1时的评分 ---@field score number @评分 column=6 F ---策划备注,程序不读 ---[[客户端不使用]]@field desc string @描述 column=7 G ---【0】不显示 ---【1】固定显示 ---【2#根职业ID】仅该职业显示,多个职业#分隔 ---@field isshow IntList @界面是否显示词条名称 column=8 H ---isshow 字段开启时,在加点字段显示的名字 ---@field showname string @加点界面显示的名称 column=9 I ---【0】不显示 ---【1】固定显示 ---【2#根职业ID】仅该职业显示,多个职业#分隔 ---@field isMainshow IntList @主界面是否显示属性变动 column=10 J ---【0】不显示 ---【1】固定显示 ---【2#根职业ID】仅该职业显示,多个职业#分隔 ---@field attHide IntList @界面是否显示词条数值 column=11 K ---1显示 0不显示 ---@field attShow number @卓越属性是否显示词条数值 column=12 L ---0=累加: 服务端生效概率=A+B ---1=相减累乘 1 : 服务端生效概率=1-(1-A)*(1-B)*(1-C)*…...(1-E) ---2=同系统之间累减,不同系统之间累乘 :服务端生效概率=1-(1-A)*(1-B-C-D)*...(1-E) ---3=同系统之间累加,不同系统之间累乘 : 服务端生效概率=(1+A)*(1+B) ---4=相减累乘2:服务端生效概率=(1-A)*(1-B) ---[[客户端不使用]]@field formula number @计算公式(客户端) column=13 M ---排序时,数字小的在上 ---@field sort number @位置排序 column=14 N ---根职业1 ---@field att1 number @剑士初始属性 column=15 O ---根职业2 ---@field att2 number @魔法师初始属性 column=16 P ---根职业3 ---@field att3 number @弓箭手初始属性 column=17 Q ---根职业4 ---@field att4 number @魔剑士初始属性 column=18 R ---根职业5 ---@field att5 number @圣导师初始属性 column=19 S ---根职业6 ---@field att6 number @召唤师初始属性 column=20 T local cfg_att_info = { {id=10000, name="自定义属性", attribute="free", remarks=1, base=5, showname="自定义属性", isMainshow={1}, sort=45}, {id=10001, name="力量", attribute="strength", remarks=1, base=1, score=2469, showname="力量", isMainshow={1}, sort=1, att1=28, att2=18, att3=22, att4=26, att5=26, att6=21}, {id=10002, name="敏捷", attribute="agility", remarks=1, base=1, score=2469, showname="敏捷", isMainshow={1}, sort=2, att1=20, att2=18, att3=25, att4=26, att5=20, att6=21}, {id=10003, name="智力", attribute="intelligence", remarks=1, base=1, score=2469, showname="智力", isMainshow={1}, sort=4, att1=10, att2=30, att3=15, att4=26, att5=15, att6=23}, {id=10004, name="体力", attribute="stamina", remarks=1, base=1, score=30, showname="体力", isMainshow={1}, sort=3, att1=25, att2=15, att3=20, att4=26, att5=20, att6=18}, {id=10005, name="统帅", attribute="command", remarks=1, base=1, isshow={2,5}, showname="统帅", isMainshow={2,5}, attHide={2,5}, sort=5, att5=25}, {id=10011, name="全属性增加", attribute="Allatt", remarks=1, base=4, showname="全属性增加", sort=10011, att1=0, att2=0, att3=0, att4=0, att5=0, att6=0}, {id=200011, name="最小攻击力提高", attribute="minAtkUpPercent", remarks=1, base=4, score=75, showname="最小攻击力提高", sort=200011, att1=0, att2=0, att3=0, att4=0, att5=0, att6=0}, {id=200012, name="最小攻击力加成", attribute="minimumAttackPowerBonus", base=4, showname="最小攻击力加成", sort=200012}, {id=200021, name="最大攻击力提高", attribute="maxAtkUpPercent", remarks=1, base=4, score=75, showname="最大攻击力提高", sort=200021, att1=0, att2=0, att3=0, att4=0, att5=0, att6=0}, {id=200022, name="最大攻击力加成", attribute="maximumAttackPowerBonus", base=4, showname="最大攻击力加成", sort=200022}, {id=200030, name="攻击力+等级/10", attribute="Per10levelAtkUp", remarks=1, base=4, showname="攻击力+等级/10", attHide={0}, attShow=0, sort=200030, att1=0, att2=0, att3=0, att4=0, att5=0, att6=0}, {id=200031, name="攻击力+等级/20", attribute="Per20levelAtkUp", remarks=1, base=4, showname="攻击力+等级/20", attHide={0}, attShow=0, sort=200031, att1=0, att2=0, att3=0, att4=0, att5=0, att6=0}, {id=200032, name="攻击力+等级/19", attribute="Per19levelAtkUp", remarks=1, base=4, showname="攻击力+等级/19", attHide={0}, attShow=0, sort=200032, att1=0, att2=0, att3=0, att4=0, att5=0, att6=0}, {id=200033, name="攻击力+等级/18", attribute="Per18levelAtkUp", remarks=1, base=4, showname="攻击力+等级/18", attHide={0}, attShow=0, sort=200033, att1=0, att2=0, att3=0, att4=0, att5=0, att6=0}, {id=200034, name="攻击力+等级/17", attribute="Per17levelAtkUp", remarks=1, base=4, showname="攻击力+等级/17", attHide={0}, attShow=0, sort=200034, att1=0, att2=0, att3=0, att4=0, att5=0, att6=0}, {id=200035, name="攻击力+等级/16", attribute="Per16levelAtkUp", remarks=1, base=4, showname="攻击力+等级/16", attHide={0}, attShow=0, sort=200035, att1=0, att2=0, att3=0, att4=0, att5=0, att6=0}, {id=200036, name="攻击力+等级/15", attribute="Per15levelAtkUp", remarks=1, base=4, showname="攻击力+等级/15", attHide={0}, attShow=0, sort=200036, att1=0, att2=0, att3=0, att4=0, att5=0, att6=0}, {id=200037, name="攻击力+等级/14", attribute="Per14levelAtkUp", remarks=1, base=4, showname="攻击力+等级/14", attHide={0}, attShow=0, sort=200037, att1=0, att2=0, att3=0, att4=0, att5=0, att6=0}, {id=200038, name="攻击力+等级/13", attribute="Per13levelAtkUp", remarks=1, base=4, showname="攻击力+等级/13", attHide={0}, attShow=0, sort=200038, att1=0, att2=0, att3=0, att4=0, att5=0, att6=0}, {id=200039, name="攻击力+等级/12", attribute="Per12levelAtkUp", remarks=1, base=4, showname="攻击力+等级/12", attHide={0}, attShow=0, sort=200039, att1=0, att2=0, att3=0, att4=0, att5=0, att6=0}, {id=200040, name="攻击力+等级/11", attribute="Per11levelAtkUp", remarks=1, base=4, showname="攻击力+等级/11", attHide={0}, attShow=0, sort=200040, att1=0, att2=0, att3=0, att4=0, att5=0, att6=0}, {id=200041, name="攻击力增加", attribute="AtkUp", remarks=1, base=4, score=75, showname="攻击力增加", sort=200041, att1=0, att2=0, att3=0, att4=0, att5=0, att6=0}, {id=200042, name="攻击力加成", attribute="AtkUpPercent", base=4, showname="攻击力加成", sort=200042, att1=0, att2=0, att3=0, att4=0, att5=0, att6=0}, {id=201011, name="最大攻击力", attribute="maxDC", remarks=1, base=2, score=75, isshow={2,1,2,3,4,5,6}, showname="最大攻击力", isMainshow={2,1,2,3,4,5,6}, attHide={2,1,2,3,4,5,6}, sort=201011}, {id=201021, name="最小攻击力", attribute="minDC", remarks=1, base=2, score=75, isshow={2,1,2,3,4,5,6}, showname="最小攻击力", isMainshow={2,1,2,3,4,5,6}, attHide={2,1,2,3,4,5,6}, sort=201021}, {id=201031, name="攻击力等级提高", attribute="level20Dc", remarks=1, base=4, showname="攻击力等级提高", sort=201031}, {id=201041, name="物理攻击增加", attribute="physicalattackpowervalue", remarks=1, base=4, showname="物理攻击增加", sort=201041}, {id=201042, name="物理攻击加成", attribute="attackBonusDc", base=4, showname="物理攻击加成", sort=201042}, {id=202011, name="最大魔法攻击力", attribute="maxMC", remarks=1, base=2, score=75, isshow={2,2,4,6}, showname="最大魔法攻击力", isMainshow={2,2,4,6}, attHide={2,2,4,6}, sort=202011}, {id=202021, name="最小魔法攻击力", attribute="minMC", remarks=1, base=2, score=75, isshow={2,2,4,6}, showname="最小魔法攻击力", isMainshow={2,2,4,6}, attHide={2,2,4,6}, sort=202021}, {id=202031, name="魔法攻击力废弃", attribute="level20MC", remarks=1, base=4, showname="魔法攻击力废弃", sort=202031}, {id=202032, name="魔法攻击力等级提高", attribute="levelMC20", remarks=1, base=4, showname="魔法攻击力等级提高", sort=202032}, {id=202041, name="魔法攻击增加", attribute="magicattackpowervalue", remarks=1, base=4, showname="魔法攻击增加", sort=202041}, {id=202042, name="魔法攻击加成", attribute="magicattackpowerratio", base=4, showname="魔法攻击加成", sort=202042}, {id=202052, name="魔法攻击力加成", attribute="wandMagicAttackPowerBonus", base=4, showname="魔法攻击力加成", sort=202052}, {id=202062, name="魔法攻击力加成", attribute="enchantedMagicAttackPowerBonus", base=4, showname="魔法攻击力加成", sort=202062}, {id=203011, name="天鹰最小攻击力", attribute="skyhawksMinimumAttackPower", remarks=1, base=2, isshow={2,5}, showname="天鹰最小攻击力", isMainshow={2,5}, attHide={2,5}, sort=203011}, {id=203021, name="天鹰最大攻击力", attribute="skyhawksMaximumAttackPower", remarks=1, base=2, isshow={2,5}, showname="天鹰最大攻击力", isMainshow={2,5}, attHide={2,5}, sort=203021}, {id=203031, name="天鹰攻击速度", attribute="eagleAttackSpeed", remarks=1, base=2, isshow={2,5}, showname="天鹰攻击速度", isMainshow={2,5}, attHide={2,5}, sort=203031}, {id=203041, name="权杖提升宠物攻击百分比", attribute="skyhawksAttackBonus", base=4, showname="权杖提升宠物攻击百分比", sort=203041}, {id=204011, name="黑王马攻击力", attribute="blackHorseKingsAttackPower", remarks=1, base=2, isshow={2,5}, showname="黑王马攻击力", isMainshow={2,5}, attHide={2,5}, sort=204011}, {id=205011, name="最小诅咒攻击力", attribute="minimumCurseAttackPower", remarks=1, base=2, isshow={2,6}, showname="最小诅咒攻击力", isMainshow={2,6}, attHide={2,6}, sort=205011}, {id=205021, name="最大诅咒攻击力", attribute="maximumCurseAttackPower", remarks=1, base=2, isshow={2,6}, showname="最大诅咒攻击力", isMainshow={2,6}, attHide={2,6}, sort=205021}, {id=205032, name="诅咒攻击力加成", attribute="curseOfStaffAttackPowerBonus", base=4, showname="诅咒攻击力加成", sort=205032}, {id=205042, name="诅咒攻击力加成", attribute="enchantmentCurseAttackPowerBonus", base=4, showname="诅咒攻击力加成", sort=205042}, {id=205051, name="诅咒攻击增加", attribute="curseAttackPowerIncreased", remarks=1, base=4, showname="诅咒攻击增加", sort=205051}, {id=205052, name="诅咒攻击加成", attribute="curseStaffAttackPowerBonus", base=4, showname="诅咒攻击加成", sort=205052}, {id=205061, name="诅咒攻击力等级提高", attribute="LevelCurse", remarks=1, base=4, showname="诅咒攻击力等级提高", sort=205061}, {id=206011, name="防御值", attribute="armor", remarks=1, base=2, score=90, showname=" 防 御 值 ", isMainshow={1}, sort=206011}, {id=206022, name="盾牌防御力", attribute="shieldArmorPercent", base=4, showname="盾牌防御力", sort=206022}, {id=206032, name="防御力加成", attribute="armorPercent", base=4, showname="防御力加成", sort=206032, att1=0, att2=0, att3=0, att4=0, att5=0, att6=0}, {id=206041, name="PVP防御穿透固定值", attribute="armorPenetrate", remarks=1, base=5, showname="PVP防御穿透固定值", sort=206041}, {id=207011, name="生命值", attribute="maxHP", remarks=1, base=2, score=3, showname=" 生 命 值 ", isMainshow={1}, sort=207011, att1=156, att2=156, att3=156, att4=156, att5=156, att6=156}, {id=207021, name="最大生命值", attribute="maximumHealth", remarks=1, base=4, showname="最大生命值增加", sort=207021}, {id=207022, name="最大生命值", attribute="maximumHealthBonus", base=4, showname="最大生命值加成", sort=207022}, {id=207031, name="当前生命值", attribute="increaseHp", remarks=1, base=4, showname="当前生命值", sort=207031}, {id=207041, name="杀怪回复生命值", attribute="killRestoreHPvalue", remarks=1, showname="杀怪回复生命值", sort=207041}, {id=207042, name="杀怪回复生命值", attribute="killRestoreHP", score=30, showname="杀怪回复生命值", attHide={0}, attShow=0, sort=207042}, {id=207052, name="生命回复速度", attribute="hprecoveryspeed", showname="生命回复速度", sort=207052}, {id=207053, name="生命值自动恢复提升", attribute="automaticRecoveryAndIncreaseOfHealthPoints", remarks=1, base=4, showname="生命值自动恢复提升", sort=207053}, {id=207062, name="HP自动回复", attribute="HPSafeRecoverPer", showname="HP自动回复", sort=207062}, {id=207071, name="攻击回血固定值", attribute="HPAttackRecover", remarks=1, showname="攻击回血固定值", sort=207071}, {id=207072, name="攻击回血加成", attribute="HPAttackRecoveronus", base=5, showname="攻击回血加成", sort=207072}, {id=207091, name="满血回复率", attribute="HPFullRecoverRate", base=4, showname="满血回复率", sort=207091}, {id=208011, name="魔法值", attribute="maxMP", remarks=1, base=2, showname=" 魔 法 值 ", isMainshow={1}, sort=208011, att1=151, att2=151, att3=151, att4=151, att5=151, att6=151}, {id=208022, name="最大魔法值", attribute="maxMPBonus", base=4, showname="魔法值加成", sort=208022}, {id=208031, name="当前魔法值", attribute="increaseMp", remarks=1, base=4, showname="当前魔法值", sort=208031}, {id=208041, name="杀怪回复魔法值", attribute="killRestoreMpvalue", remarks=1, showname="杀怪回复魔法值", sort=208041}, {id=208042, name="杀怪回复魔法值", attribute="killRestoreMp", score=30, showname="杀怪回复魔法值", attHide={0}, attShow=0, sort=208042}, {id=208052, name="魔法回复速度", attribute="magicrecoveryspeed", showname="魔法回复速度", sort=208052}, {id=208053, name="魔法值自动恢复提升", attribute="magicPointsAutomaticallyRecoverAndIncrease", remarks=1, base=4, showname="魔法值自动恢复提升", sort=208053}, {id=208062, name="魔法值野外自动回复比例", attribute="MPFieldRecoverPer", base=4, showname="魔法值野外自动回复比例", sort=208062}, {id=208091, name="满魔回复率", attribute="MPFullRecoverRate", base=4, showname="满魔回复率", sort=208091}, {id=209011, name="攻击率", attribute="hitRate", remarks=1, base=2, showname=" 攻 击 率 ", isMainshow={1}, sort=209011}, {id=209022, name="PVE攻击率加成", attribute="pvehitRateBonus", base=4, showname="PVE攻击率加成", sort=209022}, {id=210011, name="PVP攻击率", attribute="pvpattackRate", remarks=1, showname="PVP攻击率", isMainshow={1}, sort=210011}, {id=210022, name="PVP攻击率加成", attribute="attackRateBonus", base=4, showname="PVP攻击率加成", sort=210022}, {id=211011, name="防御率", attribute="missRate", remarks=1, base=2, showname=" 防 御 率 ", isMainshow={1}, sort=211011}, {id=211021, name="PVE防御率增加", attribute="defenseSuccessRate", remarks=1, base=4, showname="PVE防御率增加", sort=211021}, {id=211022, name="PVE防御率加成", attribute="missRateBonus", base=4, showname="PVE防御率加成", sort=211022}, {id=212011, name="PVP防御率", attribute="eraRate", remarks=1, showname="PVP防御率", isMainshow={1}, sort=212011}, {id=212022, name="PVP防御率加成", attribute="eraRateBonus", base=4, showname="PVP防御率加成", sort=212022}, {id=213011, name="攻击速度", attribute="attackSpeed", remarks=1, showname="攻击速度", isMainshow={1}, sort=213011}, {id=213012, name="攻击速度", attribute="AniSpeedBonus", base=2, isshow={0}, showname="攻 击 速 度 ", attHide={0}, sort=213022, att1=10000, att2=10000, att3=10000, att4=10000, att5=10000, att6=10000}, {id=213022, name="攻击速度", attribute="attackSpeedBonus", base=2, showname="攻 击 速 度 ", attHide={0}, sort=213022, att1=10000, att2=10000, att3=10000, att4=10000, att5=10000, att6=10000}, {id=214012, name="物理伤害", attribute="PhysicalDamage", base=2, isshow={2,1,2,3,4,5,6}, showname="物 理 伤 害 ", isMainshow={2,1,2,3,4,5,6}, attHide={2,1,2,3,4,5,6}, sort=214012}, {id=215012, name="魔法伤害", attribute="MagicDamage", base=2, isshow={2,2,4,6}, showname="魔 法 伤 害 ", isMainshow={2,2,4,6}, attHide={2,2,4,6}, sort=215012}, {id=301011, name="护盾值(SD)", attribute="shield", remarks=1, showname="护盾值(SD)", sort=301011}, {id=301022, name="最大SD值加成", attribute="sdValueIncrease", base=4, showname="最大SD值加成", sort=301022}, {id=301031, name="护盾值增加", attribute="sdAdd", remarks=1, base=4, showname="护盾值增加", sort=301031}, {id=301032, name="护盾值加成", attribute="sdIncreaseRate", base=4, showname="护盾值加成", sort=301032}, {id=301042, name="SD比率", attribute="shieldParry", showname="SD比率", sort=301042}, {id=301052, name="SD无视率", attribute="SDIgnoreRate", showname="SD无视率", sort=301052}, {id=301062, name="抵抗无视SD", attribute="resistanceIgnoresSd", showname="抵抗无视SD", sort=301062}, {id=301071, name="SD值野外自动回复数值", attribute="SDFieldRecover", remarks=1, base=4, showname="SD值野外自动回复数值", sort=301071}, {id=301072, name="SD值野外自动回复比例", attribute="SDFieldRecoverPer", base=4, showname="SD值野外自动回复比例", sort=301072}, {id=301081, name="SD值安全区自动回复数值", attribute="SDSafeRecover", remarks=1, base=4, showname="SD值安全区自动回复数值", sort=301081}, {id=301082, name="SD值安全区自动回复比例", attribute="SDSafeRecoverPer", base=4, showname="SD值安全区自动回复比例", sort=301082}, {id=301091, name="杀怪回复SD值", attribute="killRestoreSDvalue", remarks=1, showname="杀怪回复SD值", sort=301091}, {id=301092, name="杀怪后SD值回复比例", attribute="killRestoreSDvaluePer", showname="杀怪后SD值回复比例", sort=301092}, {id=302011, name="技能值(AG)", attribute="agSto", remarks=1, showname="技能值(AG)", sort=302011}, {id=302021, name="最大AG值提升", attribute="maximumAgValueIncrease", remarks=1, base=4, showname="最大AG值提升", sort=302021}, {id=302022, name="最大AG值加成", attribute="agValueIncrease", base=4, showname="最大AG值加成", sort=302022}, {id=302031, name="技能值增加", attribute="agAdd", remarks=1, showname="技能值增加", sort=302031}, {id=302032, name="技能值加成", attribute="agIncreaseRate", showname="技能值加成", sort=302032}, {id=302041, name="AG值消耗降低", attribute="agValueConsumptionReduced", remarks=1, showname="AG值消耗降低", sort=302041}, {id=302042, name="AG值消耗减少", attribute="agValuePercentageConsumptionReduced", showname="AG值消耗减少", sort=302042}, {id=302051, name="AG自动回复", attribute="agAutomaticReply", remarks=1, showname="AG自动回复", sort=302051}, {id=302061, name="AG值野外自动回复数值", attribute="AGFieldRecover", remarks=1, base=4, showname="AG值野外自动回复数值", sort=302061}, {id=302062, name="AG值野外自动回复比例", attribute="AGFieldRecoverPer", base=4, showname="AG值野外自动回复比例", sort=302062}, {id=302071, name="AG值安全区自动回复数值", attribute="AGSafeRecover", remarks=1, base=4, showname="AG值安全区自动回复数值", sort=302071}, {id=302072, name="AG值安全区自动回复比例", attribute="AGSafeRecoverPer", base=4, showname="AG值安全区自动回复比例", sort=302072}, {id=302081, name="杀怪回复AG值", attribute="killRestoreAGvalue", remarks=1, showname="杀怪回复AG值", sort=302081}, {id=302082, name="杀怪后AG值回复比例", attribute="killRestoreAGvaluePer", showname="杀怪后AG值回复比例", sort=302082}, {id=303012, name="卓越一击概率", attribute="excellentDamageChance", showname="卓越一击概率", sort=303012}, {id=303022, name="卓越一击抵挡概率", attribute="excellentDamageResistanceChance", showname="卓越一击抵挡概率", sort=303022}, {id=303031, name="卓越一击伤害增加", attribute="excellentDamageAdd", remarks=1, isshow={0}, showname="卓越一击伤害增加", attHide={0}, sort=303031}, {id=303042, name="卓越一击伤害加成", attribute="excellentDamageBonus", score=9341, isshow={0}, showname="卓越一击伤害加成", attHide={0}, sort=303042}, {id=303051, name="卓越一击伤害减少", attribute="excellentDamageReduce", remarks=1, isshow={0}, showname="卓越一击伤害减少", attHide={0}, sort=303051}, {id=303062, name="卓越一击伤害减免", attribute="excellentDamageReducationBonus", score=9341, isshow={0}, showname="卓越一击伤害减免", attHide={0}, sort=303062}, {id=304012, name="双倍伤害概率", attribute="doubleDamageChance", showname="双倍伤害概率", sort=304012}, {id=304022, name="双倍伤害抵挡概率", attribute="doubleDamageResistanceChance", showname="双倍伤害抵挡概率", sort=304022}, {id=304031, name="双倍伤害增加", attribute="doubleDamageAdd", remarks=1, isshow={0}, showname="双倍伤害增加", attHide={0}, sort=304031}, {id=304042, name="双倍伤害加成", attribute="doubleDamageBonus", score=9341, isshow={0}, showname="双倍伤害加成", attHide={0}, sort=304042}, {id=304051, name="双倍伤害减少", attribute="doubleDamageReduce", remarks=1, isshow={0}, showname="双倍伤害减少", attHide={0}, sort=304051}, {id=304062, name="双倍伤害减免", attribute="doubleDamageReducationBonus", score=9341, isshow={0}, showname="双倍伤害减免", attHide={0}, sort=304062}, {id=305012, name="幸运一击概率", attribute="criticalDamageChance", showname="幸运一击概率", sort=305012}, {id=305022, name="幸运一击抵挡概率", attribute="criticalDamageResistanceChance", showname="幸运一击抵挡概率", sort=305022}, {id=305031, name="幸运一击伤害增加", attribute="criticalDamageAdd", remarks=1, isshow={0}, showname="幸运一击伤害增加", attHide={0}, sort=305031}, {id=305042, name="幸运一击伤害加成", attribute="criticalDamageBonus", score=9341, isshow={0}, showname="幸运一击伤害加成", attHide={0}, sort=305042}, {id=305051, name="幸运一击伤害减少", attribute="criticalDamageReduce", remarks=1, isshow={0}, showname="幸运一击伤害减少", attHide={0}, sort=305051}, {id=305062, name="幸运一击伤害减免", attribute="criticalDamageReducationBonus", score=9341, isshow={0}, showname="幸运一击伤害减免", attHide={0}, sort=305062}, {id=306012, name="暴击概率", attribute="criticalStrikeChance", showname="暴击概率", sort=306012}, {id=306022, name="暴击抵挡概率", attribute="criticalStrikeResistanceChance", showname="暴击抵挡概率", sort=306022}, {id=306031, name="暴击伤害增加", attribute="criticalStrikeAdd", remarks=1, isshow={0}, showname="暴击伤害增加", attHide={0}, sort=306031}, {id=306042, name="暴击伤害加成", attribute="criticalStrikeBonus", isshow={0}, showname="暴击伤害加成", attHide={0}, sort=306042}, {id=306051, name="暴击伤害减少", attribute="criticalStrikeReduce", remarks=1, isshow={0}, showname="暴击伤害减少", attHide={0}, sort=306051}, {id=306062, name="暴击伤害减免", attribute="criticalStrikeReducationBonus", isshow={0}, showname="暴击伤害减免", attHide={0}, sort=306062}, {id=306071, name="暴击抗性", attribute="criticalresistance", remarks=1, isshow={0}, showname="暴击抗性", attHide={0}, sort=306071}, {id=307012, name="致命一击概率", attribute="deadlyStrikeChance", showname="致命一击概率", sort=307012}, {id=307022, name="致命一击抵挡概率", attribute="deadlyStrikeResistanceChance", showname="致命一击抵挡概率", sort=307022}, {id=307031, name="致命一击伤害增加", attribute="deadlyStrikeAdd", remarks=1, isshow={0}, showname="致命一击伤害增加", attHide={0}, sort=307031}, {id=307042, name="致命一击伤害加成", attribute="deadlyStrikeBonus", isshow={0}, showname="致命一击伤害加成", attHide={0}, sort=307042}, {id=307051, name="致命一击伤害减少", attribute="deadlyStrikeReduce", remarks=1, isshow={0}, showname="致命一击伤害减少", attHide={0}, sort=307051}, {id=307062, name="致命一击伤害减免", attribute="deadlyStrikeReducationBonus", isshow={0}, showname="致命一击伤害减免", attHide={0}, sort=307062}, {id=308012, name="3倍伤害概率", attribute="tripleDamageChance", showname="3倍伤害概率", sort=308012}, {id=308022, name="3倍伤害抵挡概率", attribute="tripleDamageResistanceChance", showname="3倍伤害抵挡概率", sort=308022}, {id=308031, name="3倍伤害增加", attribute="tripleDamageAdd", remarks=1, isshow={0}, showname="3倍伤害增加", attHide={0}, sort=308031}, {id=308042, name="3倍伤害加成", attribute="tripleDamageBonus", isshow={0}, showname="3倍伤害加成", attHide={0}, sort=308042}, {id=308051, name="3倍伤害减少", attribute="tripleDamageReduce", remarks=1, isshow={0}, showname="3倍伤害减少", attHide={0}, sort=308051}, {id=308062, name="3倍伤害减免", attribute="tripleDamageReducationBonus", isshow={0}, showname="3倍伤害减免", attHide={0}, sort=308062}, {id=309011, name="额外伤害", attribute="transcendAtk", remarks=1, isshow={0}, showname="额外伤害", attHide={0}, sort=309011}, {id=309021, name="额外伤害减少", attribute="transcendAtkReduce", remarks=1, isshow={0}, showname="额外伤害减少", attHide={0}, sort=309021}, {id=310012, name="连击加成倍率", attribute="conboAdditionalRatio", isshow={0}, showname="连击加成倍率", attHide={0}, sort=310012}, {id=310021, name="连击技能伤害增加", attribute="ComboSkillDamageAdd", remarks=1, showname="连击技能伤害增加", sort=310021}, {id=310022, name="连击技能伤害加成", attribute="ComboSkillDamageRate", showname="连击技能伤害加成", sort=310022}, {id=310031, name="连击技能攻击范围增加", attribute="ComboSkillRangeAdd", remarks=1, showname="连击技能攻击范围增加", sort=310031}, {id=311012, name="伤害加成", attribute="damageRate", showname="伤害加成", isMainshow={1}, sort=311012}, {id=311022, name="翅膀伤害加成", attribute="wingdamageRate", showname="翅膀伤害加成", sort=311022}, {id=311032, name="最终伤害加成", attribute="finalDamageRate", showname="最终伤害加成", sort=311032}, {id=311111, name="pve伤害增加", attribute="pveDamageAdd", remarks=1, showname="pve伤害增加", sort=311111}, {id=311112, name="pve伤害加成", attribute="damageIncreaseRate", showname="pve伤害加成", sort=311112}, {id=311131, name="增加对怪物伤害", attribute="increaseDamageToMonsters", remarks=1, isshow={0}, showname="增加对怪物伤害", attHide={0}, sort=311131}, {id=311132, name="对boss伤害增加", attribute="bossDamageBonus", isshow={0}, showname="对boss伤害增加", attHide={0}, sort=311132}, {id=311133, name="对黄金怪伤害增加", attribute="goldMonsterDamageBonus", isshow={0}, showname="对黄金怪伤害增加", attHide={0}, sort=311133}, {id=311134, name="对小怪伤害增加", attribute="smallMonsterDamageBonus", isshow={0}, showname="对小怪伤害增加", attHide={0}, sort=311134}, {id=311211, name="pvp伤害增加", attribute="pvpDamageAdd", remarks=1, showname="pvp伤害增加", sort=311211}, {id=311212, name="PVP伤害加成", attribute="damageBonus", score=4253, showname="PVP伤害加成", sort=311212}, {id=311221, name="增加对玩家伤害", attribute="increaseDamageToPlayers", remarks=1, isshow={0}, showname="增加对玩家伤害", attHide={0}, sort=311221}, {id=312012, name="伤害减免", attribute="damageRateDecrement", showname="伤害减免", sort=312012}, {id=312022, name="最终伤害减免", attribute="finalDamageRateDecrement", isshow={0}, showname="最终伤害减免", attHide={0}, sort=312022}, {id=312032, name="5%概率触发伤害减免", attribute="damageRateDecrement5", isshow={0}, showname="伤害减免", attHide={0}, attShow=0, sort=312012}, {id=312042, name="10%概率触发伤害减免", attribute="damageRateDecrement10", isshow={0}, showname="伤害减免", attHide={0}, attShow=0, sort=312012}, {id=312111, name="pve伤害减少", attribute="pveDamageReduce", remarks=1, showname="pve伤害减少", sort=312111}, {id=312112, name="pve伤害减免", attribute="damageReceiveDecrement", showname="pve伤害减免", sort=312112}, {id=312211, name="pvp伤害减少", attribute="pvpDamageReduce", remarks=1, showname="pvp伤害减少", sort=312211}, {id=312212, name="PVP伤害减免", attribute="damageReductionBonus", score=4253, showname="PVP伤害减免", sort=312212}, {id=313012, name="伤害吸收", attribute="damageAbsorb", showname="伤害吸收", isMainshow={1}, sort=313012}, {id=313112, name="PVE伤害吸收", attribute="absorbMonsterDamage", showname="PVE伤害吸收", sort=313112}, {id=313212, name="PVP伤害吸收", attribute="absorbDamageToPlayers", showname="PVP伤害吸收", sort=313212}, {id=313222, name="PVP伤害吸收", attribute="damageAbsorbBonus", showname="PVP伤害吸收", sort=313222}, {id=314012, name="伤害反射", attribute="damageReflex", showname="伤害反射", sort=314012}, {id=314021, name="伤害反射固定值增加", attribute="damageReflexAdd", remarks=1, isshow={0}, showname="伤害反射固定值增加", attHide={0}, sort=314021}, {id=314031, name="伤害反射固定值减少", attribute="damageReflexReduce", remarks=1, isshow={0}, showname="伤害反射固定值减少", attHide={0}, sort=314031}, {id=314041, name="伤害反射减少", attribute="reflectedDamageReducesDamageAndIncreasesDamage", remarks=1, isshow={0}, showname="伤害反射减少", attHide={0}, sort=314041}, {id=314042, name="伤害反射减免", attribute="reflectDamageReductionAndIncrease", isshow={0}, showname="伤害反射减免", attHide={0}, sort=314042}, {id=314051, name="PVP反射伤害固定值增加", attribute="pvpDamageReflexAdd", remarks=1, base=5, showname="PVP反射伤害固定值增加", sort=314051}, {id=314052, name="PVP反射伤害固定值减少", attribute="pvpDamageReflexReduce", remarks=1, base=5, showname="PVP反射伤害固定值减少", sort=314052}, {id=314061, name="伤害反射概率", attribute="damageReflexProbability", base=5, isshow={0}, showname="伤害反射概率", sort=314061}, {id=314062, name="伤害反射抵挡概率", attribute="damageReflexResistanceProbability", base=5, showname="伤害反射抵抗概率", sort=308022}, {id=315011, name="固定伤害增加", attribute="fixedDamageAdd", remarks=1, showname="固定伤害增加", sort=315011}, {id=315021, name="pve固定伤害增加", attribute="pveFixedDamageAdd", remarks=1, isshow={0}, showname="pve固定伤害增加", attHide={0}, sort=315021}, {id=315031, name="pvp固定伤害增加", attribute="pvpFixedDamageAdd", remarks=1, isshow={0}, showname="pvp固定伤害增加", attHide={0}, sort=315031}, {id=316011, name="固定伤害减少", attribute="fixedDamageReduce", remarks=1, isshow={0}, showname="固定伤害减少", attHide={0}, sort=316011}, {id=316021, name="pve固定伤害减少", attribute="pveFixedDamageReduce", remarks=1, isshow={0}, showname="pve固定伤害减少", attHide={0}, sort=316021}, {id=316031, name="pvp固定伤害减少", attribute="pvpFixedDamageReduce", remarks=1, isshow={0}, showname="pvp固定伤害减少", attHide={0}, sort=316031}, {id=317012, name="无视防御率", attribute="unMissRate", score=10089, showname="无视防御率", sort=317012}, {id=317022, name="抵抗无视防御率", attribute="resistUnMissRate", score=10089, showname="抵抗无视防御率", sort=317022}, {id=317031, name="无视防御伤害增加", attribute="ignoringIncreasedDefenseDamage", remarks=1, isshow={0}, showname="无视防御伤害增加", attHide={0}, sort=317031}, {id=317032, name="无视防御伤害加成", attribute="ignoringIncreasedDefenseDamages", isshow={0}, showname="无视防御伤害加成", attHide={0}, sort=317032}, {id=318011, name="移动速度", attribute="shiftSpeed", remarks=1, isshow={0}, showname="移动速度", attHide={0}, sort=318011}, {id=318022, name="移速加成", attribute="moveSpeed", showname="移速加成", sort=318022, att1=10000, att2=10000, att3=10000, att4=10000, att5=10000, att6=10000}, {id=319012, name="金币掉落率", attribute="goldIncrease", score=30, isshow={0}, showname="金币掉落率", attHide={0}, sort=319012}, {id=319022, name="提高宝石掉落率", attribute="stoneDropRateIncrease", isshow={0}, showname="提高宝石掉落率", attHide={0}, sort=319022}, {id=319032, name="提高卓越装备掉落率", attribute="exEquipDropRateIncrease", isshow={0}, showname="提高卓越装备掉落率", attHide={0}, sort=319032}, {id=319042, name="双倍掉落概率", attribute="doubleDrop", isshow={0}, showname="双倍掉落概率", attHide={0}, sort=319042}, {id=319052, name="道具掉落提升", attribute="propdropincrease", isshow={0}, showname="道具掉落提升", attHide={0}, sort=319052}, {id=320011, name="技能攻击力", attribute="skillDamageAdd", remarks=1, isshow={0}, showname="技能攻击力", attHide={0}, sort=320011}, {id=320012, name="技能攻击", attribute="skillDamage", isshow={0}, showname="技能攻击", attHide={0}, sort=320012}, {id=321012, name="冷却缩减", attribute="CDReduce", showname="冷却缩减", attHide={0}, attShow=0, sort=321012}, {id=323012, name="卓越减伤", attribute="skillDamageReducationBonus", isshow={0}, showname="卓越减伤", attHide={0}, sort=323012}, {id=324012, name="红药恢复效果", attribute="redrestoreRatio", isshow={0}, showname="红药恢复效果", attHide={0}, sort=324012}, {id=324022, name="蓝药恢复效果", attribute="bluerestoreRatio", isshow={0}, showname="蓝药恢复效果", attHide={0}, sort=324022}, {id=325012, name="经验加成", attribute="increaseExperience", isshow={0}, showname="经验加成", attHide={0}, sort=325012}, {id=325022, name="经验消减", attribute="decreaseExperience", isshow={0}, showname="经验消减", attHide={0}, sort=325022}, {id=326012, name="幸运(灵魂宝石成功率)", attribute="soulGemSuccessRate", isshow={0}, showname="幸运(灵魂宝石成功率)", attHide={0}, sort=326012}, {id=327011, name="穿戴所需力量减少", attribute="reducedWearingPower", remarks=1, showname="穿戴所需力量减少", sort=327011}, {id=327021, name="穿戴所需智力减少", attribute="wearingReducedIntelligence", remarks=1, showname="穿戴所需智力减少", sort=327021}, {id=327031, name="穿戴所需敏捷减少", attribute="wearingAgilityReduces", remarks=1, showname="穿戴所需敏捷减少", sort=327031}, {id=327041, name="穿戴所需力/智减少", attribute="wearingStrengthandIntelligenceDecrease", remarks=1, showname="穿戴所需力/智减少", sort=327041}, {id=328011, name="装备韧性指数", attribute="equipmentResilienceIndex", remarks=1, showname="装备韧性指数", sort=328011}, {id=329012, name="被攻击无敌概率(5秒)", attribute="probabilityOfBeingAttackedInvincible", showname="被攻击无敌概率(5秒)", sort=329012}, {id=329022, name="被攻击物理免疫概率(5秒)", attribute="probabilityOfPhysicalImmunityUnderAttack", showname="被攻击物理免疫概率(5秒)", sort=329022}, {id=329032, name="被攻击魔法免疫概率(5秒)", attribute="probabilityOfBeingAttackedAndImmuneToMagic", showname="被攻击魔法免疫概率(5秒)", sort=329032}, {id=329042, name="被攻击对方立即死亡(怪物)概率", attribute="killMonsterProbability", showname="被攻击对方立即死亡(怪物)概率", sort=329042}, {id=329052, name="被攻击对方立即死亡(玩家)概率", attribute="killPlayerProbability", showname="被攻击对方立即死亡(玩家)概率", sort=329052}, {id=329062, name="被攻击对方扣当前血量10%(怪物)概率", attribute="monsterDeductionCurrentHealthProbability", showname="被攻击对方扣当前血量10%(怪物)概率", sort=329062}, {id=329072, name="被攻击对方扣当前血量10%(玩家)概率", attribute="probabilityOfPlayerDeductingCurrentHealth", showname="被攻击对方扣当前血量10%(玩家)概率", sort=329072}, {id=329082, name="被攻击完全恢复生命值概率", attribute="probabilityOfFullyRecoveringHealthFromAttack", showname="被攻击完全恢复生命值概率", sort=329082}, {id=329092, name="被攻击完全恢复魔法值概率", attribute="probabilityOfBeingAttackedAndFullyRestoringMagicPoints", showname="被攻击完全恢复魔法值概率", sort=329092}, {id=329102, name="被攻击完全恢复AG值概率", attribute="probabilityOfCompleteRecoveryOfAgValueFromAttack", showname="被攻击完全恢复AG值概率", sort=329102}, {id=329112, name="被攻击完全恢复SD值概率", attribute="probabilityOfCompleteRecoveryOfSdValueFromAttack", showname="被攻击完全恢复SD值概率", sort=329112}, {id=329122, name="被攻击隐身概率(3秒)", attribute="atackStealthProbability", showname="被攻击隐身概率(3秒)", sort=329122}, {id=329132, name="被攻击使用增加25%的生命之光(30秒)概率", attribute="beingAttackedIncreasesTheProbabilityOfUsingTheLightOfLife", showname="被攻击使用增加25%的生命之光(30秒)概率", sort=329132}, {id=330012, name="冰冻束缚敌玩家概率(5秒)", attribute="freezeBoundEnemyPlayerProbability", showname="冰冻束缚敌玩家概率(5秒)", sort=330012}, {id=330022, name="击晕敌玩家概率(3秒)", attribute="probabilityOfStunningEnemyPlayers", showname="击晕敌玩家概率(3秒)", sort=330022}, {id=330032, name="眩晕缠绕抵抗", attribute="dizzyEntanglementResistance", showname="眩晕缠绕抵抗", sort=330032}, {id=330042, name="暴气连击概率", attribute="probabilityOfBurstAirCombo", showname="暴气连击概率", sort=330042}, {id=330052, name="增加连击伤害", attribute="increaseComboDamage", isshow={0}, showname="增加连击伤害", attHide={0}, sort=330052}, {id=330062, name="增加连击距离", attribute="increaseComboDistance", isshow={0}, showname="增加连击距离", attHide={0}, sort=330062}, {id=330072, name="一击必杀怪物概率", attribute="probabilityOfKillingMonstersInSeconds", isshow={0}, showname="一击必杀怪物概率", attHide={0}, sort=330072}, {id=330082, name="一击必杀玩家概率", attribute="flashKillPlayerProbability", isshow={0}, showname="一击必杀玩家概率", attHide={0}, sort=330082}, {id=331012, name="合成物品成功率增加", attribute="theSuccessRateOfSynthesizingItemsHasIncreased", showname="合成物品成功率增加", sort=331012}, {id=331022, name="合成翅膀成功率增加", attribute="theSuccessRateOfSynthesizingWingsHasIncreased", showname="合成翅膀成功率增加", sort=331022}, {id=332012, name="buff抗性", attribute="buffresistance", remarks=1, isshow={0}, showname="buff抗性", attHide={0}, sort=332012}, {id=333011, name="圣光伤害", attribute="HolyAttack", remarks=1, base=5, score=51, showname="圣光伤害", isMainshow={1}, sort=333011}, {id=333021, name="圣光伤害增加", attribute="HolyDamageIncreased", remarks=1, base=5, isshow={0}, showname="圣光伤害增加", attHide={0}, sort=333021}, {id=333022, name="圣光伤害加成", attribute="HolyDamageIncreasedBonus", base=5, score=2552, isshow={0}, showname="圣光伤害加成", attHide={0}, sort=333022}, {id=333031, name="圣光伤害减少", attribute="HolyDamageReduction", remarks=1, base=5, isshow={0}, showname="圣光伤害减少", attHide={0}, sort=333031}, {id=333032, name="圣光伤害减免", attribute="HolyDamageReductionBonus", base=5, score=2552, isshow={0}, showname="圣光伤害减免", attHide={0}, sort=333032}, {id=333042, name="无视圣光免疫率", attribute="HolyUnMissRate", base=5, isshow={0}, showname="无视圣光免疫率", attHide={0}, sort=333042}, {id=333052, name="圣光伤害免疫率", attribute="HolyResistUnMissRate", base=5, isshow={0}, showname="圣光伤害免疫率", attHide={0}, sort=333052}, {id=334011, name="黑暗伤害", attribute="DarkAttack", remarks=1, base=5, score=51, showname="黑暗伤害", isMainshow={1}, sort=334011}, {id=334021, name="黑暗伤害增加", attribute="DarkDamageIncreased", remarks=1, base=5, isshow={0}, showname="黑暗伤害增加", attHide={0}, sort=334021}, {id=334022, name="黑暗伤害加成", attribute="DarkDamageIncreasedBonus", base=5, score=2552, isshow={0}, showname="黑暗伤害加成", attHide={0}, sort=334022}, {id=334031, name="黑暗伤害减少", attribute="DarkDamageReduction", remarks=1, base=5, isshow={0}, showname="黑暗伤害减少", attHide={0}, sort=334031}, {id=334032, name="黑暗伤害减免", attribute="DarkDamageReductionBonus", base=5, score=2552, isshow={0}, showname="黑暗伤害减免", attHide={0}, sort=334032}, {id=334042, name="无视黑暗免疫率", attribute="DarkUnMissRate", base=5, isshow={0}, showname="无视黑暗免疫率", attHide={0}, sort=334042}, {id=334052, name="黑暗伤害免疫率", attribute="DarkResistUnMissRate", base=5, isshow={0}, showname="黑暗伤害免疫率", attHide={0}, sort=334052}, {id=335011, name="雷电伤害", attribute="ThunderAttack", remarks=1, base=5, score=51, showname="雷电伤害", isMainshow={1}, sort=335011}, {id=335021, name="雷电伤害增加", attribute="ThunderDamageIncreased", remarks=1, base=5, isshow={0}, showname="雷电伤害增加", attHide={0}, sort=335021}, {id=335022, name="雷电伤害加成", attribute="ThunderDamageIncreasedBonus", base=5, score=2552, isshow={0}, showname="雷电伤害加成", attHide={0}, sort=335022}, {id=335031, name="雷电伤害减少", attribute="ThunderDamageReduction", remarks=1, base=5, isshow={0}, showname="雷电伤害减少", attHide={0}, sort=335031}, {id=335032, name="雷电伤害减免", attribute="ThunderDamageReductionBonus", base=5, score=2552, isshow={0}, showname="雷电伤害减免", attHide={0}, sort=335032}, {id=335042, name="无视雷电免疫率", attribute="ThunderUnMissRate", base=5, isshow={0}, showname="无视雷电免疫率", attHide={0}, sort=335042}, {id=335052, name="雷电伤害免疫率", attribute="ThunderResistUnMissRate", base=5, isshow={0}, showname="雷电伤害免疫率", attHide={0}, sort=335052}, {id=336011, name="风暴伤害", attribute="StormAttack", remarks=1, base=5, score=51, showname="风暴伤害", isMainshow={1}, sort=336011}, {id=336021, name="风暴伤害增加", attribute="StormDamageIncreased", remarks=1, base=5, isshow={0}, showname="风暴伤害增加", attHide={0}, sort=336021}, {id=336022, name="风暴伤害加成", attribute="StormDamageIncreasedBonus", base=5, score=2552, isshow={0}, showname="风暴伤害加成", attHide={0}, sort=336022}, {id=336031, name="风暴伤害减少", attribute="StormDamageReduction", remarks=1, base=5, isshow={0}, showname="风暴伤害减少", attHide={0}, sort=336031}, {id=336032, name="风暴伤害减免", attribute="StormDamageReductionBonus", base=5, score=2552, isshow={0}, showname="风暴伤害减免", attHide={0}, sort=336032}, {id=336042, name="无视风暴免疫率", attribute="StormUnMissRate", base=5, isshow={0}, showname="无视风暴免疫率", attHide={0}, sort=336042}, {id=336052, name="风暴伤害免疫率", attribute="StormResistUnMissRate", base=5, isshow={0}, showname="风暴伤害免疫率", attHide={0}, sort=336052}, {id=337012, name="猎魔积分加成", attribute="monsterHunt", base=5, isshow={0}, showname="猎魔积分加成", attHide={0}, attShow=0, sort=337012}, {id=400001, name="技能伤害增加", attribute="freeAtt1", remarks=1, isshow={0}, showname="技能伤害增加", attHide={0}, sort=400001}, {id=400002, name="技能伤害减少", attribute="freeAtt2", remarks=1, isshow={0}, showname="技能伤害减少", attHide={0}, sort=400002}, {id=400003, name="防御+等级/10", attribute="freeAtt3", remarks=1, base=4, isshow={0}, showname="防御+等级/10", attHide={0}, attShow=0, sort=400003}, {id=400004, name="当前HP百分比回复", attribute="freeAtt4", isshow={0}, showname="自定义属性4", attHide={0}, sort=400004}, {id=400005, name="当前MP百分比回复", attribute="freeAtt5", isshow={0}, showname="自定义属性5", attHide={0}, sort=400005}, {id=400006, name="技能伤害加成", attribute="freeAtt6", isshow={0}, showname="技能伤害加成", attHide={0}, sort=400006}, {id=400007, name="技能伤害减免", attribute="freeAtt7", isshow={0}, showname="技能伤害减免", attHide={0}, sort=400007}, {id=400008, name="诅咒伤害", attribute="freeAtt8", isshow={2,5}, showname="诅咒伤害", isMainshow={2,5}, attHide={2,5}, sort=400008}, {id=400009, name="多怪减伤", attribute="freeAtt9", isshow={0}, showname="多怪减伤", attHide={0}, sort=400009}, {id=400010, name="基础闪避率", attribute="freeAtt10", isshow={0}, showname="基础闪避率", attHide={0}}, {id=400011, name="自定义属性11", attribute="freeAtt11", remarks=1, isshow={0}, showname="自定义属性11", attHide={0}}, {id=400012, name="自定义属性12", attribute="freeAtt12", remarks=1, isshow={0}, showname="自定义属性12", attHide={0}}, {id=400013, name="自定义属性13", attribute="freeAtt13", remarks=1, isshow={0}, showname="自定义属性13", attHide={0}}, {id=400014, name="自定义属性14", attribute="freeAtt14", remarks=1, isshow={0}, showname="自定义属性14", attHide={0}}, {id=400015, name="自定义属性15", attribute="freeAtt15", remarks=1, isshow={0}, showname="自定义属性15", attHide={0}}, {id=400016, name="自定义属性16", attribute="freeAtt16", isshow={0}, showname="自定义属性16", attHide={0}}, {id=400017, name="自定义属性17", attribute="freeAtt17", isshow={0}, showname="自定义属性17", attHide={0}}, {id=400018, name="自定义属性18", attribute="freeAtt18", isshow={0}, showname="自定义属性18", attHide={0}}, {id=400019, name="自定义属性19", attribute="freeAtt19", isshow={0}, showname="自定义属性19", attHide={0}}, {id=400020, name="自定义属性20", attribute="freeAtt20", isshow={0}, showname="自定义属性20", attHide={0}}, {id=500001, name="目标SD比率减少", attribute="shieldParryfall", isshow={0}, showname="目标SD比率减少", attHide={0}, sort=500001}, {id=500002, name="魔法攻击加成", attribute="attackBonusMc", isshow={0}, showname="魔法攻击加成", attHide={0}, sort=500002}, {id=500003, name="伤害反射", attribute="damageRebound", isshow={0}, showname="伤害反射", attHide={0}, sort=500003}, {id=500004, name="无视防御抵挡概率", attribute="unMissResistanceRate", isshow={0}, showname="无视防御抵挡概率", attHide={0}, sort=500004}, {id=500005, name="魔法攻击力提升", attribute="attackIncreaseMc", isshow={0}, showname="魔法攻击力提升", attHide={0}, sort=500005}, {id=500026, name="最大生命值", attribute="increaseLevelMaxHp", remarks=1, base=4, isshow={0}, showname="最大生命值", attHide={0}, sort=500026}, {id=500085, name="每5s恢复生命", attribute="HPBonus5s", isshow={0}, showname="每5s恢复生命", attHide={0}, sort=500085}, {id=500118, name="护盾值(SD)增加", attribute="shieldAdd", remarks=1, isshow={0}, showname="护盾值(SD)增加", attHide={0}, sort=500118}, {id=500119, name="技能值(AG)增加", attribute="agStoAdd", remarks=1, isshow={0}, showname="技能值(AG)增加", attHide={0}, sort=500119}, {id=500120, name="攻击力等级提高", attribute="levelDc", remarks=1, base=4, isshow={0}, showname="攻击力等级提高", attHide={0}, sort=500120}, {id=500121, name="魔法攻击力等级提高", attribute="levelMC", remarks=1, base=4, isshow={0}, showname="魔法攻击力等级提高", attHide={0}, sort=500121}, {id=500122, name="盾牌防御力", attribute="shieldDefenseForce", base=4, isshow={0}, showname="盾牌防御力", attHide={0}, sort=500122}, {id=500123, name="攻击速度废弃", attribute="AniSpeed", remarks=1, base=2, isshow={0}, showname="攻击速度废弃", attHide={0}, sort=500123}, {id=500124, name="攻速加成废弃", attribute="atkSpeed", isshow={0}, showname="攻速加成废弃", attHide={0}, sort=500124}, {id=5000001, name="怪物移速速度加成", attribute="monsterMoveSpeed", base=5, isshow={0}, showname="", attHide={0}, attShow=0, sort=333001}, {id=5000011, name="PVP出血伤害固定值", attribute="pvpBleedDamageAdd", remarks=1, base=5, showname="PVP出血伤害固定值", attHide={0}, attShow=0, sort=5000011}, {id=5000012, name="PVP出血伤害抵抗固定值", attribute="pvpBleedDamageReduce", remarks=1, base=5, showname="PVP出血伤害抵抗固定值", attHide={0}, attShow=0, sort=5000012}, {id=5000013, name="攻击吸血", attribute="attackBlood", base=5, isshow={0}, showname="", attHide={0}, attShow=0, sort=5000013}, } local defaults = {remarks=2, base=3, score=1, isshow={1}, isMainshow={0}, attHide={1}, attShow=1, sort=400010, att1=0, att2=0, att3=0, att4=0, att5=0, att6=0} local mt = {__index = defaults} for _, v in ipairs(cfg_att_info) do setmetatable(v, mt) end return cfg_att_info